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Yu-Gi-Oh! Card Rating List Showing 2,146 to 2,160 of 5,305

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Rating Score・ Review
Posting Date
Flame Ruler ▶︎ Deck 《Flame Ruler》
japan アルバ
2018/12/09 10:36
Yugioh Icon
A double-cost monster exclusive to FIRE.
The layer is originally thin, and most of the monsters he should aim for Special Summon rather than Tribute Summon.
However, there are two superlative spirits who can't do that, so those are the targets.
Creature Seizure ▶︎ Deck 《Creature Seizure》
japan アルバ
2018/12/09 0:02
Yugioh Icon
Nearly backward compatible with 《Creature Swap》.
Being able to change the battle position is a differentiating point, but even Flip Monster can't be used unless you take it away.
Dawnbreak Gardna ▶︎ Deck 《Dawnbreak Gardna》
japan アルバ
2018/12/08 23:58
Yugioh Icon
It's terrible to resummon a monster that is even more useless than Goggle Golem and just become a 2300 wall.
When entering from Normal Summon, it can only be said that it is a joke that there is no intention to resummon by itself with ATK 1500 and defense power 500.
Goggle Golem ▶︎ Deck 《Goggle Golem》
japan アルバ
2018/12/08 23:55
Yugioh Icon
Dual and 2100 is weak as expected.
There is no salvation that there is 《Dark Valkyria》even if it sticks to Dual.
Chthonian Emperor Dragon ▶︎ Deck 《Chthonian Emperor Dragon》
japan アルバ
2018/12/08 23:53
Yugioh Icon
Attack twice by resummoning.
In Dragon, he is treated as vanilla in GY and has plenty of support.
In early Noids, he was vanilla until he dualed, so it wasn't useless.
Aquarian Alessa ▶︎ Deck 《Aquarian Alessa》
japan アルバ
2018/12/08 23:50
Yugioh Icon
Pied Piper's Draw turned into Discard.
Dual and 1500 hit points are destroyed in battle and the effect finally activates.
The activation conditions are slightly different, but if you're just aiming for handicap, I feel like Zaruug will be fine.
Lucky Pied Piper ▶︎ Deck 《Lucky Pied Piper》
japan アルバ
2018/12/08 23:47
Yugioh Icon
Dual and 1500 RBI monster destroys the opponent in battle and finally activates the effect.
A single draw requires an unreasonable amount of effort.
Strike Slash ▶︎ Deck 《Strike Slash》
japan アルバ
2018/12/08 23:32
Yugioh Icon
The simple effect is a rush with penetration, so it's not bad because it's upward compatible with rush.
However, Normal Trap, which can be activated only when an attack is declared, is different, and its performance is low.
In order to demonstrate its true value, it is necessary to outrun the opponent's turn and have the opponent prepare a defensive monster, and it cannot be used to intercept the opponent.
If it's a Quick-Play Spell, it's about +3-4.
Memories of Hope ▶︎ Deck 《Memories of Hope》
japan アルバ
2018/12/05 0:33
Yugioh Icon
A card that would have been strong if it had been two or three years ago.
Due to the new master rule, it's difficult to draw more than one Xyz, so it might be better to consider compromising with one card instead of being greedy with two cards.
I don't know what will happen with the flow of the times that Xyz, who was so powerful in the 9th term, will be in such a weak position.
Enma's Judgment ▶︎ Deck 《Enma's Judgment》
japan アルバ
2018/12/05 0:29
Yugioh Icon
Destruction effects are easy to use because the trigger conditions are loose, no cost, and the opponent's status doesn't matter.
It's up to you whether or not you want to use the additional effect, but he demands that you remove 5 GY monsters, and that's a very difficult activation condition as his use of GY is the basis.
Being able to use it from the Deck is attractive, but it's quite difficult to use, and it's better to think of other ways than relying on this effect.
It would be nice to remember this kind of thing as much as possible.
Synchro Transcend ▶︎ Deck 《Synchro Transcend》
japan アルバ
2018/12/05 0:21
Yugioh Icon
You can Special Summon a Synchro from the Extra Deck at no cost, but it's meaningless unless you use the Synchro, and on top of that, the demand is high if you expect a Synchro that is one level lower than the Synchro you have in your Extra Deck.
Even if you clear this, if you can't activate the turn effect, you have a big advantage of no cost synchro, but it's crushed by a huge disadvantage that exceeds it.
If you send it, you can aim and activate it, but if you want to create a Synchro that can't use its turn effect, I can't honestly say YES.
Gouki Re-Match ▶︎ Deck 《Gouki Re-Match》
japan アルバ
2018/12/02 22:52
Yugioh Icon
An effect reminiscent of 《Infernity Launcher》, but it can be accessed from multiple cards and the conditions are loose.
Although there is a limit of once per turn, reviving two at no cost is enough.
When I saw this at the beginning of the 10th season, I thought it would be okay because it was easy to search, but it wasn't okay because Link Monster's performance inflation was more than I imagined.
If the search and activation are so loose, I think it would have been better if the link destination was tied to his Gouki.
Mighty Warrior ▶︎ Deck 《Mighty Warrior》
japan アルバ
2018/11/29 22:41
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It may be famous as a card that comes with Seahorse as a bonus.
The burn damage is half of his ATK of the monsters destroyed in battle, which is strangely stingy, and his own RBI is 2200, which is not very useful.
The quality of Level 6 Synchro has improved overall, so even at the time, this guy, who was vague at the time, probably won't even come up with a name anymore.
Ice Master ▶︎ Deck 《Ice Master》
japan アルバ
2018/11/29 22:36
Yugioh Icon
Although it is the highest grade, it is heavy because it requires its own release for the removal effect.
If you don't use a card that puts an ice counter on it, you end up with a very heavy rogue.
Cards that use ice counters themselves are tricky, so if you ask me if I want to use this card to support it.
Supernatural Regeneration (Updated from: Metaphysical Regeneration) ▶︎ Deck 《Supernatural Regeneration (Updated from: Metaphysical Regeneration)》
japan アルバ
2018/11/29 21:27
Yugioh Icon
Even though it is a card that only recovers, it is quite difficult to activate the end phase with Trap, but the multiplier is high for the conditions, so if you combo well with continuous synchros and links, you can also hit out a considerable amount of recovery.
The name is a bit similar to 《Super Rejuvenation》, but I wanted it to be a Quick-Play Spell like that.

(144/354 pages) 2,146 - 2,160

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