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Yu-Gi-Oh! Card Rating List Showing 976 to 990 of 10,769
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Rating Score・
Review Posting Date |
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▶︎ Deck | 《Time Thief Bezel Ship》
とき
2019/09/14 16:30
Trigger immediate effect that releases itself and makes one of his opponent's GY cards be X material for his Time Thief X monster
And a Time Thief that has the effect of reviving itself in GY by removing the X material in its field. The first effect requires both this card and a Time Thief X monster and is rather expensive. Since it's a triggered immediate effect, it can interfere with his opponent's use of GY, but the aim is easy to understand, so I wonder if it's necessary to use it to assist in activating Redundan's effect. The second self-regeneration effect is simple and easy to use, allowing further development. This is also an effect that can be used widely, not only for cards such as Redundan that require their own X materials, but also for cards such as Dark Rebellion and Castel that require two cards to be consumed. Overall, it won't be difficult to use, and it's essential for the effect of the regulator, so it's necessary to prepare it. |
▶︎ Deck | 《Time Thief Winder》
とき
2019/09/14 16:27
Time thieves who class changed from time thieves to space-time drifters.
It has the effect of being able to Special Summon by removing one of your X materials, and the effect of searching for one of his Time Thief cards when summoning/Special Summoning is successful. As long as he deploys an X monster, he has an effect that allows him to Special Summon, and it works well with Time Thief X monsters that can replenish X materials with their own effects. The search effect is not limited to its own effect, but it corresponds to all summons and special summons, so it has high compatibility with regulators and perpetuals. I don't care about monsters that consume X materials. He's also broad-minded enough to accept other monsters as his Time Thief. A pretty good card for a low X theme. |
▶︎ Deck | 《Danger! Disturbance! Disorder!》
とき
2019/09/14 16:19
Just when you think Time Thief's link is coming, Danger!
When a Danger! monster is destroyed in battle, it has the effect of destroying the battle opponent's monster, and by excluding 3 types of GY's Danger! Spell Trap, it has the effect of destroying all cards on the field. However, since the first effect is a visible landmine, it can only be expected to play a role of restraining the opponent's attack. It's not a very good situation for Danger! The favorite will probably be the 2nd all-up, but this is the Spell Trap that supports Danger! It has a pretty severe performance with special summon restrictions other than Danger!, which greatly dropped the evaluation. How did this happen, even though it was a new and secret theme for attention? |
▶︎ Deck | 《You're in Danger!》
とき
2019/09/14 16:18
You are in the realm of Danger! !
Show 3 types of Danger from the Deck to your opponent, and he will have the effect of Special Summoning a randomly selected one. Special Summoned monsters are destroyed during the End Phase. It is a trap card that recruits Danger!, but the recruited Danger! is destroyed on that turn. When Danger! is summoned to the field, it is the limit that it becomes a shield role that makes use of the numerical value or some kind of material, and if he special summons during the opponent's turn, it is very difficult to use it as a material. The nature of Danger! is not very compatible with recruiting, and in addition, there is a modest restriction that does not always allow you to Special Summon the Danger! . |
▶︎ Deck | 《Danger! Feets of Strength!》
とき
2019/09/14 16:17
Danger! An Equip Spell that can only be equipped by monsters, it increases attack and defense by 800, resists effect destruction, and grants double attacks to monsters.
The effect itself is a desperate super-enhancement. It is his Equip Spell with RBI up, resistance to effect destruction, double attack limited to monsters, and relatively unlimited level. Therefore, it is simple and easy to handle, and it can be expected to play a sufficient role if it is equipped with a high-scoring Danger! such as Bigfoot and Thunderbird. However, Danger! has only about the two cards mentioned above that have the ability to be an attacker, so the opportunities to demonstrate their abilities are limited. I feel like I'm carrying the sad rule of his Equip Spell that even if you have power, you don't have to force it. |
▶︎ Deck | 《Danger! Excitement! Mystery!》
とき
2019/09/14 16:15
Excitement! Mystery! !
Discarding a level 5 or higher Danger! from your hand has the effect of searching for a level 4 or lower Danger! The effect itself is not a bad story, and there are plenty of search destinations such as Chupacabra, which is compatible with powerful cards such as Jackalope and Tsuchinoko. The discarded Advanced Danger! can also activate its effect, so at first glance it seems like a powerful card. However, the problem is that only Danger! can have a Special Summon effect, and it is no exaggeration to say that Danger! Danger! alone is an unreliable lineup that can only be left to the hit points of Bigfoot and Thunderbird, so this constraint is quite severe. |
▶︎ Deck | 《Second Expedition into Danger!》
とき
2019/09/14 16:14
By discarding 1 card from your hand, Danger! has the effect of increasing the ATK and DEF of 1 body by 500 until the end phase, and by discarding 1 Danger! Continuous Trap with effect.
ATK ・The increase in defense power is too miserable to use one card in your hand. As an added bonus, I'd like to use it as a card that allows me to discard Danger! from my hand in a free chain, but since it's a Trap, there's also the option of exchanging cards in a dangerous zone. Even if you use permanence as an advantage, I feel that you can finish the duel without using Danger! The effect of activating GY is Trap, so there are more opportunities to activate than Investigative Reports, but since it is Continuous Trap, it is harder to send to GY than expendable Investigative Reports. It is undeniable that it is difficult to handle due to its low ability in the field and the idleness of being a Continuous Trap. |
▶︎ Deck | 《Danger! Response Team》
とき
2019/09/14 16:12
It has the effect of returning 1 Danger! and 1 monster on the field to the hand, and by discarding 1 Danger! from the hand to his GY, it has the effect of returning 1 card to the bottom of the Deck and drawing 1 card.
A removal card that removes by bounce while collecting Danger! deployed in the field. The cost, Danger!, can be easily procured from your hand, and the design idea that you can activate your own effect again by returning it to your hand is a convincing card. As for the effect of activating GY, he can do whatever he wants, such as throwing away Danger! from GY and drawing a draw. In the Danger! deck, the fact that your opponent needs a card tends to stop you, and it's hard not to be able to use it even on the first turn. In the first place, the evaluation of removal with Normal Spell is going down, so will it become a card that does not mesh well with the Deck? |
▶︎ Deck | 《Danger! Zone》
とき
2019/09/14 16:09
A dangerous Normal Trap with the effect of drawing 3 cards from your hand and discarding 2 cards, including the Danger! card.
It was just a trap, but one that should be called "Graceful Charity". Danger! can trigger a powerful unique effect when discarded from your hand, but it helps you aim for that trigger while improving your hand quality. Trap is a pain point, it's slow that you can't use it immediately after drawing it, it's fragile that it can be hit by sideways such as End Cycle, and it's dexterity that you can use the effect of his Danger! have. Support for Danger! However, how do you perceive that there are parts where Danger! can turn around without this card? |
▶︎ Deck | 《Realm of Danger!》
とき
2019/09/14 16:08
Continent where UMAs exist.
A Field Spell that has the effect of giving resistance to the effect target only on the turn Special Summoned by Danger! on the field, and the effect of making one Danger! The resistance is limited to the turn Special Summoned, and it may be a little harder to step on Traps and effects when landing. It works well with Danger!'s ability to expand into another dimension, but it's weak against removal that doesn't target, so it's not very reliable. The direct attack effect also works well with large Danger! such as Bigfoot and Thunderbird, but since Danger! The power of the effect is not enough, and there is not much motivation to dare to adopt it. |
▶︎ Deck | 《Danger! Ogopogo!》
とき
2019/09/14 16:04
UMA has a legend that a human being turned into a snake.
Danger!In addition to the common Special Summon effect, Danger!has the effect of sending 1 body to his GY as a unique effect. His GY drop, which is a unique effect, is a powerful effect for normal decks, but as mentioned above, it's not a very important effect for Danger!, which has an overwhelming spinning ability! Since it can drop things other than monsters, it's also a good idea to drop Investigation Report and Expedition to activate his GY effect. It's level 8, but it's a big butt, so once it's on the field, it's suitable for materials, and it accelerates the feeling that it doesn't have a high priority. It can be considered a card with high ability due to the common effect and nature of Danger!, but will it be a card with a fairly low priority in Danger!? |
▶︎ Deck | 《Danger!? Tsuchinoko?》
とき
2019/09/14 16:03
UMA was born from a Japanese urban legend.
Danger!In common with his Special Summon effect, has the effect of making himself his Special Summon as a unique effect. Due to the combination of unique effects and common effects, in Danger!, when this card activates a common effect, no matter what is discarded, this card will be his Special Summon. If this card is discarded by the effect of another of his Danger!, the activated Danger! In addition, he has one of the best business trip performance among Danger!, and his Special Summon performance mentioned above enables deployment without using summoning rights. Darkness is level 3, so that part will come in handy. Along with Nessie and Jackalope, it is designated as semi-restricted overseas. |
▶︎ Deck | 《Danger! Mothman!》
とき
2019/09/14 16:01
A humanoid UMA with moth-like wings.
Danger! In addition to the common Special Summon effect, it has an effect that allows you to exchange cards with each other as a unique effect. By exchanging cards, he accelerates deck digging, and by discarding cards, it seems to be a powerful card that can use the effect of Danger!, but the common effect of Danger! It often digs deep enough without boosting with a card. The unique effect of this card allows the opponent to exchange cards, so it is also a problem that it helps the opponent's rotation. Having the ability to fight at the lower tiers doesn't appeal to him as he has little need in Danger! However, Danger! is a theme that demonstrates its power as there are many types and has a strong common effect, so this card should be within the scope of adoption. |
▶︎ Deck | 《Danger! Dogman!》
とき
2019/09/14 16:00
UMA where the hoax of April Fool's Day spread.
Danger!In addition to his Special Summon effect in common, he has the effect of lowering his ATK of all opponent monsters as a unique effect. Among the unique effects of Danger!, the reliability is low because it is an effect that rots on the first hand and it is not an effect that can take advantage even if it can be activated. Even so, Danger! is worth having one because the more monsters there are, the more effective the common effects will be. Even if the unique effect is weak, the common effect is ridiculously strong, so just saying "Danger!" gives a high score. As expected, the number will decrease. |
▶︎ Deck | 《Danger! Thunderbird!》
とき
2019/09/14 15:58
UMA is identified with a divine bird that calls thunder.
Danger!In his common Special Summon effect, it has the effect of destroying one set card of the opponent as a unique effect. His ATK is high even though it's not as big as Bigfoot, and it's a card that is a pair of Bigfoot with the nature of its unique effect. It's easy to call with the common effect of Danger!, and you can hit it as it is, or you can use it as a material such as Link. The unique effect cannot be used in the first hand, and the effectiveness of the set card is decreasing, so it is a little subtle. It's the same with Bigfoot, but since it's level 8 and you can use its effect at the cost of your hand, it works well with 《Trade-In》. Danger! is a very blessed theme in Konmai language. Danger with high ATK! |
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