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Yu-Gi-Oh! Card Rating List Showing 3,676 to 3,690 of 7,624
Check out the latest Yu-Gi-Oh! card ratings! You can filter the rating comments by keywords.
Rating Score・
Review Posting Date |
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▶︎ Deck | 《Mischief of the Time Goddess》
シエスタ
2019/09/11 14:52
Kinkuri effect is famous as a broken card from anime.
Sorry Aussie fans, but it's now dedicated to Valkyrie. The advantage gained by turn skip is great, and perhaps because of the existence of this card, Valkyrie feels like it's performance is a bit self-reliant overall if it's the 10th generation. In Valkyrie, it's a deadly card. |
▶︎ Deck | 《Armor Blast》
シエスタ
2019/09/10 17:43
It's more than just bones, it doesn't work well in search, and it's more likely that you won't be able to make it in time for your opponent's deployment.
Unlike Hone, it doesn't fall into the monster effect meta, but I think there are many more versatile removal cards. To be honest, I feel that the risk of an accident is higher, so I think it is impossible to give priority. |
▶︎ Deck | 《Inzektor Ant》
シエスタ
2019/09/10 17:36
Armaise to be able to fight at this level.
Inzek tends to be weak during the opponent's turn, but as has been said, his removal ability makes him a deck with a strong sense of offense, and the one-time destruction resistance is now so reliable that it's like tears of a sparrow. Besides, there are many equipment targets that should be prioritized, such as bones, so I honestly don't have the leeway to adopt this guy. It must be a tough existence. |
▶︎ Deck | 《Inzektor Giga-Weevil》
シエスタ
2019/09/10 17:28
Inzek is not very strong during the opponent's turn, but his deck is good at attacking from removal, and the removal is rampant, so it's almost a bonus when it comes to strengthening defense.
As many people have said, the resurrection effect is the main effect, and it has the same effect as Mantis, but both names have a one-turn limit, so it is worth using both. Mantis, which strengthens RBI, is prioritized, so basically it will be a pin adoption frame. |
▶︎ Deck | 《Inzektor Giga-Mantis》
シエスタ
2019/09/10 14:40
You can raise the hit point of Inzek to an advanced level, but in the case of Inzek with high removal power, the need for strengthening is not so high.
The main is 3 revive effects that can be activated even if you divide it yourself, and conveniently, Inzek is good at self-destruction with bones, so it's easy to connect to further developments. His own RBI is also high among Inzek, so he is reliable as a firepower member. It doesn't work on its own and is an advanced card, so I'd like to be careful about the number of cards I use, but I think one copy is essential. |
▶︎ Deck | 《World Legacy Guardragon Mardark》
シエスタ
2019/09/10 14:30
I didn't write about bad things such as weakening the entire deck with GY as a cost, salvage effects, etc., but as you've already said, there are many cases where you can't make the most of the effect because the things you want are disjointed. .
It would be better to give up trying to force yourself to use all the effects, and narrow it down to about one or two. Basically 1 and 2 are given priority. Wind that is easy to use with Tempest is also an advantage depending on the deck. I don't think it's bad at all. It seems that there is no deck that can fully demonstrate the current situation. |
▶︎ Deck | 《Final Inzektion》
シエスタ
2019/09/09 17:58
THE Roman Gun. In addition to the overall removal, it also has a blockage effect, but the cost is high, and as is well known, Inzek can be removed in time with Dansel + Hone.
It's said that it's a deck that makes you happy when you have a lot of cards in play, so it's unlikely to be used in Inzek. As already said, it will be mainly used by Diamond Guy, who can beat the cost. |
▶︎ Deck | 《Inzektor Centipede》
シエスタ
2019/09/09 17:51
Inzek's searcher and Dansel's main recruiting target. As a searcher, it's a drawback that you can't move with just one, but it's unlikely that you can't move with Inzek.
Unlike Dansel, he has a decent number of RBIs, so if he can be strengthened with equipment, he can be expected to play an active role as an attacker. One of the essential existence in Inzek. |
▶︎ Deck | 《Inzektor Ladybug》
シエスタ
2019/09/09 17:42
The effect is only level increase, but unlike the bee, as already said, the advantage is that you can miss it without depending on the opponent's field.
It becomes easier to develop from Dansel even from the preceding. Unlike bees, the level increase is not a bonus, and it is easy to handle as a level adjustment for high ranks and hatching. It's not a small advantage that your level can be connected from hatching to Dansel. I think he is indispensable for improving the range and stability of tactics in Inzek. |
▶︎ Deck | 《Inzektor Hornet》
シエスタ
2019/09/09 17:34
Inzek's main weapon. Equipping it raises the level and leads to a higher rank, but the other effect is powerful and close to a bonus.
If you send it to GY, you can enhance the removal, and there is no turn limit. Inzek can be equipped with Inzek in common, so as many people say, Dansel and this card have amazing removal power. Because of this set, it became popular for a while to play without cards. Even though the meta and destruction resistance have increased considerably, its destructive power can still be underestimated. |
▶︎ Deck | 《Chain Energy》
シエスタ
2019/09/09 9:55
Recently, there are many mass deployments, so even with this amount of cost, you will be forced to pay an amount that is not ridiculous. This kind of effect is unusual for one body, so it's effective against opponents who deploy multiple bodies at once, such as P summons, and since it's an LP cost, it's not caught in the burn meta.
However, it cannot be said that its influence is high on its own, and since it is limited to hand deployment, it is unstable due to its dependence on opponents. It is also an era where there are many removals, so countermeasures against them are also essential. It's better to have a summoning negate that doesn't let you pass if you're suppressing deployment, so it's mainly active in Rockburn and the like. I think that it is a card for experts who are difficult to handle. |
▶︎ Deck | 《Tailor of the Fickle》
シエスタ
2019/09/09 9:45
Since it is a Quick-Play Spell, you can do tricky moves such as stealing the opponent's equipment, strengthening it with equipment and equipping it to the monster after attacking.
However, Psych is far more versatile in terms of equipment meta, and it is unstable because it has a lot of combos and tends to be affected by the situation. As already mentioned, it's an interesting stop and probably not very practical. |
▶︎ Deck | 《Gravekeeper's Servant》
シエスタ
2019/09/09 9:38
Since the cost is too light, it has little effect as it is, and on the contrary, it is more likely to send salt to the opponent due to his GY Fertilization.
Since it is necessary to send it to GY, it can be locked if used in conjunction with a total exclusion, but the effect of blocking only attacks in this era where there are many removals is small. It's not as effective as a combo, so I don't think it's likely to be used. |
▶︎ Deck | 《Hiro's Shadow Scout》
シエスタ
2019/09/09 9:31
In Lynx, this demon has been active in destroying decks, taking advantage of its large number of draws.
Reverse and slow, and recently he has a lot of spells that activate with GY, so it's a very unstable and risky card as it is. Even if you make him play an active role like Lynx in OCG, there are also more 《Needle Worm》s. Even if you send it and use it yourself, there is also 《Sasuke Samurai #3》. It's a passive effect with low stats, so it's easy to pass. Even if you look at it as a combo card, it gives a half-hearted impression, and I think it's a pretty difficult card to handle. |
▶︎ Deck | 《Malevolent Nuzzler》
シエスタ
2019/09/09 9:21
There are many other things that are more useful as simple boost cards.
You can expect to reuse it by paying LP, but I'm not sure if it's worth drawlocking for a mediocre guy. For the time being, Isolde's cost is good. However, there is also 《Moon Mirror Shield》as a similar effect. I think the priority is very strict. |
Update Information - NEW -
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