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HOME > Yu-Gi-Oh! Deck List > SpellbookDeck List > Magic (Tollmond Beat) Deck and Deck Instructions

"Magic (Tollmond Beat)" Deck 2014

Spellbook Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Spellbook" / Beatdown
Key Card
World of Prophecy
Deck commentary

Playing

Speaking of magic, the impression of the Junon axis is strong, but this time I will introduce the magic of the Tallmond axis.
The sense of stability is somewhat inferior to the Junon axis, but the overwhelming ad collection and control power when Thormonde is decided is attractive. It is quite possible to bring it to the end of the game.
However, it is somewhat prejudiced to assume from the beginning that Talmond's axis = romance, and that it is only strong once it is decided, and if you specialize in a dedicated build, you can target Talmond.
For the time being, we have won awards for this axis overseas, and we have a track record.
It is also attractive that it is cheaper than the Junon axis. Even if you don't have a single card, with 7000 yen, I think you can complete his deck with enough construction to aim for the tournament.
If you think that he wants to make a deck, it doesn't matter if you have an extra deck or not, and if your goal is to make it cheaply, you don't need to collect it, so you can ignore it.

Strength

-Card description-
I've only written the basics, so if you know magic to some extent, I don't think you need to read this.
・Tallmond
The core of this Deck, a card that combines her spell recovery from GY and total destruction.
It's very powerful, but if it comes to your hand, it's useless.
・Junon
Miniature Damned. If Thormond destroys the whole, this one is destroyed, but even if it comes to your hand, it is possible to Special Summon due to its self-effect, and if you can't use Tallmond enough, it's revived by Necro. Tempel's Special Summon uses this.
・Batelle
Deck Rotating role. If this guy or Grimmo doesn't come in the first hand, it's going to be a tough fight.
Basically
Battelle → Grimoire → Sepferu → Goethe → In the opponent's turn, Goethe flips Battelle over and searches again.
I think that the basic flow is to do and he will compress the deck.
・Tempel
A card that Special Summons Tallmond and Junon from the Deck. Even if you Special Summon Tallmonde with this card that was Special Summoned by Necro, the effect will not be activated, so be careful.
・Lapande
Search role of Tempel. It doesn't matter how you send it to GY, so I think it's best to make it a cost.
・Cressen
If you can't hold it in your first hand, there is a high possibility that it will rot. Since there are La Mason and Goethe, it is possible to activate it, but...
It is a card that increases the possibility of Grimoire on the first hand, and by putting it in the first shot of Battelle's combo search, GY can drop three of her spellbooks, and Goethe's removal can be used suddenly.
・Grimmo
A power card that needs no explanation. Magic won't work without it. Since it targets "cards" named Spellbook, mutual search with Battelle is possible.
・Alma
Retrieving her banished Spellbook. Exclusions include Goethe and Junon, and Goethe in particular uses it frequently, so it's less likely to spoil than it looks.
・Tora
Degraded 《Forbidden Lance》. Even so, the search is effective and the usability is higher in magic.
I also like that there is no turn 1 limit, which is rare in spellbooks.
It is also possible to put pressure on the opponent by showing this in Sephel ○
・Sefer
Spellbook copy Spellbook exclusive to Normal Spell.
All Normal Spell spellbooks are very powerful because you can increase your hand by searching, but you have to reveal one card from your hand to your opponent, and since it's limited to Normal Spells, it feels like it's going to spoil with three cards.
・Necro
Reanimation Spellbook. Unusual for this type of resurrection equipment, it will be a complete resurrection. Therefore, even if this card is destroyed by Total Destruction by Tallmonde, there is no problem.
This card triggers Thormond's effect, and Thormond can also search for this card. can be worshiped.
・La Mason
A field that allows you to collect spellbooks and build your hand all at once. Even if you destroy it, you can call Lapande, so it will be an indirect search for Tempel.
It's easy to store Spellbook in his GY, so I'd like to activate this card as soon as possible because it draws two cards per turn.
・《Pot of Duality
Originally, Magic is not his deck that uses Special Summon a lot.
In the middle game, it can cause accidents, but considering that you can expect a two-card draw with La Mason in the middle game, I thought it was more important to have a stable initial move, so I put it in.
By the way, the probability of the first hand Grimovatelle is calculated by the concept of the additional event, "the probability that not a single Grimovatelle is turned over from all events", and the probability is 1-(29*28*27/35*34*33) = about Since it is 44%, it is 11% higher than Cressen, so if you are wondering whether to prioritize this card or Cressen, I think you should prioritize this card.
・Great Storm
A power card that needs no explanation
No matter how much you can prevent it with Tora, I think it's not a loss to put it in.
・《Summon Limit
It's a card you don't see very often, but I personally think it's a powerful card because it creates a wide range of persistent and powerful metas.
For Madou, who steadily gains adverts, his deck, which aims for one-kills by mass deployment, is not good, so I put it in as a countermeasure.
If you activate this card from Tallmond's butt, your opponent will not be able to Synchro or Xyz on the next turn.
However, I feel that it is more for the Junon axis because it is caught by the effect of Talmonde.
・Mirror force
Destruction resistance cards can only be thrown with Goethe, so destroying only the opponent is very powerful.
Some Spellbook activation conditions require him to use spells on the field, so I put it in before the torrent funeral.
・Thunder Break
Generic removal of costly free chains. This cost can also be used effectively in order to send Thormond and Lapande to his GY, and prepare for the activation of Thormond's effect.
・《Solemn Judgment
Unlike 《Solemn Warning》, LP can be activated at any time, and Spell Trap can also be negate, so I put this one in priority. I think it will be important to be able to deal with large storms, especially in magic, which tends to have thick backs.
・《Herald of Pure Light
My main job is to return Tallmonds from my hand to his deck.
It is also possible to collect Battelle ○
・ Armor cover
It's also my job to deal with Tallmonds in my hand. If you have Necro, use this, if you have Tempel, prioritize Holy Light.
・Downard Magician
Since magic has no deployment power, it is difficult to deploy his other spell users on the turn you Xyz, so it is your job to stack it on the monster whose effect has been used up and satisfy Goethe's activation conditions.
It also has some basic attacks, so it can be used as an attacker from the next turn.

Weakness

Gravekeeper who has Necrovalley, his Artifact that triggers a large amount of back destruction and effect destruction, Dark World where Dark Deck can easily hit, I'm not good at mass deployment drag and holy carvings.
In particular, if the former three are played normally, there is no chance of winning, and if there are these in the surrounding environment, countermeasures are inevitable.
Also, in the recent environment, 《Cursed Seal of the Forbidden Spell》for the Shaddoll meta is tough, and if you can't use Grimo in the early stages, it will be pretty tough.
In addition, I'm not good at cards that negate his spells, such as Naturia Beast, Extrio, and Shock Ruler.
(However, Secret Village of the Spellcasters is an exception in the commonly used Spell meta.
That only requires the opponent to have his own spellcaster, so it's not a surprise with this deck that can cast spellcasters without any problem. )

Customize

Tora has resistance to his Spell Trap, but there is no way to negate monster effects, so it is recommended to include Veiler or Breakthrough.
Divine Punishment that requires a hand cost is also within the range of adoption.
If you have any other questions or advice, please do not hesitate to ask.
I will reply as soon as possible.
postscript
2014/6/8 Edited to the following content
in: Divine Punishment +2, Demon's Chain +3, 《Mathematician》+1
out: 《Summon Limit》-3, Cressen-1, Thora-1, Alma-1
Below is an explanation.
・Divine Punishment I put it in because the monster effect is too strong and I want to deal with Tallmonde in my hand. As expected, it is quite reliable as it is spell speed 3. Furthermore, the fact that negate monsters are destroyed also makes a clear distinction from other negate effects. The hand cost is required, but La Mason promises to recover Ads to some extent, and conversely, by throwing away his rotten or duplicated Spellbook, you can use it as bullets for Goethe and La Mason, so it's more than I thought. The hand cost wasn't too bad.
・Demon's Chain Compared to the mainstream breakthrough skills, people tend to shy away from the uncertainty of being permanent, but in this Deck, which has a lot of backgrounds, it is intentionally activated to trigger back destruction systems such as Cyclone, You can indirectly protect the mirror force you really want to decide and finally destroy the opponent's field. In addition, you can take advantage of the fact that the effect of this card is only reflected on the field, and use this card to target Tempel, whose effects are about to be negate by Veiler and Breakthrough Skills by your opponent. There is also the advantage that the opponent's effect negate system can be misfired, and conversely, Tempel can be safely activated. Well, honestly the price advantage is the best.
・《Mathematician》I got some advice from the comment section. thank you very much. The effect sends Lapande to his GY, so it's effectively a Tempel Search. The act of sending Lapande to her GY can also be used to meet Necro's activation conditions, and it is difficult for spell users to search due to her Exodia, so it is necessary when summoning the core Tallmond. Being able to search Tempel is a very welcome effect. Furthermore, in this Deck, the specs of this card alone are high and it is very easy to use, such as being able to get the highest RBI in the lower class and the addition in battle destruction.

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon guru ( Total 13 decks )
Posted date : 2014/05/21 12:33
Main Deck (22 Types・40)
monster (6 Types・12)
NumNameAttributeLevelTypeATK / DEFcheapest price
2 List of decks using this cardWorld of Prophecy LIGHT 9 Spellcaster 2900 / 2400 ¥50
1 List of decks using this cardHigh Priestess of Prophecy LIGHT 7 Spellcaster 2500 / 2100 ¥30
3 List of decks using this cardTemperance of Prophecy EARTH 3 Spellcaster 1000 / 1000 ¥20
1 List of decks using this cardMathematician EARTH 3 Spellcaster 1500 / 0500 ¥10
3 List of decks using this cardSpellbook Magician of Prophecy WATER 2 Spellcaster 0500 / 0400 ¥60
2 List of decks using this cardStoic of Prophecy WATER 1 Spellcaster 0300 / 0200 ¥18
spell (11 Types・17)
2 List of decks using this cardPot of Duality - - - - ¥110
2 List of decks using this cardSpellbook of the Master - - - - ¥20
3 List of decks using this cardSpellbook of Secrets - - - - ¥35
1 List of decks using this cardSpellbook of Eternity - - - - ¥10
1 List of decks using this cardSpellbook Library of the Crescent - - - - ¥30
1 List of decks using this cardHeavy Storm - - - - ¥110
1 List of decks using this cardSpellbook of Power - - - - ¥30
1 List of decks using this cardSpellbook of Life - - - - ¥20
2 List of decks using this cardSpellbook of Fate - - - - ¥50
1 List of decks using this cardSpellbook of Wisdom - - - - ¥18
2 List of decks using this cardThe Grand Spellbook Tower - - - - ¥20
trap (5 Types・11)
3 List of decks using this cardRaigeki Break - - - - ¥20
2 List of decks using this cardMirror Force - - - - ¥10
3 List of decks using this cardFiendish Chain - - - - ¥20
1 List of decks using this cardSolemn Judgment - - - - ¥50
2 List of decks using this cardDivine Wrath - - - - ¥15
Extra Deck (11 Types・15)
3 List of decks using this cardChimeratech Fortress Dragon DARK 8 Machine 0000 / 0000 ¥20
2 List of decks using this cardStardust Dragon WIND 8 Dragon 2500 / 2000 ¥25
1 List of decks using this cardPhantom Fortress Enterblathnir WIND 9 Machine 2900 / 2500 ¥10
2 List of decks using this cardDownerd Magician DARK 4 Spellcaster 2100 / 0200 ¥30
1 List of decks using this cardMuzurhythm the String Djinn WIND 3 Fiend 1500 / 1000 ¥30
1 List of decks using this cardLeviair the Sea Dragon WIND 3 Aqua 1800 / 1600 ¥80
1 List of decks using this cardShining Elf WIND 2 Spellcaster 1600 / 1000 ¥26
1 List of decks using this cardDaigusto Phoenix WIND 2 Pyro 1500 / 1100 ¥550
1 List of decks using this cardHerald of Pure Light LIGHT 2 Fairy 0600 / 1000 ¥25
1 List of decks using this cardArmored Kappa WATER 2 Psychic 0400 / 1000 ¥30
1 List of decks using this cardGhostrick Socuteboss DARK 2 Spellcaster 1400 / 1200 ¥20
Main deck minimum construction amount ¥2300


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