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Yu-Gi-Oh! Card Rating List Showing 526 to 540 of 4,129

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Rating Score・ Review
Posting Date
Tornado ▶︎ Deck 《Tornado》
japan 備長炭18
2019/12/12 22:57
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An adjusted version series for the cyclone limited era.
It doesn't require a cost like Dubsai or Tsuitsui, but it's purely backwards compatible with Cyclone because it requires 3 cards in your opponent's Spell Trap zone.
The same can be said for Shining Force, but now that the pre-adjustment cards have been completely released, it won't be a single chance as a fourth card.
Skull Lair ▶︎ Deck 《Skull Lair》
japan 備長炭18
2019/12/12 19:22
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As long as you can pay the cost, you can remove monsters as many times as you want, and in this era where low-level players who are obsessed with deployment are rampant, I wonder if the GY cost can be supplied as it is, combined with the nature of the link.
Even if it is a basic one-time use, it can be expected as a monster removal version of emptiness, magic sealing, and unawakened devils now that tempo ad is emphasized.
However, there are more and more cards that earn ads and revive cards even if they are removed, and it hurts that if you want to become a link 1 from there, it will suddenly become difficult to do.
In addition, the large number of removal cards like Cyclone and Rabbit that pierce itself and the variety of monsters against monsters are also a headwind.
Conversely, it may be a perfect indicator of the cost of monster meta that only you can use.
Statue of the Wicked ▶︎ Deck 《Statue of the Wicked》
japan 備長炭18
2019/12/12 18:41
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For the time being, if you destroy it in a set state, it will generate a token, but it is rather difficult to put it in a deck that can self-destruct or adopt it as a bluff.
As a bluff, there is the 10th season power mine card, Narayabu Snake, and there are other better targets for self-destruction.
Now that the difficulty level of token generation has been lowered, I wonder if it's difficult to create a card that requires time and effort.
D.D. Survivor ▶︎ Deck 《D.D. Survivor》
japan 備長炭18
2019/12/12 18:35
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Unlike the reconnaissance plane, it will not return unless it is removed from the field, but this one has a hit point as it is.
Even so, it's a low-ranking line, so I feel that it's a little more troublesome than a reconnaissance plane because I have to incorporate a gimmick to remove it after putting it on the field.
I can say it over there, but I'm afraid of battles damage that I can only return to the end phase of my turn and limit it to Attack Position, so I'd like to think about how to handle it on the opponent's turn.
Chaosrider Gustaph ▶︎ Deck 《Chaosrider Gustaph》
japan 備長炭18
2019/12/12 18:30
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You can remove GY's spell card to increase the RBI, but I think the maximum of 2000 will not help anything.
Even with the cost, there are too few cards that seem to have synergy, and the purpose is unclear. I wonder if it's tough.
D.D. Scout Plane ▶︎ Deck 《D.D. Scout Plane》
japan 備長炭18
2019/12/12 18:05
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It is a self-returning card, and its selling point is that it can be activated no matter where it is removed from D.D. Survivor, which has a similar move.
For that reason, if you want to create a rift macro, you can use it as a resource and move to remove it, which is a resource care.
He also has good compatibility with Damned and Dakuri, which remove GY cards.
However, it is very troublesome that the return is slow with your own end phase and in Attack Position. If you don't spend anything on your opponent's turn, there's a risk that you'll do a lot of damage, so I'd like to use that type of card as well, but in that case, I feel like I'm going to put the cart before the horse by throwing in a card that pays the cost in order to reduce the cost. I do too.
New faces will appear later, and it will be difficult to use them together, but the movement itself is interesting.
Banisher of the Light ▶︎ Deck 《Banisher of the Light》
japan 備長炭18
2019/12/12 17:52
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As long as you're on the field, you can remove all cards that should go to GY, but if your status is more defensive and you simply summon, 《Banisher of the Radiance》is easier to draw, and now there is also 《Macro Cosmos》that you don't have to worry about being removed by battle. .
The odd level of defense is almost unreliable now that there are even Pancra, let alone Sidera and Photos, and it seems that it is difficult to realize the influence despite the brutality of the effect.
D.D. Warrior ▶︎ Deck 《D.D. Warrior》
japan 備長炭18
2019/12/12 17:37
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It's the same card as D.D. Warrior Lady that is banished through battle, but it's status is a little lower and the effect is mandatory.
As a result, it's a bit inflexible, but in this day and age of removal, suicide attacks are more important than defense, so I don't mind.
That being said, I feel like the old brutal removal cards were left behind by inflation.
Tragoedia ▶︎ Deck 《Tragoedia》
japan 備長炭18
2019/12/12 17:29
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The highest level that can Special Summon with battles damage as a trigger.
You can expect a reasonable RBI value of 600 cards in your hand, but you can't expect RBI points after the middle stage when your hand is low.
However, it can also be used as a finisher after building up your hand since it can be activated even with a suicide attack.
Other than that, you can take control and manipulate your level, so you can actually get all the Xyz materials with just one card in your hand, but the level of the opponent's field and your hand don't match so much, so the former is just a bonus.
It appeared as a mastermind in the manga version of GX, but I think there are many people who have taken care of it as a general-purpose frame due to its defensive performance and technical effects.
Rainbow Kuriboh ▶︎ Deck 《Rainbow Kuriboh》
japan 備長炭18
2019/12/12 13:44
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Her Kuriboh orthodox in Zexal.
It has two effects that trigger the opponent's attack, equipping itself and making it impossible to attack, and even if the equipped target goes to her GY, it will prepare for self-revival, so there is no waste.
However, I'd like to avoid directs if possible, so it's a bonus, and I think her main role is in her Kuriboh Deck rather than a simple defense card.
Now it's delicious to be able to block attacks with Linkly.
Pinpoint Guard ▶︎ Deck 《Pinpoint Guard》
japan 備長炭18
2019/12/12 13:34
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It is an attack-reactive deployment card, and since it is revived instead of from the hand, it is differentiated from various Friche activation cards based on libide.
The feature is that instead of narrowing down the resurrection target to a lower class, it gives resistance to destruction for that turn, and it will be a design that surpasses attacks even if it is a Defense Position. However, currently there is 《Back to the Front》that can be fully revived with Fliche, and due to the level restrictions, it can't be used for links that aren't targeted.
Although the resistance is good, the impression that it is too pinpointed to be a low class when declaring an attack is too much.
By Order of the Emperor ▶︎ Deck 《By Order of the Emperor》
japan 備長炭18
2019/12/12 9:54
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It's a meta for the trigger effect at the time of summoning, and like the illustration, you can also shoot at Monarch, but instead, you'll have to draw 1, so if you're going to spend the trouble of laying down once and using a card limited to the basic turn 1 summon, the current search card is . Considering the quality, the recall will make it in time.
The advantage of this card is that it can be used to activate your own monsters, and the dexterity of being able to negate the effects of 《Kagetokage》and Strak’s 《Illusory Snatcher》, which is the reprint of this card, and turn it into a draw (or rather Kazusa) is for sale.
However, just like Illusory Snatcher, it's an arbitrary effect of time, so I decided to use it while understanding its priority, which is plain and unfriendly.
In fact, it's not that difficult to draw him even with Monarch, and there's no need to aim with this card, so I feel like it's a system that can be used and won't be used.
Soul Exchange ▶︎ Deck 《Soul Exchange》
japan 備長炭18
2019/12/12 9:35
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A card that does it with your opponent's monsters when you release it.
As you can see in Kaiju, there are few monsters with release resistance, and if you are not affected by spell cards, you can use Tribute Summon or cost to remove it and earn an advantage that is advantageous to you.
However, it is essential to differentiate it from the fate of old cards or similar cards with improved performance later. is a Field Spell with a limited cost, so it has the advantage of being usable every turn. Therefore, this is an option when you want to apply it to a ritual summon or release yourself with an effect.
However, it is quite troublesome that it cannot be used in the battle phase and is difficult to search because it is uncategorized.
By the way, since the release is forced, there are also rare rulings that conversely block the release itself under certain conditions.
Illusory Snatcher ▶︎ Deck 《Illusory Snatcher》
japan 備長炭18
2019/12/11 11:26
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Kagetokage in Monarch status.
At the time of Tribute Summon, you can copy the monster's stats and deploy it, and at that time, you can use Xyz as it is, and now you can choose Link.
However, his current Monarch is not compatible with EX and has a lot of release personnel, so I'm afraid of accidents with the old Monarch.
Also, Link doesn't care about level, so if you insert it into EX, it doesn't need to be this card.
It's tough because it's not something that I want to actively adopt on my own or as a dedicated card, even for other advanced themes.
Berlineth the Firestorm Vassal ▶︎ Deck 《Berlineth the Firestorm Vassal》
japan 備長炭18
2019/12/10 22:38
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Because he is a vassal of the Flame Monarch, he touches his hand anyway.
Nowadays, Discarding 1 card from hand and Special Summon are commonplace, and Tribute Summon increases the consumption of cards, and if he sends him to GY, it is close to a disadvantage in Monarch, where the highest grade and pangod are suitable.
So even if I try to put it out directly with an idea, the effect at the time of release is also subtle. No matter how many hits you have, Tribute Summon is basically on your turn, and even if you include peeping, it will only be handicapped on that turn, so the impact is small.
In addition, the additional effect of Explosive Flame Monarch is a fixed burn that is not worth aiming for, so even attributes are not an advantage.
It's just dependent on the other party and has no disadvantages, so I'm at the level of denying that the Ice Monarch vassal is easier to handle than this, no, no, no, no, no.

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