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Yu-Gi-Oh! Card Rating List Showing 7,831 to 7,845 of 10,769

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Rating Score・ Review
Posting Date
Wind-Up Zenmaister ▶︎ Deck 《Wind-Up Zenmaister》
japan とき
2011/04/16 0:46
Yugioh Icon
When the material is perfect, the RBI is at the same level as Hope.
On top of that, the effect is limited to you (Book of Moon), so you can reuse reverse and reset demerits.
Wind-Up activation limit reset for Soldiers and Jugglers. Mai Mai is exposed to low ATK.
In addition, it is excellent compatibility with Gravekeeper and Worm, which have a gimmick that has many reverses and arranges 4 stars.
I choose Deck, but I think it's Xyz Monster that can do interesting movements.
Wind-Up Snail ▶︎ Deck 《Wind-Up Snail》
japan とき
2011/04/16 0:42
Yugioh Icon
Even though it's a one-time effect, it's a fairly high-level effect for a low-level activation effect.
I can't get involved with Wind-Up's powerful Xyz gimmick, but will it be activated for the sake of Manufacture?
However, on top of the increase in manufacturing factors such as Rabbit and Shark, this card's rank 2, which makes it difficult to get involved with Xyz, is quite painful.
The single card power itself isn't low, but is it difficult if it's not a reusable type like when it first appeared...?
Wind-Up Dog ▶︎ Deck 《Wind-Up Dog》
japan とき
2011/04/16 0:39
Yugioh Icon
If you use the effect while the magician is present, you can make the summoned Soldier use the effect and summon Tyrasvolka or his Wind-Up Oh.
Nezumi and he join the ranks of Hunter in Wind-Up Ty.
This card is important if you use Wind-Up Tee to prepare for Xyz gimmicks that make full use of magicians, rather than aiming for Hunter Hands.
Needless to say, it also has excellent compatibility with magicians and soldiers.
Wind-Up Juggler ▶︎ Deck 《Wind-Up Juggler》
japan とき
2011/04/16 0:37
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Depending on the ruling, not only Wind-Up, but also Psychic and his Gusto are potential attackers.
Although Psychic level 4 is a demonic realm where wizards and psychos compete.
In Wind-Up, even if you don't use this, you can overwhelm it with a powerful Xyz, so there is little need for it.
Am I the only one who thinks that 339 of Karakuri is similar to 339 of Karakuri as a supermarket that emphasizes versatility rather than theme?
Wind-Up Magician ▶︎ Deck 《Wind-Up Magician》
japan とき
2011/04/16 0:35
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A mass expansion card that is the core of the Wind-Up gimmick.
Mainly work that is called from Wind-Up tea and sharks come out and deploy in large numbers.
Before Shark, it was a question of how he would line up this card with Wind-Up, but after Shark came along, he was easily the source of the magic power to line up Wind-Up.
He was banned as the main culprit for mass-producing one-kills with a super-deployment that had more than enough Coat of Arms, and he was sent to restriction along with Wind-Up Tea, but was released immediately.
But instead, Shark becomes a restriction, so he continues his Wind-Up suffering...
Wind-Up Soldier ▶︎ Deck 《Wind-Up Soldier》
japan とき
2011/04/16 0:31
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Wind-Up doesn't have the ability to deploy, and sharks are convenient for level adjustment...
Just a simple Warrior that can be level 5 with 2200 RBI, maybe that's fine.
It is a card that can be used as a Synchro Material, and the card power itself is sufficiently high.
I think it's the cards I have that have more than a few elements that can change someday.
Damage Vaccine Ω MAX ▶︎ Deck 《Damage Vaccine Ω MAX》
japan とき
2011/04/16 0:26
Yugioh Icon
Pretend there was no damage.
Damage can be recovered by both combat and effect glare, but if it becomes zero, it will die normally.
"The Golden Apples" and "Draining Shield" in battle, and "Energy-Absorbing Monolith" in effects.
There are many excellent teachers like 《Rainbow Life》who stare at each other…
Cracking ▶︎ Deck 《Cracking》
japan とき
2011/04/16 0:25
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It smells terrible of Everliving Underworld Cannon.
It's a customary tsukkomi for 800 burn once per turn with this kind of condition,
I think the existence of 《Wave-Motion Cannon》is extremely high in Burn...
Insert it into her deck, which has a lot of removal, and stare at both removal and burn (if you're going to sharpen, go for it.
However, due to the direction of the theme, compatibility with Volcanic is outstanding.
Infected Mail ▶︎ Deck 《Infected Mail》
japan とき
2011/04/16 0:21
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Ability to the extent that all lower classes become disposable direct mochi.
It's silly to keep firing without thinking without a way to protect yourself, so I want to use it to reduce the opponent's LP while preparing rocks and wall monsters.
In short, it's a card for Fif, and it's a card that makes the most of its ability to pass through locks like 《White Magical Hat》.
It seems that it would be more stable to sharpen it with direct from the beginning, but his deck has limitations, so why not go for a gamble?
Crashbug Road ▶︎ Deck 《Crashbug Road》
japan とき
2011/04/16 0:17
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Calmly reading back, 5 points isn't a card.
Even though it's called a Quick-Play Spell, it's not as practical as it has the same benefits as his Special Summon from the hand, but it also has a large level limit and the disadvantage of allowing opponents to summon.
The Quick-Play Spell has the advantage of allowing Xyz during the opponent's turn...
It cannot be used unless there is a corresponding card in the opponent's field as a stop. Even as a deployment aid, the stability was low.
Number 34: Terror-Byte ▶︎ Deck 《Number 34: Terror-Byte》
japan とき
2011/04/16 0:14
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In a sense, the reprint may be even more hopeless Ultra than Aero Shark...
However, the effect is very strong, and the high defensive power makes it difficult to hold the field, so this guy himself is not bad.
The only thing that bothers me is, do you want the brainwashing effect of using three bodies? The point.
He's useless against advanced and Xyz decks, and he's as easy to use as Bugman, so I'm not sure if it's a Deck.
And Big Aye... the number of materials is higher than the level of Xyz...
Super Crashbug ▶︎ Deck 《Super Crashbug》
japan とき
2011/04/16 0:10
Yugioh Icon
Actually, rather than forcing the Bugman gimmick to work, it might be more interesting to specialize in Bugman's trump card.
The 3 types of Bugman are DARK, so they can be knocked down into Gangan GY by using Shuumatsu/Dark Metamorphosis or, in some cases, Tobari.
It has a troublesome offense-defense reversal effect, and is extremely strong against changing battle positions. On the other hand, if you specialize it, it is also a light piece.
It has value as an axis, but is it a fatal weakness to get summoning sickness because it is used in Defense Position?
Crashbug Z ▶︎ Deck 《Crashbug Z》
japan とき
2011/04/16 0:07
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The status is the lowest, but the condition is X, which is the easiest to leave in Bugman, so
It will be the most excellent as a trigger role that activates the Bugman gimmick.
After that, if we go to GY with the Bugmen lined up and aim for Xyz...
Since everyone in the Bugman series is DARK, it's easy to send him to GY at the end of the world or in the dark metamorphosis... which leads to their trump card.
Crashbug Y ▶︎ Deck 《Crashbug Y》
japan とき
2011/04/16 0:05
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His stats aren't great, but he's the only Bugman that can be put out in Attack Position.
Z is hard to leave in the first place, so it is not suitable for the trigger role of the Bugman gimmick.
It's best to connect the Bugmen who worked hard to collect them to a terabyte,
Depending on the case, it is also possible to leave only this guy and make it a revise or a reviere.
Crashbug X ▶︎ Deck 《Crashbug X》
japan とき
2011/04/16 0:02
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If you line up too much, it seems that a certain jump serial manga will be mixed and the gestalt will collapse.
A set of 3 Bugman series, this guy is delicious because it can be used as a wall.
Y is the only trigger that can be aimed at, and on the other hand, it seems to be the key to Bugman, as it can also aim for work that calls for the activation of Z after becoming a wall.

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