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HOME > Yu-Gi-Oh! Card Search > Search result
With the effect of "Special Summon this card from Spell & Trap Zone". Search result Showing 1 to 27 of 27
With the effect of "Special Summon this card from Spell & Trap Zone".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 10 (3) | Noble Arms Museum | Field Spell | |||
All FIRE Warrior monsters you control gain 500 ATK. Once per turn: You can pay 1200 LP; add 1 "Noble Arms" card from your Deck to your hand, except "Noble Arms Museum". Once per turn, if the previous effect was applied this turn: You can target 1 "Noble Knight" monster Card in your Spell & Trap Zone; Special Summon it, also, if you activated this effect while you did not control "Infernoble Knight Emperor Charles", you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. | ||||||
▶︎ Deck | 9.7 (6) | Awakening of the Crystal Ultimates | Quick-Play Spell | |||
Reveal 1 "Ultimate Crystal" monster in your hand, then activate 1 of these effects. If you control an "Ultimate Crystal" monster, you can activate 1 or 2 of these effects in sequence, instead (and do not have to reveal a monster). ●Take 1 "Rainbow Bridge" card or 1 "Rainbow Refraction" from your Deck, and either add it to your hand or send it to the GY. ●Special Summon 1 "Crystal Beast" monster Card from your hand, Deck, GY, or Spell & Trap Zone. You can only activate 1 "Awakening of the Crystal Ultimates" per turn. |
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▶︎ Deck | 9.4 (9) | Snake-Eyes Flamberge Dragon | Effect Monster | |||
- | 8 | Dragon | 3000 | 2500 | ||
You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. During your opponent's turn (Quick Effect): You can target 1 Monster Card treated as a Continuous Spell on the field; Special Summon it to your field. If this card is sent from the hand or field to the GY: You can Special Summon 2 Level 1 FIRE monsters from your GY. You can only use each effect of "Snake-Eyes Flamberge Dragon" once per turn. | ||||||
▶︎ Deck | 9 (6) | Divine Temple of the Snake-Eye | Field Spell | |||
When this card is activated: You can place 1 "Snake-Eye" monster from your hand, Deck, or GY face-up in its owner's Spell & Trap Zone as a Continuous Spell. Level 1 FIRE monsters you control gain 1100 ATK. Once per turn, if your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 Monster Card on the field treated as a Continuous Spell; Special Summon it to your field. You can only activate 1 "Divine Temple of the Snake-Eye" per turn. | ||||||
▶︎ Deck | 8.6 (5) | Nazuki the Vaylantz Ninja |
Pendulum Monster Effect Monster |
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- | 6 | Spellcaster | 1800 | 1800 | ||
Pendulum Effect If "Vaylantz World - Shinra Bansho" is in a Field Zone or if you control a WATER "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Nazuki the Vaylantz Ninja" once per turn. Card Text You can target 1 other monster in either Main Monster Zone; move that monster to an adjacent (horizontal) Monster Zone. If this card in the Monster Zone moves to another Monster Zone: You can target 1 "Vaylantz" monster Card in your Spell & Trap Zone; Special Summon it to your Main Monster Zone in its same column. You can only use each effect of "Nazuki the Vaylantz Ninja" once per turn. |
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▶︎ Deck | 8.5 (11) | Vision HERO Increase | Effect Monster | |||
- | 3 | Warrior | 900 | 1100 | ||
If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn. | ||||||
▶︎ Deck | 8.4 (22) | Crystal Beast Ruby Carbuncle | Effect Monster | |||
- | 3 | Fairy | 300 | 300 | ||
When this card is Special Summoned: You can Special Summon as many "Crystal Beast" monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | ||||||
▶︎ Deck | 8 (12) | Vijam the Cubic Seed | Effect Monster | |||
- | 1 | Fiend | 0 | 0 | ||
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can place this card face-up in your Spell & Trap Zone as a Continuous Spell Card, and if you do, place 1 Cubic Counter on that opponent's monster. (Monsters with a Cubic Counter cannot attack, also negate their effects.) If this card is treated as a Continuous Spell Card by this effect, during your Main Phase: You can Special Summon this card from your Spell & Trap Zone. | ||||||
▶︎ Deck | 7.8 (4) | Therion "Empress" Alasia | Effect Monster | |||
- | 8 | Reptile | 2100 | 2500 | ||
You can only use each of the following effects of "Therion "Empress" Alasia" once per turn. ●You can target 1 "Therion" monster or 1 Reptile monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ●You can discard 1 card, then target 1 "Therion" monster Card in your Spell & Trap Zone; Special Summon it. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Empress" Alasia". |
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▶︎ Deck | 7.8 (16) | Ancient City - Rainbow Ruins | Field Spell | |||
You must have this many "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve these effects. ●1+: This card cannot be destroyed by card effects. ●2+: Once per turn (including the opponent's) you can halve the battle damage you take. ●3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the GY; negate the activation, and if you do, destroy it. ●4+: Once per turn, during your Main Phase: You can draw 1 card. ●5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target. |
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▶︎ Deck | 7.7 (10) | Advanced Crystal Beast Ruby Carbuncle | Effect Monster | |||
- | 3 | Fairy | 300 | 300 | ||
If "Advanced Dark" is not in a Field Zone, send this monster to the GY. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. While this card is treated as a Continuous Spell: You can Special Summon this card, then you can Special Summon as many "Advanced Crystal Beast" monster Cards as possible from your Spell & Trap Zones. You can only use this effect of "Advanced Crystal Beast Ruby Carbuncle" once per turn. | ||||||
▶︎ Deck | 7.7 (6) | Vaylantz World - Shinra Bansho | Field Spell | |||
When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Shinra Bansho". If there are 2 cards in the Field Zones: The turn player can target 1 Monster Card in their own Spell & Trap Zone; they Special Summon that card to their own Main Monster Zone in its same column. The turn player can only use this effect of "Vaylantz World - Shinra Bansho" once per turn. | ||||||
▶︎ Deck | 7 (4) | Eka the Flame Buddy | Effect Monster | |||
- | 4 | Warrior | 1500 | 200 | ||
If this card is Normal or Special Summoned: You can target 1 face-up Monster Card in either player's Spell & Trap Zone; Special Summon it to your field. You can target 1 other face-up monster you control; equip that face-up monster to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Eka the Flame Buddy" once per turn. | ||||||
▶︎ Deck | 7 (16) | Altergeist Emulatelf | Continuous Trap | |||
Special Summon this card as an Effect Monster (Spellcaster/LIGHT/Level 4/ATK 1400/DEF 1800). (This card is also still a Trap.) If Summoned this way, while it is in the Monster Zone, other "Altergeist" Traps you control cannot be destroyed by card effects, also neither player can target them with card effects. | ||||||
▶︎ Deck | 6.8 (8) | Icejade Creation Aegirocassis |
Effect Monster Tuner Monster |
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- | 7 | Aqua | 2000 | 2000 | ||
While this card is equipped to a monster, the equipped monster gains 400 ATK/DEF for each banished monster. You can only use 1 of the following effects of "Icejade Creation Aegirocassis" per turn, and only once that turn. If this card is in your hand or GY (except during the Damage Step) (Quick Effect): You can target 1 "Icejade" monster you control; equip this card to that monster you control. While this card is equipped to a monster: You can Special Summon this card. | ||||||
▶︎ Deck | 6.8 (17) | Crystal Promise | Normal Spell | |||
Target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target. | ||||||
▶︎ Deck | 6.4 (5) | Vision HERO Gravito | Effect Monster | |||
- | 4 | Warrior | 500 | 2000 | ||
If this card is Normal or Special Summoned: You can target 1 of your banished "HERO" monsters; add it to your hand. You can Tribute this card, then target 2 "Vision HERO" monster Cards in your Spell & Trap Zone; Special Summon them. You can only use each effect of "Vision HERO Gravito" once per turn. | ||||||
▶︎ Deck | 6.3 (8) | Therion Irregular | Effect Monster | |||
- | 10 | Machine | 1600 | 2800 | ||
You can target up to 3 "Therion" monsters in your GY; Special Summon this card from your hand, and if you do, equip them to this card. You can discard 1 "Endless Engine Argyro System"; destroy all cards your opponent controls. While this card is equipped to a monster: You can Special Summon this card, then equip the monster this card was equipped to, to this card. You can only use each effect of "Therion Irregular" once per turn. | ||||||
▶︎ Deck | 5.8 (5) | Vision Release | Normal Spell | |||
Target 1 "Vision HERO" monster Card in your Spell & Trap Zone; Special Summon it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Vision HERO" monster in your GY; add it to your hand. | ||||||
▶︎ Deck | 5.8 (4) | Startling Stare of the Snake-Eyes | Normal Trap | |||
If the total Levels of "Snake-Eye" monsters you control are 2 or higher: Activate 1 of these effects; ●Target 1 face-up monster your opponent controls or in their GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. ●Target 1 Monster Card treated as a Continuous Spell on the field; Special Summon it to your field. You can only activate 1 "Startling Stare of the Snake-Eyes" per turn. |
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▶︎ Deck | 5.4 (5) | Crystal Aegis | Normal Spell | |||
Target 1 "Crystal Beast" monster Card you control; destroy it, then Special Summon 1 "Crystal Beast Token" with the destroyed monster's original Type, Attribute, Level, and ATK/DEF. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; Special Summon 1 "Crystal Beast" monster Card from your Spell & Trap Zone. You can only use this effect of "Crystal Aegis" once per turn. | ||||||
▶︎ Deck | 5.1 (12) | Dragunity Militum | Effect Monster | |||
- | 4 | Winged Beast | 1700 | 1200 | ||
Once per turn: You can target 1 "Dragunity" card in your Spell & Trap Zone; Special Summon it. | ||||||
▶︎ Deck | 4.4 (5) | Vision HERO Poisoner | Effect Monster | |||
- | 3 | Warrior | 900 | 700 | ||
If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can halve the ATK of 1 face-up monster on the field. You can only use each effect of "Vision HERO Poisoner" once per turn. | ||||||
▶︎ Deck | 4 (5) | Vision HERO Minimum Ray | Effect Monster | |||
- | 3 | Warrior | 1200 | 700 | ||
If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can destroy 1 Level 4 or lower monster your opponent controls. You can only use each effect of "Vision HERO Minimum Ray" once per turn. | ||||||
▶︎ Deck | 4 (5) | Crystal Boon | Normal Trap | |||
Special Summon up to 2 "Crystal Beast" monster Cards from your Spell & Trap Zone, and if you do, gain LP equal to their combined original ATK. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; excavate the top card of your Deck, and if it is a "Crystal Beast" monster, either add it to your hand or Special Summon it. Otherwise, send that card to the GY. You can only use this effect of "Crystal Boon" once per turn. | ||||||
▶︎ Deck | 2.8 (4) | Vision HERO Multiply Guy | Effect Monster | |||
- | 3 | Warrior | 800 | 700 | ||
If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can make 1 face-up monster on the field gain 800 ATK. You can only use each effect of "Vision HERO Multiply Guy" once per turn. | ||||||
▶︎ Deck | 1.7 (9) | Dragunity Legion | Continuous Trap | |||
You can activate 1 of these effects, but you cannot Special Summon monsters for the rest of this turn, except "Dragunity" monsters. ●Target 1 "Dragunity" monster Card in your Spell & Trap Zone; Special Summon it in Defense Position. ●Target 1 "Dragunity" monster you control; equip that target with 1 "Dragunity" monster from your GY. You can only use this effect of "Dragunity Legion" once per turn. |
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