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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Set 1 Spell/Trap". Search result Showing 211 to 240 of 312
With the effect of "Set 1 Spell/Trap".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 6.7 (12) | The Suppression Pluto | Effect Monster | |||
- | 8 | Fiend | 2600 | 2000 | ||
Once per turn: You can declare 1 card name; look at your opponent's hand, then if they have the declared card in their hand, apply 1 of these effects. ●Take control of 1 monster your opponent controls. ●Destroy 1 Spell/Trap your opponent controls, then you can Set the destroyed Spell/Trap on your field. |
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▶︎ Deck | 6.7 (46) | Dust Tornado | Normal Trap | |||
Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand. | ||||||
▶︎ Deck | 6.7 (13) | Cyber Shadow Gardna | Continuous Trap | |||
During your opponent's Main Phase: Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK ?/DEF ?). (This card is also still a Trap.) When an opponent's monster declares an attack that targets this card: The ATK/DEF of this card become the ATK/DEF of the attacking monster. Once per turn, during your opponent's End Phase: Set this card in its Spell & Trap Zone. | ||||||
▶︎ Deck | 6.6 (10) | Reactor Slime | Effect Monster | |||
- | 4 | Aqua | 500 | 500 | ||
During your Main Phase: You can activate this effect; Special Summon 2 "Slime Tokens" (Aqua/WATER/Level 1/ATK 500/DEF 500), also you cannot Normal or Special Summon monsters for the rest of this turn, except Divine-Beast Monsters. During the Battle Phase (Quick Effect): You can Tribute this card; Set 1 "Metal Reflect Slime" from your hand, Deck, or GY. It can be activated this turn. You can only use each effect of "Reactor Slime" once per turn. | ||||||
▶︎ Deck | 6.6 (13) | Mimicat | Normal Spell | |||
If you control "Toon World" and a Toon Monster: Target 1 card in your opponent's GY; if it is a monster, Special Summon it to your field, or if it is a Spell/Trap, Set it to your field. You can only activate 1 "Mimicat" per turn. | ||||||
▶︎ Deck | 6.6 (17) | Wild Tornado | Normal Trap | |||
Target 1 face-up card in the Spell & Trap Zone; destroy that face-up card, then, its controller can Set 1 Spell/Trap from their hand. If this Set card is destroyed and sent to the GY: Target 1 face-up card on the field; destroy that target. | ||||||
▶︎ Deck | 6.6 (8) | Magical Cylinders | Normal Trap | |||
Set 1 "Magic Cylinder" directly from your Deck or GY. If Set from the Deck, it can be activated this turn. When you activate "Magic Cylinder": You can banish this card from your GY; double that damage inflicted to your opponent. You can only use this effect of "Magical Cylinders" once per turn. | ||||||
▶︎ Deck | 6.5 (8) | Advanced Crystal Beast Sapphire Pegasus | Effect Monster | |||
- | 4 | Beast | 1800 | 1200 | ||
If "Advanced Dark" is not in a Field Zone, send this monster to the GY. If this card is Summoned: You can place 1 of your "Advanced Crystal Beast" monsters that is banished, or in your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | ||||||
▶︎ Deck | 6.5 (10) | Psychic Megacyber | Effect Monster | |||
- | 6 | Machine | 2200 | 1200 | ||
If your opponent controls more Spells/Traps than you do, you can Special Summon this card (from your hand). You can only Special Summon "Psychic Megacyber" once per turn this way. When this card declares an attack on an opponent's Effect Monster while you control "Jinzo": You can Tribute this card; place that opponent's monster face-up in their Spell & Trap Zone as a Continuous Trap. You can only use this effect of "Psychic Megacyber" once per turn. | ||||||
▶︎ Deck | 6.5 (2) | Sunlit Sentinel | Effect Monster | |||
- | 6 | Warrior | 2300 | 1500 | ||
You can Set this card from your hand to your Spell & Trap Zone as a Spell. Once per turn, during the Standby Phase of the next turn after this Set card was destroyed and sent to the GY: You can Special Summon this card, then destroy all cards your opponent controls in this card's column. | ||||||
▶︎ Deck | 6.5 (6) | Abyss Script - Abysstainment | Continuous Spell | |||
You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Script" Spell in your GY; Set it to your field. You can use this effect of "Abyss Script - Abysstainment" up to twice per turn. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can Special Summon any number of "Abyss Actor" Pendulum Monsters from your Deck. | ||||||
▶︎ Deck | 6.5 (19) | The Ultimate Creature of Destruction | Normal Trap | |||
Target 1 "Blue-Eyes" monster you control; this turn, that face-up monster is unaffected by card effects, except its own, it cannot be destroyed by battle, also any opponent's monster it battles is destroyed at the end of the Damage Step. While this card is in your GY, if you Normal or Special Summon a "Blue-Eyes White Dragon": You can Set this card, but banish it when it leaves the field. You can only use this effect of "The Ultimate Creature of Destruction" once per turn. | ||||||
▶︎ Deck | 6.5 (2) | Miracle of the Supreme King | Normal Trap | |||
If you control "Supreme King Z-ARC": Activate 1 of these effects (but you can only use each effect of "Miracle of the Supreme King" once per turn); ●Destroy 1 "Supreme King Z-ARC" you control, and if you do, Special Summon 1 "Odd-Eyes" Pendulum Monster or 1 LIGHT "Supreme King Z-ARC" from your Deck or Extra Deck, ignoring its Summoning conditions. ●Place 1 face-up Pendulum Monster from your Extra Deck in your Pendulum Zone. ●Set 1 Quick-Play Spell directly from your Deck. |
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▶︎ Deck | 6.5 (4) | Crusher Run | Continuous Trap | |||
If a face-up EARTH Machine monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; destroy it. You can banish this card from your GY; Set 1 "Outrigger Extension" or "Spin Turn" from your Deck or GY. You can only use each effect of "Crusher Run" once per turn. | ||||||
▶︎ Deck | 6.4 (5) | Curse Reflection Doll | Quick-Play Spell | |||
When a monster effect is activated that would inflict damage to you: Your opponent takes that damage instead. When you take battle damage, while this card is in your GY: You can Set this card. You can only use this effect of "Curse Reflection Doll" once per turn. | ||||||
▶︎ Deck | 6.4 (17) | Scrap-Iron Statue | Normal Trap | |||
When a Spell/Trap Card that is already face-up on your opponent's field activates its effect: Destroy that card, also, after that, Set this card face-down instead of sending it to the GY. If this card is sent to the GY: You can target 1 "Junk" monster in your GY; Special Summon it in Defense Position. You can only use each effect of "Scrap-Iron Statue" once per turn. | ||||||
▶︎ Deck | 6.4 (11) | Farewelcome Labrynth | Normal Trap | |||
When a monster declares an attack, while you control a Fiend monster: Target 1 card on the field; negate the attack, and if you do, destroy that targeted card, then, you can Set 1 non-"Labrynth" Normal Trap from your hand or Deck. | ||||||
▶︎ Deck | 6.4 (9) | Return of the Zombies | Normal Trap | |||
Banish 1 Zombie monster on the field, then Special Summon 1 Zombie monster from the GY of the player who controlled it, to their field, in Defense Position. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use each effect of "Return of the Zombies" once per turn. | ||||||
▶︎ Deck | 6.3 (8) | Legendary Knight Critias | Effect Monster | |||
- | 8 | Warrior | 2800 | 1800 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart". When this card is Special Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. When this card is targeted for an attack: You can target 1 Trap in your GY; Set that target. It can be activated this turn. | ||||||
▶︎ Deck | 6.3 (19) | Crystal Beast Topaz Tiger | Effect Monster | |||
- | 4 | Beast | 1600 | 1000 | ||
If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | ||||||
▶︎ Deck | 6.3 (10) | Litmus Doom Swordsman |
Ritual Monster Effect Monster |
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- | 8 | Warrior | 0 | 0 | ||
You can Ritual Summon this card with "Litmus Doom Ritual". It is unaffected by Trap effects and cannot be destroyed by battle. Gains 3000 ATK/DEF while a Trap is on the field. If this Ritual Summoned card in its owner's control is destroyed by your opponent's card: You can target 1 Trap in either GY; Set it to your Spell & Trap Zone. | ||||||
▶︎ Deck | 6.3 (13) | Zombie Necronize | Normal Spell | |||
If a Level 5 or higher Zombie monster is on the field: Target 1 monster your opponent controls; take control of it until the End Phase. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Zombie Necronize" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 6.2 (14) | Artifact Chakram | Effect Monster | |||
- | 5 | Fairy | 1900 | 2000 | ||
You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. During either player's turn, when a card or effect is activated that would destroy a Spell/Trap Card(s) you control, while this card is in your hand: You can return 1 Set Spell/Trap Card you control to the hand; Special Summon this card. | ||||||
▶︎ Deck | 6.2 (5) | Prufinesse, the Tactical Trapper | Effect Monster | |||
- | 4 | Fiend | 1800 | 0 | ||
If this card is Normal or Special Summoned: You can banish 1 Trap from your Deck; increase this card's Level by 1. You can target 1 Trap in either GY; banish it, and if you do, increase this card's Level by 1. If this card in its owner's possession is destroyed by an opponent's card: You can Set 1 of your banished Normal Traps. You can only use each effect of "Prufinesse, the Tactical Trapper" once per turn. | ||||||
▶︎ Deck | 6.2 (11) | The Despair Uranus | Effect Monster | |||
- | 8 | Rock | 2900 | 2300 | ||
When this card is Tribute Summoned while you control no Spells/Traps: You can activate this effect; your opponent declares either Continuous Spell or Continuous Trap, then you Set 1 card of that type directly from your Deck. This card gains 300 ATK for each face-up Spell/Trap you control. Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects. | ||||||
▶︎ Deck | 6.2 (9) | Angel of Blue Tears | Normal Spell | |||
Target 1 face-up monster on the field; its controller's opponent takes damage equal to the number of cards in their hand x 200, then negate that target's effects until the end of this turn. If effect damage is inflicted (except during the Damage Step): You can banish this card from your GY; Set 1 Normal Trap directly from your hand or Deck. If Set from the hand, it can be activated this turn. You can only use 1 "Angel of Blue Tears" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 6.2 (5) | Arms Regeneration | Quick-Play Spell | |||
Activate 1 of the following effects. ●Target 1 face-up monster you control; it gains 800 ATK until the end of this turn. ●Target 1 Equip Spell in either GY; Set it to your field, or equip it to 1 appropriate monster you control. You can only activate 1 "Arms Regeneration" per turn. |
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▶︎ Deck | 6.1 (15) | Artifact Achilleshield | Effect Monster | |||
- | 5 | Fairy | 1500 | 2200 | ||
You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot target "Artifact" monsters you control for attacks for the rest of this turn. | ||||||
▶︎ Deck | 6.1 (18) | Battlin' Boxer Cheat Commissioner |
Xyz Monster Effect Monster |
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- | 3 | Warrior | 0 | 1300 | ||
2 Level 3 monsters All monsters your opponent controls must attack, if able. While you control another "Battlin' Boxer" monster, your opponent cannot target this card for attacks. When an attack is declared involving another "Battlin' Boxer" monster you control: You can detach 2 Xyz Materials from this card; look at your opponent's hand, then Set 1 Spell Card from their hand to your side of the field. |
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▶︎ Deck | 6.1 (9) | You're Finished | Continuous Trap | |||
If 10 or more cards and/or effects have been activated during this turn: Special Summon this card as an Effect Monster (Cyberse/DARK/Level 10/ATK 3000/DEF 3000) (this card is also still a Trap), but Set it in your Spell & Trap Zone during your End Phase. Once per turn, when your opponent activates a card or effect, while this card is in your Monster Zone (Quick Effect): You can destroy as many cards your opponent controls as possible, then Set this card in your Spell & Trap Zone. | ||||||
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