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HOME >  Card Rating List  > れい's Yu-Gi-Oh! Card Rating List  > Tellarknight Genesis

"Tellarknight Genesis" Rating Score by れい

Tellarknight Genesis ▶︎ Deck 《Tellarknight Genesis》
japan れい
2016/07/16 2:57
Yugioh Icon
strong points
The appearance of a card that can peel off the back is a happy place for Terranite.
If you're going to move forward on the second turn from Unuku or Deneb, you can hit it while peeling off the back pretty neatly, and it's also good to increase the number of pieces destroyed while dodging the trap hole with the hanging chain.
Since it doesn't target, it's easy to work with once it's activated.
It is a card that is more skillful than it looks.
weak point
As everyone has pointed out, the reliability is a little low when going to roll up an opponent with a thick back, and it is necessary to establish Terranite first to assist deployment.
However, playing summon negate to Altair is better or subtle considering the existence of resurrection cards in the hand, and traps are often preserved until X summoning in order to create restrictions on Altair once.
The trap hole system is easy to step on, but it can be avoided with Tenkake Sousei.
In the case of Terranite's peculiar "No monsters that can move" accident, if it comes to your hand, it can cause an accident, so you should be careful about the number of cards to use, but it has enough performance to be a candidate.
URL https://en.yugioh-list.com/reviews/view/87148

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