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Yu-Gi-Oh! Card Rating List Showing 6,676 to 6,690 of 7,624

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Rating Score・ Review
Posting Date
King of the Beasts ▶︎ Deck 《King of the Beasts》
japan シエスタ
2018/08/10 9:06
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If you release Moja, you can deploy it as many times as you want, and Moja itself is a card blessed with many supporters, so summoning this card is easy.
It has a sufficiently high value for being able to easily develop RBI. It's just a vanilla environment, so it's not a sweet environment to leave it to this one, so I'd like to make use of its level and race to actively use it as material, and use it together with Beast Support and Barbun to fight tenaciously.
Naturia Beast ▶︎ Deck 《Naturia Beast》
japan シエスタ
2018/08/10 9:01
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Since both tuners and non-tuners are designated as EARTH by him, the operation will mainly be centered on his EARTH. It's an attribute of the blessed, so there are a lot of opportunities to put out.
His offense and defense are so-so, but he is a Spell negate, and there is no turn limit, and his Spell is often the cornerstone of his Deck rotation, so it can be said to be a powerful effect.
As a cost, he cuts the deck top, but it's cheap and he uses GY a lot, so if he's a deck, this is also an advantage.
If it's a deck that can be aimed at even if it's not centered on EARTH, it's an excellent synchro that's worth adopting.
CXyz Mechquipped Djinn Angeneral ▶︎ Deck 《CXyz Mechquipped Djinn Angeneral》
japan シエスタ
2018/08/09 18:02
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Requires 3 level 4 bodies, and the required materials are heavy but not difficult.
However, RU from the engine is essential if the effect is to be fully demonstrated.
In contrast to Enginel, it has an offensive effect, but to put it bluntly, it cannot be said that it is worth the effort.
Battle position can be activated regardless of RU, and you can target your own field, so you can combo with reverse etc.
However, he is Barian's Force, which is optional at the time, and is one of the main summoning methods.
In the first place, the Photon Butterfly Assassin, which can be played with two bodies, can also perform a similar combo, so there is little significance in prioritizing it.
For the time being, I was able to receive Djinn support, and with the introduction of Resurgam Xyz, the ease of operation was greatly improved, but I don't think I'll be a fan.
Mechquipped Angineer ▶︎ Deck 《Mechquipped Angineer》
japan シエスタ
2018/08/09 17:41
Yugioh Icon
Anyway, rank 3 that is strong against destruction.
Compared to Wind-Up, which is also rank 3 that is strong against removal, there is no removal, and No49 has target resistance, but this can protect other monsters with Friche, and once activated, it is permanent during the turn. So, by changing the battle position, it is easy to suppress damage and combo operation is also possible. There is also a minimum score.
Destruction resistance is less reliable, but I don't think it's a bad accompaniment.
Number C39: Utopia Ray V ▶︎ Deck 《Number C39: Utopia Ray V》
japan シエスタ
2018/08/09 17:19
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One of the Hope RU bodies that symbolize the famous Vector times.
Since it supports not only RUM but also Hope Double, summoning is easy.
It has almost the same removal and burn effect as Volka of the same rank, and there is no need for RUⅯ or any disadvantages.
The effect when destroyed is a bonus because of the strength of the opponent's dependence, but with his Deck, which often summons Hope many times, it prevents depletion, which is a welcome effect.
Her explosive power is high, but depending on the situation, there are cases where other hopes surpass her own explosive power.
However, the fact that it uses removal, which is rare in Hope, and the fact that you can remove materials during the main phase is what makes it different.
An excellent guy who will be a high priority in Hope.
CXyz Comics Hero Legend Arthur ▶︎ Deck 《CXyz Comics Hero Legend Arthur》
japan シエスタ
2018/08/09 16:53
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The effect of 3000 RBIs and Flare Wingman + Ishzak is almost the complete deterioration of the Hope clan.
Even in Hope, V can be removed and burned without going through battle, and even if it is destroyed in battle, there are Lightning and Victory that have higher combat power and have a blocking effect. Moreover, the former does not require RUM.
In contrast to Hope, who has many derivatives and dedicated supporters, this one is weak even before evolution, and the only RUM that supports it is his Barian's, which has a strong habit.
The point of differentiation is the combat resistance and the ability to be excluded, but none of them can completely overturn the difference in performance.
I think it's a card in a particularly difficult position among the conspicuous CX series.
Comics Hero King Arthur ▶︎ Deck 《Comics Hero King Arthur》
japan シエスタ
2018/08/09 16:36
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It's kind of like a lead blow that has a lower resistance in exchange for loosening the ties a little, but in this era of a lot of removal, X summoning and fighting resistance alone is too unreliable.
It's not the kind of effect that would intentionally self-destruct and activate. If you want a rank 4 attacker or resistance, there are plenty of other good ones.
There is also CX that can exert an additional effect on the condition that you use yourself as a material, but that is also poor.
Both evolved bodies are compatible with ai beats, but isn't it possible to overturn the priority?
I think it's a card that won't be used unless you're curious.
Number C39: Utopia Ray Victory ▶︎ Deck 《Number C39: Utopia Ray Victory》
japan シエスタ
2018/08/09 16:19
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One of the Hope RU cards, with its heroic appearance and easy-to-handle muscle-brain effect, it is more like a main character than V.
Like the ancient machines, it has a very high combat ability because it seals the magic and traps when attacking, strengthens the opponent's monster's hit points, and negates the effect.
However, as already said, there are many rivals, and Lightning in particular is an eye-opener.
As for explosive power, it depends on the situation and the cards used in combination, but it is strong in activation negate, target resistance, and GY activation, and the RBI is 5000 regardless of the opponent, so overall it is bad. .
Also, if it is the head family from double, it is impossible to attack directly, but it can hit 10000 RBI.
Combos with Asura's sub-arms and Beyond can do similar things, and they are also strong against targets. Now that there are a lot of frits and counters, magic and trap sealing at the time of attack is also weak.
It's not that she's weak, but her role tends to overlap with that of other Hopes in that she's suited for combat.
He's such a pitiful guy because he's such a stubborn guy that he'll be stripped of the Holo Rare slot overseas, downgraded to super, and will be made into an anime.
Gozuki ▶︎ Deck 《Gozuki》
japan シエスタ
2018/08/09 14:40
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It's a companion to Bato Oni, but it took a long time to make it into a card.
Equipped with a special burial effect for Ande as a starting effect, it is a powerful effect for Ande, who often uses GY. His compatibility with Bato Oni is outstanding, and if he sends the same name, he can activate another effect of his own.
However, the weak point is that it is often removed before it is activated because it is activated.
Furthermore, if sent to his GY regardless of location, he can use GY's Ande as a cost to deploy Ande from his hand without level restrictions, further expanding the power of Ande's deployment.
In Ande, where GY add is often important, GY cost can be a bit painful, but even in Ande, if he is Shiranui, this cost can also be connected to Add.
I think that he is an excellent support that is as good as Batouki, who made it possible to add more movement to Ande.
Mezuki ▶︎ Deck 《Mezuki》
japan シエスタ
2018/08/09 14:20
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The representative existence of Andesapo, the source of Ande's resurrection power.
As a quasi-attacker class RBI, if he is excluded from GY, he can completely revive one Ande without restrictions, and there are no restrictions on activating the same name, so if you use multiple cards or cards that return to GY from the exclusion zone, you can expand in large numbers. .
In the past, because of his EARTH, one of the drawbacks for Ande, who has a lot of darkness, was that he couldn't be sent in Doomsday/Dagure, but with the appearance of Unison and Gotouki, it's no longer a problem.
It has been regulated and loosened many times, and it is a level card that can be adopted first if it is centered on undead.
Megamorph ▶︎ Deck 《Megamorph》
japan シエスタ
2018/08/09 10:14
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The venerable equipment that first appeared in the very first duel in the original work.
As the name suggests, it can double the RBI of the equipped monster under certain conditions, and the higher the RBI, the stronger the monster.
However, if your LP is lower than your opponent's, it has the disadvantage of being halved if it is higher. If you inflict a lot of damage on your opponent with the equipped card, that situation is likely to occur, so you want to decide the match at once. It works well with cards that require an LP cost due to their characteristics.
However, since this card does not specifically specify the target to be equipped, it can be equipped to the opponent, and if you are in a situation where his LP is advantageous, you can use it as a weakening card.
In addition, you can dare to strengthen the opponent's monster and use it together with a monster that gains his ATK of the opponent's monster to get a tremendous hit point. After that, if you remove the giant growth, you can expect a lot of damage due to the hit difference.
I think it's a deep equipment with hidden combos that you wouldn't expect to see in the early days because it's hard to perish.
Vanadis of the Nordic Ascendant ▶︎ Deck 《Vanadis of the Nordic Ascendant》
japan シエスタ
2018/08/09 9:36
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It's kind of like Quick Synchron in Lord of the Aesir, and it makes mixed builds of Lord of the Aesir, which has become difficult to mix with separate beast/spirit/heaven and designated tuners, a reality.
It's a level adjustment effect that tuners are happy to have, and its cost also pays for Lord of the Aesir's self-regeneration cost.
However, when using S materials, all non-tuners must be Nordic. This part is a bit difficult to handle.
Although it has some quirks, I think it is an easy-to-use tuner for Nordic.
Valkyrie of the Nordic Ascendant ▶︎ Deck 《Valkyrie of the Nordic Ascendant》
japan シエスタ
2018/08/09 8:53
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If you meet the cost and conditions, you can line up 3 monsters and connect them to Link or Level 6-10S. However, the cost and conditions are heavy and severe.
Since it's a Nordic heavenly tuner, it's good to be able to use Odin, but the essential Odin doesn't have enough performance to match this weight.
Is it going to make use of the status aspect rather than the effect?
Gleipnir, the Fetters of Fenrir ▶︎ Deck 《Gleipnir, the Fetters of Fenrir》
japan シエスタ
2018/08/08 17:56
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Being able to search for Nordic without any particular level restrictions is undoubtedly powerful and convenient, but traps are the biggest bottleneck.
Since it's Flice's Trap, you can aim to earn an ad by activating it against the opponent's removal, and it's easy to use as a bluff because it's possible to do moves that can't be done with Spells, but the search that supports the movement of the basic Deck is more than such tricks. I honestly don't appreciate it because it requires quick action. I tend to move slowly.
Nordic It's an essential card, but at the same time it seems to be a source of weakness.
Jormungardr the Nordic Serpent ▶︎ Deck 《Jormungardr the Nordic Serpent》
japan シエスタ
2018/08/08 16:31
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With that name, it seems like a card that appeared to make Yusei win.
It has a high attack and defense even among Nordic, but the summoning conditions are heavy and it is sent to the opponent, so it is very difficult to use as a force.
Also, if Lord of the Aesir doesn't exist, it will self-destruct, but is it an advantage in that it is difficult for the opponent to use it as a force?
It has the effect of giving 3000 burns, but it must change the battle position and must be used in combination with the battle position change card.
However, the summoning conditions are troublesome, and it is highly dependent on combos.
Other than effects, it's the only Nordic level 8, so it's possible to raise Vanades to level 8. Nordic doesn't aim for rank 8, and Lord of the Aesir requires 3 body materials, so it's rather difficult to use at high levels, so it's not much of an advantage.
I think it's a very difficult card to handle.
On top of that, unlike Fenrir, he is an unlucky fellow who cannot defeat Lord of the Aesir in offense and defense, nor can he reproduce the mythology.

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