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Yu-Gi-Oh! Card Rating List Showing 2,116 to 2,130 of 4,129

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Number 100: Numeron Dragon ▶︎ Deck 《Number 100: Numeron Dragon》
japan 備長炭18
2018/08/05 21:54
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At the end of the anime, in a duel with Donsen, he was suddenly Special Summoned from the EX Deck, but of course, it was adjusted, and the resurrection effect was severe in the same situation as in the anime.
Also, the effect of returning Spells/Traps before they are destroyed is to set cards that both of you like from his GY, and allowing the opponent to set them makes it a little inconvenient, doesn't it?
Besides this card, monsters that use Xyz as materials are extremely difficult to get out due to the new rules, and unless you have a special effect or special Xyz means, it's a tough impression.
Dakki, the Graceful Mayakashi ▶︎ Deck 《Dakki, the Graceful Mayakashi》
japan 備長炭18
2018/08/05 20:36
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If it's a tuner with a resurrection effect that doesn't have turn 1, it's a category with average card power, but it has the performance of an immediate ban, but that's Mayakashi quality.
Starting with Yuki Onna, she has the impression that it is a very rough card in a sense that it is allowed because it is restricted to GY and field that only vanilla Synchro bodies can be produced.
When dealing with Mayakashi, it will definitely be the core of the Deck, so I'd like to prevent it by using 《Ghost Belle & Haunted Mansion》or something like that.
Oboro-Guruma, the Wheeled Mayakashi ▶︎ Deck 《Oboro-Guruma, the Wheeled Mayakashi》
japan 備長炭18
2018/08/05 20:27
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It's Mayakashi's Level 3 Synchro, and will basically be released from Level 1 Hajun and their recruits.
However, although it has a certain role as a starting point, the effect and status are quite low, and in the first place, it is activated only after the resurrection condition is destroyed to the level 5 Tsuchigumo. It's a good place to be too late when you give it.
Since it has the role I mentioned above, it is necessary to insert it into Ex, but after sending it to GY, it will probably be destined to be used for the removal cost of his other Mayakashi.
Hajun, the Winged Mayakashi ▶︎ Deck 《Hajun, the Winged Mayakashi》
japan 備長炭18
2018/08/05 20:20
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When he comes into play, he can recruit any Mayakashi other than himself.
It's half a template, but with this, you'll have to put out Dahime and either Yuki-onna or Oboroguruma.
As the starting point of Mayakashi, it has the highest power, so it would be pretty tough if it was stopped.
Prank-Kids Pranks ▶︎ Deck 《Prank-Kids Pranks》
japan 備長炭18
2018/08/04 23:39
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Prank-Kids' token generation and his GY recovery card, with a refreshingly wrecked house and a sparkling sunset like the last frame of a gag manga.
Although the hand cost is necessary, it is also possible to immediately use it as a link material after collecting it with a lower link, so it is sufficiently useful to increase the rotation.
Also, even in the latter half of the effect, it recovers Prank-Kids cards, so there are only 3 types of Prank-Kids monsters to recruit, and it is also important in terms of reversing the big runaway, and I am happy with the bonus 1 draw. hey.
Prank-Kids Plan ▶︎ Deck 《Prank-Kids Plan》
japan 備長炭18
2018/08/04 23:30
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It's an awakening from Prank-Kids' World Legacy, and in addition to link summoning with the opponent's main, you can also think of a sacrifice escape on your turn, but considering Roagon's performance and the role of Link 2, it's very tasty. not a thing
The favorite is the effect of her GY activation, and it is possible to send it directly to GY with a pulse, so you can aim for a sober check on the opponent's attack and resource recovery while deploying. However, the activation of the effect is limited to when the opponent declares an attack, and it is quite possible that it will be excluded at other times, so it is somewhat difficult.
By the way, what is the relationship between the illustrated bulldog and Prank-Kids?
Prank-Kids Place ▶︎ Deck 《Prank-Kids Place》
japan 備長炭18
2018/08/04 23:20
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Prank-Kids' Field Spell, a house where every day is a fuss
I wonder how many times I've seen the first half of the effect, it's an effect processing search at the time of activation, but since you can only search for monsters, you need to be a little careful with Prank-Kids, which uses a lot of recruits. However, it is very important in terms of stabilizing the initial movement, and basically there is no reason not to aim for it.
Another effect is 500 up by fusion summoning and 500 down by link summoning, and this change is permanent from the time the effect is activated, so if possible, you want to aim at the timing when your opponent or your own large monster appears.
In particular, the correction from fusion can be expected to be moderate even in the early stages by combining it with Instant Fusion, and you can also expect large damage including debuffs from the big strategy.
Prank-Kids Bow-Wow-Bark ▶︎ Deck 《Prank-Kids Bow-Wow-Bark》
japan 備長炭18
2018/08/04 23:05
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Water and Fire Prank-Kids Link
The unique effect is to strengthen the hit point of the link destination, and it will be advantageous in the damage race when the hit point fluctuates in the house, etc., but basically it is a role to cut it off in the final stage, so it is an effect in the second half. I would also like to draw your attention to.
Another one is salvage by releasing it on the opponent's turn and giving his Prank-Kids effect destruction resistance.
Since this is a full-on opponent's ability to withstand effect destruction during the opponent's turn, it can only be used as a check at best, and it will also be important to make you aware of House and his GY's big strategy.
Doodle, which is another Link 2 and has the same material designation, is a very important existence, so compared to that, it seems that the role is somewhat limited.
Prank-Kids Dodo-Doodle-Doo ▶︎ Deck 《Prank-Kids Dodo-Doodle-Doo》
japan 備長炭18
2018/08/04 22:51
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Water and Lightning Prank-Kids Link
The unique effect is his Prank-Kids Spell/Trap search, and by releasing himself, the fusion materials are practically aligned on the field, so the importance of putting out a house battler is high.
In addition to that, you can draw house of search, plank of recovery, and big strategy into your hand, so you can think of a certain role regardless of early or late game.
Prank-Kids Lampsies ▶︎ Deck 《Prank-Kids Lampsies》
japan 備長炭18
2018/08/04 11:00
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Burning Prank-Kids
It's a pyro, so it's probably a burn effect, but the amount is a very small amount of 500.
Considering the common effect of Prank-Kids, it's better than nothing.
Prank-Kids Dropsies ▶︎ Deck 《Prank-Kids Dropsies》
japan 備長炭18
2018/08/04 10:31
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Prank-Kids recovery. Since it is also level 2, it sometimes serves rice cakes.
In Yu-Gi-Oh, recovery tends to be neglected, but in the case of Prank-Kids, the important thing is recruiting in the second half. On the other hand, if he recovers 1000 almost every turn, he is strong even in long-term battles due to the house battler that removes furiche and the big recovery operation, and in Prank-Kids, he will be able to expand the LP difference considerably and will work effectively. I guess.
Prank-Kids Fansies ▶︎ Deck 《Prank-Kids Fansies》
japan 備長炭18
2018/08/04 10:27
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Thunder by Prank-Kids
Depending on the common conditions, you can recruit Prank-Kids card GY and recruit, and in addition to arranging various fusion and link revival personnel for GY fertilizer, prepare materials for House Battler when using 《Thunder Dragon Fusion》. In addition, there are many roles such as directly hitting GY with a large strategy that has a strong GY activation effect.
It is especially excellent among the lower class Prank-Kids.
Night's End Sorcerer ▶︎ Deck 《Night's End Sorcerer》
japan 備長炭18
2018/08/03 14:23
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It's been long...well, it's been really long...
It was a card that was almost impossible to obtain on your own once you missed it as a no-rare extra pack, but this time it has finally been reprinted.
I don't think it's too long and it feels like it's a bit past the season, but since it's Spellcaster and DARK, it's possible to think of introducing it to Bramagai, which has navigation and veil.
Three Trolling Trolls ▶︎ Deck 《Three Trolling Trolls》
japan 備長炭18
2018/08/02 0:00
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A Beast-Warrior tuner that refers to a GY card and produces the same attribute and level as that card.
First of all, the restriction that only Beast-Warrior can be played is currently quite heavy, and when it comes to Link, Hidalmar is the only choice, and there are no restrictions on main and extras, and the only category that makes sense to put this in is Zoodiac.
It would be a better category if it were resolved in the future, but with this card where the advantage of being a tuner can't be used much, the drawback is very conspicuous.
There is no negate effect that is attached by default to the fishing effect, so I feel like I can play if there is some kind of new one.
Totem Five ▶︎ Deck 《Totem Five》
japan 備長炭18
2018/08/01 23:47
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It seems to be an effect of P summoning, but it is FIRE of him who has 200 DEF as a matter of course. (Wow blatant...)
Clearing the opponent's field + burning the number of cards destroyed is powerful, so if you can activate it instead of trying to force it, it would be better to insert it in a profitable build.

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