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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Monster". Attribute is "DARK". Search result Showing 1,591 to 1,620 of 2,209
Card-Type is "Monster".
Attribute is "DARK".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 5.2 (14) | A Cat of Ill Omen |
Effect Monster Flip Monster |
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- | 2 | Beast | 500 | 300 | |||||||||
FLIP: Choose 1 Trap from your Deck and place it on top of your Deck, or, if "Necrovalley" is on the field, you can add that Trap to your hand instead. | |||||||||||||
▶︎ Deck | 5.2 (11) | Magical Marionette | Effect Monster | ||||||||||
- | 5 | Spellcaster | 2000 | 1000 | |||||||||
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. This card gains 200 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card, then target 1 monster on the field; destroy that target. | |||||||||||||
▶︎ Deck | 5.2 (10) | Luna the Dark Spirit | Effect Monster | ||||||||||
- | 4 | Fiend | 1600 | 1200 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. | |||||||||||||
▶︎ Deck | 5.2 (9) | Reptilianne Scylla | Effect Monster | ||||||||||
- | 4 | Reptile | 1800 | 1200 | |||||||||
If this card destroys a monster with 0 ATK by battle, you can Special Summon that monster from the Graveyard to your side of the field in face-up Defense Position. The effect(s) of that monster is negated. | |||||||||||||
▶︎ Deck | 5.2 (14) | Elemental HERO Dark Neos |
Fusion Monster Effect Monster |
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- | 7 | Warrior | 2500 | 2000 | |||||||||
"Elemental HERO Neos" + "Neo-Spacian Dark Panther" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is not already targeting a monster with its effect: You can target 1 face-up Effect Monster on the field; while you control this face-up card, that target's effect on the field is negated. During the End Phase: Shuffle this card into the Extra Deck. |
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▶︎ Deck | 5.2 (13) | Phantasm Emperor Trilojig |
Fusion Monster Effect Monster |
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- | 10 | Fiend | 4000 | 4000 | |||||||||
3 Level 10 monsters If this card is Special Summoned, or if another monster is Special Summoned from the GY to your field while you control this monster: You can target 1 face-up monster your opponent controls; inflict damage to your opponent equal to half its original ATK. You can only use this effect of "Phantasm Emperor Trilojig" once per turn. |
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▶︎ Deck | 5.2 (18) | Pilgrim Reaper |
Xyz Monster Effect Monster |
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- | 6 | Zombie | ? | ? | |||||||||
2 Level 6 monsters This card gains 200 ATK and DEF for every DARK monster in either player's Graveyard. You can detach 1 Xyz Material from this card; each player sends the top 5 cards from their Deck to the Graveyard (or their entire Deck, if less than 5). You can only use this effect of "Pilgrim Reaper" once per turn. |
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▶︎ Deck | 5.2 (15) | Shaddoll Zefranaga |
Pendulum Monster Effect Monster |
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- | 2 | Spellcaster | 900 | 100 | |||||||||
Pendulum Effect You cannot Pendulum Summon monsters, except "Shaddoll" and "Zefra" monsters. This effect cannot be negated. Card Text If this card is Pendulum Summoned or sent to the GY: You can target 1 card in either player's Pendulum Zone; return it to the hand. You must have a "Zefra" card in your Pendulum Zone to activate and to resolve this effect. You can only use this effect of "Shaddoll Zefranaga" once per turn. |
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▶︎ Deck | 5.2 (9) | D/D Proud Chevalier |
Pendulum Monster Effect Monster |
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- | 5 | Fiend | 2000 | 700 | |||||||||
Pendulum Effect Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; it loses 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5. Card Text When this card is Normal Summoned: You can add 1 face-up DARK Pendulum Monster from your Extra Deck to your hand. |
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▶︎ Deck | 5.2 (9) | Brute Enforcer |
Link Monster Effect Monster |
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- | - | Cyberse | 1600 | - | |||||||||
2 Effect Monsters You can discard 1 card, then target 1 face-up card your opponent controls; your opponent can discard 1 card with the same original type (Monster/Spell/Trap) as that face-up card to negate this effect, otherwise destroy that face-up card. You can only use this effect of "Brute Enforcer" once per turn.
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▶︎ Deck | 5.1 (18) | Ally Mind |
Normal Monster Tuner Monster |
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- | 5 | Machine | 1800 | 1400 | |||||||||
A high-performance unit developed to enhance the Artificial Intelligence program in Ally of Justice. Loaded with elements collected from a meteor from the Worm Nebula, it allows for high tuning performance, but its true capacity is not yet uncovered. | |||||||||||||
▶︎ Deck | 5.1 (16) | Melchid the Four-Face Beast | Normal Monster | ||||||||||
- | 4 | Fiend | 1500 | 1200 | |||||||||
This monster has four different masks for four different attacks. | |||||||||||||
▶︎ Deck | 5.1 (15) | Opticlops | Normal Monster | ||||||||||
- | 4 | Fiend | 1800 | 1700 | |||||||||
A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces. | |||||||||||||
▶︎ Deck | 5.1 (14) | Umbral Horror Ghost | Effect Monster | ||||||||||
- | 2 | Fiend | 200 | 200 | |||||||||
During your Main Phase: You can Special Summon this card and 1 Level 4 or lower Fiend-Type monster from your hand. You cannot Normal Summon/Set during the turn you activate this effect. You can only use this effect of "Umbral Horror Ghost" once per turn. | |||||||||||||
▶︎ Deck | 5.1 (14) | Inzektor Earwig | Effect Monster | ||||||||||
- | 4 | Insect | 1000 | 1000 | |||||||||
Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster gains ATK and DEF equal to this card's ATK and DEF. When this card is sent to the Graveyard while equipped to a monster: The monster this card was equipped to gains 1000 ATK, until the End Phase. | |||||||||||||
▶︎ Deck | 5.1 (19) | Guardian Dreadscythe | Effect Monster | ||||||||||
- | 8 | Fiend | 2500 | 2000 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a "Guardian Eatos" is destroyed by battle or card effect and sent to your GY: You can Special Summon this card from your hand. When this card is Special Summoned: You can equip 1 "Reaper Scythe - Dreadscythe" from your Deck to this card. You cannot Normal or Special Summon monsters (but you can Normal Set). If this card is sent from the field to the GY: Send 1 card from your hand to the GY, and if you do, Special Summon this card from the GY. | |||||||||||||
▶︎ Deck | 5.1 (22) | Rainbow Dark Dragon | Effect Monster | ||||||||||
- | 10 | Dragon | 4000 | 0 | |||||||||
(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your GY. You can banish all other DARK monsters from your field and GY; this card gains 500 ATK for each card banished this way. |
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▶︎ Deck | 5.1 (15) | Mara of the Nordic Alfar |
Effect Monster Tuner Monster |
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- | 2 | Spellcaster | 1000 | 500 | |||||||||
When using this card as Synchro Material, the other Synchro Materials must be 2 "Nordic" monsters in your hand. | |||||||||||||
▶︎ Deck | 5.1 (12) | Summon Reactor ・SK | Effect Monster | ||||||||||
- | 5 | Machine | 2000 | 1400 | |||||||||
The first time a monster(s) is Summoned to your opponent's side of the field each turn, inflict 800 damage to your opponent. During the Battle Phase of the turn this effect is activated, you can negate the attack of 1 monster your opponent controls. You can send 1 face-up "Trap Reactor ・Y FI", 1 face-up "Spell Reactor ・RE", and this face-up card you control to the Graveyard to Special Summon 1 "Flying Fortress SKY FIRE" from your hand, Deck, or Graveyard. | |||||||||||||
▶︎ Deck | 5.1 (14) | Skilled Red Magician | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1600 | 1600 | |||||||||
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Archfiend" monster from your hand, Deck, or GY. You can banish this card from your GY, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it. | |||||||||||||
▶︎ Deck | 5.1 (9) | Skull Archfiend of Lightning | Effect Monster | ||||||||||
- | 6 | Fiend | 2500 | 1200 | |||||||||
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card. | |||||||||||||
▶︎ Deck | 5.1 (7) | SPYGAL Misty | Effect Monster | ||||||||||
- | 4 | Spellcaster | 1500 | 1600 | |||||||||
If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, draw 1 card if it is a card of that type. Once per turn, during either player's turn: You can target 1 "SPYRAL Super Agent" you control and 1 monster your opponent controls; return both monsters to the hand. | |||||||||||||
▶︎ Deck | 5.1 (8) | Destiny HERO - Dreamer | Effect Monster | ||||||||||
- | 1 | Warrior | 0 | 600 | |||||||||
During damage calculation, if your "Destiny HERO" monster battles and this card is in your GY: You can Special Summon this card, and if you do, your monster cannot be destroyed by that battle, also you take no battle damage from that battle. If Summoned this way, banish this card when it leaves the field. You can only use this effect of "Destiny HERO - Dreamer" once per turn. | |||||||||||||
▶︎ Deck | 5.1 (9) | Necro Defender | Effect Monster | ||||||||||
- | 2 | Fiend | 0 | 800 | |||||||||
During your Main Phase, you can remove from play this card from your Graveyard to select 1 monster you control. Until your opponent's next End Phase, that monster cannot be destroyed by battle, and you take no Battle Damage from battles involving it. | |||||||||||||
▶︎ Deck | 5.1 (9) | Magician's Robe | Effect Monster | ||||||||||
- | 2 | Spellcaster | 700 | 2000 | |||||||||
During your opponent's turn (Quick Effect): You can discard 1 Spell/Trap; Special Summon 1 "Dark Magician" from your Deck. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Magician's Robe" once per turn. | |||||||||||||
▶︎ Deck | 5.1 (21) | Ryu Kokki | Effect Monster | ||||||||||
- | 6 | Zombie | 2400 | 2000 | |||||||||
At the end of the Damage Step, if this card battled a Warrior or Spellcaster monster: Destroy that monster. | |||||||||||||
▶︎ Deck | 5.1 (9) | Raidraptor - Avenge Vulture | Effect Monster | ||||||||||
- | 4 | Winged Beast | 1700 | 100 | |||||||||
If you take damage: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Raidraptor" monsters. | |||||||||||||
▶︎ Deck | 5.1 (20) | Gladiator Beast Andabata |
Fusion Monster Effect Monster |
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- | 8 | Beast-Warrior | 1000 | 2800 | |||||||||
"Gladiator Beast Augustus" + 2 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If Summoned this way: You can Special Summon 1 Level 7 or lower "Gladiator Beast" Fusion Monster from your Extra Deck, ignoring its Summoning conditions. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck. |
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▶︎ Deck | 5.1 (19) | Gladiator Beast Nerokius |
Fusion Monster Effect Monster |
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- | 8 | Winged Beast | 2800 | 1900 | |||||||||
3 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Cannot be destroyed by battle. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck. |
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▶︎ Deck | 5.1 (49) | Hungry Burger |
Ritual Monster Normal Monster |
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- | 6 | Warrior | 2000 | 1850 | |||||||||
You can Ritual Summon this card with "Hamburger Recipe". | |||||||||||||
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