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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "add Card from your Deck to your hand". Search result Showing 211 to 240 of 1,305
With the effect of "add Card from your Deck to your hand".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
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9.7 (6) | Rilliona, the Magistus of Verre | Effect Monster | ||||||||||
- | 4 | Spellcaster | 800 | 1800 | |||||||||
If this card is Normal or Special Summoned: You can activate 1 of these effects; ●Add 1 "Magistus" Spell/Trap from your Deck to your hand. ●Return 1 of your banished Level 4 or lower Spellcaster monsters to your GY. You can banish this card from your GY, then target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your GY, except a Level 4 monster. You can only use each effect of "Rilliona, the Magistus of Verre" once per turn. |
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9.7 (26) | Magician's Rod | Effect Monster | ||||||||||
- | 3 | Spellcaster | 1600 | 100 | |||||||||
When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that mentions "Dark Magician". During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn. | |||||||||||||
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9.7 (11) | Lunalight Kaleido Chick | Effect Monster | ||||||||||
- | 4 | Beast-Warrior | 1400 | 800 | |||||||||
Once per turn: You can send 1 "Lunalight" monster from your Deck or Extra Deck to the GY; the name of this face-up card on the field can be treated as the sent monster's, if used as Fusion Material this turn. If this card is sent to the GY by a card effect: You can target 1 "Polymerization" in your GY; add it to your hand. You can only use this effect of "Lunalight Kaleido Chick" once per turn. If this card is banished: You can activate this effect; this turn, your opponent's cards and effects cannot be activated during the Battle Phase. | |||||||||||||
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9.7 (16) | Thunder Dragondark | Effect Monster | ||||||||||
- | 5 | Thunder | 1600 | 1500 | |||||||||
(Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn. | |||||||||||||
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9.7 (6) | Visas Amritara |
Synchro Monster Effect Monster Tuner Monster |
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- | 8 | Warrior | 2500 | 2100 | |||||||||
1+ Tuners + 1 LIGHT monster This card's name becomes "Visas Starfrost" while on the field. You can only use each of the following effects of "Visas Amritara" once per turn. If this card is Synchro Summoned: You can add 1 Spell/Trap that mentions "Visas Starfrost" from your Deck to your hand. During your Main Phase: You can destroy 1 monster you control, also all Synchro Monsters you control will gain 800 ATK this turn. |
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9.7 (58) | King of the Feral Imps |
Xyz Monster Effect Monster |
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- | 4 | Reptile | 2300 | 2000 | |||||||||
2 Level 4 monsters Once per turn: You can detach 1 material from this card; add 1 Reptile monster from your Deck to your hand. |
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9.7 (40) | Gear Gigant X |
Xyz Monster Effect Monster |
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- | 4 | Machine | 2300 | 1500 | |||||||||
2 Level 4 Machine monsters Once per turn: You can detach 1 material from this card; add 1 Level 4 or lower Machine monster from your Deck or GY to your hand. When this face-up card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your GY; Special Summon that target. |
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9.7 (38) | Performapal Pendulum Sorcerer |
Pendulum Monster Effect Monster |
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- | 4 | Spellcaster | 1500 | 800 | |||||||||
Pendulum Effect If a "Performapal" monster(s) is Pendulum Summoned to your field: All "Performapal" monsters you currently control gain 1000 ATK until the end of this turn (even if this card leaves the field). Card Text If this card is Special Summoned: You can target up to 2 cards you control; destroy them, and if you do, add "Performapal" monsters with different names from your Deck to your hand, except "Performapal Pendulum Sorcerer", equal to the number of cards destroyed. You can only use this effect of "Performapal Pendulum Sorcerer" once per turn. |
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9.7 (9) | D/D Gryphon |
Pendulum Monster Effect Monster |
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- | 4 | Fiend | 1200 | 1200 | |||||||||
Pendulum Effect You can target 1 Fiend monster you control; it gains 500 ATK (until the end of this turn) for each "Dark Contract" Spell/Trap with different names currently on your field or in your GY, then destroy this card. You can only use this effect of "D/D Gryphon" once per turn. Card Text If you control a "D/D" monster: You can Special Summon this card from your hand in Defense Position. If this card is Pendulum Summoned: You can discard 1 "D/D" or "Dark Contract" card; draw 1 card. If this card is Special Summoned from the GY: You can add 1 "D/D" card from your Deck to your hand, except "D/D Gryphon". You can only use each effect of "D/D Gryphon" once per turn. |
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9.7 (6) | Abyss Actor - Wild Hope |
Pendulum Monster Effect Monster |
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- | 4 | Fiend | 1600 | 1200 | |||||||||
Pendulum Effect Once per turn: You can target 1 "Abyss Actor" card in your other Pendulum Zone; its Pendulum Scale becomes 9 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" monsters (even if this card leaves the field). Card Text Once per turn: You can make this card gain 100 ATK for each "Abyss Actor" monster you currently control with different names, until the end of this turn. If this card is destroyed by battle or card effect: You can add 1 "Abyss Actor" card from your Deck to your hand, except "Abyss Actor - Wild Hope". You can only use this effect of "Abyss Actor - Wild Hope" once per turn. |
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9.7 (9) | Exceed the Pendulum |
Link Monster Effect Monster |
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- | - | Spellcaster | 2000 | - | |||||||||
2+ Effect Monsters, including a Pendulum Monster Gains 100 ATK for each Pendulum Monster Card you control. You can only use each of the following effects of "Exceed the Pendulum" once per turn. If this card is Link Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. During the Main Phase (Quick Effect): You can Special Summon 1 Pendulum Monster from your hand or GY in Defense Position, with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones.
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9.7 (18) | Cyberse Witch |
Link Monster Effect Monster |
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- | - | Cyberse | 800 | - | |||||||||
2 Cyberse monsters If a monster is Special Summoned to a zone this card points to (except during the Damage Step): You can banish 1 Spell from your GY; add 1 Cyberse Ritual Monster and 1 "Cynet Ritual" from your Deck to your hand. During your Main Phase, if this effect was activated this turn: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use each effect of "Cyberse Witch" once per turn.
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9.7 (15) | Gem-Knight Phantom Quartz |
Link Monster Effect Monster |
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- | - | Rock | 1450 | - | |||||||||
2 "Gem-" monsters If this card is Link Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand. You can pay 1000 LP; Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that are banished or in the GY, but it cannot attack directly this turn. You can only use each effect of "Gem-Knight Phantom Quartz" once per turn.
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9.7 (12) | Scareclaw Tri-Heart |
Link Monster Effect Monster |
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- | - | Beast-Warrior | 3000 | - | |||||||||
3 Effect Monsters Must be Link Summoned. All face-up monsters on the field are changed to Defense Position. Unaffected by the activated effects of Defense Position monsters. Once per turn, if this card is in the Extra Monster Zone: You can target 1 Level 3 "Scareclaw" monster in your GY; Special Summon it, and if you do, add 1 "Scareclaw" monster from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Scareclaw" monsters.
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9.7 (11) | Test Panther |
Link Monster Effect Monster |
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- | - | Beast | 800 | - | |||||||||
2 monsters including a "Gladiator Beast" monster If this card is Link Summoned: You can add 1 "Gladiator Beast" card from your Deck to your hand. You can target 1 "Gladiator Beast" monster you control; shuffle that "Gladiator Beast" monster into the Deck, and if you do, Special Summon 1 "Gladiator Beast" monster with a different original name from your Deck. (This is treated as a Special Summon by a "Gladiator Beast" monster's effect.) You can only use each effect of "Test Panther" once per turn.
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9.7 (33) | Isolde, Two Tales of the Noble Knights |
Link Monster Effect Monster |
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- | - | Warrior | 1600 | - | |||||||||
2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.
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9.7 (18) | Dark Corridor | Normal Spell | ||||||||||
Add 1 "Dark World" monster from your Deck to your hand, then discard 1 card. You can only activate 1 "Dark Corridor" per turn. | |||||||||||||
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9.7 (26) | Spellbook of Secrets | Normal Spell | ||||||||||
Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn. | |||||||||||||
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9.7 (43) | Sky Striker Mobilize - Engage! | Normal Spell | ||||||||||
If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card. | |||||||||||||
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9.7 (47) | Tuning | Normal Spell | ||||||||||
Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY. | |||||||||||||
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9.7 (3) | The Sacred Waters in the Sky | Normal Spell | ||||||||||
Activate 1 "The Sanctuary in the Sky" directly from your Deck, or add 1 monster that mentions "The Sanctuary in the Sky" from your Deck to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can gain 500 LP for each "Hyperion" and "The Agent" monster you control. If your monster that mentions "The Sanctuary in the Sky" would be destroyed by battle, you can banish this card from your GY instead. You can only use each effect of "The Sacred Waters in the Sky" once per turn. | |||||||||||||
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9.7 (13) | Toon Bookmark | Normal Spell | ||||||||||
Add 1 "Toon World", or 1 card that mentions it, from your Deck to your hand, except "Toon Bookmark". If a "Toon World(s)" you control would be destroyed by card effect, you can banish this card from your GY instead. You can only activate 1 "Toon Bookmark" per turn. | |||||||||||||
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9.7 (49) | Charge of the Light Brigade | Normal Spell | ||||||||||
Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand. | |||||||||||||
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9.7 (44) | Pendulum Call | Normal Spell | ||||||||||
Discard 1 card; add 2 "Magician" Pendulum Monsters with different names from your Deck to your hand, also, until the end of your opponent's next turn after this card resolves, "Magician" cards in your Pendulum Zones cannot be destroyed by card effects. You can only activate 1 "Pendulum Call" per turn. You cannot activate this card if you activated a "Magician" monster's Pendulum Effect this turn. | |||||||||||||
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9.7 (17) | Crystal Bond | Normal Spell | ||||||||||
Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn. | |||||||||||||
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9.7 (6) | Reptilianne Ramifications | Normal Spell | ||||||||||
Send 1 card from your hand to the GY and activate 2 of these effects, in sequence; ●Add 1 "Reptilianne" monster from your Deck to your hand. ●Add 1 "Reptilianne" Spell/Trap from your Deck to your hand, except "Reptilianne Ramifications". ●Change the ATK of 1 monster your opponent controls to 0. You can only activate 1 "Reptilianne Ramifications" per turn. |
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9.7 (16) | Cubic Karma | Continuous Spell | ||||||||||
When this card is activated: You can target 1 "Cubic" monster you control, except "Vijam the Cubic Seed"; send any number of "Vijam the Cubic Seed" from your hand and/or Deck to the Graveyard, then that monster gains 800 ATK for each (even if this card leaves the field). During your opponent's turn, if "Vijam the Cubic Seed" is Special Summoned by the effect of a "Cubic" monster: Send this card to the Graveyard, and if you do, halve your opponent's LP. You can banish this card from your Graveyard; add 1 "Cubic" monster from your Deck to your hand. | |||||||||||||
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9.7 (6) | Dream Mirror Phantasms | Continuous Spell | ||||||||||
When this card is activated: You can add 1 "Dream Mirror" monster from your Deck to your hand. If "Dream Mirror of Joy" is in a Field Zone, all monsters you control gain 500 ATK/DEF. If "Dream Mirror of Terror" is in a Field Zone, all monsters your opponent controls lose 500 ATK/DEF. You can only activate 1 "Dream Mirror Phantasms" per turn. | |||||||||||||
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9.7 (6) | Awakening of the Crystal Ultimates | Quick-Play Spell | ||||||||||
Reveal 1 "Ultimate Crystal" monster in your hand, then activate 1 of these effects. If you control an "Ultimate Crystal" monster, you can activate 1 or 2 of these effects in sequence, instead (and do not have to reveal a monster). ●Take 1 "Rainbow Bridge" card or 1 "Rainbow Refraction" from your Deck, and either add it to your hand or send it to the GY. ●Special Summon 1 "Crystal Beast" monster Card from your hand, Deck, GY, or Spell & Trap Zone. You can only activate 1 "Awakening of the Crystal Ultimates" per turn. |
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9.7 (19) | Kyoutou Waterfront | Field Spell | ||||||||||
Each time a card(s) is sent from the field to the GY, place 1 Kaiju Counter on this card for each sent card (max. 5). Once per turn, while 3 or more Kaiju Counters are on this card: You can add 1 "Kaiju" monster from your Deck to your hand. If this card would be destroyed by a card effect, you can remove 1 Kaiju Counter from this card instead. | |||||||||||||
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