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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Special Summon this card from GY". Search result Showing 781 to 810 of 1,734
With the effect of "Special Summon this card from GY".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 7.7 (7) | Dark Spirit of Malice | Effect Monster | ||||||||||
- | 3 | Fiend | 1600 | 0 | |||||||||
When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon it, but its effects are negated. If a Level 8 Fiend monster(s) is sent to your GY while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Dark Spirit of Malice" once per turn. | |||||||||||||
▶︎ Deck | 7.7 (6) | Chaos Nephthys | Effect Monster | ||||||||||
- | 8 | Winged Beast | 2400 | 1600 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a card(s) on the field is destroyed by a card effect: You can banish 1 LIGHT and 1 DARK monster from your GY, except "Chaos Nephthys"; Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). You can only use this effect of "Chaos Nephthys" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls and 2 cards in their GY; banish them. | |||||||||||||
▶︎ Deck | 7.7 (23) | Beetron | Effect Monster | ||||||||||
- | 4 | Insect | 1600 | 900 | |||||||||
You can send 1 face-up Spell/Trap you control to the GY, then target 1 Level 4 or lower Insect monster in your GY; Special Summon that Insect monster in Defense Position. You can only use this effect of "Beetron" once per turn. | |||||||||||||
▶︎ Deck | 7.7 (7) | Crystal Girl | Effect Monster | ||||||||||
- | 1 | Spellcaster | 200 | 100 | |||||||||
If this card is Normal or Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Level 5 or higher WATER monster from your Deck to your hand. If you control a Level 5 or higher WATER monster and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Crystal Girl" once per turn. | |||||||||||||
▶︎ Deck | 7.7 (6) | Kuribabylon | Effect Monster | ||||||||||
- | 5 | Fiend | 1500 | 1000 | |||||||||
Gains 300 ATK/DEF for each "Kuriboh" monster you control and in your GY. You can only use 1 of the following effects of "Kuribabylon" per turn, and only once that turn. ●If you have more monsters in your GY than your opponent: You can Special Summon this card from your hand. ●During your Main or Battle Phase: You can return this card to the hand, and if you do, Special Summon 5 monsters (1 "Kuribah", 1 "Kuribee", 1 "Kuriboo", 1 "Kuribeh", and 1 "Kuriboh") from your hand and/or GY in Attack Position. |
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▶︎ Deck | 7.7 (7) | Krawler Glial |
Effect Monster Flip Monster |
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- | 2 | Insect | 700 | 1500 | |||||||||
FLIP: You can Special Summon 1 "Krawler" monster from your hand or GY, in face-up Attack Position or face-down Defense Position, except "Krawler Glial". If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Glial". You can only use each effect of "Krawler Glial" once per turn. |
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▶︎ Deck | 7.7 (15) | Stack Reviver | Effect Monster | ||||||||||
- | 2 | Cyberse | 100 | 600 | |||||||||
If this card is used as material for a Link Summon: You can target 1 other Level 4 or lower Cyberse monster in your GY, that was used as material for that Link Summon; Special Summon it in Defense Position. You can only use this effect of "Stack Reviver" once per Duel. | |||||||||||||
▶︎ Deck | 7.7 (3) | Cocatorium the Heavy Metal Avian | Effect Monster | ||||||||||
- | 4 | Winged Beast | 1300 | 900 | |||||||||
If this card is in your hand or GY: You can Tribute 1 Beast, Beast-Warrior, or Winged Beast monster; Special Summon this card, but banish it when it leaves the field. You can banish 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your Deck; this card's name becomes that banished monster's name, also it becomes the same Type, Attribute and Level as that monster's, until the End Phase. You can only use each effect of "Cocatorium the Heavy Metal Avian" once per turn. | |||||||||||||
▶︎ Deck | 7.7 (10) | Vennominon the King of Poisonous Snakes | Effect Monster | ||||||||||
- | 8 | Reptile | 0 | 0 | |||||||||
Cannot be Special Summoned by another Effect Monster's effect. Unaffected by "Venom Swamp". Gains 500 ATK for each Reptile monster in your GY. When this card is destroyed by battle and sent to the GY: You can banish 1 other Reptile monster from your GY; Special Summon this card. | |||||||||||||
▶︎ Deck | 7.7 (3) | Dream Shark | Effect Monster | ||||||||||
- | 5 | Fish | 0 | 2600 | |||||||||
The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Dream Shark" once per turn. If you control no monsters, or if all monsters you control are WATER: You can Special Summon this card from your hand. When a card or effect that would inflict damage to you is activated, while this card is in your GY (except during the Damage Step): You can Special Summon this card, and if you do, make that effect damage to you 0. If Summoned this way, it loses 1000 DEF, also banish it when it leaves the field. | |||||||||||||
▶︎ Deck | 7.7 (7) | Gravekeeper's Headman | Effect Monster | ||||||||||
- | 3 | Spellcaster | 500 | 1500 | |||||||||
If this card is Summoned: You can target 1 Level 4 "Gravekeeper's" monster in your GY; Special Summon it in Attack Position or face-down Defense Position. You can only use this effect of "Gravekeeper's Headman" once per turn. This effect is unaffected by "Necrovalley". | |||||||||||||
▶︎ Deck | 7.7 (18) | Black Salvo |
Effect Monster Tuner Monster |
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- | 3 | Machine | 100 | 1100 | |||||||||
When this card is Normal Summoned: You can target 1 Level 4 DARK Machine-Type monster in your Graveyard; Special Summon that target in Defense Position, but its effects are negated. | |||||||||||||
▶︎ Deck | 7.7 (6) | Fossil Warrior Skull King |
Fusion Monster Effect Monster |
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- | 8 | Rock | 2800 | 1300 | |||||||||
1 Rock monster + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". This card can make a second attack during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. During your opponent's turn (Quick Effect): You can target 1 monster in your opponent's GY; discard 1 card, and if you do, Special Summon that monster to your field. You can only use this effect of "Fossil Warrior Skull King" once per turn. |
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▶︎ Deck | 7.7 (3) | Gaia Prominence, the Fierce Force |
Fusion Monster Effect Monster |
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- | 11 | Pyro | 3500 | 3100 | |||||||||
"Gaia Blaze, the Force of the Sun" + 1 face-up monster you control When your opponent activates a monster effect in their hand or GY (Quick Effect): You can discard 1 monster; negate that effect, and if you do, destroy that card. When this attacking card destroys an opponent's monster by battle: You can target 1 FIRE monster in your GY; Special Summon it. You can only use each effect of "Gaia Prominence, the Fierce Force" once per turn. |
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▶︎ Deck | 7.7 (7) | Adamancipator Risen - Leonite |
Synchro Monster Effect Monster |
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- | 6 | Rock | 2400 | 2200 | |||||||||
1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated "Adamancipator" card to your hand, also place the rest on the bottom of your Deck in any order. During your opponent's turn, if a FIRE monster is in your GY (Quick Effect): You can target 1 Rock monster in your GY; Special Summon it. You can only use each effect of "Adamancipator Risen - Leonite" once per turn. |
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▶︎ Deck | 7.7 (11) | Yoko, the Graceful Mayakashi |
Synchro Monster Effect Monster |
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- | 9 | Zombie | 2900 | 2400 | |||||||||
1 Tuner + 1+ non-Tuner monsters You can only control 1 "Yoko, the Graceful Mayakashi". You can only use each of these effects of "Yoko, the Graceful Mayakashi" once per turn. ●If a Synchro Monster in your possession whose original Level is 11 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ●If this card is Special Summoned from the GY: You can destroy 1 monster your opponent controls. |
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▶︎ Deck | 7.7 (19) | Ancient Sacred Wyvern |
Synchro Monster Effect Monster |
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- | 7 | Fairy | 2100 | 2000 | |||||||||
1 LIGHT Tuner + 1 or more non-Tuner monsters While your LP is higher than your opponent's, this card gains ATK equal to the difference. While your LP is lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 LP; Special Summon this card. |
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▶︎ Deck | 7.7 (13) | D/D/D Gust High King Alexander |
Synchro Monster Effect Monster |
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- | 10 | Fiend | 3000 | 2500 | |||||||||
1 Tuner + 1+ non-Tuner monsters If 3 or more "D/D/D" monsters are on the field, this card gains 3000 ATK. If another "D/D" monster(s) is Normal or Special Summoned to your field while this monster is on the field (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Gust High King Alexander" once per turn. |
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▶︎ Deck | 7.7 (19) | White Aura Bihamut |
Synchro Monster Effect Monster |
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- | 10 | Fish | 3300 | 3000 | |||||||||
1 Tuner Synchro Monster + 1+ non-Tuner monsters During your turn, when this card is Synchro Summoned: You can Special Summon 1 "Divine Dragon Token" (Fish/WATER/Level 10/ATK 3300/DEF 3000) in Defense Position. Once per opponent's turn, while you control no Tokens (Quick Effect): You can Special Summon 1 "Divine Dragon Token". If this card you control is destroyed by an opponent's card effect and sent to your GY, while you control a "Divine Dragon Token": You can Special Summon this card in Defense Position. |
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▶︎ Deck | 7.7 (20) | Bujintei Tsukuyomi |
Xyz Monster Effect Monster |
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- | 4 | Beast-Warrior | 1800 | 2300 | |||||||||
2 Level 4 LIGHT monsters Once per turn: You can detach 1 material from this card; send your entire hand to the GY (min. 1), and if you do, draw 2 cards. When this card you controlled while face-up leaves the field because of an opponent's card effect: You can target Level 4 Beast-Warrior "Bujin" monsters in your GY, up to the number of Xyz Materials this card had on the field; Special Summon those targets. You can only control 1 "Bujintei Tsukuyomi". |
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▶︎ Deck | 7.7 (10) | Marincess Wonder Heart |
Link Monster Effect Monster |
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- | - | Cyberse | 2400 | - | |||||||||
2+ WATER monsters Once per battle, during damage calculation, if this card battles a monster (Quick Effect): You can Special Summon 1 of your "Marincess" monster Cards equipped to this card, also this card cannot be destroyed by that battle, and you take no battle damage from that battle. Equip that Special Summoned monster to this card during the End Phase. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 Link-3 or lower "Marincess" monster from your GY.
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▶︎ Deck | 7.7 (15) | Swing of Memories | Normal Spell | ||||||||||
Target 1 Normal Monster in your GY; Special Summon it, but destroy it during the End Phase of this turn. | |||||||||||||
▶︎ Deck | 7.7 (7) | Super All In! | Normal Spell | ||||||||||
Return 1 Synchro Monster you control to the Extra Deck, and if you do, Special Summon 4 "Flower Cardian" monsters from your GY, then, draw 1 card and show it, then, if it is a "Flower Cardian" monster, you can Special Summon it, ignoring its Summoning conditions. Otherwise, destroy as many monsters you control as possible, and if you destroyed at least 1, halve your LP. During the End Phase, if this card is in the GY because it was sent there by the effect of a "Flower Cardian" monster this turn while in your possession: You can add 1 Spell/Trap from your GY to your hand. | |||||||||||||
▶︎ Deck | 7.7 (3) | Fire Recovery | Normal Spell | ||||||||||
Target 1 FIRE monster in your GY; send 1 card from your hand to the GY, and if you do, Special Summon the targeted monster. You can banish this card from your GY, then target 3 of your FIRE monsters that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Fire Recovery" once per turn. | |||||||||||||
▶︎ Deck | 7.7 (14) | Special Schedule | Normal Spell | ||||||||||
Target 1 Machine monster in your GY with 3000 or more ATK; Special Summon that target in Defense Position. If this Set card is sent from the field to the GY: You can target 1 Level 10 Machine monster in your GY; add that target to your hand. You can only activate 1 "Special Schedule" per turn. | |||||||||||||
▶︎ Deck | 7.7 (3) | Rising Fire | Equip Spell | ||||||||||
(This card is always treated as a "Salamangreat" card.) If you control no monsters: Activate this card by targeting 1 FIRE monster in your GY; Special Summon it and equip it with this card. The equipped monster gains 500 ATK. When this card leaves the field, destroy that monster. If this card in your possession is destroyed by an opponent's card effect: You can banish 1 monster on the field. You can only use each effect of "Rising Fire" once per turn. |
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▶︎ Deck | 7.7 (3) | Stray Purrely Street | Field Spell | ||||||||||
Your opponent cannot target "Purrely" monsters you control with card effects, the turn they are Special Summoned. Once per turn, if a face-up "Purrely" Xyz Monster(s) you control leaves the field because of an opponent's card: Special Summon 1 Level 1 "Purrely" monster from your Deck or GY. Once per turn, during the End Phase: You can target 1 "Purrely" Xyz Monster on the field; attach 1 "Purrely" Quick-Play Spell from your Deck or GY to that monster as material. | |||||||||||||
▶︎ Deck | 7.7 (11) | Odd-Eyes Advent | Ritual Spell | ||||||||||
This card can be used to Ritual Summon any Dragon Ritual Monster from your hand or GY. You must also Tribute Pendulum Monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If your opponent controls 2 or more monsters and you control no monsters, you can also send "Odd-Eyes" monsters from your Extra Deck to the GY. You can only activate 1 "Odd-Eyes Advent" per turn. | |||||||||||||
▶︎ Deck | 7.7 (6) | Fabled Treason | Normal Trap | ||||||||||
Target 1 "Fabled" monster in your GY and 1 face-up card on the field; discard 1 card, and if you do, Special Summon that monster from your GY, and if you do that, destroy that card on the field. You can only activate 1 "Fabled Treason" per turn. | |||||||||||||
▶︎ Deck | 7.7 (6) | Dinomorphia Alert | Normal Trap | ||||||||||
Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn. | |||||||||||||
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