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Yu-Gi-Oh! Card Rating List Showing 331 to 345 of 4,129

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Rating Score・ Review
Posting Date
Machina Irradiator ▶︎ Deck 《Machina Irradiator》
japan 備長炭18
2020/03/16 23:15
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While the synchronous Air Raider recruits on the opponent's turn, this is a resurrection on your turn. If you revive Mega Form or Fortress instead of negate the effect like Paze Storage, you can reduce the effort of Special Summon and deploy it.
However, it is difficult to give priority to cards that are important to Machina because they require consumption for deployment and resurrection, and the possibility of spoiling in the first hand, which is unique to resurrection cards, is a problem on Machina's side.
The impression that I am not blessed with the cards I want to develop with this card is a problem rather than the development itself with this card.
Machina Air Raider ▶︎ Deck 《Machina Air Raider》
japan 備長炭18
2020/03/16 23:15
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Although it is level 8, it has a deployment effect and is easy to put out due to the existence of cards that are easy to discard like kernels.
Basically, the recruit effect is more pleasing on your own turn, but if there is a face that can be revived under loose conditions like Kernel, it will be canceled to some extent.
However, with his current Machina, there are honestly only a few cards that I want to put out on the opponent's turn at level 8 or lower, including myself, as Fortress.
If you just want to recruit, you can just target a suitable machine with Trap's overdrive, and in the current situation where the only job is to recall the removed kernel immediately, there are many new things I would like to expect in the future.
Roll Out! ▶︎ Deck 《Roll Out!》
japan 備長炭18
2020/03/16 23:12
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Union equipment is related to the activation effect, and the system equipped with such a flitch is quite valuable. Since it is a ruling that applies the effects of all unions, it is also appreciated that it can be widely applied.
I want to use it technically with the original substitute effect and the effect of searching for increasing RBI.
If it was just to revive, it could have caused other cards to deteriorate, so I can appreciate such a Union-like card.
Formation Union ▶︎ Deck 《Formation Union》
japan 備長炭18
2020/03/16 23:12
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It is a card that allows you to disarm and equip a Union with Friche, and since Union is basically an activation effect, I would like to use it when adopting a method that deploys during the opponent's turn like Drabas.
However, unlike Getride, which equips directly from his GY, it is troublesome that a card that directly deploys Union is required here.
As for the separation effect, Combination Attack is more suitable for follow-up attacks on your turn, so there is little reason to use it.
The impression that it looks like a skillful card is not blessed with situations where you want to use it.
Rare Metalmorph ▶︎ Deck 《Rare Metalmorph》
japan 備長炭18
2020/03/16 23:12
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Richer metalization.
The stat up is 500 up for his ATK only, but in this day and age, I think that would be more welcome than raising the defense badly and lowering the value.
His spell that targets the equipped monster can be negate, and since it is a permanent effect, it is great that it can be chained.
However, if it's a simple defense card, he has many cards that support other than spells, and honestly it's hard to differentiate from them with 500 up.
I can appreciate the fact that they stick to the name, but apart from that, the card power is not that high.
Dimensional Prison ▶︎ Deck 《Dimensional Prison》
japan 備長炭18
2020/03/16 23:11
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Former general-purpose Trap, mostly known by the nickname Imprisonment.
Compared to today's cards, it has many elements that are one step ahead, such as attack reaction and targeting, but it was highly reliable as a general-purpose card in the past because it can be removed without destroying it.
Right now, the removal in main 1 is rampant, so I don't have a chance to activate it, but I wonder if it has mid-level specs in the attack response system.
Time Machine ▶︎ Deck 《Time Machine》
japan 備長炭18
2020/03/16 23:11
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In the old days, you could resurrect monsters that were destroyed in battle, or you could play cards that had self-destruct attacks and aim for their effects. is difficult to use.
The combo is high, but I think the existence of other general-purposes is tough.
Card Trader ▶︎ Deck 《Card Trader》
japan 備長炭18
2020/03/16 23:10
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Speaking of changing hands, there are gavel and reload.
It's a small turn, so it's convenient when you want to return only one card, but considering that Decks that use gavel etc. are used to return Exo drawn during draw turbo each time, you can't use it immediately after activation. I can't ignore it relatively.
Inferno Reckless Summon ▶︎ Deck 《Inferno Reckless Summon》
japan 備長炭18
2020/03/16 23:10
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One of the strengths of RBI 1500 or less.
Due to the specifications, it can't be used when going first and sometimes sends salt to the opponent, and while it has many quirks such as missing the timing because it doesn't support damage staging, it's quite possible to get the same name card from the Deck, hand, and GY as much as possible. Powerful.
This increases the advantage of cards with other names in Field GY.
It has a lot in common with duplication of similar cards, but as much text as possible will continue to be its strength.
Combination Attack ▶︎ Deck 《Combination Attack》
japan 備長炭18
2020/03/16 23:10
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Union basically has a strengthening effect, and even if you cancel that and pursue it, the hitting side is difficult. It's a little tough unless you're aiming to scrape his LP by direct or wipe out tokens.
If you use a general-purpose union to attack high-status monsters in rapid succession, the hit point is clearly low, and it's hard to say that the amount of damage is the same as if you really attacked twice.
On top of that, half of the general unions are dedicated to his Machine, and there's also the issue of how to differentiate them from those unlimited reimi solutions.
The impression that the problem of the union is pulling the leg more than this card itself.
Frontline Base ▶︎ Deck 《Frontline Base》
japan 備長炭18
2020/03/16 23:09
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From the early days until now, most of the unions have been low-class, and they can still be used by those who are not compatible with the 10th generation support. However, most of the cards that said that are not effective enough to union, and often do not go out of the realm for fans.
In addition, Union itself is almost exclusively for Machine, and there are circumstances where it is difficult to prioritize support such as Hangar and Reikido, so I have the impression that it is one of the few supporters of Union in its early stage.
The effect itself is still usable, but I think it can't compete with Union's card pool and the performance of the new support.
Shrink ▶︎ Deck 《Shrink》
japan 備長炭18
2020/03/16 23:09
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The abyss of Yu-Gi-Oh's abyss, a general-purpose card that competes for status increase and decrease.
Since it is a Quick-Play Spell, it can be used both offensively and defensively.
In the case of this card, it is also a relief that it is conscientious when using it with other cards because it has "original" attached.
It's worth remembering that cards with status determination only at the time of summoning, like Garzet, remain 0 even after the end.
Currently, there are many cards that are often used alone, so there are almost no adoptions, but as a general-purpose card for beginners, this lack of peculiarities can be evaluated to a certain extent.
Machina Armored Unit ▶︎ Deck 《Machina Armored Unit》
japan 備長炭18
2020/03/16 23:09
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Machina Spell appeared early. Currently, the inconsistency with the loop due to the effect destruction provided by Strak R and the rather passive movement of being destroyed in battle are the bottlenecks, but it is a relief that cards like Fortress are still active.
The effect itself is not tied to his Machina, so I used to see it as a general purpose machine for him other than Machina, but I haven't had a chance to see it because the effect removal increases and the basic RBI tends to be low when recruited. decreasing.
Cyber Valley ▶︎ Deck 《Cyber Valley》
japan 備長炭18
2020/03/16 23:09
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You can choose multiple effects against your own removal, canceling the battle phase, drawing 2, and fixing his deck top are all useful depending on the situation.
In the past, as a key card for Dogma Blade, which involved returning from exclusion such as 2 draws without turn 1 and DDR, he tried to compress his deck while pinning. (Dogma Blade is a key part of all his decks)
Even now, due to the amount of support and combos, I think I can play an active role even though it has a strong peculiarity.
Proto-Cyber Dragon ▶︎ Deck 《Proto-Cyber Dragon》
japan 備長炭18
2020/03/16 23:08
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It is a card that appeared as a replacement for Sydra, which was a general-purpose card at the regulation level at the time, and unlike transformation types like Prismer, it is a little troublesome to negate with a skid. In fact, after the appearance of this card, Sydra has been restricted.
It was such a card, but due to the popularity of Sydra, he has increased the number of cards that are treated as Sydra even in GY, and some of them have a self-expanding effect and a status that supports replication.
Now that other excellent cards are saturated as materials related to Saidra, I wonder if this card will be useful.

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