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Yu-Gi-Oh! Card Rating List Showing 1 to 7 of 7
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Rating Score・
Review Posting Date |
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▶︎ Deck | 《Triple Tactics Talent》
ここりん
2020/04/20 17:50
The impression that the priority is lower than the two types of nominees for the first attack
If you don't stop the movement, the board tends to be stronger, and if you don't get triggered, you can't interfere with the next turn. As a second attack, the 《Change of Heart》effect that doesn't target is very powerful. negate If you can take away the effect, you can turn it easily On the other hand, it is difficult to deal with standby G etc. It's strong if it can be activated, but there are many scenes where it rots, and once it rots, unless it's a match between two themes that have endurance, it's a card that tends to lose the chance to activate. As a single card, it's a perfect score, but I didn't think it was a good idea to stack 3 cards, so I gave it this score. |
▶︎ Deck | 《Storm》
ここりん
2019/12/11 21:37
The most promising candidate if you want to use it in the same way now that the great storm is gone
The number of splits is certainly reduced, but it's great that you choose to destroy it, and your opponent has two choices: activate an important card or swallow the possibility of being destroyed. Be careful not to miss the timing of the destruction effect unlike the big storm Don't miss the timing Trap Spell's self-destruct effect can be said to be a must-have card if you want to make use of it on your own turn. |
▶︎ Deck | 《Cross-Sheep》
ここりん
2019/12/10 1:10
There is a tendency to focus only on the fusion effect, but it is written that other things are also highly convenient.
It's an optional effect, so it's great that you can prepare it on the link destination and put it on the other side to activate it. It will be especially powerful in his Deck that employs multiple species. |
▶︎ Deck | 《Pot of Avarice》
ここりん
2019/11/23 9:46
In addition to touching both Deck GY, it can be said that it is easy to stop because it is a Normal Spell, and it will misfire if even one of the targets is absent.
You can't use it on the first turn, and it may hinder your movement, so even if you stack it, you'll only need a few copies. If you pass on the one hand, it's definitely a powerful effect In addition to arbitrarily recovering his GY, there are no restrictions, so there is room for adoption regardless of the theme if it is a medium-speed deck that GY exceeds quickly. |
▶︎ Deck | 《Abominable Chamber of the Unchained》
ここりん
2019/11/10 19:04
A card that would have gained a lot of popularity due to the implementation of 《Abominable Unchained Soul》
When combined with the dual pole, you can skip a single target destruction with a hand cost of 1 from the Deck if it is non-destructive, and from GY if it is activated. Also, if you revive in the end phase, you can aim for self-regeneration of two extremes on the next turn. If you don't have any monsters to absorb, you can avoid Lagia Stick Standing on your turn, change it to another Link 3, etc., and use this card to launch a surprise attack and steal it with Lagia. In general, it is hard to spoil, and depending on the situation, it can be used up to a high rank. |
▶︎ Deck | 《Unchained Twins - Rakea》
ここりん
2019/11/10 18:51
Please note that the destruction effect will bind the devil
Since it consumes summoning right to deploy from the hand, he utilizes Unchained Spell Trap when starting the deployment. Even if you are negate and destroyed, you can use the Rikuru effect, so it is reasonably strong against monster negate destruction. Since Unchained is based on enemy capture links, it is extremely dangerous if the enemy steals allied monsters. In such a case, just by placing this monster next to you, you can make it self-destruct in an emergency, increasing stability. Unchained, except for Raigo, can also use its non-Unchained effects, so it's excellent that it can be activated at any time during the enemy turn. |
▶︎ Deck | 《Unchained Abomination》
ここりん
2019/11/10 18:37
In general, the impression that it has high breakthrough power but is too fragile
① The effect has a strong meaning of restraining the enemy It is difficult to use the self-destructing gimmick after deploying, and it is rare that you need to fly the Unchained effect so many times that even 3 is not enough. ② is suitable for wiping out the enemy board with low hit points at once ③ can get an ad every turn However, it is painful that it has no resistance or recovery against removal, so you can think that it will be removed on the first turn or the next turn. For that reason, (1) and (3) are links that can actively skip removal from the main unit ② is a link that can be one-killed in situations where battle destruction passes, such as Valeso each will take a role in On the other hand, due to the unusually looseness of the material, it is reliable when it is difficult to adopt other cards. The significance of adopting him in Unchained is particularly great in that it can be used in both Unchained low-level demon binding and plunder link dark binding. It's useful in situations where you can use multiple effects, or when linking from taking control, so if there's room left over, it's probably in the adoption zone. |
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Update Information - NEW -
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