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Yu-Gi-Oh! Card Rating List Showing 1,006 to 1,020 of 168,890

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Rebirth Judgment ▶︎ Deck 《Rebirth Judgment》
japan DSolva
2023/06/19 12:30
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Cards that have become stronger than the original
In the original, it didn't change unless the race that was declared once was destroyed or negated, but in OCG, it is reset at the end of the turn, so if he declares Dragon, he can't use it with "Overload Fusion" in the original effect, OCG makes it possible.
His compatibility with Cyber Dark and his Dragunity, which refers to the GY race, is ◯
Mind Crush ▶︎ Deck 《Mind Crush》
japan みめっと
2023/06/19 12:21
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A trap card that can be activated by Friche and can completely knock down the card with the declared card name from the opponent's hand.
There is a random self-handicap as a penalty for losing, but by combining it with other effects that allow you to check the opponent's hand, it is possible to achieve a sure handicap, and even if that is not the case, almost all decks currently perform some kind of search. In this environment, unless the card declared by the chained card has disappeared from the opponent's hand, it is rare to remove it.
In terms of performance, I think it's a fairly high standard as a handicap card that allows multiple handicap, but more than that, it's possible to use an operation that was originally impossible by taking advantage of the opponent's clumsiness. Yes, this card has a very bad image when it comes to overpowering opponents with a straight face that is almost like quibbles.
His malicious way of not even saying, "There's nothing you can do about what you've seen," is just because you want to lie to the other person from the beginning and do it. I feel like I put this card in my Deck just because I want to tell them, "You should be careful about that sort of thing."
It's a valid argument that there's no room for an individual's sense of satisfaction to intervene, because they're asserting what's right according to the rules, and they're the ones who got hit. It would be difficult to refute this as long as there is a weakness as a result of inadequate phase confirmation.
However, please do not forget that it is only a third party who judges it.
Mind Crush ▶︎ Deck 《Mind Crush》
japan C/ゾンマス蒼血重点
2023/06/19 11:59
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One of the biggest problem children in Yu-Gi-Oh. It's based on a punishment game that destroys Kaiba's evil heart, and it can be said that this is the reason why Seto Kaiba's charming spirit is born...
In terms of performance, it is a slightly irregular handicap, and if you respond to the opponent's search and declare the card and activate it, you can get a handicap of 1:1 or more on Peeping (if you have 2 or more cards with the same name in your hand, (If you do, you can force them to discard all of them). There is also a move that is triggered by guessing with the aim of key cards and hand triggers, and even if you fail, you can still peep, and you can also use the disadvantages that befall you as a trigger for effects such as Dark World and Shaddoll (just about this "peep" Parts also have problems, see below).
After all, he's not bad depending on the deck, but he's a stronger handicap if the information in the opponent's hand is broken. The problem with this is that if the opponent advances the duel (giving information) while the phase processing is unclear, it will request a rewind and perform a sure handicap based on that information. Moves that poked holes in the rigor of play were rampant.
A "My turn, draw. I activate Monster Reborn!"
B "I wanted to activate a face down card during the standby phase, is that okay?"
A: "I see, go ahead."
B "Then I activate Mind Crush. The card name I specify is Monster Reborn."
A: "I saw the Monster Reborn activation just now, so you can make that declaration right!?"
B "No, it's just a hunch. Or do you have proof or something?"
This sort of thing happened a lot. At tournaments, it is said that those who fail to declare their phase shifts are to blame, and in fact, since the appearance of this card, a system has been put in place to strictly manage phases.
To be honest, it's hard to do if you're just asking for such a thing as if you're throwing a damper on a casual duel. Even A's line from earlier is a very common expression in anime and manga. Above all, if you prioritize victory and play like B, what awaits you is a friendship crash, not a mindset. Like 《Self-Destruct Button》, it has become a very difficult card to handle due to manner issues.
It would have been better if the card power was low enough for everyone to avoid using this card, which is likely to cause trouble. To make matters worse, this card is a powerful handicap card that plays a role in one of the three new handicap sacred treasures. I was able to demonstrate performance that surpassed those two cards by activating them in succession after dividing the . Therefore, it was not possible to ban the use of this card in private.
As a result, it was intermittently restricted from 2007 to 2011, and when it was lifted in 2013, all new and old parts of the three sacred treasures of Handes other than this card were prohibited.
Blue-Eyes Chaos MAX Dragon ▶︎ Deck 《Blue-Eyes Chaos MAX Dragon》
japan C/ゾンマス蒼血重点
2023/06/19 11:13
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Her Blue-Eyed monster that ritual summons appeared in 2016. Effect destruction resistance + effect target resistance, ATK 4000, double penetration. Far from clever text, it is still applicable today, and it has a lean performance that symbolizes the power necessary to survive in the modern Yu-Gi-Oh! no doubt. Even now, the effect destruction and double resistance of the target are called "Kao MA resistance", which speaks to the magnitude of its impact.
Since it's a ritual, it requires more ingenuity than other summoning methods. You can put it into play just by excluding one dragon. It goes without saying that he has excellent resistance, but even in this day and age where there are more and more monsters whose ATK exceeds 3000, when it exceeds 4000, there are many cases where a large size with an effect suitable for battle is required, and it is not easy to eliminate. On the other hand, if the owner of such a special effect is on the opponent's field, the effect of the subsequent 《Blue-Eyes Chaos Dragon》, which can be summoned under the same conditions, will stick, so Blue-Eyed's strong point is 《The Melody of Awakening Dragon》and other abundant draw searches. I want to use it skillfully.
Crimson Nova the Dark Cubic Lord ▶︎ Deck 《Crimson Nova the Dark Cubic Lord》
japan C/ゾンマス蒼血重点
2023/06/19 10:54
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Cubic's ace monster, and the whole Cubic Deck depends on this card.
He can Special Summon on the condition that he reveals 3 different Cubic cards in his hand. A large portion of the deck needs to be dyed with Cubic theme cards, but if you specialize, you can say that the conditions are very loose. Also, since cards with the same name cannot be disclosed, there is no name such as Turn 1, so if all the cards in your hand are Cubic cards, scenes such as 1 turn 2 Nova or 1 turn 3 Nova will often become a reality.
As for performance, he has high attack performance with ATK 3000, resistance to effects from monsters with the same ATK or lower, consecutive attacks, and 3000 burns in the end phase. While other Cubic monsters have complicated relationships and effects that are difficult to handle, it is a very easy-to-use murderous card that just hits and burns to finish off, and it is like Strong Zero that makes you forget your anxiety. I hear that there are quite a few Cubic users who are attracted to the strong style and love it.
It should be noted that the burn in the end phase is an effect that can realistically cause a draw, as it is "a huge amount of damage", "a forced effect", and "takes damage at the same time". You can avoid self-destruction by using the effects of Cubic monsters or using it as material for Xyz Link, but it may be better to choose a draw against a disadvantaged opponent. It is rare in Yu-Gi-Oh to have a value judgment between draws. If you're going into a match with Cubic, it's a good idea to do your homework so you can take into account your opponent's side-ins and your own side-ins.
Jormungandr, Generaider Boss of Eternity ▶︎ Deck 《Jormungandr, Generaider Boss of Eternity》
japan かどまん
2023/06/19 10:10
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Generaider》rank 9 with no restrictions on materials or effects, but the effect is poor.
In [Generaider], the effects of his individual Generaiders that can be used as materials are more powerful.
It will be a big ad loss when you take out this card
It can be used as a trigger for 《Generaider Boss Stage》, but for that reason, the two ☆9 are heavy.
Even at rank 9, there are many other cards that I want to give priority to, such as aircraft carriers.
With two bodies that can produce the minimum number of RBIs, it will only reach 2000, which is inferior even in this world where 3000 or more is the norm.
However, "Laevatein, Generaider Boss of Shadows" appeared at rank 9 later, and this card was summoned with its effect.
It is an effect that can change monsters and GY into X materials with free chain.
It was saved by that, and although it consumed 2 frames at the same time, it was able to obtain a position as a new general-purpose rank 9.
Loptr, Shadow of the Generaider Bosses ▶︎ Deck 《Loptr, Shadow of the Generaider Bosses》
japan かどまん
2023/06/19 9:39
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☆ The only low-level monster in the "Generaider" with all 9
A card that allows various Generaiders that depended on Generaider Boss Stage to be played independently
Fairy ☆ 4, so he can also recruit from 《Condemned Witch
In addition to the initial movement, it is also possible to call out via tokens created on stage.
If you call Mardel from this card, you can search the stage and put out a second Loptor during your opponent's turn.
Deployment routes are also greatly increased
It tended to depend on the stage, and the limit was to get one of his Effect Monsters out during the opponent's turn.
It is a card that greatly enhances the stability and fighting ability of [Generaider].
Generaider Boss Stage ▶︎ Deck 《Generaider Boss Stage》
japan かどまん
2023/06/19 9:24
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With his Field Spell of Generaider, when an opponent adds a card from his Deck to his hand,
Recruit a Generaider and fill the field with more tokens on your opponent's turn
When you activate this card and enter the draw phase of your opponent's turn,
It's a dynamic expansion effect that can suddenly bring out 5 monsters, but it's full of superlative monsters.
In this theme, which often requires a separate cost for the effect, it will not function without it, so the dependence rate is high and it is easy to be targeted.
Token generation is also limited to the opponent's turn and self-destructs during EF, so it is necessary to make full use of it.
It looks like a simple effect, but it is a card that requires not only building but also playing.
Armed Neos ▶︎ Deck 《Armed Neos》
japan パンピー
2023/06/19 1:45
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Considering the existence of "Rainbow Neos" in a similar situation, the Neos Deck's performance is not good enough. But how about as an Armed Dragon support?
It can be appreciated from the beginning that he can line up 3500 RBIs with Neos and business trip. Since it's level 10, if you stay on the field, you can target Armed Dragon and Rank 10 Xyz. His Neos as a material is reasonably good as an Armed Dragon cost even if it comes to hand.
If 《Keeper of Dragon Magic》is used as an effect activation agent for Armed Dragon Thunder, it becomes a search candidate along with 《Branded Fusion》. Even if you don't adopt Neos, if you use a fusion material substitute monster, it will be an option for the fusion destination.
It's not required, but I think it's an option.
White Knight of Dogmatika ▶︎ Deck 《White Knight of Dogmatika》
japan める
2023/06/19 1:08
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The performance is not good at level 8 and the summoning cost is heavy.
Well, level 8 is necessary because 《Dogmatikalamity》can drop 《Titaniklad the Ash Dragon》from the EX Deck, so I don't mind.
First of all, the effect of (2) is too passive. It's scary to put this card in attack position because you can't rely on the ATK increase value. However, being able to "select" the opponent's EX Deck and send it to GY can be appreciated.
The biggest problem is (1), "I can't Special Summon from the EX Deck", which is a permanent effect.
I might be able to activate the bonus effect of 《Dogmatikamacabre》, but if I was asked if I should use one…
Mathmech Superfactorial ▶︎ Deck 《Mathmech Superfactorial》
japan かどまん
2023/06/18 23:58
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A powerful support trap that can summon the EXs of 《Mathmech》from GY resurrection
A card that is prepared as a means to surpass the opponent's turn in this theme that tends to be defenseless, although it is strongly oriented to one-kill.
You can search from 《Primathmech Alembertian
In the lead of [Mathmech], search this for the time being and prepare for the opponent's turn.
The removal effect of 《Primathmech Laplacian》is often used during the opponent's turn.
You can also use the completely resistant 《Geomathmech Final Sigma》as a wall.
If you can use 《Mathmech Diameter》as a material, you can also suppress it, so it is the lifeline of defense in this theme.
Alpha Summon ▶︎ Deck 《Alpha Summon》
japan める
2023/06/18 23:48
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A rare card among the new SELECTIN5 cards that has synergy with 《Invoked Magellanica》and 《Invoked Caliga》.
Ideally, it would be better to put out a monster with a lock effect on the opponent's field.
The difficulty lies in the fact that the monster has to be banished first, and that the premise is that there is a monster in the opponent's exclusion zone.
Alternatively, you could combine it with a card like Galaxy-Eyes Photon Dragon that temporarily banishes each other's monsters, but I'm concerned about the roundaboutness of this card itself being a Trap with a slow activation. There is also the problem of handing over a strong card to the opponent.
There's also Magellanica, the Deep Sea City, a card that peeping the opponent's hand and temporarily removing it, so if you close your eyes to the fact that it's a Trap, it seems to have many uses.
Sweet Roommaid ▶︎ Deck 《Sweet Roommaid》
japan 京太
2023/06/18 23:46
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In addition to the activation conditions, existing cards deteriorate, and since it is a Quick-Play Spell, searching is not possible.
Keldow will laugh at this.
The reprint of Sele 5 is gorgeous, but the new one is terrible.
Primathmech Laplacian ▶︎ Deck 《Primathmech Laplacian》
japan かどまん
2023/06/18 23:45
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Has the removal effect of Hands + Monster + Spell Trap when X summoned with X of "Mathmech"
Since the X material and main effect are not related to the theme, it can be used as a general-purpose rank 4 for 3 body materials.
These days there are many general-purpose removals and interference, so even if you try to summon this card on your turn for removal,
There are many things that do not go well because the target of the removal interferes with the summoning and the effect.
With [Mathmech], you can easily set up interference with the free chain by summoning it during your opponent's turn with Mathmech Superfactorial.
Since this movement is powerful, it is used in most themes.
Sweet Roommaid ▶︎ Deck 《Sweet Roommaid》
japan める
2023/06/18 23:35
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Is it a Continuous Spell or a Quick-Play Spell? ? ?
I can't even search, so what should I do...

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