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Yu-Gi-Oh! Card Rating List Showing 3,271 to 3,285 of 7,624
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Review Posting Date |
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▶︎ Deck | 《Beta The Magnet Warrior》
シエスタ
2019/11/06 14:13
One of the three brothers, α, β, γ, and has the highest RBI, contrary to its appearance like a mascot character.
That's why it's out of the scope of Recruiter and 《Sangan》, but it's not a big problem because we don't use such cards in the current magnet warriors, and we deal with rabbits and guys. Well, even if it's high, it's still slightly below average, and if you're a low-grade rock vanilla, you'll have a heliorope, so if you don't consider the attributes, I don't think you'll be in a different position than the other brothers. Basically, it exists for Valkyrion. |
▶︎ Deck | 《Alpha The Magnet Warrior》
シエスタ
2019/11/06 14:06
α, β, γ, one of the three brothers with the lowest RBI. Is the sword in your hand a decoration?
It is compatible with Recruiter and Sangan, but the same can be said for γ, and it is not a card to use in the current Magnet Warrior. As already said, there is a reason for existence only for the basic Valkyrion. It's better to just have a place to play an active part. |
▶︎ Deck | 《Imperion Magnum the Superconductive Battlebot》
シエスタ
2019/11/06 9:53
Compared to AtoZ, fusion materials are the main ones, so they're much easier to put out than over there.
Its effect is similar to that of a quasar without consecutive attacks, and it has high control and recovery power. Considering the separation effect of Valkyrion, it also has high ad power as long as it can be activated. However, the effect of 2 does not correspond to the battle. Now that Valeso and others exist, even with this stat, I can't be overconfident anymore, so I'd like to carefully assess the timing of the effect of 1. Also, it can only be dealt with from the hand or his deck, and since they are all top-class Special Summon monsters, it is assumed that multiple copies of them should be used, increasing the risk of accidents. Since it has a hole in its effect and the difficulty of building a Deck is higher, it's still a bit darker than ABC (Dorabus), but I think it's a card with a suitable effect as a trump card. |
▶︎ Deck | 《Valkyrion the Magna Warrior》
シエスタ
2019/11/06 9:12
His Magnet Warriors, which are the summoning conditions, are vanilla, and there are plenty of supporters, so it's not difficult to get them, but 3500, which is almost vanilla, is not worth the high cost.
It is necessary to make the most of the separation ability as it is often said. It can be treated as an expansion card and can be revived, so if you resurrect it after separation, the total hit points will exceed 8000. Also, it has a high value as a fusion material, such as when Imperion Magnum is used as the main axis, or when it is used in Dark Gaia because it is a high-scoring rock. I have the impression that it is a card suitable for professionals who require various ingenuity to operate. |
▶︎ Deck | 《Berserkion the Electromagna Warrior》
シエスタ
2019/11/06 8:59
Compared to the tanks of the same period, the guy who didn't stand out.
The effect is similar overall, but the sad point is that all of them are one step inferior. Compared to Valkyrion, it's a big improvement. Since it is a Special Summon monster that enters the main, there is a risk of an accident, and although removal does not have a turn limit, it does not mesh with the summoning conditions and destroys targets that are not useful for many resistance holders. Looking at it now, it feels outdated if the return effect only deals with destruction, which has a lot to deal with. Is it big that there was no strong support like the hangar? However, it is by no means weak as it is often said. Unlike ABC, it doesn't deprive Valkyrion of its raison d'etre, and I think it's a good card with performance worthy of an ace. |
▶︎ Deck | 《Ancient Lamp》
シエスタ
2019/11/05 17:43
It has two effects, but due to the fact that 2 is activated on the reverse side, only one of them can be used during the summon turn.
1 has no turn limit, so if you make full use of a mass production factory, you can do mass deployment. However, since the race, attribute, and level are all different from Rajin, there is a point where it does not mesh well. 2 is an effect like a magic arm shield. I don't think the target itself is a problem if mass deployment is a matter of course. However, the inflation of monster effects is more intense than that, and except for one part, Reverse is placed in a tough position, and if no measures are taken, Roku's effects will not work. And if you're going to take the trouble to protect it and operate this effect, it's far better to use Barrier Force or Friche removal. I don't think it's practical. |
▶︎ Deck | 《La Jinn the Mystical Genie of the Lamp》
シエスタ
2019/11/05 17:32
One of the vanillas used by Kaiba. There is also a dedicated support, and there is a sense of presence in the early vanilla, such as fusions appearing in Ark.
However, it is difficult to say that the dedicated support is excellent, even if it is flattery, and if it is pulled out, there are multiple other powerful low-level vanilla demons. I don't think there's much point in giving priority to the current situation. |
▶︎ Deck | 《Union Scramble》
シエスタ
2019/11/05 17:23
The ad that can be obtained is large, but since it is a trap and an exclusion, it is also dependent on combos, and it is slow, and there is a risk of spoiling.
However, recently, due to the nature of Cliffo and ABC, System Down is more popular in the machine meta than Kimefo, so it has become more meaningful to prepare this card around the side as a meta countermeasure. Although it has its quirks, I think it is a card with high explosive power and recovery power and suitable performance. |
▶︎ Deck | 《Heavy Mech Support Armor》
シエスタ
2019/11/05 14:25
Union can be caught when summoned, and it is suitable for connecting to a larger size such as a fusion body. The effect when equipped is resistance, one-time destruction, target resistance and robust.
Unlike weapons, it is light, so there are plenty of supports such as 《Union Hangar》and repair plants. The performance itself is not bad at all, but the ABC, which is particularly powerful among Union Decks, is not meshing in various ways. Since it is level 3, it cannot be connected to rank 4, and the development of ABC is often pulled directly from the basic deck, and is often excluded by the trump card, Drabas. Drabas also has high control power and separation effect, so there is little need to add resistance. There are no decent unions other than ABC. I have the impression that it is a card that is currently not blessed with a playing field. |
▶︎ Deck | 《Heavy Mech Support Platform》
シエスタ
2019/11/05 14:06
A union that strengthens offense and defense with disposable destruction resistance and solid effects. It wasn't a bad performance for its time.
However, due to repeated inflation, I honestly feel uneasy with this level of reinforcement. Excellent unions are also appearing one after another, especially Torque Tune, which is blessed with light and machinery, can receive hangars and part Cyber support, and because it is a tuner, it is more resistant to decay. It's one that has been left behind by the times. |
▶︎ Deck | 《Frontline Base》
シエスタ
2019/11/05 9:52
Unions often require deployment power, so I appreciate cards like this.
However, the narrowness of the range is the neck. If you just want to deploy the lower grades, there are deployment aids with a wider range of targets than Double Summon . I'd like to take advantage of the fact that it's permanent, but it's a little tough in the current era of P Summoning and removal rampant. Also, in recent unions, there are many people who can equip directly from their hand, and ABC, which is particularly powerful among unions, has a stronger expansion support card than a hangar, so there is very little need to rely on this card. It's not a bad effect, but considering that other Union Decks are only fan-level, I don't think there's much practicality at the moment. |
▶︎ Deck | 《Machina Armored Unit》
シエスタ
2019/11/05 9:22
The effects stack and can be recruited without any level restrictions, but basically you can't call cards with higher stats than your opponent when this card is activated, so you want to call out cards with excellent effects.
There are exceptions, but the most famous one is the combo with Gunner Dragon. In addition, Superheavy Samurai, who fights in defense, can easily summon attackers such as Benk. Due to the fact that it's a permanent that triggers battle, it's vulnerable to removal, so it's hard to say that it's a reliable card, but if you're a fan, it's a good card. |
▶︎ Deck | 《Time Machine》
シエスタ
2019/11/05 9:11
Due to the resurrection in Dameste, it is a selling point that you can miss the timing of many summoning reactions. Since you can pull the trigger even if your opponent destroys it, you can also prepare a target for consecutive attacks against monsters, so there is also a combo effect.
However, the slowness is still the biggest bottleneck. In today's era of rampant removal, it frequently happens that the opportunity to activate does not come. I think it is less practical. |
▶︎ Deck | 《Metal Guardian》
シエスタ
2019/11/05 9:03
A card that exists from the Bandai version. It is important to note that it looks like a machine and is a devil.
Regardless of the time, it is not a reliable defense now, even in the dark. It has the name of Guardian for the time being, but honestly it's not a big strength. Requires a lot of love to use. It will be easier to use than Seahorse or 《Morinphen》. |
▶︎ Deck | 《7》
シエスタ
2019/11/05 8:55
It seems to be strong with 3 draws, but I have to have 3 copies, so I ended up with 0 prizes.
More than that, it is difficult to search, and the risk of accidents due to the fact that it is difficult to demonstrate its effect alone is overwhelmingly higher. There is also recovery or recovery effect by removing once, but honestly it is shabby. It's a joke level card. |
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