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Yu-Gi-Oh! Card Rating List Showing 7,366 to 7,380 of 7,624
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▶︎ Deck | 《Phoenixian Cluster Amaryllis》
シエスタ
2018/03/14 14:39
As the name suggests, it is a plant that can revive many times like a phoenix as long as it has a cost.
There is a seed in the dedicated support with a slightly strange summoning condition, but basically it will be developed by its own effect. As long as there is a cost, it can be revived without any restrictions, so just sending it directly to GY can be said to be a loose condition. Although the RBI is low if you look at it as the highest grade, it is a card that can be put out under these conditions. If it is destroyed, it will give you 800 burns, and with the above-mentioned self-regeneration, you can gradually reduce the opponent's LP. However, even if you leave it as it is, the other party will also take countermeasures such as exclusion, so I want to prepare a self-destruction method. In the past, I had the impression that it was a card for connoisseurs, but it was actually a dangerous thing with no turn limit, strangely loose conditions, and burn involved, and it was easy to benefit from an increase in the card pool. . And finally, in the 10th term, Jasmine and his Topologic Bomber cards, which are compatible with each other, will appear and burst out. The bad quality is that it is normally strong even if it does not depend on loop combos. And it eventually climbed to the point of being banned. It's one of the cards that has become a big mess because it was a loose adjustment that didn't consider the future, which is common in cards from a long time ago. |
▶︎ Deck | 《Blackwing - Gofu the Vague Shadow》
シエスタ
2018/03/14 13:26
Since it was a card before Link appeared, it can't be helped, but it was too convenient to be able to connect with high links and mass deployments with just one card. What's more, a tuner and a Hari fiber have even appeared...
Well, I've been an excellent high-level tuner and release staff since the 9th generation. In a sense, it can be said that they are victims of the rule change. |
▶︎ Deck | 《Destiny HERO - Disk Commander》
シエスタ
2018/03/14 12:59
It seems that this card, which has been abused by turning resurrection cards into dorso in many decks, will be errataed and restricted this time.
Since it is a blessed category, attribute, and race, it is easy to bring it to the necessary place, so if you have a resurrection card, it is easy to activate, and it is much easier to deal with after it remains on the battlefield compared to when it first appeared. However, it can only be activated once during the duel, and on the turn sent to GY, it cannot be revived, and its quickness has greatly decreased. It would be the easiest to use to revive and aim for activation. However, even though 2 draws are good, it's not quick-attacking and can only be activated by resurrection, which can only be activated once. I think it's become much more limited. Well, I think it's a reasonable adjustment, but I think it's good to keep the restriction on resurrection as it is, and the restriction that the effect of this card name can only be activated once per turn. |
▶︎ Deck | 《Fandora, the Flying Furtress》
シエスタ
2018/03/13 16:40
I think one of the reasons why Fur Hire is treated so cheaply and delicately is probably due to the performance of this ship.
It's convenient to search for your favorite Fur Hire every turn by crushing the draw and adding it to your hand, but due to the activation timing, you can only search after the next turn, which is fatal as a search card. It's a relief that you can draw normally even if it's negate. You can abandon this ship and clear the opponent's field, but it is a flawed specification that damage will be 0. No matter how good Fur Hire is at deploying, it's not an easy story with 5 bodies, and if you can line up like that, you should rely on X or Link. Ultimately, this card itself is not his Fur Hire, so it cannot be used as a cost for Rafa or Wiz. Overall, performance that conveys "I've done too much in the recent field ~ I have to reflect ~". It's too late now. What am I supposed to do with this mud ship? |
▶︎ Deck | 《Monster Reborn》
シエスタ
2018/03/13 16:04
His spell is representative of this famous game that even my parents who have never played card games know about it.
You can completely revive a monster from GY without specifying yourself, your opponent, or the monster. However, it is also important for recent Decks to be able to search for categories, and it is easy to prioritize good handling, and with the advent of Decks that have such high deployment power that this card is not necessary in the first place, there are many cases where it is not adopted. . There is also a dedicated support here, but it is difficult to adopt in his normal Deck. Well, it's not as active as it used to be, but it's definitely the best resurrection card overall. Considering the setting in the original and animation, I would like to think that it will not change from the position of the limit. |
▶︎ Deck | 《Smashing Ground》
シエスタ
2018/03/13 15:51
A card that you want to bite while saying "Shut up!" or "Shut up!"
He is famous for the phrase "Hai-Hai Ji-Kudashi-ji Katsu-kashiki". It doesn't necessarily deal with the cards you want to destroy, but back in the day, Sambol and Braho were banned, so it was a very useful removal spell, and it was also restricted along with its counterpart, Rift. However, as time progresses, the environment speeds up, and there are many cases where normal spell removal can't keep up. To the extent that the above-mentioned upper-compatible Sambol and Braho are deregulated, they no longer have a high priority, and even Link, which has no defense at all, appears and is in a worse position than the lower version of the crack. dispose of. It's not that it's useless, but since there are many more useful cards out there, it's safe to say that it has lost its position. |
▶︎ Deck | 《Fissure》
シエスタ
2018/03/13 15:38
A single-target removal that has been restricted, like its former counterpart, Groundbreaker.
Since it is difficult to handle large items compared to ground crushing, it was often seen as a lower version in the past, and was deregulated earlier than ground crushing. Furthermore, with the advent of Link, which does not have defense, it can be said that it has become easier to use than that one. However, to such an extent that such a thing became irrelevant, the environment was in a state of inflation that was incomparable to that immediately after the deregulation. As Sambol and Braho are deregulated, Normal Spell removal becomes less of a priority. |
▶︎ Deck | 《Ruin, Queen of Oblivion》
シエスタ
2018/03/13 8:57
A level 8 ritual that appeared as a companion to Demis. It seems that the illustration is secretly popular.
It has a continuous attack effect that can also be attacked directly, but there is a need for combat destruction. However, the all-important hit point is 2300, which is low for the time and effort of ritual summoning. It is also painful that the goddess Ruin, who can use most of the same supports, has stronger attack performance. It's level 8 as a point of differentiation, so it's easier to summon than over there. If it is a Cyber Angel that is easy to share attributes and race support, it is easy to handle and supplement the RBI. I can't deny the lack of power, but I wonder if I can do my best. |
▶︎ Deck | 《Demise, King of Armageddon》
シエスタ
2018/03/12 16:48
A ritual with a sweeping effect so strong that it was once a limitation. As I wrote in the wiki, it's inferior in range and removal ability to the dragon messenger with the same name of the end, but the king can activate it without involving himself, which is the difference between the king and the messenger, which is cool.
His stats are unsuitable for his level, and even if he destroys everything, he can easily rebuild his deck. However, the effect itself is strong, and although it comes with a large LP cost, it is easy to use this in combination with the equipment "Giant Growth", which is suitable for one kill. Rituals have his powerful Djinn support, so I want to use them together or line up with powerful monsters to quickly decide the game. It was a monster that could still be fought in the current environment depending on the build, but in the new pack, it was decided to become a supreme king with a large number of supporters. |
▶︎ Deck | 《Number C65: King Overfiend》
シエスタ
2018/03/12 14:31
By using 65 as a material, it is possible to demonstrate high control power against monster effects, but it is not without holes as it is limited to the field, and the low offense and defense is still worrisome.
It also has a weakening effect, but it is limited to your own turn, and even so, you can only defeat it by yourself up to 2600, which is not a fighting power that you can overestimate. 65 is Rank 2 on top of being tied to Darkness, and since there are few Decks that handle RUM in the low-level range, it takes time and effort to operate. It is also possible to use it together with the newly appeared Hope Dragoner and his Zexal field, and the effect over there can cover the battle side as well as the conditions for summoning and effect activation. The EX frame will be tight, but it's still easier than normal summoning. Strong but time-consuming romantic impression. |
▶︎ Deck | 《Number 65: Djinn Buster》
シエスタ
2018/03/12 14:15
Negate monster effects with a wide range, and although the effect is useful, the RBI is low according to the rank (there are Toadally Awesome, which is unsuitable for the rank). Because of the lack of it, the evaluation was not good.
However, with the advent of Hope Dragoner + Zexal Field, romantic combos with C65 became possible, and finally, the strongest deck, Spright, which was the main force of Rank 2 (and he also has multiple DARKs) appeared. It's easy to strengthen with support, and it's sunny and easy to play an active role on the front stage, and it's currently soaring. |
▶︎ Deck | 《Endless Decay》
シエスタ
2018/03/12 9:12
I have a strong impression of Jack because of TF. Because of this guy, I can't easily earn a king.
Back side battle destruction → It was Pirata → King "Let's show you that power everywhere!" → Boundless “ATK4000” →! ? That RBI that came out easily in the environment of TF6 was amazing. It's a bit of a hassle, but it has an effect that can be deployed from your hand, and even if you can't do that, Ande doesn't have any particular summoning restrictions, so there are many ways to deploy it. ATK depends on the opponent's LP, and if it's initial LP, it's 4,000, which is equivalent to Obelisk. be an advantage for Due to its characteristics, you can win by attacking directly twice, and since there is no limit on the number of cards with the same name on the field, which is rare for a card of this kind, I think it has high attack performance. However, the bottleneck is that he depends on his opponent's LP, and his LP ad tends to be neglected, and he often reduces his LP from the opponent with Soul Charge, etc. in the God series, and the high ATK is high after the middle stage. I can't. Also, it is very weak against veiler and foam shadows, so I would like to prepare for the ability to use some kind of material. |
▶︎ Deck | 《Meklord Astro Dragon Asterisk》
シエスタ
2018/03/09 18:02
Aporia's cards have a mysterious tendency to become harder to use as they grow in size, and this card is one of them.
Previously, he was a difficult summon condition due to Meklord's lack of deployment power, but with the introduction of Eradication and Obbligard, it has become much easier. The summoning itself doesn't cost anything, but he needs to release Meklord to get the hit points out of it. However, soldiers have a strengthening effect, and since they refer to their original hit points, the total hit points tend to decrease. However, since the above-mentioned obbligard is deployed defensively and the deployment destination is tied to the machine, is there any significance in releasing it? It takes time, but if he can be revived during BP, he can resurrect himself after all-out attacks with Meklord, and there is a romance of collecting the hit points and consecutive attacks. It has an anti-sync effect, which is also a feature of Meklord, but it's not something that directly affects only 1000 burns, and if you can afford it, it's hardly a deterrent, and it's not a hit. Basically, it will be active as a material or cost personnel. It's high level and easy to search, so it's suitable for the cost of Fortress. The resulting nicknames are Castellisk and Costrisk. It's difficult to handle, but at least it's better than a machine that's just heavy. On the other hand, in the game work, not only is there no nursing care like a machine, but in Speed Duel, there are only 3 zones, so it's a misfortune that you can't summon in the first place. I would like to expect nursing care skills from Links management like Halberd Cannon. |
▶︎ Deck | 《Meklord Astro Mekanikle》
シエスタ
2018/03/09 17:34
One of the pillars of the god of waste. Meklord boasts the strongest stats, but the summoning cost is too high.
Although the search has improved and is better than before, it is. His habit of attacking and defending is the strongest Meklord, but the effect depends on the opponent. When it comes to the burn effect, it is slow to activate, and it is difficult to handle the battle as useless. Resistance isn't easy, and its weight leaves little room to defend against removal. If you simply want an attacker in Meklord, there are options such as Rank 4 and Link, and even if you focus on the main, Triskelia with 3000 RBI and a strengthening effect is enough. As for the selling point of S absorption, he is lighter and easier to handle with Meklord Monarch. The only advantage is that it's one of the few level 12 machines in the main deck. A single card can cover the cost of Ruinforce. It's not a card worthy of its weight, but a card that can't withstand practical use except for fans. Another card that symbolizes despair is Anti-Hope. It doesn't change the fact that it's weak. On the other hand, in the game work, nursing care cards and skills exist, and he is able to search (bug) in Meklord Castle, and is treated preferentially. |
▶︎ Deck | 《Dystopia the Despondent》
シエスタ
2018/03/09 16:41
The first non-dragon card with a total of 10,000 offense and defense. However, perhaps because of such an existence, heavy things are demanded.
Level 1 has plenty of ways to deploy, but 4 bodies are quite difficult, and like Arcana EX, tokens cannot be used to send them to GY, which is a headache. As for myself, he is easy to drop into GY (only U*chi), so it's a relief to have a lot of real search methods. The effect is a complete resistance that is limited to BP, but in the current environment where things that can be effective even in the main are likely to be prioritized, there are few effective situations. On top of that, it can only attack itself, and even though it has a high RBI, there is a possibility that a single body with combat resistance will stop the attacker, so overall it can't be said to be an ability commensurate with its weight, summoning Valeso or Astram. It is clear that you are stronger. It's a shitty effect, but the most shitty thing is that, as others have said, "Reproduce the transcendental effect!" Even if Konmai is sued by J○RO, he can't complain. It's just now. The official made a bullying-like video, and he got the best (worst) derogatory name from the shit of the effect and the appearance of being overwhelmed by the toilet, and he was splendidly joined the ranks of the waste gods. However, he has the strongest ATK among Dark Gaia's material personnel, and is currently the only one who can hit over 8000 points. There are people with better handling than Raviel, so I can't say that they have a higher priority, but one point is avoided in consideration of uniqueness. |
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