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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "add Card from your Deck to your hand". Search result Showing 91 to 120 of 1,305
With the effect of "add Card from your Deck to your hand".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 9.9 (9) | Elemental HERO Flame Wingman - Infernal Rage |
Fusion Monster Effect Monster |
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- | 8 | Warrior | 2100 | 1200 | |||||||||
2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn. |
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▶︎ Deck | 9.9 (12) | Hugin the Runick Wings |
Fusion Monster Effect Monster |
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- | 2 | Fairy | 0 | 0 | |||||||||
2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck. |
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▶︎ Deck | 9.9 (41) | Denglong, First of the Yang Zing |
Synchro Monster Tuner Monster Effect Monster |
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- | 5 | Wyrm | 0 | 2800 | |||||||||
1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned: You can add 1 "Yang Zing" card from your Deck to your hand. Once per turn: You can send 1 Wyrm-Type monster from your Deck to the Graveyard; this card's Level becomes the sent monster's. If this face-up card leaves the field: You can Special Summon 1 "Yang Zing" monster from your Deck. You can only Special Summon "Denglong, First of the Yang Zing(s)" once per turn. |
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▶︎ Deck | 9.9 (11) | T.G. Mighty Striker |
Synchro Monster Effect Monster Tuner Monster |
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- | 2 | Warrior | 1800 | 0 | |||||||||
1 Tuner + 1 non-Tuner monster Once per turn, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Mighty Striker" once per turn. If this card is Synchro Summoned: You can add 1 "T.G." Spell/Trap from your Deck to your hand. If this card is sent from your Monster Zone to the GY: You can send 1 "T.G." card from your Deck to the GY. |
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▶︎ Deck | 9.9 (14) | Timestar Magician |
Xyz Monster Effect Monster |
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- | 4 | Spellcaster | 2400 | 1200 | |||||||||
2 Level 4 "Magician" Pendulum Monsters Must first be Xyz Summoned with the above Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card; add to your hand, 1 DARK Spellcaster-Type monster from your Deck, Graveyard, or face-up from your Extra Deck. Once per turn, if a Pendulum Monster Card(s) in your Monster Zone or Pendulum Zone would be destroyed by battle or card effect, you can send 1 Spellcaster-Type monster from your Deck to the Graveyard instead. |
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▶︎ Deck | 9.9 (9) | Battlin' Boxer King Dempsey |
Xyz Monster Effect Monster |
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- | 4 | Warrior | 2300 | 1800 | |||||||||
2 Level 4 monsters If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect. ●Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn. You can only use each effect of "Battlin' Boxer King Dempsey" once per turn. |
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▶︎ Deck | 9.9 (15) | Double Iris Magician |
Pendulum Monster Effect Monster |
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- | 4 | Spellcaster | 1500 | 1000 | |||||||||
Pendulum Effect Once per turn: You can target 1 DARK Spellcaster-Type monster you control; apply this effect to it, then destroy this card. Once applied, double any battle damage that monster inflicts to your opponent this turn if it battles an opponent's monster. Card Text (This card is always treated as a "Pendulum Dragon" card.) If this card is destroyed by battle or card effect: You can add 1 "Pendulumgraph" card from your Deck to your hand. |
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▶︎ Deck | 9.9 (18) | Supreme King Dragon Darkwurm |
Pendulum Monster Effect Monster |
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- | 4 | Dragon | 1800 | 1200 | |||||||||
Pendulum Effect Once per turn, if you control no monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters. Card Text If this card is Normal or Special Summoned: You can add 1 "Supreme King Gate" Pendulum Monster from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card. You can only use each monster effect of "Supreme King Dragon Darkwurm" once per turn. |
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▶︎ Deck | 9.9 (14) | Scareclaw Light-Heart |
Link Monster Effect Monster |
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- | - | Beast-Warrior | 500 | - | |||||||||
1 "Scareclaw" monster or 1 "Visas Starfrost" For this card's Link Summon, you can only use monsters in your Main Monster Zone as material. If this card is Link Summoned in the Extra Monster Zone: You can add 1 "Primitive Planet Reichphobia" from your Deck to your hand. If you control "Visas Starfrost": You can Special Summon this card from your GY. You can only use this effect of "Scareclaw Light-Heart" once per Duel.
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▶︎ Deck | 9.9 (15) | Ancient Warriors Oath - Double Dragon Lords |
Link Monster Effect Monster |
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- | - | Beast-Warrior | 1100 | - | |||||||||
2 Beast-Warrior Monsters, including a WIND "Ancient Warriors" monster All "Ancient Warriors" monsters you control gain 500 ATK/DEF. You can only use each of the following effects of "Ancient Warriors Oath - Double Dragon Lords" once per turn. If this card is Link Summoned: You can add 1 "Ancient Warriors" card from your Deck to your hand. (Quick Effect): You can send 1 card from your hand or field to the GY, then target 1 face-up card your opponent controls; return it to the hand.
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▶︎ Deck | 9.9 (8) | Wind-Up Zenmaintenance |
Link Monster Effect Monster |
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- | - | Machine | 1800 | - | |||||||||
2 "Wind-Up" monsters If this card is destroyed and sent to the GY: You can target 1 "Wind-Up" Xyz Monster you control; attach this card to it as material. You can only use each of the following effects of "Wind-Up Zenmaintenance" once per turn. ●If this card is Link Summoned: You can add 1 "Wind-Up" card from your Deck to your hand. ●You can banish 1 face-up "Wind-Up" monster you control, face-down; Special Summon 1 monster from your Deck with the same name that card had on the field.
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▶︎ Deck | 9.9 (9) | Cosmic Slicer Zer'oll |
Link Monster Effect Monster |
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- | - | Reptile | 2600 | - | |||||||||
2+ Reptile monsters Monsters your opponent controls with A-Counters are changed to Defense Position, also neither player can activate their effects. You can only use each of the following effects of "Cosmic Slicer Zer'oll" once per turn. If this card is Link Summoned: You can add 1 card from your Deck to your hand that has an effect that places A-Counter(s). You can remove 2 A-Counters from anywhere on the field; immediately after this effect resolves, Normal Summon 1 Reptile monster.
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▶︎ Deck | 9.9 (18) | Artemis, the Magistus Moon Maiden |
Link Monster Effect Monster |
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- | - | Spellcaster | 800 | - | |||||||||
1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.
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▶︎ Deck | 9.9 (13) | Vessel for the Dragon Cycle | Normal Spell | ||||||||||
Send 1 Wyrm monster from your Deck to the GY, then, if you control a face-up non-Effect Monster, you can add from your Deck to your hand 1 "Tenyi" monster with a different name from the monster sent to the GY. You can only activate 1 "Vessel for the Dragon Cycle" per turn. | |||||||||||||
▶︎ Deck | 9.9 (70) | Painful Choice Forbidden | Normal Spell | ||||||||||
Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard. | |||||||||||||
▶︎ Deck | 9.9 (10) | Cybernetic Horizon | Normal Spell | ||||||||||
(This card is always treated as a "Cyberdark" card.) Send 2 Dragon and/or Machine "Cyber" monsters with different Attributes to the GY, 1 each from your hand and Deck; add 1 Dragon or Machine "Cyber" monster from your Deck to your hand, and if you do, send 1 Machine "Cyber" Fusion Monster from your Extra Deck to the GY. You can only activate 1 "Cybernetic Horizon" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Machine monsters. |
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▶︎ Deck | 9.9 (36) | Interrupted Kaiju Slumber | Normal Spell | ||||||||||
Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn. | |||||||||||||
▶︎ Deck | 9.9 (21) | Zefra Providence | Normal Spell | ||||||||||
Add 1 "Zefra" card from your Deck to your hand, except "Zefra Providence". If a "Zefra" card(s) you control would be destroyed, except the turn this card was sent to the Graveyard, you can banish this card from your Graveyard instead. You can only activate 1 "Zefra Providence" per turn. | |||||||||||||
▶︎ Deck | 9.9 (10) | Abomination's Prison | Normal Spell | ||||||||||
Add 1 "Unchained" card from your Deck to your hand. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Abomination's Prison" once per turn. | |||||||||||||
▶︎ Deck | 9.9 (22) | Duelist Alliance | Normal Spell | ||||||||||
If there is a card in the Pendulum Zone: Add 1 "Pendulum" Pendulum Monster or "Pendulum" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Alliance" per turn. | |||||||||||||
▶︎ Deck | 9.9 (13) | Necrovalley Throne | Normal Spell | ||||||||||
Activate 1 of these effects. ●Add 1 "Gravekeeper's" monster from your Deck to your hand. ●Immediately after this effect resolves, Normal Summon 1 "Gravekeeper's" monster. You can only activate 1 "Necrovalley Throne" per turn. |
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▶︎ Deck | 9.9 (45) | Pantheism of the Monarchs | Normal Spell | ||||||||||
Send 1 "Monarch" Spell/Trap Card from your hand to the Graveyard; draw 2 cards. You can banish this card from your Graveyard; reveal 3 "Monarch" Spell/Trap Cards from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only use this effect of "Pantheism of the Monarchs" once per turn. | |||||||||||||
▶︎ Deck | 9.9 (8) | Icejade Cradle | Normal Spell | ||||||||||
Add 1 "Icejade" monster from your Deck to your hand with a different name from the cards you control or in your GY. | |||||||||||||
▶︎ Deck | 9.9 (10) | Heroic Envoy | Normal Spell | ||||||||||
Add 1 "Heroic" monster from your Deck to your hand. If your LP are 500 or less: You can banish this card from your GY, then target 1 "Heroic" card in your GY; add it to your hand. You can only use each effect of "Heroic Envoy" once per turn. | |||||||||||||
▶︎ Deck | 9.9 (7) | Abyss Actors' Dress Rehearsal | Normal Spell | ||||||||||
At the start of your Main Phase 1: Add 1 "Abyss Actor" card and 1 "Abyss Script" Spell from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Pendulum Summon monsters, except "Abyss Actor" monsters. | |||||||||||||
▶︎ Deck | 9.9 (20) | Mayakashi Return | Normal Spell | ||||||||||
Take 1 "Mayakashi" card from your Deck, except "Mayakashi Return", and either add it to your hand or send it to the GY. You can only activate 1 "Mayakashi Return" per turn. | |||||||||||||
▶︎ Deck | 9.9 (13) | Meklord Assembly | Continuous Spell | ||||||||||
When this card is activated: You can add 1 "Meklord" monster from your Deck to your hand. You can only activate 1 "Meklord Assembly" per turn. You can only use each of the following effects of "Meklord Assembly" once per turn. ●You can discard 1 card, then target 1 monster you control; destroy it. ●If a face-up "Meklord" monster(s) you control is destroyed by battle or card effect: You can target 1 other face-up Spell/Trap on the field; destroy it. |
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▶︎ Deck | 9.9 (41) | Black Whirlwind | Continuous Spell | ||||||||||
When a "Blackwing" monster is Normal Summoned to your field: You can add 1 "Blackwing" monster from your Deck to your hand with less ATK than that monster. | |||||||||||||
▶︎ Deck | 9.9 (27) | Cynet Codec | Continuous Spell | ||||||||||
If a "Code Talker" monster(s) is Special Summoned from the Extra Deck to your field (except during the Damage Step): You can target 1 of those monsters; add 1 Cyberse monster with the same Attribute from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You cannot add other monsters with that same Attribute to your hand by the effect of "Cynet Codec" this turn, and you can only activate the effect of "Cynet Codec" once per Chain. | |||||||||||||
▶︎ Deck | 9.9 (14) | Cyberdark Realm | Continuous Spell | ||||||||||
When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn. | |||||||||||||
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