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Yu-Gi-Oh! Card Rating List Showing 8,431 to 8,445 of 10,769

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Call of the Haunted ▶︎ Deck 《Call of the Haunted》
japan とき
2011/01/03 0:54
Yugioh Icon
Resurrection Trap as an "incomplete resurrection" card representing Yu-Gi-Oh!
You can Special Summon 1 GY monster in Attack Position, but it has the disadvantage that if this card leaves the field, the resurrected monster will also be destroyed.
Compared to "Monster Reborn" and "Premature Burial", which is banned but often compared because of the same period, it lacks haste because it is a trap, but because it is a trap, there are many possible operations, and it is named one of the three major resurrection giants. I'm not. A simple and strong piece.
It can be used as a card that triggers a free chain that activates effects during Special Summon, or as a card that simply deploys a brutal monster from his GY. However, at present, the same work can be done with a complete resurrection trap called 《Back to the Front》, and the slowness of traps echoes and the sense of necessity is fading. I would like to take advantage of the fact that he can revive his Link Monster.
Power Bond ▶︎ Deck 《Power Bond》
japan とき
2011/01/03 0:50
Yugioh Icon
The word Bond can mean a bond or a contract, but it can also mean a bond or a fetter. In the sense that it is the strongest fusion card that I believe in, it makes me feel a bond, but on the other hand, the size of the disadvantage will also be a hindrance.
A powerfully fused Fusion Monster, what happened is he has doubled ATK.
If you call Cyber End or Ultimate Giant with this, it will be a catastrophe of over 8000 penetration.
Mainly used for one-kill sustenance in his Cyber style. Considering the big disadvantage, it may be a card for one kill.
It can be widely used for machine fusion itself, but is it difficult to find the means to search?
Different Dimension Capsule ▶︎ Deck 《Different Dimension Capsule》
japan とき
2011/01/03 0:44
Yugioh Icon
It's a card that can search anything from the Deck with a time lag, but it's tough to stand in the way of 《Gold Sarcophagus》, which is almost upward compatible.
The only advantage this card has is that it doesn't reveal the search card due to the face-down exclusion.
The impossibility of combos possible with face-side removal, which was possible with Golden Chest, and the need to protect against unnecessary removal in Golden Chest are quite severe.
The Golden Chest is also unlimited, so it's quite a strange situation to want to search with this card.
Mystical Space Typhoon ▶︎ Deck 《Mystical Space Typhoon》
japan とき
2011/01/03 0:41
Yugioh Icon
His straightforward Quick-Play Spell that destroys one of his Spell Traps on the field.
An iconic Quick-Play Spell, long restricted but now unlimited. …The dust can cry.
Existence is the strongest meta for permanent cards, and if you aim for permanent from a set, even the effect at the time of activation will be denied and crushed. Breaking locks and destroying suspicious lying down by pulling now. End cycle bury it without even activating the free chain.
A masterpiece card that boasts a large number of operations in a short text. However, recently, he seems to have a problem that there are many side effects due to the strengthening of resistance and the strengthening of removal.
In particular, the surge of his Spell Trap that activates GY, the multiple destruction "Twin Twisters", and the cosmic cyclone that can destroy the intention of his GY activation due to removal by removal are the two strongest and slipping away from the environment. The feeling is undeniable. Even this card is unsatisfactory, and the environment has finally reached the point where it ends.
De-Fusion ▶︎ Deck 《De-Fusion》
japan とき
2011/01/03 0:38
Yugioh Icon
A Quick-Play Spell that has the effect of returning one of her Fusion Monsters on the field to the EX Deck, and the effect of reviving them if the combination of monsters used for the fusion of that monster is in her GY.
You can also use it to return the opponent's Fusion Monster, but it's a versatile escape device that can be done satisfactorily, so if you use this card, you'll have to unlock your own card.
The reason why I bothered to cast his Fusion Monster is that this card is his Quick-Play Spell. The operation of separating the attacking fusion and pursuing it with materials is a powerful operation that has a long history from the original work. Accidents are scary, but the explosive power is considerable. It is also possible to aim to reduce the power by whiffing the destruction effect that aims at the Fusion Monster.
I can't expect much to remove the opponent's fusion, so it's a card that he uses for explosive power in his deck, which frequently uses fusion. It also has little meaning if the fusion material is poor, so it will be a card used by decks aiming for large fusion.
The existence of 《Ultra Polymerization》, which revives the material without returning the Fusion Monster, was born, but it has many disadvantages, so it is impossible to follow up and avoid removal like this card can. You can think of it as a card for almost another job.
Limiter Removal ▶︎ Deck 《Limiter Removal》
japan とき
2011/01/03 0:32
Yugioh Icon
A Quick-Play Spell with the effect of doubling all his ATK on his Machine in play. The effected monster will be destroyed in the End Phase, but before that, if you reduce the opponent's LP to 0, there is no problem, so this card can easily become a finisher.
It is one of the significance of unifying with Machine, and it can be said that it is the strongest class support of Machine. His overall ATK is doubled.
In addition to often creating game endings with that firepower, it is also possible to utilize combat tricks. In addition to being able to rampage Cyber-style high ATK Fusion Monsters, it is also a reliable card for Machine Decks with high deployment power.
A piece that symbolizes Machine's high one-kill ability. For a long time, it was thought that the restrictions would never be loosened beyond the Eternal Restrictions, but recently they have finally returned to semi-restrictions.
Cyber End Dragon ▶︎ Deck 《Cyber End Dragon》
japan とき
2011/01/03 0:29
Yugioh Icon
A piece that symbolizes the Cyber style. In Zexal he was the card that knocked out his ATK, the strongest in the anime, ATK 36900, until ATK inflation happened.
His ATK 8000 piercing attack with 《Limiter Removal》and Power Bond is a masterpiece.
Its one-kill ability is as good as that of a twin, making it a worthy trump card.
However, as expected, the condition of three cards with the same name is a bit heavy, and there are situations where you have to compromise with twins, and the fact that even twins have sufficient strength is a bottleneck.
With the appearance of the Sin Cyber end, it is likely that we will see him in the EX Deck for costs.
Cyber Twin Dragon ▶︎ Deck 《Cyber Twin Dragon》
japan とき
2010/12/31 17:36
Yugioh Icon
The main weapon of the Cyber-style Deck. An explosive piece with high one-kill power.
Because of his ATK double tools such as 《Power Bond》and 《Limiter Removal》, he can produce one-kills more easily than numbers. The number of cards treated as Cyber Dragons has also increased considerably, so it can be summoned unexpectedly easily.
In many cases, it is the end card of a Cyber-style Deck. The firepower of 2800 double attack is a masterpiece. However, recently, a card called Rampage Dragon that can attack three times with a similar fusion material has also appeared, and it has become necessary to use it properly according to the situation.
Infernal Dragon ▶︎ Deck 《Infernal Dragon》
japan とき
2010/12/31 17:32
Yugioh Icon
HELL DRAGON! "YEAH!"
There are many scenes where it is inferior to 《Axe Dragonute》, which is also a dark dragon, due to the severity of the disadvantage. As expected, the difference between the form change and immediate destruction is large.
The resurrection effect, which is the only advantage, is also costly, so I'm worried about when to use it. A one-kill combo using 《Des Counterblow》is also impractical due to the high release cost.
It's tough to beat, destroy and revive, and the development of tactics other than this card is thin.
However, since the defense power is 0, I was able to play the role of being able to revive with or Drews. In the Mausoleum he is easy to drop in GY so he is easy to train in GY.
Cyber Kirin ▶︎ Deck 《Cyber Kirin》
japan とき
2010/12/31 17:28
Yugioh Icon
Activate by releasing 《Pikeru's Circle of Enchantment》. Specs that can't be said...
There is also 《Hanewata》that can negate effect damage from the hand, and 《Des Wombat》that permanently has the same effect.
Whether or not you can make use of the synergy between light and machine, I have to say that the battle situation will be tough even if you prevent the effect damage if you receive the disadvantage of "Power Bond".
Since it's not a triggered instant effect, it's a good place to be left out of the burn meta, so it's probably a countermeasure against 《Power Bond》, but the aim is too backward...
Proto-Cyber Dragon ▶︎ Deck 《Proto-Cyber Dragon》
japan とき
2010/12/31 17:26
Yugioh Icon
If it was against Zwei, it would have been active with a 9-card system, but when it comes to dry and core...?
Still, the Rampage Summon Combo is still alive and well with Evova.
Unlike Zwei, he doesn't need spells, but even so, Dry and Core's strongholds, which have more plus alpha, are higher and lower in priority than prototypes and them.
This is not handled by his GY, so it hurts that it is not compatible with plants.
It doesn't change in terms of fighting with Zwei, but it's less important...
Cyber Barrier Dragon ▶︎ Deck 《Cyber Barrier Dragon》
japan とき
2010/12/31 17:24
Yugioh Icon
Rather than aggressively targeting this card itself, should I regard it as something like an empty husk that comes out after doing a Release Escape with Attack Reflector Unit?
It is extremely strong in battle due to its high defensive power and combat negate, but it is severe that these two strengths are completely incompatible due to the activation conditions of the effect.
Not only is it powerless against removal, but the negate effect is also very scary when in Attack Position. Also, of course, it is a serious problem that if it comes to your hand, it will become a complete accident factor.
If you don't want to increase the purity of Cyber's style, will it still be difficult to hire?
Edge Hammer ▶︎ Deck 《Edge Hammer》
japan とき
2010/12/30 15:53
Yugioh Icon
Although the cost of releasing Edgeman is heavy, what he is doing is that destruction ring.
If you can focus on getting Edgeman into play, it's an interesting card if you get it right.
Even so, Edgeman's uses are mostly fusion materials, and he is not blessed with the opportunity to come into play.
Both Edgeman and this card are prone to accidents and are not stable, so it seems difficult to use unless you are a duelist who loves Edgeman.
If you're going to use it, it's essential to add bulk with Prismer and assist summoning with Necro Darkman.
Miracle Kids ▶︎ Deck 《Miracle Kids》
japan とき
2010/12/30 15:50
Yugioh Icon
He lowers his ATK by the number of GY's 《Hero Kid》, but the multiplier is not very high.
If you can only lower 1200 RBI at maximum, basically using contraction will be more stable.
Hero Kid》itself has various uses, but this card cannot be used unless he is in GY.
I wonder if I can use about 1000 points per one...
Hero Barrier ▶︎ Deck 《Hero Barrier》
japan とき
2010/12/30 15:48
Yugioh Icon
Scrap iron, reconciliation, roar, neutralization, etc...
There are too many upward compatible chains, and even if you boast of being a hidden free chain, negate an attack just once is not even close to reconciliation or roar.
The fact that there is a plain activation condition is also a hindrance. The stage called attack negate is quite high in quality, so with this level of performance...

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