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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "add Card from your Deck to your GY". Search result Showing 61 to 90 of 599
With the effect of "add Card from your Deck to your GY".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 9.5 (25) | Wind-Up Carrier Zenmaity |
Xyz Monster Effect Monster |
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- | 3 | Machine | 1500 | 1500 | |||||||||
2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster from your hand or Deck. When a face-up "Wind-up" monster on the field is destroyed and sent to your Graveyard (except during the Damage Step): You can detach 1 Xyz Material from this card to target that monster; return that target to the hand. |
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▶︎ Deck | 9.5 (17) | Avendread Savior |
Link Monster Effect Monster |
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- | - | Zombie | 1600 | - | |||||||||
2 Zombie monsters This card's name becomes "Revendread Slayer" while on the field. You can only use each of the following effects of "Avendread Savior" once per turn. ●You can target 1 "Vendread" card in your GY; add it to your hand. ●During damage calculation, if this card battles an opponent's monster (Quick Effect): You can send 1 Zombie monster from your Deck to the GY; that opponent's monster loses ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn.
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▶︎ Deck | 9.5 (22) | SPYRAL Double Helix |
Link Monster Effect Monster |
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- | - | Warrior | 1900 | - | |||||||||
2 "SPYRAL" monsters This card's name becomes "SPYRAL Super Agent" while on the field or in the GY. You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, and its type matches the declared type, take 1 "SPYRAL" monster from your Deck or GY, and either add it to your hand or Special Summon it to your zone this card points to. You can only use this effect of "SPYRAL Double Helix" once per turn.
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▶︎ Deck | 9.5 (22) | Wee Witch's Apprentice |
Link Monster Effect Monster |
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- | - | Spellcaster | 1400 | - | |||||||||
2 DARK monsters All DARK monsters on the field gain 500 ATK/DEF, also all LIGHT monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 DARK monster in your GY; add it to your hand. You can only use this effect of "Wee Witch's Apprentice" once per turn.
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▶︎ Deck | 9.5 (36) | Preparation of Rites | Normal Spell | ||||||||||
Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand. | |||||||||||||
▶︎ Deck | 9.5 (6) | Branded in Red | Quick-Play Spell | ||||||||||
Target 1 "Despia" monster or "Fallen of Albaz" in your GY; add it to your hand, then you can apply the following effect. ●Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your hand or field, but it cannot attack directly this turn. You can only activate 1 "Branded in Red" per turn. |
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▶︎ Deck | 9.5 (11) | Ice Barrier | Normal Trap | ||||||||||
When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn. | |||||||||||||
▶︎ Deck | 9.4 (15) | Blazing Cartesia, the Virtuous |
Effect Monster Tuner Monster |
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- | 4 | Spellcaster | 1500 | 1500 | |||||||||
If you control "Fallen of Albaz" or it is in your GY: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from the GY to your hand. You can only use each effect of "Blazing Cartesia, the Virtuous" once per turn. | |||||||||||||
▶︎ Deck | 9.4 (18) | Sylvan Sagequoia | Effect Monster | ||||||||||
- | 7 | Plant | 2600 | 1200 | |||||||||
When a "Sylvan" monster is sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. Once per turn: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 "Sylvan" Spell/Trap Card in your Graveyard; add that target to your hand. | |||||||||||||
▶︎ Deck | 9.4 (14) | Super Express Bullet Train | Effect Monster | ||||||||||
- | 10 | Machine | 3000 | 0 | |||||||||
Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn. ●If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand. ●During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand. |
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▶︎ Deck | 9.4 (5) | Red-Eyes Black Meteor Dragon | Effect Monster | ||||||||||
- | 6 | Dragon | 2000 | 2000 | |||||||||
You can send 1 Level 5 or higher Normal Monster from your hand or Deck to the GY; Special Summon this card from your hand, then increase its Level by 1. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Red-Eyes Fusion" from your Deck or GY to your hand. You can only use each effect of "Red-Eyes Black Meteor Dragon" once per turn. | |||||||||||||
▶︎ Deck | 9.4 (8) | Unchained Soul of Rage |
Link Monster Effect Monster |
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- | - | Fiend | 1800 | - | |||||||||
2 monsters including an "Unchained Soul" monster During your opponent's Main Phase (Quick Effect): You can target 1 face-up Special Summoned monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Rage", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Rage"; add it to your hand. You can only use each effect of "Unchained Soul of Rage" once per turn.
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▶︎ Deck | 9.3 (8) | Lee the World Chalice Fairy | Effect Monster | ||||||||||
- | 2 | Fairy | 100 | 2000 | |||||||||
If this card is Normal or Special Summoned: You can add 1 "World Chalice" monster from your Deck to your hand. If this card is in your GY: You can send 1 monster from your hand or field to the GY; add this card to your hand. You can only use each effect of "Lee the World Chalice Fairy" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (9) | Super Quantum Red Layer | Effect Monster | ||||||||||
- | 5 | Warrior | 2000 | 800 | |||||||||
If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Super Quantum Red Layer" once per turn. ●When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your GY; add it to your hand. ●If this card is sent to the GY: You can target 1 "Super Quant" monster in your GY, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects. |
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▶︎ Deck | 9.3 (19) | D/D/D Flame King Genghis |
Fusion Monster Effect Monster |
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- | 6 | Fiend | 2000 | 1500 | |||||||||
2 "D/D" monsters If another "D/D" monster(s) is Special Summoned to your field, while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame King Genghis" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 "Dark Contract" card in your GY; add it to your hand. |
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▶︎ Deck | 9.3 (15) | Duelittle Chimera |
Link Monster Effect Monster |
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- | - | Beast | 1400 | - | |||||||||
2 FIRE monsters All FIRE monsters on the field gain 500 ATK/DEF, also all WATER monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 FIRE monster in your GY; add it to your hand. You can only use this effect of "Duelittle Chimera" once per turn.
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▶︎ Deck | 9.3 (13) | Mistar Boy |
Link Monster Effect Monster |
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- | - | Aqua | 1400 | - | |||||||||
2 WATER monsters All WATER monsters on the field gain 500 ATK and DEF, also all FIRE monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add it to your hand. You can only use this effect of "Mistar Boy" once per turn.
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▶︎ Deck | 9.3 (19) | Speed Recovery | Normal Spell | ||||||||||
Target 1 "Speedroid" monster in your GY; Special Summon it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Speedroid" monster in your GY; add it to your hand. | |||||||||||||
▶︎ Deck | 9.3 (3) | Realm Elegy | Normal Spell | ||||||||||
Add 1 "Veda" monster from your Deck to your hand. If a face-up Tuner(s) you control is destroyed by battle or card effect while "Visas Starfrost" is on the field and this card is in your GY: You can banish this card, then target 1 of those destroyed monsters; add it to your hand. You can only use this effect of "Realm Elegy" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (4) | Endless Engine Argyro System | Normal Spell | ||||||||||
Send 1 "Therion" card from your Deck to the GY. If this card is in your GY: You can target 1 "Therion" card in your GY; if both are still in your GY, add either that card or this card to your hand, and if you do, place the other on the bottom of your Deck. You can only use 1 "Endless Engine Argyro System" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 9.3 (15) | Orcustrated Babel | Field Spell | ||||||||||
You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand. | |||||||||||||
▶︎ Deck | 9.3 (3) | Vernusylph in Full Bloom | Field Spell | ||||||||||
All monsters you control gain 1000 ATK while you control 5 or more EARTH monsters. You can only use each of the following effects of "Vernusylph in Full Bloom" once per turn. You can banish 1 "Vernusylph and the Flower Buds" from your hand or GY; Special Summon 1 "Vera the Vernusylph Goddess" from your Deck. If a "Vernusylph" monster(s) is Special Summoned from your GY (except during the Damage Step): You can target 1 monster on the field or in either GY; return it to the hand. | |||||||||||||
▶︎ Deck | 9.3 (4) | Joker's Wild | Normal Trap | ||||||||||
During the Main or Battle Phase: Send 1 Spell from your Deck to the GY that specifically lists all of "Queen's Knight", "King's Knight", and "Jack's Knight"; this effect becomes that Spell's effect when that card is activated. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Wild" once per turn. | |||||||||||||
▶︎ Deck | 9.3 (10) | Tearlaments Metanoise | Normal Trap | ||||||||||
If you control a "Tearlaments" monster or "Visas Starfrost": Target 1 face-up monster your opponent controls; change it to face-down Defense Position, then send 1 "Tearlaments" monster from your Deck to the GY. If this card is sent to the GY by card effect: You can target 1 "Tearlaments" monster in your GY; add it to your hand. You can only use 1 "Tearlaments Metanoise" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 9.3 (4) | Elemental Training | Continuous Trap | ||||||||||
Your opponent cannot target "Palace of the Elemental Lords" you control with card effects, also it cannot be destroyed by card effects. Once per turn: You can Tribute 1 monster; Special Summon 1 "Elementsaber" monster from your Deck with a different original Attribute than that monster's. You can send this face-up card from the field to the GY; discard your entire hand, then add "Elemental Lord" monsters from your GY to your hand, equal to the number of cards discarded. | |||||||||||||
▶︎ Deck | 9.2 (25) | Gem-Knight Lazuli | Effect Monster | ||||||||||
- | 1 | Rock | 600 | 100 | |||||||||
If this card is sent to the Graveyard by a card effect: You can target 1 Normal Monster in your Graveyard; add that target to your hand. | |||||||||||||
▶︎ Deck | 9.2 (11) | SPYRAL GEAR - Drone | Effect Monster | ||||||||||
- | 1 | Machine | 100 | 100 | |||||||||
If this card is Normal or Special Summoned: You can look at the top 3 cards of your opponent's Deck, and if you do, place them on top of their Deck in any order. (Quick Effect): You can Tribute this card, then target 1 "SPYRAL" monster you control; it gains 500 ATK for each card your opponent controls. You can banish this card and 1 "SPYRAL" card from your GY, then target 1 "SPYRAL Super Agent" in your GY; add it to your hand. | |||||||||||||
▶︎ Deck | 9.2 (13) | Magical Musketeer Doc | Effect Monster | ||||||||||
- | 3 | Fiend | 1400 | 1200 | |||||||||
During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your GY to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Doc" once per turn. | |||||||||||||
▶︎ Deck | 9.2 (9) | Abyss Actor - Superstar |
Pendulum Monster Effect Monster |
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- | 7 | Fiend | 2500 | 1800 | |||||||||
Pendulum Effect Once per turn: You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Script" Spell in your GY; add it to your hand. Card Text When Normal or Special Summoned, your opponent's Spell/Trap Cards and effects cannot be activated. Once per turn: You can Set 1 "Abyss Script" Spell directly from your Deck, but it is sent to the GY during the End Phase. |
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▶︎ Deck | 9.2 (14) | Witchcrafter Creation | Normal Spell | ||||||||||
Add 1 "Witchcrafter" monster from your Deck to your hand. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Creation" effect per turn, and only once that turn. | |||||||||||||
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