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Yu-Gi-Oh! Card Rating List Showing 481 to 495 of 4,611
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《Mannadium Abscission》![]() 2023/05/06 15:06 ![]()
One of his key Spell cards that form the first move in the Manadum Deck.
The fact that you need a monster on your field to destroy with this effect means that you can't even activate it if your first hand swings too low, so it may be a bit difficult as a card to create your first move. However, since the Manadum Tuner members are able to trigger their own effects through destruction triggers, if the appropriate monsters are destroyed by their effects, it becomes more than just a search. I can say If Kalarium is already out, you can search for 《Mannadium Reframing》, etc., and if this card destroys Manadum Tuner's effect, it will trigger Kalarium's 3 effect, making it an ideal move. Destroying random monsters that don't have effects that trigger destruction will be a disadvantage, but even so, it's very important to be able to take action even if you only have Urara and G monsters in your hand. |
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《Coffin Seller》![]() 2023/05/05 20:47 ![]()
In the original Battle City edition, Yami Marik's Continuous Trap card that tried to eliminate Jonouchi with a combo with Malevolent Catastrophe.
The effect is "Skull Invitation", which only deals with monsters instead of taking no damage to yourself, and likewise, you don't take damage and you can send monsters to your opponent's GY from anywhere, but instead increase the damage multiplier. A card called 《Fatal Abacus》with a lower . Even if it is an original card, it would be a problem if a card with performance equal to or lower than the normal or rare card from the previous period was set as Sue. Even if it can't be helped for the first time, it's too mysterious that Sue will remain unchanged even when it is recorded in the reprinted pack. |
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《Chimera Fusion》![]() 2023/05/05 18:26 ![]()
The composition of this "Fusion" Spell card illustration, which I've seen so many times that I wonder how many times I'm going to rub it, this time is a Fusion Spell for a Chimera Fusion Monster with 《Gazelle the King of Mythical Beasts》and 《Berfomet》.
The method of fusion is the same as normal fusion, and it is necessary to include at least one of Beast or Fiend in the fusion material, but since it is a Quick-Play Spell that can be activated during the main phase of each other's turn, it can be fusion summoned during the opponent's turn. is the greatest strength. Furthermore, since there is no specific specification for the Fusion Monsters that appear if the conditions for the fusion materials are met, it is possible to fuse and summon 《Guardian Chimera》during the opponent's turn to interfere. The latter effect is an effect that can be activated by GY when there is "Chimera the Flying Mythical Beast" on your field, and it is a self-salvage effect, or you can banish this card and deploy "Gazelle the King of Mythical Beasts" and "Berfomet" from the Deck or GY one by one. You can choose which effect to use. This one has the name Turn 1, but the effect of the fusion summoner does not have the name Turn 1, so by activating this salvaged card again, it is designed to go straight to "✪ Fantasy Monster Chimera" via "Chimera the King of Phantom Beasts". . Another effect is that you can't Special Summon from your hand, and you need to put Berfomet in your Deck, which is likely to cause an accident, but you can deploy two monsters without actually consuming it. In addition, since there is no restriction on Special Summon after activation, it is possible to connect not only the fusion material of the Chimera Fusion Monster, but also various developments using these two bodies as materials. In general, I think it's fair to say that the performance is perfect as a dedicated fusion spell, but above all, I'm very impressed by the effect of specifying the names of the fusion material monsters "Gazelle the King of Mythical Beasts" and "Berfomet" that were the source of this remake. I feel that it is a good card for |
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《Chimera the King of Phantom Beasts》![]() 2023/05/05 16:45 ![]()
《Chimera the Flying Mythical Beast》, which was a disappointing Fusion Monster that was summoned with great pains to be fusion summoned, but whose effect text only describes what happened after it fell down, is a remade monster. A monster that has become a much more useful existence due to the ability given to it.
In the Yu-Gi-Oh OCG, there are quite a lot of monsters like "Trishula, Dragon of the Ice Barrier" that finish their work at the moment they enter the field, and after that they are basically vanilla RBIs, or they are effective as materials for Special Summon. We have to think about how to utilize it, but with regards to this monster, not only does it finish the job the moment it appears, but it is required as a basic movement of the theme to have GY go immediately as a fusion material. The effect is to reserve a random handicap that triggers fusion summons, and can be activated by Friche in his GY during the opponent's turn, and you can revive one of the three specific races of monsters that sleep in his GY. Since this monster is treated as "Chimera the Flying Mythical Beast" on the field and in GY, you can use the effect to salvage the "✪ Synthetic Beast Fusion" used to fusion summon this monster, and fuse with the fantasy demons brought by Gazelle and Baphomet. It is designed to instantly become 《✪ Fantasy Monster Chimera》. Random Hands will be applied normally even if you are out of play, and if you go to GY, the next job is waiting for her with her own GY effect. The resurrection target is a race that applies to all of the people used as fusion materials, so naturally there is no problem if there is no one, but Coatl and Knight can negate effects even from GY without bothering to put them on the battlefield, and Gazelle and Baphomet doesn't have any abilities that are suitable for interfering with your opponent's turn. Basically, Knights, who are RBIs and obstructive personnel, have a high priority as targets for resurrection, but for Decks that use Beasts and Fiends that are good at obstructing abilities unrelated to these "Chimera" cards, EX Deck can It's also a good idea to use this card with cards that have effects that allow you to send cards directly to GY. Also, I mentioned earlier that it's not worth keeping him on the field forever because it's a monster that finishes its work quickly, but since it's treated as 《Chimera the Flying Mythical Beast》, it's necessary to properly negate Coatl and Knight's negate effect. You can. |
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《Five-Headed Dragon》![]() 2023/05/05 1:43 ![]()
One of the monsters with the highest original ATK and DEF that is fusion summoned using 5 Dragon monsters as fusion materials.
Each of his five heads represents his five attributes other than LIGHT, and from the name of the card and his overwhelming physical height, Kaiba's impressive lines are F (pulverization) and G. It is a famous story that it is also called (great crush) and D (great applause). No, is there anything you're addicted to doing so well? I think the person who first noticed this perfect match was a real genius. Despite having such a high offense and defense, it has a strong bonus of being resistant to battle destruction in battles with monsters other than LIGHT monsters. So it wasn't a meaningless effect, but it was an ability that felt like being knocked down by LIGHT with the all-important 《Honest》. In the old days, it was a card with low practicality that could be put into play by using a super low-tech combo such as 《Scapegoat》+ 《DNA Surgery》. It gained popularity as a card that could fertilize a large amount of GY just by referencing it from the EX Deck of 《Future Fusion》, and this monster, which was a bonus card in the game, has joined the ranks of expensive cards without exception. When I saw a fake monster with a completely different leg being put up for sale at some auction, I laughed at how low the quality was, and it looked exactly like the real thing. It's not good if you don't notice it when you don't compare it! ? It is still engraved in my memory that I admonished myself. Currently, 《Future Fusion》has been banned and errataed, so it has settled down to RBI personnel who can use 《Dragon's Mirror》and 《Necro Fusion》. I have the impression that it is not used that much partly because it requires too many materials. |
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《Big-Winged Berfomet》![]() 2023/05/04 21:22 ![]()
This is a remake monster of "Berfomet", and although it was level 4 in the original, it became level 5 in the OCG due to DM3, or because of the uselessly high total stats. Unlike "Artillery Catapult Turtle", which was leveled down and became a low-class monster, this one was remade as a level 5 monster with weak offense and defense as usual, and it was not given self-SS ability.
Instead, there are two cards that can be searched by summoning triggers, and this one card is ready for fusion summoning, and the search effect when it becomes a fusion material for the searched "Gazelle the King of Mythical Claws" and self-salvage of "✪ Synthetic Beast Fusion". By using the effect, the fusion summoning of 《✪ Fantasy Monster Chimera》via 《Chimera the King of Phantom Beasts》is confirmed if there is no interference. As for how to bring this monster into play, it's easy thanks to 《Mirror Swordknight》, and if you can start with Knight, you'll be able to revive and prepare fusion materials when this monster becomes a fusion material. It feels like a card that was completely adjusted for 《Mirror Swordknight》, and Gazelle is a monster that doesn't have the guts to fight on its own, but I think it has a strong effect. Even so, I wonder what kind of pose he has with his hands covering his face with this overwhelming smell of cooking. |
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《Gazelle the King of Mythical Claws》![]() 2023/05/04 21:05 ![]()
The original monsters are steadily being remade, but among them, Yugi's monsters are the cards used by the main character, so quite a few monsters have already benefited from it, and this is the first regular pack of the 12th season. , "Chimera the Flying Mythical Beast", which was active in the Battle City arc, and the remake monsters of "Gazelle the King of Mythical Beasts" and "Berfomet", which are its fusion materials, have appeared.
I personally don't have the image of a gazelle having four legs, partly because of the composition of the original illustration, so I feel a little uncomfortable with this illustration. Due to the change in card name, it is no longer a "Phantom Beast" monster, but it has no particular effect, and it is a greedy search & search ability that searches with the effect of summoning triggers, and searches when it becomes a fusion material and sends him to GY. is given. Well, it's great that you don't seem to have the will to fight on your own! King! With that effect, you can attract one card that is missing in order to perform a fusion summon that includes itself as a fusion material, but if the related card only comes with this monster in the first hand, use this effect. I would like to note that the fusion summoning is still not possible, and the initial move is not completely established. One of the search targets, the level 5 demon, is as large as the Fiend, and if there are no restrictions other than level, there are many options other than "Big-Winged Berfomet", which is the best fusion partner. There aren't many cards, and it's surprising that there are only 《Kuribabylon》that can be used immediately if you use summoning rights on this card. New races from the 12th term are involved in the effect, and since it can be searched for, there is room for further development in the future. The disappointment of is being treated like a lie. |
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《Nutrient Z》![]() 2023/05/04 19:41 ![]()
A trap card that can be activated when it is confirmed that the character will receive more than 2000 battles damage in the TF series, and will recover 4000 LP before the damage is hit.
It is also possible to activate cards with the same name on the same chain, and if you activate 3 cards, you will get a tremendous amount of recovery of 12000. It would be nice if there was an effect where the amount healed at once was important, but basically there are more cards where the number of times healed is more important than the amount healed, and the card text says 2000 or 4000. The impact of numbers and the unusual text that heals before taking damage are interesting, but the card feels like it's not practical. I think it's interesting as a merchandise, so I'm hoping that someone will make a complete reproduction of this and put it in a three-dimensional form on a video site or something. |
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《Spirit's Invitation》![]() 2023/05/04 19:30 ![]()
Just like Spring of Rebirth , why don't you put this instead of accepting Spirit Monster returning to your hand as just a disadvantage? His Continuous Trap card.
Unlike Izumi, this one is completely exclusive to his Spirit Monster, and its effect is that when his Spirit Monster returns to the hand, the opponent also returns 1 monster from his field to the hand. It has become a thing. Other than his own effect that activates during the End Phase, he is forced to activate even if a Spirit Monster returns to his hand, and even though the bouncing monster is chosen by the opponent himself, I feel that it is not bad to pierce the target's resistance 1 Sheet. The upkeep cost is also light enough to pay a constant LP during your standby phase, and you can destroy it at any time without paying. It may not be a card that takes up enough space in the Deck, but it doesn't have a turn 1 to activate, and it's an effective removal against EX monsters with strong resistance, so it's not a weak card. think. |
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《Bubble Crash》![]() 2023/05/04 19:20 ![]()
A card with properties that should be called 《Evenly Matched》in the second period.
It is a card that forces each player to have a total of 5 cards in their hand and field, and monsters that are not affected by the card can be sent to her GY, and her GY sending due to this is a card effect. It is not treated as her GY feed by. It is a card that causes a bigger loss for players who are superior in numerical advantage, and if you activate this card, the opponent player should definitely suffer a bigger loss. Even so, 5 cards can be left, so it is difficult to use it as a card to penetrate complete resistance. In addition, Yu-Gi-Oh OCG not only has the concept of the number of cards in hand and field, but also the concept of his GY his advantage, so it is possible to conversely send salt to the opponent due to this effect. |
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《Drop Off》![]() 2023/05/04 19:09 ![]()
A trap card with a strong sense of denial that sends the card drawn by the opponent in the draw phase to GY as it is.
It's an equivalent handicap card, but depending on the card sent to GY, it may return more than the number of cards. However, not only is what is sent to his GY basically completely dependent on luck, but now there are many cards with stronger GY effects than not just monsters, but also his Spell Trap cards. Especially if it is a Trap card, it may backfire as if you had sent 《Foolish Burial Goods》to your opponent. In addition, he can deal with things other than draw during the draw phase, he can shoot after seeing the search effect, and since he is a Counter Trap with a spell speed of 3, he is a Drastic Drop Off that cannot be chained to Quick-Play Spells. Also, I don't feel the need to adopt this card. |
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《Blast with Chain》![]() 2023/05/04 18:59 ![]()
It is one of the three major equipment cards to be equipped with 《Gearfried the Iron Knight》, and the others are 《Smoke Grenade of the Thief》and 《Butterfly Dagger - Elma》.
Alone, it becomes an equipment card for the target monster and can only be used as a battle support card that raises his ATK, but if it is destroyed by an effect while it is an equipment card, the universal single-target removal effect pops out. It is a variant card. With this, you can disrupt the opponent's field by activating the chain to the opponent's back split and attaching it to the monster, and even if it is not, you can use it for combat tricks etc. As expected, it's a card that currently lacks power, but for the time being, let's hope for a "chained" theme. |
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《Magic Reflector》![]() 2023/05/04 18:51 ![]()
A card that provides one-time destruction insurance to his Continuous Spell, his Equip Spell, Field Spell, monsters that are equipped cards, and monsters placed in his Pendulum zone.
It seems that they sell it to customers by saying that it is insurance that can be activated at no cost and that it is beautiful to look at, but first of all, I want you to realize that putting this in the deck itself is the cost above all else. No matter how useless cards are, one card is one, and in terms of deck capacity, strong cards and weak cards are all equal. Well, there are some highlights in that his spell cards, which originally do not have resistance effects, will not be destroyed even if they are completely destroyed by their own effects. If a Continuous Spell or Field Spell with a strong main effect has an activated effect that allows you to search or salvage it every turn, why not consider it? Is it the level? |
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《After the Struggle》![]() 2023/05/04 18:40 ![]()
A spell card that conveys the message that all those who fight should perish.
Since it is a Normal Spell that must be put out first and only lasts that turn, its practicality is extremely low. Even if I was expecting a combo with Asura Priest, it doesn't mean that Asura Priest has battle destruction resistance, and since it bounces to the hand during the end phase, it's not like I can avoid self-destruction... It's a card from an era when regular pack rare cards were still valuable, so there are probably more than a few Duelists from that time who remember their existence. After all, don't you want to try using a rare card that has a general-purpose effect? Even if it's a 2nd season card with Return of the Doomed or something like that. |
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《The Secret of the Bandit》![]() 2023/05/04 18:29 ![]()
A Normal Spell that teaches a monster a technique called the secret of stealing that requires the opponent to forcibly eliminate it.
If you can get this effect, you can train any monster without saying it's a normal monster, so you want to activate it against monsters with direct attacks, continuous attacks, and group attacks. It's definitely a strength to be able to grant abilities with a Normal Spell that can't be erased after the effect is applied, but it's in balance with the strength of the Equip Spell, which is excellent in handling instead of the risk of being destroyed. After all, this effect would have to be said that Equip Spell was more lasting and appreciated. By the way, although it's an effect that can't be erased, the handicap effect is an "activated effect" that creates a solid chain block after damage calculation. |
Update Information - NEW -
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