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Yu-Gi-Oh! Card Rating List Showing 601 to 615 of 4,129
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Rating Score・
Review Posting Date |
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▶︎ Deck | 《Elemental HERO Sunrise》
備長炭18
2019/12/02 1:54
It's a new HERO fusion, and the material is quite loose with two HERO bodies with different attributes.
Moreover, when summoned successfully, you can expect further developments by searching for Miracle Fusion, and it also has RBI enhancement and removal, so you can hit it as it is, or you can link it to a material and use it as a material for Miracle Fusion. can. Although it is a fusion body with a high hitting point, it can also work as a lubricant, so I wonder if it can do well as a new member of the fusion axis. |
▶︎ Deck | 《Elemental HERO Terra Firma》
備長炭18
2019/12/02 1:41
It's a manga version of the planet series with an earth motif, but it looks like someone you want to be a certain boss.
RBI enhancement is good, but he can't expect much because it's a hassle to release Elemental HERO and it's an activation effect. I'd like to differentiate it from Trinity because it actually consumes 3 HEROs, but I think it's a bit roundabout at Ab ZERO cost. In addition, the material Ocean and Forest are out of the range of adoption from general HERO Decks due to their slow effect, and since they are not vanilla, their support is slightly reduced compared to the anime version. It's easy to put out and RBI is being pushed by attribute fusion and new things. |
▶︎ Deck | 《Elemental HERO Shining Phoenix Enforcer》 |
▶︎ Deck | 《Elemental HERO Sparkman》
備長炭18
2019/12/02 1:21
Elemental HERO In the early vanilla, it is easy to differentiate by attributes, such as high status and fusions.
In particular, Shining Flare Wingman has high killing intent with RBI and burn, making it suitable as a finisher. Performance is not out of the range of low-end vanilla HERO, but it is still an easy-to-use category. |
▶︎ Deck | 《Elemental HERO Mariner》
備長炭18
2019/12/02 0:36
"Instant Fusion" personnel of HERO.
That said, even using Instant Fusion as a HERO to align them side by side is no longer possible. Currently, it's only a combo with Skyscraper Shoot that takes advantage of its low stats, but I think it's better than Steam Healer because it has work. |
▶︎ Deck | 《Elemental HERO Darkbright》
備長炭18
2019/12/02 0:14
One of the few fusions designated by Necro Darkman.
Necro Darkman is easy to use his GY effect, so if he can show off as a means of sending GY, he has a higher RBI than Necroid Shaman, so this one is also worth it. Even so, the difference is only 100, and the raw RBI is now unsatisfactory. Honesty is a must if you want to take advantage of penetration. For some reason, it has the disadvantage of becoming defensive after attacking despite its defensive power, but thanks to the level of removal when destroyed, it can be barely defended. However, it is extremely difficult to adopt for the performance of a single unit. |
▶︎ Deck | 《Elemental HERO Tempest》
備長炭18
2019/12/01 23:41
In specifying the material of the initial HERO, 3 body fusion and at this point the weight hurts.
In that case, I would like to request a certain effect, but honestly, paying the cost from the field to add battle destruction resistance is not worth it. Even with a moderate RBI, it's troublesome that the killing intent is too low in front of Trinity. As an EX candidate for HERO, it is a low-ranked existence. |
▶︎ Deck | 《Elemental HERO Necroid Shaman》
備長炭18
2019/12/01 23:33
One of the fusions that specify Necro Darkman as a material.
Necrodarkman itself has a GY effect, so it's perfect for Miracle Fusion after using the effect. However, for some reason, the effect of reviving the opponent's monster is attached to the removal effect that was prepared to cover the low stats, and the AD difference on the board does not change. If there is a weakening or self-strengthening with this, there is still salvation, but it is a bit harsh if there is no such thing. |
▶︎ Deck | 《Elemental HERO Necroshade》
備長炭18
2019/12/01 23:29
It's a low stat for an advanced card, but I don't particularly care because it's a card that's currently in GY.
The attribute is also dark, so it's also good that it's easy to drop as a fusion material. The effect is to eliminate the release of high-level HERO, but due to the small number of candidates for it, I think I will be invited with a dedicated deck. There are fusions that can be named, but to be honest, the status and effects are subtle, so even if I do Miracle Fusion, I want to aim for other fusion heroes. I wonder if the sun riser is also a candidate now. |
▶︎ Deck | 《Elemental HERO Burstinatrix》
備長炭18
2019/12/01 23:19
One of the lower class vanilla HERO.
Like other early HEROs, there are dedicated support and named fusions that are difficult to use, but honestly, they are only for fans or industrial waste, and their value alone is low. In terms of FIRE, Nova Master is still not strong enough, and if it is a fusion axis, Blazeman is strict. |
▶︎ Deck | 《Elemental HERO Avian》
備長炭18
2019/12/01 22:12
One of the veteran low-level HEROs.
I received Counter Trap, which is relatively easy to handle among the early HEORs with delicate dedicated support, and I used to fight on the metabi axis despite this status. Currently, the level is also combined with the fusion axis, but the fusion of the name designation is almost a delicate level, so when it comes to attribute fusion, the existence of Airman is a big deal. If you want to adopt it, you want to make use of the abundant support of low-grade vanilla HERO. |
▶︎ Deck | 《Elemental HERO Phoenix Enforcer》
備長炭18
2019/12/01 22:03
The materials are the same as Flame Wingman, but the nature of the effect is completely different.
Even though it was WIND, it was burn, but I only got battle destruction resistance until I became FIRE. Even though the raw RBI is already low, it's already tough to consume the HERO's EX frame with that level of resistance. Even if you're looking for the evolved Shining Phoenix Guy, you have no position because the performance is frankly subtle. In addition, although it can be said for vanilla-designated fusions in general, the current situation where people laugh at less than a certain level of performance due to the appearance of attribute fusions is also tough. Now that I've given up my murderous intent with my current HERO and entered a makeshift defense, I don't think I'll be able to play an active role. |
▶︎ Deck | 《Elemental HERO Plasma Vice》
備長炭18
2019/12/01 21:46
A fusion of Sparkman and Edgeman, it has built-in piercing and pseudo-sambre.
The removal itself is better than having a bad effect, but even though GY can be fused, the fused card cost requirement type is subtle. Like Wild Wingman, there is no turn 1, so you can use it as long as your hand allows, but it still hurts to pay one card at a time. Unlike over there, it's a relief to have a direct advantage in battle, but even with that, it's a bit difficult for heroes with excellent removal skills and brain muscles, including minor materials. |
▶︎ Deck | 《Elemental HERO Flash》
備長炭18
2019/11/30 22:19
It's the same with the slowness when destroyed by battle, but banishing up to 3 of this card and his GY's Elemental HERO and recovering 1 Normal Spell is a bit salty.
Especially if it's HERO, I feel like the fusion is the target, but if that's the case, there's also the option of Wandra. Even if you focus on exclusion and strengthen the RBI of Shining, Miracle Fusion is usually easier to get ad. I wonder if the position has disappeared because the times have progressed and the support has increased. |
▶︎ Deck | 《Elemental HERO Flame Wingman》
備長炭18
2019/11/30 22:11
My favorite card that was active from the first episode as a teenage ace.
Therefore, there are many illustrations and card names that are conscious of this card, and I am blessed. However, while the material Vanilla HERO has a lot of support, it is difficult to use on its own, and the lack of firepower itself is conspicuous now. calm down. However, its popularity in the anime still supports its popularity, and it's true that it's not just a simple card performance. |
Update Information - NEW -
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