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Yu-Gi-Oh! Card Rating List Showing 5,866 to 5,880 of 7,624

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Number 86: Heroic Champion - Rhongomyniad ▶︎ Deck 《Number 86: Heroic Champion - Rhongomyniad》
japan シエスタ
2018/12/05 16:10
Yugioh Icon
The required materials are 2 bodies, so it's easy to get it out, but if you want to show its true value, you'll want to use at least 4 or more materials.
Although it is quite heavy, this card with its worthy performance and especially with 4 or more materials will not accept Lavago, which is a means of breaking through this kind of complete resistance, and it will have one of the best presence and control power among all cards. have
At the end of the opponent's turn, the material is forcibly removed, so it weakens, but with this suppression power, it's easy to settle on the next turn, so it shouldn't be that big of a problem.
If it's a copy with CX Varian, you can always keep the materials due to the effects over there, and 《Birthright8 》has a strong peculiarity, but you can play it while holding 4 materials with one copy.
When it first appeared, it smelled romantic, but his deck that can be used within the practical range has also appeared, and there are many things that do not become games, so I wonder if it will be dangerous in the future.
Memories of Hope ▶︎ Deck 《Memories of Hope》
japan シエスタ
2018/12/05 14:45
Yugioh Icon
A modified version of Xyz Treasure.
When it first appeared in the 10th term, it was undeniably difficult to handle due to the difference in rules, but in the 11th term, it became easier to line up Xs again like before the 9th term, and Numeron's ability to line up 1 to 4 Nos. From the romance to the actual battle level at once with the appearance.
Rose Bell of Revelation ▶︎ Deck 《Rose Bell of Revelation》
japan シエスタ
2018/12/05 14:34
Yugioh Icon
A useful support card for the plants in the target, the main target will be Gigapla.
However, compared to Ronfa, the range is quite narrow. It can be evaluated that it is strong against removal and monster effect meta compared to Ronfa.
Only one of them can be activated in one turn, so it is not possible to search and deploy immediately, and it feels slow to cross even one turn in this era, which is a painful point.
In order to make the most of each effect, you will need to borrow the power of other card effects.
The decks that can be effectively handled at the moment seem to be quite limited. However, there are many such effects that have high potential for the future.
I think it's a card that's like, "This is not the time for me to move."
Enma's Judgment ▶︎ Deck 《Enma's Judgment》
japan シエスタ
2018/12/05 14:15
Yugioh Icon
It seems strong to do with removal and superlative undeformation, but since the summoning is not negate, the effect of Special Summon success cannot be stopped, and it is powerless against destruction resistance.
The deployment effect is also an important undead for GY resources, and his GY cost of 5 bodies feels quite heavy. He uses exclusions like Shiranui, but it's not like he doesn't use GY.
Where you want to recover somehow with a demon or a hermit.
Special Summons are held frequently, and I don't think they will go bad.
However, in the Special Summon meta, there are cards that are more reliable than the God series, and even if you use the expansion effect, you need to prepare. It's easy to get caught.
Overall, it feels like a mediocre performance.
Princess Curran ▶︎ Deck 《Princess Curran》
japan シエスタ
2018/12/04 17:55
Yugioh Icon
In the clan that became a princess, the RBI and Burn value are simply upgraded performance.
The problem is that it can't be summoned outside of the regular one, and it's very difficult to meet the summoning conditions in the current environment. Performance that does not match severe conditions because it is this effect for the trouble.
The firepower is the same as using two clans, and it's much easier to use multiple clans than using this card. prize.
Princess Pikeru ▶︎ Deck 《Princess Pikeru》
japan シエスタ
2018/12/04 17:52
Yugioh Icon
The RBI and recovery value have simply been upgraded with Piquel, who has become a princess.
The problem is that it can't be summoned outside of the regular one, and it's very difficult to meet the summoning conditions in the current environment. Performance that does not match severe conditions because it is this effect for the trouble.
The recovery amount is the same as using two Piquels, and it's much easier to use multiple Piquels than this card, so unless you're a big fan, it's not worth adopting this card's gimmick. I guess.
Trial of the Princesses ▶︎ Deck 《Trial of the Princesses》
japan シエスタ
2018/12/04 17:43
Yugioh Icon
It's a card for evolving Piquel & Clan into a princess, but it's quite difficult to handle.
You can summon the princess by destroying the advanced card in battle, but Pikekura is weak and even including this card's enhancement, it stops at 2000.
There are cards that do not have the current environment level, and there are cases where advanced cards are not adopted, so they are highly dependent on the other party.
I'd like to use it with Kaiju, but at 2000 hits, even Gameciel can't be destroyed by battle, and Lavago and Queen consume the right to summon, so it's not a good match.
At the end of the day, the performance of the princess wasn't very good.
In a sense, it is the ultimate test, filled with weak elements such as accidental ants, partner dependent ants, and not being worth the price.
Ebon Magician Curran ▶︎ Deck 《Ebon Magician Curran》
japan シエスタ
2018/12/04 17:27
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One of the idol cards with an effect that can be said to be the opposite of Piquel, I am a clan fan.
It deals damage equal to the number of opponent's monsters, but it can't be used immediately after being summoned as standby, and it's dependent on the opponent, so it's hard to use points. It's not uncommon to deploy a large number of monsters in the current environment, but it's doubtful whether the effect can be properly activated after a large number of monsters are deployed now, whose effects are slightly inflated.
Basically, I want to activate the effect by sending it from myself. It has a lot of supportive races and attributes, so it's easy to pull yourself in, and there's no name turn limit, so if you line up multiple of them, you'll be able to hit a decent amount of firepower. It's especially compatible with Runaway Summons.
In order to maximize the effect, in addition to the means to protect yourself, it is desirable to have a combo such as controlling the deployment card and the opponent's field, and there are many necessary parts, which takes a lot of time and effort.
I think it's a performance that doesn't come out of the fan area like an idol card.
White Magician Pikeru ▶︎ Deck 《White Magician Pikeru》
japan シエスタ
2018/12/04 17:13
Yugioh Icon
One of the existence of an idol card. It has the effect of recovering up to the number of your own army, and since it goes well with Skeleton like wearing a sheep, there is no restriction on activation with the same name, so you can expect a large amount of recovery if you line up well.
However, it tends to expose low stats, and it hurts that it can't be used immediately after being summoned.
However, even if it is low, it is a high RBI in level 2. In addition, since it is light, it is compatible with honesty, and is blessed in terms of race and attributes.
It's hard to say that it's an effect that directly leads to victory by itself, so if you want to fight with it, you'll need a lot of love, including a dedicated support.
Kozmo Dark Planet ▶︎ Deck 《Kozmo Dark Planet》
japan シエスタ
2018/12/03 18:06
Yugioh Icon
A card that boasts the strongest attack and defense of kozmo, a certain planetary fortress weapon model.
It is similar to Dyson Sphere in that it is a large artificial planet monster, and although I don't know if it's related to it, Links has a dedicated kozmo-related line in V, including this one.
In addition to 4000 offense and defense and target resistance, it has excellent effects such as Spell negate.
However, the weight of summoning and the required cost of spell negate conversion is a bottleneck.
Regarding the summoning cost, excluding the same name is the least expensive, but I'm also worried about inserting multiple cards that could be accident personnel.
As for the spell exclusion cost, he requires GY cost, but kozmo is often excluded due to common effects, so he is not good at GY fertilization. Where I want to start from Ferbrun.
It's a difficult card to handle, and if you want to use it, it's best to build a special build.
Kozmo Farmgirl ▶︎ Deck 《Kozmo Farmgirl》
japan シエスタ
2018/12/03 17:27
Yugioh Icon
Kozmo's leading role. If you give battles damage, you can search for Kozmo, and this kind of battle-based searcher will be slow, but this card has the effect of deploying Kozmo with Friche, so it compensates for the slowness to some extent.
Being able to deal with psychics of level 3 and below is also great, and you can aim to deal a lot of damage to your opponent by suddenly appearing.
However, considering the premise of combat, the hit points are low corresponding to the level, and I would like to provide some assistance. Since it's light, it's compatible with honesty, but basically the aim is to activate it with a direct attack while sweeping around the scimitar. Since the original material is Jedi, it has good compatibility with Force.
It's hard to say that it's a card that can fully demonstrate its performance on its own, so if it's a pure construction, the number of cards to use is good. I think it's a card with a high degree of surprise.
Fantastical Dragon Phantazmay ▶︎ Deck 《Fantastical Dragon Phantazmay》
japan シエスタ
2018/12/03 17:03
Yugioh Icon
Link is easy to summon and there are a lot of decks that are required due to the rules, so it's easy to aim for this development condition in the current environment.
When deployed with this effect, you can exchange cards as many as the number of links. Since you're drawing +1, you're not losing your add, and with this draw, you may be able to draw more hand triggers, or you can avoid accidents.
Using your hand as a cost, you can protect your own monsters from target effects, and the 1 effect guarantees once.
Her stats are on par with her Monarch, and she is very blessed with races and attributes.
However, the effect itself is not stopped, and there are links that can slip through this RBI and resistance, so you can't be overconfident. I would like to find out when to release it.
It's not a complete meta or a deterrent, but it's easy to connect to the next move, so this card has a high adoption value now in the Link environment. I think it's a versatile and easy-to-use dragon.
Infernity Reflector ▶︎ Deck 《Infernity Reflector》
japan シエスタ
2018/12/03 15:05
Yugioh Icon
IF version lifeline. Gives 1000 burn instead of enhancement.
Ideally, you can target the Archfiend to fill up your handless, fertilize his GY, and use his revived Archfiend's effect to bring in some gun hits, ready to roll out next turn.
Well, if you ask me if I'm excellent, it's not like that at all. I can only say that it is rather slow and roundabout.
A lot of times it gets messed up with removal before it even gets into combat, and IF is getting into Handless while earning ads, so it's not an excuse to just throw it away.
The IF after preparing the board is basically handsless and rarely stands, and most of the time the conditions cannot be met, so it is useless as a recovery.
In any case, the difficulty of handling is conspicuous, and it can be said that it is an industrial waste.
Infernity Force ▶︎ Deck 《Infernity Force》
japan シエスタ
2018/12/03 14:53
Yugioh Icon
At the time of its appearance, it was still within the recruitment range.
Attack response is getting tougher due to the increased number of removals, and in the current IFs, there aren't many IFs left in the final stage.
As with Sakuretsu Armor, the increase in resistance makes it less reliable as a removal card, and there are many cards that you want to prioritize even on the Reloader axis, which often leaves IF. The reloader axis itself is becoming obsolete.
Priority is no longer possible.
Infernity Barrier ▶︎ Deck 《Infernity Barrier》
japan シエスタ
2018/12/03 14:45
Yugioh Icon
A counter that can negate all effects, although it is necessary to have an IF in the Handless and Attack Position.
There is no name turn limit and there is also the rotational power of IF, so if you want to do it, you can install multiple cards.
However, every time you draw, a gap is created, so you can't hold yourself up too confidently.
Because of this triggering condition, it's a strong habit to use as a counter, but I'm sure it's powerful.

(392/509 pages) 5,866 - 5,880

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