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Yu-Gi-Oh! Card Rating List Showing 6,721 to 6,735 of 7,624
Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.
Rating Score・
Review Posting Date |
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▶︎ Deck | 《Safe Zone》
シエスタ
2018/08/01 17:52
A card that gives a strong resistance to one face-up attack position monster, but it becomes vulnerable to removal by magic and traps, so even if it targets a normal monster, it will remain in place. is difficult to say. It is desirable to use it with a card that has destruction resistance or that gives resistance to magic and traps.
It has the disadvantage of not being able to attack directly, and if it's an attacker, it's easy for this to resonate, and if it's a card that earns ads just by staying, it's easy to mitigate this disadvantage, so you can consider using it in combination with them. It can also be activated against the opponent, and can be used as a meta for defense and direct attackers, and can also be used as a landmine against the removal of the opponent. I think his Continuous Trap is excellent as it can act as a removal as well as a defense. |
▶︎ Deck | 《Remote Rebirth》
シエスタ
2018/08/01 17:01
A combo card that requires an upward link to activate, and if handled normally, just sends salt to the opponent.
Mainly used in combos with Topologic, Friche can activate the effect. However, it can also be done with general-purpose resuscitation traps such as libide, and the versatility of the effect is also the moon and the turtle. You can revive your opponent's GY monsters on your opponent's field, and there is Foolish Revival that can be activated without a link. Even that 《Foolish Revival》is more difficult to use than 《Give and Take》. And what is surprising is that this is the 10th term card. All of the above cards are cards from 10 years ago, and I can't wait to see if they are less user-friendly. A card that tells you to think about the effects that are worth using more and take care of your resources. |
▶︎ Deck | 《Blasting Fuse》
シエスタ
2018/08/01 16:34
Can you destroy Deck or EX? I thought that people who thought about it can't come up with such a stupid thing (praise).
If it goes well, it will be a Friche removal card that can get a high ad with a card that has a positional effect, but if you use it normally, it will be quite dependent on the opponent, and you will need to adjust it to some extent by using zone blockade and Kaiju. Since the addition of the EX zone after the new rule, the removal range has expanded, and the position has become important due to elements such as link markers and mutual links, so it has been strengthened. At the same time, they may have become more cautious. It's an interesting card, but the bottleneck is the instability that comes from being dependent on other players, so the reality is that there are cards that are easier to use than that. However, it has an effect that cannot be experienced with other cards, as it allows the opponent to set up a psychological warfare and set invisible rules. If you want to give your opponent trauma or surprise, I think it's a card for advanced players with just the right amount of entertainment. |
▶︎ Deck | 《Thunder End Dragon》
シエスタ
2018/08/01 16:11
The first rank 8, it has a flashy effect like a high rank. The name and effects are reminiscent of Thunderbolt, but what they do is similar to Braho. Nor does it have anything to do with Sandra.
Two level 8 vanillas are required and summoning takes a little time. Vanilla Superlative has a lot of support, and he is Blue-Eyed. However, recently, Blue-Eyed has less chances to use than I thought because Blue-Eyed is also an effect, so I can't use it as my own material. In the first place, Abyakuryu also has removal, and even if you go out of your way to make it 3000 RBI for 2 bodies, it feels like 3000 RBI is unsatisfactory even if you consider the overall removal. If you have two Blue-Eyed, you need to go through a battle, but there are also Twin Explosive Dragons that can be eliminated, and Galaxy-Eyes set that has a higher hit point and can be removed without involving your army and does not specify the material. There are also combos that can be done by involving your own army. It's the first high rank, so it can't be helped, but the decks that can be used are somewhat selected due to the material designation, and the number of more powerful decks has increased. |
▶︎ Deck | 《Rainbow Life》
シエスタ
2018/08/01 14:00
Although it has cards in hand, it is easy to handle and has high defensive performance because it is a furiche. If you activate it when the opponent burns or declares an attack, you can expect a high amount of recovery, and you can use your own cards, so it has combo potential.
However, as you know, LP gain is basically not directly linked to victory and has a cost, so it is a fact that there are many cards that should be prioritized if it is "normal". However, in rules where there is an extra duel, the story changes and it turns into a card that can directly lead to victory. It is a versatile card that can handle LP recovery, defense, burn meta, etc., and is in high demand on the side. |
▶︎ Deck | 《Number 25: Force Focus》
シエスタ
2018/08/01 10:55
Mr. Fu x 4.
It is a rank 6 that can be used with 2 materials without specifying materials, and the effect is general-purpose such as negating the effect of advanced or higher. However, as is often said, there is a Bounzer at the same rank that can also negate monster effects, and there is no level specification and the range of response is greatly superior, and an additional 1000 burns can further corner the opponent. . Low class cards and cards without levels are still active, and I have to say that their simple performance is a little bad. However, there are many points of differentiation. No, the race is different, and the effect can be permanently negate the turn it is activated, and it is also effective for permanent effects, so there are many opponents who are more effective than Bounzer. It's undeniable that there are many uneasy elements against monsters, but depending on the environment, there is a possibility that he can take precedence over Bounzer. |
▶︎ Deck | 《Photon Strike Bounzer》
シエスタ
2018/08/01 10:38
It is a rank 6 that can be used with two bodies without specifying materials, and its effect is highly versatile as it negates the monster effect on the field.
The additional burn is 1000, which can not be underestimated, and the offense and defense are high, so the more you are in the upper hand, the higher the restraint power will be. However, since it cannot negate and destroy anything other than the field, it is not strong against monsters in general and cannot be overconfident. It also belongs to two categories, Photon and Bounzer, but the former cannot be produced without special construction, and the latter has a poor card pool, so it is not currently an advantage. Although it has some flaws, it's certainly an excellent effect, and I think it can be said to be one of the standard Rank 6 spells. |
▶︎ Deck | 《Evolzar Solda》
シエスタ
2018/08/01 10:14
I feel like I've seen this kind of pose in Geass.
As long as you have a material, you have resistance to effect destruction, and when your opponent does a Special Summon with one material, you can destroy it, and there is no turn limit, so the control power is quite good ... However, it is not a negate but a destruction, so it is summoning triggers and destruction resistance. It doesn't hold up well and has quite a lot of holes. The habit requirement material is level 6 dinosaur x 2, which is more difficult to summon than Lagia Dorka. Is this the best neck? The effect itself isn't bad, so I think the evaluation will change again if his deck appears easily. |
▶︎ Deck | 《Evolzar Dolkka》
シエスタ
2018/08/01 9:50
A monster-specific version of Lagia.
It can only stop monster effects, but it can only remove one material, has no turn restrictions, and can stop effects outside of the field, so it is highly effective against monsters. However, the RBI is lower than Lagia, and the summoning cannot be stopped, so it is powerless against pure high RBI, and there are parts that cannot be overrelied. Still, it's attractive to be able to stop the effect twice, and there are times when it exerts more control power than Ragia, and it's easy to complement each other's holes, so if you have room, I'd like to use both. |
▶︎ Deck | 《Evolzar Laggia》
シエスタ
2018/08/01 9:36
Dinosaur bound but dragon X.
Being able to hit a one-hit counter on most cards with a reasonable RBI is powerful even considering the restrictions. As far as tying, rabbits can be easily satisfied, and in the past, his deck was built around this card. Currently, low-class dinosaurs such as Oviraptor and Giant Rex have been enriched, so it's easier to handle dinosaurs without relying on rabbits. It's not all-purpose because it's weak against spell 3 and first-out, but it's an excellent X that matches the material restrictions. |
▶︎ Deck | 《Punishment Dragon》
シエスタ
2018/07/31 17:39
The Twilight version of Judgment and the back version of Judgment are good.
The summoning conditions and effects are also the opposite of Judgment, and 4 types of Lilo must be excluded, so there is some way to exclude them. It's not a difficult condition because there are plenty of exclusion methods now. And contrary to judgment, he can interfere with his GY and interfere with the opponent's use of his GY, and he can restore Deck's stamina because he can return himself except Rylo. The fact that Rylo is not returned is not an infringement of Judgment, but since it is a card that I want to play after the basic Judgment deployment, it may be such an advantage. The search method can also be brought from Eclipse, which is compatible with Lilo, although it does not correspond to the melody. However, it is difficult to demonstrate its power in the early stages, as it is not suitable for turning back because it is not an effect of negotiating the field despite the somewhat time-consuming conditions. Although GY is often used, it is somewhat dependent on the other party, and in some cases it allows the other party to reuse it. Games are getting faster, so I don't think there's much need to reuse them, and it doesn't fit the current environment. Operation as a high hit point that can be deployed relatively easily is also an ant, but if that is the case, there are other candidates, and I don't think it is an operation that matches the accident. It's a little hard to use and I can't do any more. |
▶︎ Deck | 《Aqua Jet》
シエスタ
2018/07/31 17:08
Pomon, a card famous for magic combos, also has a technique with the same name, but it's an effect that makes it difficult to demonstrate its power from the beginning.
Permanently strengthens 3 types of marine cards, and the magnification is also high. However, there are 《Back-Up Rider》and 《Blustering Winds》that will strengthen any target. These aren't permanent enhancements, but considering that in this era of rampant removal, it doesn't really matter if it's permanent or lasts 1 turn, it's a bit harsh. A fan card is more important than its effect. |
▶︎ Deck | 《Big Jaws》
シエスタ
2018/07/31 16:50
A fish known for its combination with magic combos and weakening from anime.
Although the effect was unknown at the time of its first appearance, it became an effect in the form of synergy with the excluded marine products like Aero, but it has become just a demerit attacker. The RBI is also high if you look at it as a level 3, but if you look at it as a whole for lower attackers, it is below the middle. There are 《Wind-Up Rabbit》and 《Airorca》that can be removed at any time at the same level as effects related to removal. The point that it can slip through the locks in the B district is not adopted as a lock that refers to the level these days. It's such a terrible card that it's hard to understand why it had such an effect. Well, at that time, if it was an animation effect, it may have been a little too strong. Unless you're a big shark fan, it probably won't be worth adopting. |
▶︎ Deck | 《Black Ray Lancer》
シエスタ
2018/07/31 9:32
Along with Aero Shark, this is one of the early Shark ace cards with conspicuous weakening.
Even if you say weakened, the effect is almost the same with a 1 turn limit. The problem is specifying the material, and even though she specifies WATER, she is a beast warrior who is dark and has little water. This makes it very difficult to share support. It is hard to say that it is a reliable performance because the important performance is not a big hit point. You can also negate your own monsters, so it's a relief to have combos. I'd like to say that even if it's weak, it's a fan Deck, but it's even more miserable there. The Skull Kraken, which was used as a material in the original, cannot be used as a material, and Killer Loveka, Bahasha, and FA Raylancer are not covered, making it impossible to reproduce the original. Aero Shark has become a guy with a full card pool that can't be used, so even though the effect is almost the same as in the anime, it looks even more pitiful. |
▶︎ Deck | 《Submersible Carrier Aero Shark》
シエスタ
2018/07/31 9:05
Along with Black Ray Lancer, it is a mainstay of the early Sharks, and is particularly impressive as a weakened card.
The first pack included fish that used exclusion as a tactic, so it's in a shape that matches that. Since it requires two bodies without specifying materials, it is easy to put out, and although it has a burn effect, it requires a lot of effort to produce high firepower due to its low multiplier. Offense and defense are also inferior. It corresponds to Bahasha, but there is No47, which is the same fish and has a more versatile effect. If you don't take advantage of the effect, it's a matter of taste. Impression that it was considerably restrained probably because there was also the case of DDB. However, there is no restriction on activating it with the same name, and there are plenty of ways to exclude it, so it's becoming something that can't be used. Does it have a future? |
Update Information - NEW -
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