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Yu-Gi-Oh! Card Rating List Showing 2,731 to 2,745 of 7,624
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Rating Score・
Review Posting Date |
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▶︎ Deck | 《Megalith Unformed》
シエスタ
2020/01/22 17:33
A card that can ritually summon Megalith. But it's a Quick-Play Spell! Don't miss the concept! ? Hmmm what do you think...
Weakening is a strong benefit for Megalith, which has a low basic hit point, but the impression is close to a bonus because the multiplier is not high even though it targets heavy items. Uri is a ritual summon from his deck. However, he still doesn't do it obediently, and demands twice the level of the ritual summon target. Basically, you call a low class Megalith with the highest class as the cost. If you use the promotion together, you will be able to aim for the development of the highest grade Megalith, but the combo dependency will become even stronger and I don't think it's a worthwhile act to use the level operation card together. Deck Even though it's a Ritual, it has a strong peculiarity, and I don't think it's a card that can be evaluated without permission. |
▶︎ Deck | 《Gouki The Master Ogre》
シエスタ
2020/01/22 16:35
This guy is much more suitable for the name Destroy.
Friche has his negate effect and overall attack, and it is an excellent effect that you can attack while negating troublesome permanent effects and attack reactions, and you can interfere with the opponent's turn. However, he needs Gouki on the field to negate him, and since he is tied up with his Gouki in Link 4, the consumption is quite tight. Also, as a link 4, the RBI is low, and even with this effect, there is still anxiety. As already said, I would like to use it together with Finish Hold. In the process of developing this card, it is easy to bring and you can expect high explosive power. In the Gouki link, I wonder if it has a reasonable performance that matches its weight. |
▶︎ Deck | 《Gouki Destroy Ogre》
シエスタ
2020/01/22 16:11
Link 4 and heavy card with Gouki shibari. I wonder if it will be mainly sent out via Thunder Ogre.
Excellent for markers that can be used both as main and EX. It's a resurrection effect that will be the main battle resistance of the comfort level, but it also allows the opponent to be completely revived. And a maximum of 2. I can't revive myself until the opponent is revived politely, and I can't revive it like Gyrasaurus. I want to do something about it during my turn, but depending on the opponent's resurrection card, there is a possibility that I can't do anything about it, and there is a possibility that I can earn an ad by having a removal trigger or being revived by the searcher. The hit point is low for a link 4, and I think this instability is terrible even with a heavy material specified. It's a category with the image of professional wrestling, so I think this effect, which gives the opponent a highlight, matches the image. This game basically doesn't have that kind of leisure time. It's close to licking if you can. |
▶︎ Deck | 《Gouki The Great Ogre》
シエスタ
2020/01/22 14:19
Gouki It's hard to tie, but it's not difficult to put out with Gouki.
As a link 3, it has a reasonable hit point, destruction resistance, weakening of defense power, and all downward markers, which are easy to use. Gouki is unified with 0 defense, so there is almost no impact on us. However, the influence of the main weakening tends to depend on the opponent, and the activity is unstable. Also, with Gouki's deployment power, it's easy to get a stronger high link, and I feel that it's a strong performance considering that it's tied to a tight material that can't be entwined with other categories, and as a result, his priority in mainstream Gouki degree is low. I can say that for most of his Gouki links. It's not bad, but I have the impression that it's an unfortunate existence. |
▶︎ Deck | 《Megalith Phaleg》
シエスタ
2020/01/22 10:05
It has an overall strengthening effect as a unique effect for the ritual development effect similar to Aratron.
He is the only Megalith with high stats and can be a valuable attacker for Megalith. The magnification is by no means high, but all enhancements, not limited to Megalith, can demonstrate high explosive power when it goes well. |
▶︎ Deck | 《Megalith Hagith》
シエスタ
2020/01/22 9:50
Ophiel's Demon Trap Search Edition. Mainly bring the portal and aim at the ad recovery.
Many Megalith Magic/Trap cards are permanent, so you don't want to load up that many cards, so this effect is useful because you can search for it as needed. Considering the effects of his other Megaliths, his combo dependency is high, but if you're fighting with Megaliths at the center, I think it will be one of the most important existences. |
▶︎ Deck | 《Megalith Aratron》
シエスタ
2020/01/22 9:38
Compared to Betor, this card can perform Rituals even during the opponent's turn, and compared to Oku, it has a higher chance of surprise attack since it triggers cards.
However, the target that can be deployed is limited to his Megalith. At present, the only card that seems to be useful is Bethor, and it's hard to say that Bethor is an excellent card. The unique effect is target resistance, but it's not an effect that you want to do with a low stat and a ritual summon, and it doesn't mesh well with some of his Megaliths because it requires a ritual for the GY cost. Although it's uniqueness is strong, I think it's hard to say that it's currently excellent because it's highly dependent on combos. I have high hopes for the future. |
▶︎ Deck | 《Megalith Bethor》
シエスタ
2020/01/22 9:24
Unlike the low class Megalith, the highest class can be activated directly from the hand to perform a ritual.
The timing that can be compared with Aratron is limited to your turn. Instead, the unique effects are removal and powerful ones. Taking Megalith's concept into consideration, it's easy to aim for multiple removals. However, the status is low and it lacks an offensive hand. It's a destruction that targets targets, so it's not good quality as a removal, and the ability to switch when the board is solidified is subtle. There are also Demis, which is a total removal if it is removed with a ritual. This is when the ritual summon is successful, so it's easy to make use of the free deployment rituals of Oku and Alatron to aim for interference. I want to attack at once along with attackers such as Fareg. It's undeniably underpowered on its own, but it does a good job in Megalith. |
▶︎ Deck | 《Megalith Och》
シエスタ
2020/01/22 9:10
When the ritual summoning is successful, you can exchange cards, which is great for rituals that are prone to accidents, but it is difficult to connect directly to the ad due to the hassle of ritual summoning.
The true value is a free ritual summon that can be deployed even during the opponent's turn. You can aim for interference by summoning removal skills such as Hedor. Compared to Aratron, which is a hand trigger, it is less ambusive, but I would like to differentiate it in that it can be used for unique effects and resurrection regardless of whether the target can be his Megalith. A card that is unique and has potential for the future. |
▶︎ Deck | 《Megalith Ophiel》
シエスタ
2020/01/22 8:53
A searcher that will be the core of Megalith, a ritual that can be summoned without his spell, which should be required for ritual summoning.
Since this card itself is also a ritual, it's easy to search for it with buns and the like. However, it is troublesome to perform a ritual summon, and it is not easy for a searcher. Instead, there is no same-name activation restriction, which is unusual for a recent searcher. As for the effect of 2, he can deploy other than Megalith, and his Megalith, which he searched for himself, can cover the release and most of the rituals can be deployed. However, since it is a ceremony that originally has a lot of support, it is unclear whether there is room for a business trip due to the tightness of the frame. In the current situation, when he sees Megalith, he feels like the project is falling apart. It's unique and the first rock ritual theme, so it doesn't seem to have any future potential. |
▶︎ Deck | 《Jigen Bakudan》
シエスタ
2020/01/21 17:13
It's half of the total RBI, but it's good that it's not the original.
However, as it is often said, it is useless on its own, is slow, and takes too much effort. There are just too many things you'll need anyway, such as a burn source for this card, an aid to flip it, a counter to removal, and so on. If you send it with Reverse Reuse, it will remove all and burn the opponent, but it's too roundabout and not worth it. One of the cards where the return is very unbalanced for the effort. |
▶︎ Deck | 《Umiiruka》
シエスタ
2020/01/21 17:03
One of the fields that can strengthen a specific attribute overall.
The English name of sea dolphin is... Defensive power will be weakened, but it doesn't matter if it's a link, it's becoming an era where defense is neglected more than in the past, so if it's a normal beatdown, you shouldn't worry about it. The enhancement multiplier isn't that high, but since it's an overall enhancement, the explosive power when lined up is high. It's not bad at all, but like similar cards, it's not a card that works alone, but a field that interacts with each other, so if you're not good at it, there's a possibility that you'll be cornered. However, water is relatively minor, so such risks are small. There are many more competing cards. As already mentioned, Atlantis, which is the same field, and Master Boy and Abyss, which can be obtained from EX at the same rate of increase, have useful effects other than strengthening. All of them have advantages and disadvantages, but if you look at them comprehensively, you can't help but say that this one is the worst. |
▶︎ Deck | 《Rising Air Current》
シエスタ
2020/01/21 10:15
One of the fields that can strengthen a specific attribute overall.
Defensive power will be weakened, but it doesn't matter if it's a link, it's becoming an era where defense is neglected more than in the past, so if it's a normal beatdown, you shouldn't worry about it. The enhancement multiplier isn't that high, but since it's an overall enhancement, the explosive power when lined up is high. There are decks with high deployment power such as SR, drag, and Harpie in the wind. It's not bad at all, but like similar cards, it's not a card that works alone, but a field that interacts with each other, so if you're not good at it, there's a possibility that you'll be cornered. However, the wind is relatively minor, so such risks are small. More than that, he has a better field, whether it's Harpie or Drag, and there's little need to strengthen it even if there's no such field like SR... The problem is that there are few compatible decks. I can't underestimate the explosive power, but the RBI is inflated because of Valeso and Astram. It can be said for similar cards, but there are too many other things to prioritize. |
▶︎ Deck | 《Molten Destruction》
シエスタ
2020/01/21 9:47
One of the fields that can strengthen a specific attribute overall.
Defensive power will be weakened, but it doesn't matter if it's a link, it's becoming an era where defense is neglected more than in the past, so if it's a normal beatdown, you shouldn't worry about it. The enhancement multiplier isn't that high, but since it's an overall enhancement, the explosive power when lined up is high. Even in flames, he has some cards that are good for combat, such as Jurrac and Helldog. It's not bad at all, but like similar cards, it's not a card that works alone, but a field that interacts with each other, so if you're not good at it, there's a possibility that you'll be cornered. However, since flame is a minor attribute, the risk is relatively small compared to dark and shine. Among the cards that support fire in general, it is still useful in its current state. Conversely, it is also a problem that the flame attribute support is weak to the extent that this is evaluated as such. |
▶︎ Deck | 《Gaia Power》
シエスタ
2020/01/21 9:37
Gaia wants me to shine more...
One of the fields that can strengthen a specific attribute overall. Defensive power will be weakened, but it doesn't matter if it's a link, it's becoming an era where defense is neglected more than in the past, so if it's a normal beatdown, you shouldn't worry about it. The enhancement multiplier isn't that high, but since it's an overall enhancement, the explosive power when lined up is high. There are many cards that work well, such as Gage and his Machina, but lacking in power, and attackers like Goyo and Ancient Gear Giant. It's not bad at all, but like similar cards, it's not a card that works alone, but a field that interacts with each other, so if you're not good at it, there's a possibility that you'll be cornered. The fact that EARTH itself is generally uncoordinated also spurs the difficulty of handling. I feel that the risks are higher than the benefits, and there are too many other cards that should be prioritized, so honestly, I have the impression that it is a tough card. |
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