Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOME > Yu-Gi-Oh! Deck List > GustoDeck List > dark green gale gunner Deck and Deck Instructions

"dark green gale gunner" Deck 2016

Gusto Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Gusto" / Beatdown
Key Card
Hyper Psychic Blaster
Deck commentary

Playing

Control the field with various Synchro Monsters while maintaining the front line with Recruiters.
Special Summon 《Pilica, Descendant of Gusto》with 《Emergency Teleport》, 《Gusto Egul》, etc., or use the salvage of 《Daigusto Sphreez》.
And be ready.
"Aim! More than 100,000 views!"
It's a normal psychic.
Basically, 2 spheres will come out.

Strength

It is easy to secure level 1 and 3 tuners with a good presence due to the recruit effect
I think that I can respond to various situations because the support is substantial.
Since GY is fully utilized, please change the deployment depending on the monsters that are falling.
I don't really understand combos and strengths lol
As mentioned above, his main move is to align monsters that can be used as Synchro Materials on the field, but by skillfully using 《Risebell the Star Adjuster》, it is possible to connect various Synchro Monsters with him.
No matter how high the opponent's RBI is, you can hit it.
As above
It is easy to secure level 1 and 3 tuners with a good presence due to the recruit effect
You're almost guaranteed to win!
I think that I can respond to various situations because the support is substantial.
Since GY is fully utilized, please change the deployment depending on the monsters that are falling.
I don't really understand combos and strengths lol
Strength in damage races.
The recruit effect makes it easy to secure level 1 and 3 tuners with a good presence.
Once you get it right, it's hard to stop. Furthermore, even when it fails, it is not impossible to fight as an injector. It's tight.
Naraku doesn't work
Hitting point height
deployment speed

Weakness

vulnerable to exclusion. Also, it's hard to block the "Deck to GY" flow itself.
Since there is no draw card, if a bad card accident occurs or a handless occurs, it will be clogged. Also, since it's a synchro deck, it's tough even if you set up a midrash. Paper defense because there is no meta card.
You can't beat Cyber and Galaxy.
It doesn't turn around and my LP is in front of my opponent's deck running out...
It is weak against cards with Recruit Seal effects such as "Hope the Lightning" and "Armades".
If you don't draw a card that can be removed before being attacked, such as "Torrential Funeral", you will be defeated unilaterally.
However, this is still better because it can be processed if it can be synchro summoned,
This deck's biggest weakness is "spells, trap zone destruction".
If you lose the Trap card for interference, of course, Yang Zing Creation
``I want to recruit with the opponent's attack, but I can't interfere, so the opponent starts to prepare the field without attacking.''
You're in for the worst,
In order to seal "Harpie's feather broom" and "Twin Twisters" at any cost
The Huge Revolution is Over》《Starlight Road》etc. I put a lot of cards against total removal from the main deck.
Also, 《Evilswarm Ophion》is dangerous anyway. If it is issued in advance and then maintained
The duel ends without being able to do anything.
Removal by Spell/Trap is negate by 《Infestation Pandemic》, so use effects such as 《Overlay Owl》to remove Xyz materials, destroy by monster effect, or destroy by battle.
It's a composition that leaves the monsters to you without being conscious of prone, so there are many situations where you can't recover when monsters are removed with traps and spells.
Weak against 《Compulsory Evacuation Device》and 《Bottomless Trap Hole
Exclusion and Special Summon Bind are weaknesses. In particular, he will be eliminated if he is hit by Pendulum Summon, so be careful.
・Vulnerable to Special Summon Bind, Spell Bind, and Extra Bind.
Basically, I use synchro, so I'm afraid of opion. Well, it's fun to adjust on the side.
Also, if you can't put out Sphead, you can't do anything about it, so try to put it out as soon as possible and finish it off.
・Vulnerable to Special Summon Bind, Spell Bind, and Extra Bind.
Special Summons and cards that negate effects are natural, but dueling with Dark World requires special attention. Because Neo's anger shifts to Grapha, and Neo immediately says goodbye. And since the opponent can summon Grapha just by drawing one low-level Dark World, when he really wants to use Neo's effect against the Dark World opponent, he will look at the hand information such as Aoi and "Mind Crush". It is necessary to devise such as inserting a card that can be used.
Low beat sealing, 《Skill Drain》, etc. Destroy it as soon as possible with Cyclone.
In addition, it is not good at blocking attacks such as Hope. Most of them are cards that respond to attacks.
It's extremely weak against non-targeted effects. Black holes and total solar eclipses can be dealt with by bribes, and buraros and buttes can be dealt with by warnings and Watts, but they are far from perfect.
Also, before the lock is completed, he will expose monsters with about 1000 ATK defenseless, so be careful not to run out of LP when you want to use Soul Charge.
Since the hit point is low, it is difficult to handle if a large one can be set up first.
Due to the nature of the deck, you can't stack 《Macro Cosmos》, so it's not compatible with decks that are competing for the top, such as Seiryu.
It will not be possible to deploy if it is wiped out at once, such as a torrent funeral.
Opponents, such as Infernity, who do a lot of Special Summon, are weak.
Of course, it is also vulnerable to exclusion.
Since it consumes a lot of cards, if you don't consider the situation of the opponent's field and play, you won't be able to rebuild in time.
LIGHT is the main deck and he relies on GY, so be careful about exclusions, Silent Graveyard (Updated from: Forbidden Graveyard), and magic mirrors that absorb flash light.
Dealing with "Dark World", "Fabled", and "Evilswarm" will cause the card to develop.
It doesn't turn around and my LP is in front of my opponent's deck running out...
Special Summon is sealed, and it's troublesome if the opponent also fights with his Field Spell.
Hand trigger cards such as "D / D Crow" and "Effect Veiler" are effective even in the turn you took the lead, especially if the card dropped to his GY is excluded, it is impossible to win. become.
Cards like 《Macro Cosmos》「Evilswarm」 are also tough. After all, all discarded cards are removed.
If you can't Xyz, you lose lol The basic monsters are weak. . .
Effect negate , special negate is tight. . .
Since the firepower is soberly low, it is weak against high firepower
Hand Destruction》or 《Magical Mallet》are also acceptable instead of 《Swift Scarecrow》. 《One Day of Peace》is now a restricted card, so the deck is slowing down.
I'd like to put a ban and 《Royal Decree》on the side as a countermeasure against the Deck Destruction Virus.
Since it turns with basic monsters, it will be clogged with skidre
I don't care, but I hate counter traps
After all, it is extremely weak against SS meta, GY meta, and monster effect meta.
Exclusion, Special Summon Bind, Bounce
Due to the variety of Synchro Summons, Synchro Meta is also directly received
Weak to Special Summon Bind
I had no idea what the accident rate was
Very vulnerable to total destruction and attribute unification
It often goes handless, so it can't be rewound
Sorry for the high accident rate (sweat
Weakness = Special Summon Total destruction such as sealing and holy burr
The biggest challenge is how much you can negate with Koa'ki Meiru
On the plus side, it is weak against long-term battles.
It's a personal customization, so there may be likes and dislikes depending on the person who uses it.
There are many advanced monsters, and they are quite heavy.
It's basically for short-term decisive battles, so it's not suitable for long-term battles.
If you make a card accident, you may lose without being able to do anything.
Since there are almost no traps, the defensive ability is also low.
"I hate Koa'ki Meiru!!"

Customize

15 side decks
Top grade 00 sheets
Advanced 00 sheets
Low grade 02 sheets
Musto, Oracle of Gusto
Kamui, Hope of Gusto
06 spells
Solidarity》×2
Burden of the Mighty》×2
Ego Boost
Blustering Winds
06 Traps
Psychic Overload》×2
Dust Tornado
Half Unbreak
Magic Jammer
Call of the Haunted
Extra 01 sheets
A.O.J Field Marshall

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon リョウ ( Total 388 decks )
Posted date : 2016/11/01 12:31
Main Deck (23 Types・40)
monster (11 Types・22)
NumNameAttributeLevelTypeATK / DEFcheapest price
1 List of decks using this cardWindaar, Sage of Gusto WIND 6 Psychic 2000 / 1000 ¥40
2 List of decks using this cardReeze, Whirlwind of Gusto WIND 5 Psychic 1900 / 1400 ¥27
2 List of decks using this cardMusto, Oracle of Gusto WIND 4 Psychic 1800 / 0900 ¥30
2 List of decks using this cardGusto Thunbolt WIND 4 Thunder 1500 / 1200 ¥28
2 List of decks using this cardCaam, Serenity of Gusto WIND 4 Psychic 1700 / 1100 ¥70
3 List of decks using this cardPilica, Descendant of Gusto WIND 3 Psychic 1000 / 1500 ¥30
2 List of decks using this cardGusto Gulldo WIND 3 Winged Beast 0500 / 0500 ¥130
1 List of decks using this cardKamui, Hope of Gusto WIND 2 Psychic 0200 / 1000 ¥44
3 List of decks using this cardWinda, Priestess of Gusto WIND 2 Psychic 1000 / 0400 ¥80
2 List of decks using this cardGusto Falco WIND 2 Winged Beast 0600 / 1400 ¥30
2 List of decks using this cardGusto Egul WIND 1 Winged Beast 0200 / 0400 ¥100
spell (6 Types・9)
1 List of decks using this cardMiracle Synchro Fusion - - - - ¥50
2 List of decks using this cardContact with Gusto - - - - ¥80
2 List of decks using this cardCreature Swap - - - - ¥10
1 List of decks using this cardMonster Reborn - - - - ¥49
2 List of decks using this cardMystical Space Typhoon - - - - ¥10
1 List of decks using this cardEmergency Teleport - - - - ¥19
trap (6 Types・9)
1 List of decks using this cardBottomless Trap Hole - - - - ¥10
2 List of decks using this cardDraining Shield - - - - ¥10
1 List of decks using this cardMirror Force - - - - ¥38
2 List of decks using this cardBlessings for Gusto - - - - ¥20
2 List of decks using this cardWhirlwind of Gusto - - - - ¥40
1 List of decks using this cardSolemn Warning - - - - ¥40
Extra Deck (9 Types・15)
1 List of decks using this cardUltimate Axon Kicker LIGHT 10 Psychic 2900 / 1700 ¥40
1 List of decks using this cardTrishula, Dragon of the Ice Barrier WATER 9 Dragon 2700 / 2000 ¥30
1 List of decks using this cardAlly of Justice Field Marshal DARK 9 Machine 2900 / 2600 ¥50
2 List of decks using this cardHyper Psychic Blaster EARTH 9 Psychic 3000 / 2500 ¥18
2 List of decks using this cardThought Ruler Archfiend DARK 8 Psychic 2700 / 2300 ¥20
2 List of decks using this cardDaigusto Eguls WIND 7 Psychic 2600 / 1800 ¥140
2 List of decks using this cardDaigusto Sphreez WIND 6 Psychic 2000 / 1300 ¥30
2 List of decks using this cardMagical Android LIGHT 5 Psychic 2400 / 1700 ¥20
2 List of decks using this cardDaigusto Gulldos WIND 5 Psychic 2200 / 0800 ¥70
Main deck minimum construction amount ¥2506


Related deck

"Gusto" Other Deck List
2022-08-12 【[7th season] Tensura Gusto [Bug]
2021-06-22 【Gusto 2.0
2021-05-18 【Gusto (under adjustment)
2020-06-20 【Gusto (for Linkross)
2020-05-18 【Challenge with reflected damage ~Awareness of deployment power~
2020-01-24 【Guardragon Gusto
2020-01-07 【Equip Spell WW Gusto
2019-11-21 【Gusto (equipped with Win) *under adjustment
2019-07-05 【[Prototype] Gusto
2019-06-10 【One-hit Kill Gusto
2019-06-06 【Psycho Gusto
2019-04-16 【Pure Gusto
2019-04-16 【Gusto and Tori-chan
2019-03-23 【WW GustoMore
2019-02-05 【WW Sound Gusto
See all Deck Lists for "Gusto" ▼

view num 2451 Score num 2 Score 16

Update Information - NEW -