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With the effect of "cannot conduct your Phase". Search result Showing 1 to 30 of 120
With the effect of "cannot conduct your Phase".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 10 (8) | Runick Tip | Quick-Play Spell | |||
Activate 1 of these effects, but skip your next Battle Phase after activation; ●Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn. |
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▶︎ Deck | 9.8 (12) | Numeron Wall | Effect Monster | |||
- | 1 | Fiend | 0 | 0 | ||
If you control no cards, except "Numeron Wall(s)" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" directly from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step. | ||||||
▶︎ Deck | 9.8 (114) | Soul Charge Forbidden | Normal Spell | |||
Target any number of monsters in your GY; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn. | ||||||
▶︎ Deck | 9.7 (38) | Artifact Ignition | Quick-Play Spell | |||
If you have an "Artifact" monster in your Deck: Target 1 Spell/Trap on the field; destroy that target, and if you do, Set 1 "Artifact" monster from your Deck to your Spell & Trap Zone as a Spell. If this card in its owner's possession is destroyed by an opponent's card: Your opponent skips their next Battle Phase. | ||||||
▶︎ Deck | 9.7 (6) | Runick Freezing Curses | Quick-Play Spell | |||
Activate 1 of these effects, but skip your next Battle Phase after activation; ●Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn. |
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▶︎ Deck | 9.6 (5) | Runick Destruction | Quick-Play Spell | |||
Activate 1 of these effects, but skip your next Battle Phase after activation; ●Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn. |
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▶︎ Deck | 9.5 (10) | Palace of the Elemental Lords | Field Spell | |||
All monsters you control gain ATK/DEF equal to the number of different Attributes in your GY x 200. Once per turn: You can add 1 "Elementsaber" monster from your Deck to your hand, but skip the Battle Phase of your next turn (even if this card leaves the field). Once per turn, if an "Elementsaber" monster in your hand or field would send a card(s) from the hand to the GY to activate an effect, you can send that many "Elementsaber" monster(s) from your Deck to the GY, instead. | ||||||
▶︎ Deck | 9.5 (58) | Artifact Sanctum | Normal Trap | |||
Special Summon 1 "Artifact" monster from your Deck. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 card on the field; destroy that target. You can only activate 1 "Artifact Sanctum" per turn. You cannot conduct your Battle Phase the turn you activate this card. | ||||||
▶︎ Deck | 9.3 (9) | Photon Jumper | Effect Monster | |||
- | 4 | Warrior | 0 | 0 | ||
When an opponent's monster declares an attack: You can activate this effect; skip your next Battle Phase, also Special Summon this card from your hand, then end this Battle Phase. If this card is sent to the GY: You can add 1 "Photon" or "Galaxy" Spell/Trap from your Deck to your hand. You can only use each effect of "Photon Jumper" once per turn. | ||||||
▶︎ Deck | 9.3 (42) | Cosmic Blazar Dragon |
Synchro Monster Effect Monster |
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- | 12 | Dragon | 4000 | 4000 | ||
1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects; ●When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card. ●When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s). ●When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase. |
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▶︎ Deck | 9.3 (17) | Number 60: Dugares the Timeless |
Xyz Monster Effect Monster |
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- | 4 | Fiend | 1200 | 1200 | ||
2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ●Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ●Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ●Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn. |
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▶︎ Deck | 9.2 (20) | Ruffian Railcar | Effect Monster | |||
- | 4 | Machine | 1800 | 1000 | ||
Once per turn: You can inflict 500 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Ruffian Railcar" once per turn. | ||||||
▶︎ Deck | 9.1 (40) | Heavy Storm Duster | Normal Trap | |||
Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card. | ||||||
▶︎ Deck | 9 (7) | Mischief of the Time Goddess | Quick-Play Spell | |||
Neither player can activate cards or effects in response to this card's activation. Cannot be activated as Chain Link 2 or higher. At the end of your Battle Phase, if all monsters you control are "Valkyrie" monsters (min. 1): Send this card to the GY, also, immediately after this effect resolves, skip to the start of the Battle Phase of your next turn. If you do, you cannot activate "Mischief of the Time Goddess" until the end of that turn. | ||||||
▶︎ Deck | 8.9 (22) | Amorphactor Pain, the Imagination Dracoverlord |
Ritual Monster Effect Monster |
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- | 8 | Dragon | 2950 | 2500 | ||
You can Ritual Summon this card with "Amorphous Persona". If this card is Ritual Summoned: Your opponent skips their next Main Phase 1. Negate the effects of face-up Fusion, Synchro, and Xyz Monsters while they are on the field. If this card is sent from the field to the GY: You can add 1 "Dracoverlord" monster from your Deck to your hand, except "Amorphactor Pain, the Imagination Dracoverlord". | ||||||
▶︎ Deck | 8.9 (7) | Flower Cardian Moonflowerviewing |
Synchro Monster Tuner Monster Effect Monster |
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- | 6 | Warrior | 2000 | 2000 | ||
1 Tuner + 2 non-Tuner monsters Once per turn, during your Main Phase: You can draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can Special Summon it, ignoring its Summoning conditions, and it can attack directly this turn. If you activated this effect, skip the Draw Phase of your next turn. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters. |
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▶︎ Deck | 8.8 (42) | Battle Fader | Effect Monster | |||
- | 1 | Fiend | 0 | 0 | ||
When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field. | ||||||
▶︎ Deck | 8.8 (33) | Destiny End Dragoon |
Fusion Monster Effect Monster |
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- | 10 | Warrior | 3000 | 3000 | ||
"Destiny HERO - Plasma" + "Destiny HERO - Dogma" A Fusion Summon of this card can only be done with the above Fusion Materials. Once per turn: You can target 1 monster your opponent controls; destroy that target, and if it was face-up, inflict damage to your opponent equal to the ATK it had on the field. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, during your Standby Phase, if this card is in your GY: You can banish 1 "Destiny HERO" card from your GY; Special Summon this card. |
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▶︎ Deck | 8.7 (22) | Nekroz of Valkyrus |
Ritual Monster Effect Monster |
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- | 8 | Spellcaster | 2900 | 1700 | ||
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 8 monsters. You can only use each of these effects of "Nekroz of Valkyrus" once per turn. ●When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your GY and discard this card; negate the attack, then end the Battle Phase. ●During your Main Phase: You can Tribute up to 2 monsters from your hand and/or field, and if you do, draw the same number of cards you Tributed. |
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▶︎ Deck | 8.7 (9) | Flower Cardian Lightshower |
Synchro Monster Effect Monster |
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- | 8 | Warrior | 3000 | 3000 | ||
1 Tuner + 3 non-Tuner monsters Your opponent cannot target "Flower Cardian" monsters you control with card effects, also those monsters cannot be destroyed by card effects. During your opponent's Draw Phase, if they draw a card(s) for their normal draw: Inflict 1500 damage to your opponent. Once per turn, during your opponent's End Phase: Activate 1 of these effects; ●Skip the Draw Phase of your next turn. ●Negate this card's other effects until your opponent's next Standby Phase. |
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▶︎ Deck | 8.7 (10) | Burning Bamboo Sword | Continuous Spell | |||
If you activate a "Bamboo Sword" card while this card is already face-up in your Spell & Trap Zone: You can skip your opponent's next Main Phase 1. | ||||||
▶︎ Deck | 8.6 (5) | Runick Slumber | Quick-Play Spell | |||
Activate 1 of these effects, but skip your next Battle Phase after activation; ●Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn. |
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▶︎ Deck | 8.5 (36) | Cyber Valley | Effect Monster | |||
- | 1 | Machine | 0 | 0 | ||
You can activate 1 of these effects. ●When this card is targeted for an attack: You can banish this card; draw 1 card, then end the Battle Phase. ●You can target 1 face-up monster you control and this card; banish both those targets, then draw 2 cards. ●You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck. |
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▶︎ Deck | 8.5 (42) | Swift Scarecrow | Effect Monster | |||
- | 1 | Machine | 0 | 0 | ||
When an opponent's monster declares a direct attack (Quick Effect): You can discard this card; negate the attack, then end the Battle Phase. | ||||||
▶︎ Deck | 8.5 (2) | Break the Destiny | Normal Trap | |||
Target 1 Level 8 or higher "Destiny HERO" monster, or 1 "Destiny End Dragoon", you control; destroy it, and if you do, your opponent skips their next Main Phase 1. You can banish this card from your GY; add 1 Spell/Trap from your Deck to your hand that specifically lists a "Destiny HERO" monster's card name or "Destiny End Dragoon" in its text, except "Break the Destiny". You can only use 1 "Break the Destiny" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 8.3 (6) | Smoke Mosquito | Effect Monster | |||
- | 1 | Insect | 0 | 0 | ||
During damage calculation, if you would take battle damage from an opponent's monster's attack (Quick Effect): You can Special Summon this card from your hand, and if you do, the damage you take from that battle is halved, also end the Battle Phase after the Damage Step. You can target 1 face-up monster you control; this card's Level becomes the same as that monster's, until the end of this turn. You can only use each effect of "Smoke Mosquito" once per turn. | ||||||
▶︎ Deck | 8.3 (54) | Electromagnetic Turtle | Effect Monster | |||
- | 4 | Machine | 0 | 1800 | ||
During your opponent's Battle Phase (Quick Effect): You can banish this card from your GY; end the Battle Phase. You can only use this effect of "Electromagnetic Turtle" once per Duel. | ||||||
▶︎ Deck | 8.3 (36) | Moulinglacia the Elemental Lord | Effect Monster | |||
- | 8 | Sea Serpent | 2800 | 2200 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your GY. If this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use this effect of "Moulinglacia the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn. | ||||||
▶︎ Deck | 8.2 (5) | Runick Flashing Fire | Quick-Play Spell | |||
Activate 1 of these effects, but skip your next Battle Phase after activation; ●Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn. |
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▶︎ Deck | 8.1 (31) | Ties of the Brethren | Normal Spell | |||
Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck, with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card. | ||||||
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