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Yu-Gi-Oh! Card Rating List Showing 166 to 180 of 5,305
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《Rock Scales》![]() 2022/09/28 21:39 ![]()
It is possible to remove equipment, but it is limited to Special Summon, and it is difficult to say that the performance is good even if it is flattering because the destruction removal, which is another effect, is conditional and requires combat.
It is not a status that is easy to special special summon, it is advanced, it does not have his special summon effect on its own, and the RBI is low. If a strong recruiting method comes out, there may be one chance, but at present I can't think of a special reason to use it. |
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《Switch Point》![]() 2022/09/28 21:35 ![]()
It's a new card named after a train, but the effect is a card that is connected to the word train itself but doesn't go well with the train deck itself.
A card that seems to be based on the trolley problem, and its effect is also related to it, forcing the opponent to make a choice. No cost, flitch, non-targeting, removal that penetrates all resistances, maximum 1:5 exchange possible, minimum 1:1 exchange guarantee, and extremely high-spec elements. However, in exchange for that, it is the crook who chooses which monster the opponent will throw away. There is a high possibility that this alone will not be effective, so I would like to use it with aftercare with other cards. |
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《Sweet Roommaid》![]() 2022/09/28 21:24 ![]()
First of all, I was surprised that Selection 10, which had been thought that there would be no sequel due to such things, was back.
It's a general-purpose card with the recording theme in mind, but it doesn't go well with maids, and it's a card that lacks power even as a general-purpose card. It's much less useful than Gravehole, Crow, 《Foolish Return》, 《The Transmigration Prophecy》, and Unselfish Jar, which can do similar jobs due to their activation conditions. Rather, except for the grave, it is a card from 10 years ago or more, and it seems that it is defeated. As a point of differentiation, since it is a Quick-Play Spell, it is possible to cast it by hand, and depending on the situation, you can choose your GY or your opponent's GY, but the trigger condition is a hindrance and ends up being a trivial advantage. Mudra, Keldow, The Bystial, and his buggy GY meta cards are rampant, so why is this... |
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《Tearlaments Merrli》![]() 2022/09/26 23:29 ![]()
The level is the most plain among Yami Tearlaments, but the big point of differentiation is the level.
It can be used as a material for 《Spright Elf》of the same period. When mochi was alive, I could also be mochi. |
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《Tearlaments Scheiren》![]() 2022/09/26 23:26 ![]()
The usual first move bill, pretty girl, and Sulea.
In addition, perhaps because it has a certain amount of versatility, the price of not only Prisik but even Shiku was ridiculous for a while. In addition to the shared effect that fuses GY, it is an easy-to-use card that has the ability to self-develop while using the effect to cut cards from the hand and his GY fertilizer. All of them mesh with the nature of Tearlaments and are undoubtedly strong, but since this alone is nothing more than a random fertilizer, I feel something is wrong if I am asked if it is broken. It makes me think that Ishizu and Tiara shouldn't have met. |
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《Tearlaments Havnis》![]() 2022/09/26 23:16 ![]()
In addition to his GY fused shared effect in Tearlaments, he has his Special Summon effect from a very loose hand that comes out when your opponent just activates a monster effect on the field.
When it comes into play, it randomly fertilizes 3 cards, but if you look at this alone, it's unstable whether you can prepare interference. However, if he does GY fertilization in advance, he will get something for the time being if Tearlaments falls. The synergy with Kerbec Agito is strong and jumps up to 8 fertilizers, so if you can fertilize this much you will usually drop something useful. As a result, it developed into an incomprehensible situation where he began to prepare interference on the board and his GY on the first turn of the opponent's first attack. As expected, it was not allowed to go wild in the first turn of the opponent's attack, so it became a semi-restriction, and the accomplice Agito was also restricted. In the end, 4 copies including Kerbek can be used, and it is strong even now, and his Kashtira and Tearlaments, which are likely to be substitutes, are prepared immediately. |
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《Bystial Druiswurm》![]() 2022/09/21 23:44 ![]()
The Bystial A guy who usually pairs up with Magnumto on business trips.
When a unique effect is sent from the field to his GY he sends a Special Summoned monster to his GY. The method of sending it to GY is not specified, so you can use it for something, such as using it as a material yourself, but you can use the shared effect to launch a surprise attack, and if you touch it poorly, the board will collapse, so it is possible to mess up the calculation. Since the beginning of 2022, I have a feeling that Ishizu gimmick and his overly strong GY meta have been put out. |
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《Bystial Magnamhut》![]() 2022/09/21 23:38 ![]()
The Bystial has a 2500 RBI special effect while DD Crowing Light and Darkness.
This and Druidwurm have a versatile effect that can take adverts, so the business trip performance is high, and it is a tremendous headwind for the light and darkness theme that uses GY. Ishizu, who was rampaging, has a characteristic that makes it look like he came to Tearlaments blatantly, but as a result, Ishizu Tiara can't be stopped and has a very nice battle result of annihilating other light and dark themes. Its unique effect is End Phase Dragon Search or Salvage. Search is slower than the end phase, but with a shared effect, you can Special Summon him during the opponent's turn, so you can set up follow-up attacks while interfering with the opponent's actions. Anything but the same name is fine and he can be salvaged from GY, making it easier to make the build feel like Highlander. |
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《Primeval Planet Perlereino》![]() 2022/09/21 23:18 ![]()
Tearlaments has a very brutal Ishizu gimmick, but Tearlaments also has some dangerous cards.
A Field Spell packed with useful effects reminiscent of the latter half of the 9th and early 10th periods, with search + RBI increase + removal under relatively loose conditions. If Ishizu Gimmick's way of getting ads is violent, this is the impression that it will definitely earn money. |
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《Purrelyeap!?》![]() 2022/09/19 12:15 ![]()
The effect of 1 can transform his Purrely Xyz into his Purrely Xyz of a different rank.
In addition to Sacrifice Escape, it can also be used for follow-up attacks during the Battle Phase. It works well with Happy Memory, and if your opponent has multiple monsters, you can aim to annihilate them. However, in the End Phase of the next turn, the monsters he Special Summoned will return to Extras, so it is necessary to avoid the disadvantages by using it to settle it or turn it into Azeus. The effect of 2 puts GY's Purrely back into his deck. There is no bonus of 1 draw, but he has a scene where the deck resources are depleted, so it is an effect that does not lose. |
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《Purrely Delicious Memory》![]() 2022/09/19 12:07 ![]()
The effect of 1 is to grant battle destruction resistance.
Among the three types of Purrely Quick-Play Spells currently available, it is the most effect that depends on the field, and there are many situations where it cannot be connected to the recruit effect in the second half. Since the grant of battle destruction resistance is not a one-time one, it will have a good presence and will also support the connection to Azeus. Compared to Happy Memory, it can be painful to grant it to the opponent, but you can also create a punching bag to keep hitting with Rank 7 Happiness, so there are times when you dare to grant it to the opponent. The effect of 2 increases attack and defense by the number of materials. Due to the concept of accumulating materials, the increase value tends to be large, and even Purrely Xyz, who is worried about his status when stacked, becomes muscular and can attack aggressively. Since the defensive power is also increased, the compatibility with Plump and Noir, which originally has a high defensive power, is also good. Also, if you show this in Purrely, you can become a plump, so is he the most wanted card in Purrely Quick-Play Spell? |
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《Purrely Pretty Memory》![]() 2022/09/19 11:57 ![]()
The unique effect of 1 is 《Rain of Mercy》, recovering 1000 LP each other.
To put it bluntly, it's weak, but since there's almost no situation where it can't be activated, the Recruit effect is my favorite. The effect of 2 gives a removal effect that absorbs into the Xyz material. It does target, but as long as it targets, it doesn't matter what type of card it is. If you put multiple cards with the same name in the material, you can use the effect for that number of times, but using the effect requires a pseudo cost to send one card from the field to his GY, so it is difficult to use it multiple times. |
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《Purrely Happy Memory》![]() 2022/09/19 11:49 ![]()
Purrely Quick-Play Spell is memorable and illustrated like an album photo.
All 1 effects have the effect of recruiting level 1 Purrely from the Deck in the second half. However, if the first half of the effect is not applied, the effect cannot be used, so depending on the effect of 1, there are situations where it cannot be used as an initial move. Also, since it is necessary to reduce the hand cost, there are times when it is exhausting, so it would be ideal if there was some way to cover it. The 2 effect adds an effect to that Xyz when he is buried in a Purrely Xyz material. With this effect, he strengthens Purrely Xyz with his status, creating synergies with each Xyz. The effect of 1 grants effect resistance only once until the end of the next turn, but since it doesn't matter the type or front or back of the card, there are few situations where it can't be used, and you can also protect the card from removal with a free chain. If you want to use the Recruit effect, there will be scenes where you will grant it to your opponent, but if you look at Purrely alone, there are no cards that destroy the effect, so there are many cases where it is not a problem. The effect of 2 material is grant of continuous attack. Both Rank 2 and 7 have good compatibility with Happiness, which activates its effects in battle and has no limit on the number of times it can be activated per turn. Since you can overlap the same name, if you are a rank 7 Happiness, you can become a finisher while earning burn damage. However, since it can only hit monsters, it is necessary to control the board to some extent. |
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《My Friend Purrely》![]() 2022/09/14 23:54 ![]()
Purrely is a card that compensates for the high consumption.
In addition to a random search that becomes a fixed search when you show 3 cards with the same name, he is good at replenishment, saying that if his Purrely of Xyz is removed, he can salvage up to 3 Quick-Play Spells from GY. It's the card I want first, but currently there aren't many ways to search for it. |
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《Stray Purrely Street》![]() 2022/09/14 23:46 ![]()
A type that is a field spell dedicated to the theme but does not contribute to the initial movement.
The effect of 1 is the target resistance only for the turn where Special Summon is performed, and if Purrely is Normal Summoned, Veiler etc. will hit directly, so be careful. The effect of 2 is that if Xyz Purrely is eliminated by the opponent, he will revive a level 1 Purrely from the Deck or GY and connect it to the successor, but in the current situation, even if you Special Summon... it can develop. Are you looking forward to adding Level 1 Purrely in the future? The effect of 3 can put Purrely Quick-Play Spell into Xyz material from Deck or GY in the end phase, and can strengthen Purrely Xyz. Instead of being late during the end phase, it can be activated during the opponent's turn, so if the turn goes back and forth, you can save 2 cards. The material replenishment effect of 3 is likely to be the main one, but basically you can't use any of the effects unless you're Xyz, so I'd like to consider how many to put in. |
Update Information - NEW -
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