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Yu-Gi-Oh! Card Rating List Showing 2,671 to 2,685 of 7,624
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Rating Score・
Review Posting Date |
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▶︎ Deck | 《Blast Held by a Tribute》 |
▶︎ Deck | 《Summon Gate》
シエスタ
2020/01/29 8:59
Masochistic material. Goyo is back, but the other 3 will probably get life imprisonment without errata.
You can deter the deployment from EX, but if you allow 3 bodies, it's not a deterrent at all, as already said. He's pretty much unaffected by the deck in the first place, as it's a removal within limits. The P Deck, which was reasonably effective, has become less likely to come out of EX due to the rule change. Even if it is used up, it will still be more reliable if you use it per notification. I think it's just an illustration card. |
▶︎ Deck | 《United Front》 |
▶︎ Deck | 《Magic Drain》
シエスタ
2020/01/29 8:47
Either way, it's easy to bring in 1:1, and it's certainly strong against a specific opponent, but the big bottleneck is the instability that is easily influenced by the opponent's actions and situations.
If you want to increase the certainty, you need to use Peeping Handes, Venus, etc. well together. I wonder if it's going to be left and right in the environment. It is an impression that it is a card for experts. |
▶︎ Deck | 《Pandemonium》
シエスタ
2020/01/28 17:38
It's easy to search due to the existence of a dedicated searcher, and it's a card that used to be one of the significances of forming his Archfiend in the past, with the ability to cancel the LP cost and maintain the battle line by searching.
With regards to LP cost cancellation, due to the increase in speed and card pool, the benefits are small, and the quality of search is required, and the removal other than destruction has increased, so we can not expect it from the action from the opponent. Ultimately comes with occasional effects. Is it a shining element that can be activated even if it is destroyed outside the field without a turn limit? Due to the influence of inflation, only the poor usability stands out, and the current situation has become a severe performance. |
▶︎ Deck | 《Psychic Nightmare》
シエスタ
2020/01/28 16:59
Due to restrictions, it will basically be operated as a psychic.
Due to its effect, it has 3400 hit points, which is a high level of combat power for a level 6S. But as already said, the big bottleneck is the lack of certainty. Peeping can be done even if it is removed, but it is hard to say that it is an element that can be used in psychics. As for Psychic itself, there are currently few cards that are limited to Psychic, and I think it would be difficult to prioritize it over other excellent level 6S cards. |
▶︎ Deck | 《Archfiend Empress》
シエスタ
2020/01/28 16:46
Both effects require his GY monsters, so make sure you have a quick way to feed him GY, such as Dagre.
It can give destruction resistance to other monsters, and if it is destroyed, it can be revived, but due to the required cost, the engagement is subtle. Because of the abundance of non-destruction removal, you can't be too overconfident in your opponent's actions. Concerning endurance, it will be a comfort level. The resurrection effect can also be activated by your own card effect, and with Archfiend you can aim to activate it from the roar. However, it can also be done by low-class cavalrymen, and since this is limited to high-ranking and above and is optional, there is a possibility of missing the timing. Where you want to differentiate on the level side. It is a subtle impression that it can be done even though it takes time to operate. I think it's a card that can be given such a high score. |
▶︎ Deck | 《Imprisoned Queen Archfiend》
シエスタ
2020/01/28 16:28
It's just like a demerit monster in the field, and even if it's the highest class, it's low stats, so unless there's some reason, it's not worth putting it on the field.
I would like to send him to his GY as soon as possible, taking advantage of the blessed stats that correspond to trains, endings, etc. However, his GY effect, which is essential, is honestly subtle. A separate field is required and the enhancement target must already be deployed. Cavalry and Devil's Den don't respond to battle destruction, so it's highly significant to strengthen them, but they don't have a quick attack, and it's not an era where low-ranks fight aggressively, and Archfiends often fight at high-ranks, so it's said that the synergy is strong. There are also places that cannot be cut. Only the difficulty of handling is conspicuous, and I think that practicality is very poor. |
▶︎ Deck | 《Mist Archfiend》
シエスタ
2020/01/28 12:35
Although it is advanced, it can be compromised and can be handled as if it were a lower class. If you look at it as a lower class, its combat power is high.
If you use this method, it will self-destruct, but now it's easy to deal efficiently with various summoning methods such as S and Link, and it's easy to incorporate into combos. However, 2400 RBI is no longer a reliable figure, and the era of relying on demerit attackers for combat is also gone. Even looking at his Archfiend that can be Compromised Summoned, there is Genesis with removal effects and the same self-destruction effects. It is easy to deal with levels and viruses, and I would like to differentiate it with a stage that can be recovered with a nightmare. It's easier to handle than before, but I think it won't change to a strong habit. |
▶︎ Deck | 《Red Screen》
シエスタ
2020/01/28 9:46
It takes LP every turn, but it's not too expensive, and it's an easy-to-use attack lock card that locks only the opponent.
However, payment is compulsory, and if the value cannot be paid, it will self-destruct, but if it is just 1000, it must be paid and defeated. I think it's a rare situation, but I want to be careful. As long as the Red Archfiend exists, it can self-destruct, and it can also be revived as a tuner and connected to the Abyss. However, if you look at it as a resurrection card, Trap is slow, and Red Archfiend has a high hit point in the first place. It's not bad because you can rely on it in an accident or when you're outnumbered. There are some quirks, but I think he is still an excellent person among the rock cards. |
▶︎ Deck | 《Falling Down》
シエスタ
2020/01/28 9:31
A specific card is necessary, but it is still powerful to take permanent control without any restrictions on its usage.
Burn is also activated during the opponent's turn, so if you use it as a material during the activation turn, there is virtually no disadvantage. It's an era with a lot of removal, so it's better not to think about maintenance too much. The neck is vulnerable to chain removal, and it's a pity that the category search doesn't work even though it requires Archfiend. In addition, his Archfiend is not necessary for the activation itself, so if he can prevent self-destruction, he can play an active role outside of the Archfiend. I wonder if it's a loose card that will be one of the significance of building Archfiend. |
▶︎ Deck | 《Archfiend Cavalry》
シエスタ
2020/01/28 9:19
Since it's inflated in terms of hit points and removal methods compared to when it first appeared, it can't be expected to activate just by randomly putting it into play.
I would like to prepare self-destruction means such as total removal and generals. Warcry becomes a complete resurrection card by going through this card. Dark/Hellway, Druid, Nightmare, etc. As a resurrection card, it is highly dependent on combos, so I have the impression that it is not very easy to handle. There are some bright spots such as no turn limit, so it seems to have potential in the future. |
▶︎ Deck | 《Archfiend's Roar》
シエスタ
2020/01/28 9:07
The biggest selling point is that it supports category search. Easy to function with a small number of adoptions.
Since it self-destructs at the end, it is difficult to activate the chain easily, but there are many cards in Archfiend that activate their effects when destroyed, so I would like to focus on them. If it's Archfiend, I think it's easier to prioritize than Libide and 《Back to the Front》. |
▶︎ Deck | 《Call of the Archfiend》
シエスタ
2020/01/28 8:58
If you have the cost, you can revive every turn, and it also supports category search. It can also trigger Dark Worlds and tricks.
However, it lacks quickness and requires a limited cost. They are easier to use because they don't cost a hand and there is no level limit. It feels similar to 《Ancient Gear Reborn》. At first glance, it looks like a convenient card, but it's actually a card that is difficult to use. |
▶︎ Deck | 《Child's Play》
シエスタ
2020/01/27 17:59
It's an era where mass deployment is not uncommon, but as already said, it has low resilience and depends on the opponent's actions, so it's unstable even if you look at it as a simple LP gain card.
Even if you don't care about being vulnerable to removal, it's getting faster and faster, so it's difficult to work without taking the initiative. Combat resistance is also difficult to satisfy with this card alone, and it cannot be said that it is a reliable resistance. It's a performance that loses its name, this is it. |
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