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HOME > Yu-Gi-Oh! Card Lists > TERMINAL WORLD 3

TERMINAL WORLD 3 Card List

TERMINAL WORLD 3 Card List
TERMINAL WORLD 3
code : TW03.
Total : 84 Types.
Release Date:2025-11-22
13th period

Average of all cards:8.6pt




Total 84 Types
Monster 65 Types
Normal Monster:1 TypesEffect Monster:31 Types
Fusion Monster:7 Types Synchro Monster:11 Types Xyz Monster:12 Types Link Monster:3 Types
7 Tuner Monster 9 Flip Monster 0 Gemini Monster
Spell 14 Types
6Normal Spell 1Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 3 Continuous IconContinuous Spell 2 Field IconField Spell
Trap 5 Types
2 Normal Trap 1 Continuous IconContinuous Trap 2 Counter IconCounter Trap
Enhanced Category : 7
Shaddoll:23 Types / Dragunity:22 Types / Satellarknight, Stellarknight:17 Types / X-Saber:16 Types / Constellar:14 Types / Fusion:3 Types / Infernoid, Void:2 Types



Card Rating: Top 5

Card List in descending order of rating

rating order54 / 668 view num5179 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
X-セイバー ペリナ
Prismatic Secret
-
▶︎ Deck
10 1
[372]
JP001 X-セイバー ペリナ  Effect Monster
Tuner Monster
- 4 Beast-Warrior 1700 300
このカード名の(1)(2)の効果はそれぞれ1ターンに1度しか使用できない。
(1):このカードが召喚・特殊召喚した場合、このカードを墓地へ送って発動できる。デッキから「X-セイバー ペリナ」以外の「X-セイバー」モンスター2体を特殊召喚する。この効果で特殊召喚したモンスターはエンドフェイズに破壊される。
(2):このカードが「X-セイバー」SモンスターのS素材として墓地へ送られた場合に発動できる。以下から1つを選んで適用する。
●そのモンスターは1度のバトルフェイズ中に2回攻撃できる。
●そのモンスターは直接攻撃できる。
X-セイバー ブルノ
-
▶︎ Deck
10 1
[399]
JP002 X-セイバー ブルノ  Effect Monster
Tuner Monster
- 3 Psychic 1200 1100
このカード名の(1)(2)の効果はそれぞれ1ターンに1度しか使用できない。
(1):このカードが手札に存在する場合、自分の手札・フィールド(表側表示)・墓地からこのカード以外の地属性モンスター1体を除外して発動できる。このカードを特殊召喚する。
(2):このカードが召喚・特殊召喚した場合に発動できる。自分のデッキ・墓地から「セイバー」魔法・罠カード1枚を手札に加える。
(3):1ターンに1度、相手のメインフェイズ及びバトルフェイズに発動できる。このカードを含む自分フィールドの地属性モンスターのみを素材としてS召喚を行う。
総剣司令 ソウザ
Prismatic Secret
-
▶︎ Deck
8 1
[393]
JP003 総剣司令 ソウザ  Synchro Monster
Effect Monster
- 10 Warrior 2500 1600
チューナー+地属性モンスター1体以上
このカード名はルール上「X-セイバー」カードとしても扱う。
(1):このカードの攻撃力は、除外状態のモンスターの数×200アップする。
(2):このカードが戦闘でモンスターを破壊した時に発動できる。自分は1枚ドローする。
(3):1ターンに1度、相手が効果を発動した時、自分フィールドの「X-セイバー」モンスター1体をリリースして発動できる。相手フィールドのカード1枚を破壊する。
(4):このカードが戦闘・効果で破壊される場合、代わりに自分の墓地の「セイバー」カード1枚を除外できる。
X-セイバー ガトムズ
Prismatic Secret
-
▶︎ Deck
10 1
[346]
JP004 X-セイバー ガトムズ  Synchro Monster
Effect Monster
- 7 Warrior 2600 2100
チューナー+地属性モンスター1体以上
このカード名の(1)(2)(3)の効果はそれぞれ1ターンに1度しか使用できない。
(1):このカードがS召喚した場合に発動できる。デッキから「セイバー」魔法・罠カードか「ガトムズ」魔法・罠カード1枚を手札に加える。
(2):このカードが相手に戦闘ダメージを与えた時に発動できる。相手の手札をランダムに1枚捨てる。
(3):このカードが墓地に存在する状態で、自分の「X-セイバー」モンスターが攻撃対象に選択された時に発動できる。このカードを特殊召喚する。その後、攻撃対象をこのカードに移し替える。
セイバー・コンビネーション
-
▶︎ Deck
8 1
[261]
JP005 セイバー・コンビネーション  Continuous Spell
このカード名の(2)(3)の効果はそれぞれ1ターンに1度しか使用できない。
(1):自分のフィールド・墓地・除外状態の「X-セイバー」モンスターが10体以上である限り、自分フィールドの「X-セイバー」モンスターの攻撃力は、自身の元々の守備力分アップする。
(2):自分がEXデッキから「X-セイバー」モンスターを特殊召喚した場合に発動できる。手札・デッキから「X-セイバー」モンスター1体を特殊召喚する。
(3):相手モンスターの攻撃宣言時に発動できる。手札から「X-セイバー」モンスター1体を特殊召喚する。
X-Saber Anu Piranha
Normal
▶︎ Deck
5.4 22
[20713]
JP006 X-Saber Anu Piranha  Normal Monster
- 4 Warrior 1800 1100
A female X-Saber Warrior, known for her graceful attacks and calm decision making in battle. Her ambition is merciless, and strikes fear in the hearts of her enemies.
XX-Saber Faultroll
N-Parallel
▶︎ Deck
9.3 30
[60047]
JP007 XX-Saber Faultroll  Effect Monster
- 6 Warrior 2400 1800
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more face-up "X-Saber" monsters, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Level 4 or lower "X-Saber" monster in your Graveyard; Special Summon that target.
XX-Saber Ragigura
Normal
▶︎ Deck
7.9 16
[31263]
JP008 XX-Saber Ragigura  Effect Monster
- 1 Beast-Warrior 200 1000
When this card is Normal or Special Summoned, you can add 1 "X-Saber" monster from your Graveyard to your hand.
XX-Saber Boggart Knight
Normal
▶︎ Deck
8.7 26
[45186]
JP009 XX-Saber Boggart Knight  Effect Monster
- 4 Beast-Warrior 1900 1000
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "X-Saber" monster from your hand. Cannot be used as a Synchro Material, except for the Synchro Summon of an "X-Saber" Synchro Monster.
XX-Saber Darksoul
N-Parallel
▶︎ Deck
8.6 28
[47689]
JP010 XX-Saber Darksoul  Effect Monster
- 3 Beast 100 100
During the End Phase, if this card was sent from your side of the field to your Graveyard this turn: You can add 1 "X-Saber" monster from your Deck to your hand.
XX-Saber Gottoms
N-Parallel
▶︎ Deck
8.5 31
[56951]
JP011 XX-Saber Gottoms  Synchro Monster
Effect Monster
- 9 Beast-Warrior 3100 2600
1 Tuner + 1 or more EARTH monsters
You can Tribute 1 "X-Saber" monster to discard 1 random card from your opponent's hand.
XX-Saber Hyunlei
Normal
▶︎ Deck
7.5 20
[41095]
JP012 XX-Saber Hyunlei  Synchro Monster
Effect Monster
- 6 Warrior 2300 1300
1 Tuner + 1 or more non-Tuner "X-Saber" monsters
When this card is Synchro Summoned, you can select and destroy up to 3 Spell or Trap Cards on the field.
M-X-Saber Invoker
Normal
▶︎ Deck
8.6 50
[224770]
JP013 M-X-Saber Invoker  Xyz Monster
Effect Monster
- 3 Warrior 1600 500
2 Level 3 monsters
Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.
Saber Slash
Normal
▶︎ Deck
6.7 14
[26479]
JP014 Saber Slash  Normal Spell
Destroy a number of face-up cards on the field equal to the number of face-up Attack Position "X-Saber" monsters you control.
Gottoms' Second Call
Normal
▶︎ Deck
8.1 17
[20367]
JP015 Gottoms' Second Call  Normal Spell
If you control an "X-Saber" Synchro Monster: You can target 2 "X-Saber" monsters in your Graveyard; Special Summon both targets, ignoring their Summoning conditions, but change their ATK to 0, also destroy them during the End Phase of this turn. You can only activate 1 "Gottoms' Second Call" per turn. You cannot conduct your Battle Phase the turn you activate this card.
Gottoms' Emergency Call
N-Parallel
▶︎ Deck
8.8 26
[37747]
JP016 Gottoms' Emergency Call  Normal Trap
If a face-up "X-Saber" monster is on the field: Target 2 "X-Saber" monsters in any Graveyard; Special Summon both to your side of the field.
Saber Hole
Normal
▶︎ Deck
6.9 13
[22867]
JP017 Saber Hole  Counter Trap
Activate only while you control a face-up "X-Saber" monster. Negate the Summon of a monster, and destroy it.
ドラグニティ-クイリヌス
Prismatic Secret
-
▶︎ Deck
10 1
[379]
JP018 ドラグニティ-クイリヌス  Effect Monster
- 4 Winged Beast 1200 1200
このカード名の(1)(3)の効果はそれぞれ1ターンに1度しか使用できない。
(1):このカードが召喚・特殊召喚した場合に発動できる。デッキから「ドラグニティ」魔法・罠カード1枚を手札に加える。
(2):このカードが装備カードを装備している限り、自分の「ドラグニティ」モンスターは戦闘では破壊されない。
(3):自分フィールドの他の「ドラグニティ」モンスターカード1枚を対象として発動できる。そのカードを手札・EXデッキに戻す。その後、手札から「ドラグニティ」モンスター1体を特殊召喚できる。
ドラグニティ-ファルシオン
-
▶︎ Deck
9 3
[361]
JP019 ドラグニティ-ファルシオン  Effect Monster
Tuner Monster
- 2 Dragon 1300 1200
このカード名の(1)(2)の効果はそれぞれ1ターンに1度しか使用できない。
(1):手札・墓地のこのカードを除外し、自分フィールドの「ドラグニティ」モンスター1体を対象として発動できる。自分のデッキ・墓地からドラゴン族の「ドラグニティ」モンスター1体を装備魔法カード扱いで対象のモンスターに装備する。
(2):「ドラグニティ」モンスターに装備されているこのカードを墓地へ送り、相手フィールドの表側表示カード1枚を対象として発動できる。そのカードを除外する。
ドラグニティナイト-アーレウス
Prismatic Secret
-
▶︎ Deck
9 1
[318]
JP020 ドラグニティナイト-アーレウス  Synchro Monster
Effect Monster
- 8 Dragon 2900 2500
チューナー+チューナー以外のSモンスター1体以上
このカード名の(1)(2)の効果はそれぞれ1ターンに1度しか使用できない。
(1):自分の魔法&罠ゾーンの表側表示のモンスターカードの数まで、相手フィールドの表側表示カードを対象として発動できる(このカードが装備カードを装備している場合、この効果は相手ターンでも発動できる)。そのカードの効果をターン終了時まで無効にする。
(2):このカードが装備されている場合に発動できる。このカードを特殊召喚する。その後、自分の墓地から「ドラグニティ」チューナー1体を特殊召喚できる。
9 1
[367]
JP021 ドラグニティロード-ゲオルギアス  Link Monster
Effect Monster
- - Dragon 2400 -
チューナーを含むモンスター2体以上
このカード名の(1)(3)の効果はそれぞれ1ターンに1度しか使用できない。
(1):このカードがL召喚した場合、または相手がモンスターを特殊召喚した場合に発動できる。自分のEXデッキ・墓地からレベル5以上の「ドラグニティ」モンスター1体を特殊召喚する。
(2):このカードが「ドラグニティ」カードを装備している限り、相手は墓地のモンスターの効果を発動できない。
(3):相手が魔法・罠カードの効果を発動した時、自分フィールドの装備カード1枚を墓地へ送って発動できる。その効果を無効にする。
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 4 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
神風のドラグニティ
-
▶︎ Deck
8 1
[271]
JP022 神風のドラグニティ  Field Spell
このカード名の(1)の効果は1ターンに1度しか使用できない。
(1):自分メインフェイズに発動できる。自分の墓地に「竜の渓谷」が存在する場合、以下の効果をそれぞれ適用できる。存在しない場合、以下の効果から1つを選んで適用する。
●自分の墓地からドラゴン族・鳥獣族モンスター1体を手札に加える。
●手札から「ドラグニティ」モンスター1体を特殊召喚する。その後、デッキからドラゴン族の「ドラグニティ」モンスター1体を装備魔法カード扱いで、この効果で特殊召喚したモンスターに装備できる。
Dragunity Phalanx
Normal
▶︎ Deck
9.6 24
[131136]
JP023 Dragunity Phalanx  Effect Monster
Tuner Monster
- 2 Dragon 500 1100
Once per turn, while this card is equipped to a monster: You can Special Summon this equipped card.
Dragunity Arma Mystletainn
Normal
▶︎ Deck
8.3 19
[87563]
JP024 Dragunity Arma Mystletainn  Effect Monster
- 6 Dragon 2100 1500
You can Special Summon this card from your hand by sending 1 face-up "Dragunity" monster you control to the Graveyard. When this card is Normal or Special Summoned from the hand, you can select 1 Dragon-Type "Dragunity" monster in your Graveyard, and equip it to this card.
Dragunity Couse
Normal
▶︎ Deck
8.3 11
[23217]
JP025 Dragunity Couse  Effect Monster
Tuner Monster
- 2 Dragon 1000 200
Cannot be used as Synchro Material, except for the Synchro Summon of a "Dragunity" monster. This card on the field can be treated as a Level 4 monster when used for a Synchro Summon. If this card is currently equipped to a monster: You can Special Summon this equipped card.
Dragunity Arma Gram
Normal
▶︎ Deck
7.3 11
[18003]
JP026 Dragunity Arma Gram  Effect Monster
- 10 Dragon 2900 2200
You can banish 2 Dragon and/or Winged Beast Monsters from your GY: Special Summon this card from your hand or GY. You can target 1 face-up monster; its effects are negated, also it loses 1000 ATK for each Equip Card you control. When your opponent's monster is destroyed by battle and sent to the GY: You can equip it to this card. You can only use each effect of "Dragunity Arma Gram" once per turn.
Dragunity Legatus
N-Parallel
▶︎ Deck
9.1 9
[14585]
JP027 Dragunity Legatus  Effect Monster
- 4 Winged Beast 1800 1200
If you control "Dragon Ravine" or a "Dragunity" monster: You can Special Summon this card from your hand. If a "Dragunity" monster Card(s) is in your Spell & Trap Zone: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "Dragunity Legatus" once per turn.
Dragunity Remus
N-Parallel
▶︎ Deck
10 13
[30970]
JP028 Dragunity Remus  Effect Monster
Tuner Monster
- 2 Dragon 800 800
Cannot be used as Synchro Material, except for the Synchro Summon of a "Dragunity" monster. You can discard this card; add 1 "Dragon Ravine" from your Deck to your hand. If you control a "Dragunity" monster: You can Special Summon this card from your GY, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Dragon monsters. You can only use each effect of "Dragunity Remus" once per turn.
Dragunity Knight - Gae Dearg
Normal
▶︎ Deck
8.5 17
[88081]
JP029 Dragunity Knight - Gae Dearg  Synchro Monster
Effect Monster
- 6 Dragon 2400 800
1 Dragon Tuner + 1+ non-Tuner Winged Beast Monsters
Once per turn: You can add 1 Level 4 or lower Dragon or Winged Beast monster from your Deck to your hand, then discard 1 Dragon or Winged Beast monster.
Dragunity Knight - Vajrayana
Normal
▶︎ Deck
9.2 23
[97430]
JP030 Dragunity Knight - Vajrayana  Synchro Monster
Effect Monster
- 6 Dragon 1900 1200
1 Dragon Tuner + 1+ non-Tuner Winged Beast Monsters
When this card is Synchro Summoned: You can target 1 Level 3 or lower Dragon "Dragunity" monster in your GY; equip that target to this card. Once per turn: You can send 1 Equip Card equipped to this card to the GY; double this card's ATK until the end of this turn.
Dragunity Knight - Barcha
Normal
▶︎ Deck
7.9 16
[36326]
JP031 Dragunity Knight - Barcha  Synchro Monster
Effect Monster
- 8 Dragon 2000 1200
1 Dragon Tuner + 1+ non-Tuner Winged Beast Monsters
When this card is Synchro Summoned: You can target any number of Dragon "Dragunity" monsters in your GY; equip those Dragon monsters to this card. This card gains 300 ATK for each "Dragunity" card equipped to it.
Dragunity Knight - Luin
N-Parallel
▶︎ Deck
3.2 13
[14021]
JP032 Dragunity Knight - Luin  Synchro Monster
Tuner Monster
Effect Monster
- 6 Dragon 1200 1900
1 "Dragunity" Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can target 1 "Dragunity" monster in your GY; equip it to this card. If this card is sent to the GY: You can target 1 "Dragunity" monster you control; equip this card to that target. It gains 1000 ATK/DEF. You can only use each effect of "Dragunity Knight - Luin" once per turn.
Dragunity Knight - Ascalon
Normal
▶︎ Deck
8 8
[27208]
JP033 Dragunity Knight - Ascalon  Synchro Monster
Effect Monster
- 10 Dragon 3300 3200
1 "Dragunity" Tuner + 1+ non-Tuner monsters
You can banish 1 "Dragunity" monster from your GY, then target 1 monster your opponent controls; banish it. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Dragunity" Synchro Monster with 3000 or less ATK from your Extra Deck. (This is treated as a Synchro Summon.) You can only use this effect of "Dragunity Knight - Ascalon" once per turn.
Dragunity Knight - Areadbhair
Normal
▶︎ Deck
9.4 7
[18237]
JP034 Dragunity Knight - Areadbhair  Synchro Monster
Effect Monster
- 10 Dragon 3300 3200
1 "Dragunity" Tuner + 1+ non-Tuner monsters
When your opponent activates a monster effect (Quick Effect): You can banish 1 "Dragunity" monster from your GY; negate the activation, and if you do, banish that card. If this card destroys an opponent's monster by battle, after damage calculation: You can banish that opponent's monster. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can destroy all Spells and Traps your opponent controls. You can only use each effect of "Dragunity Knight - Areadbhair" once per turn.
9 15
[51282]
JP035 Dragunity Knight - Romulus  Link Monster
Effect Monster
- - Dragon 1200 -
2 Dragon and/or Winged Beast Monsters, except Tokens
If this card is Link Summoned: You can add 1 "Dragunity" Spell/Trap or 1 "Dragon Ravine" from your Deck to your hand. If a Dragon monster(s) is Special Summoned from the Extra Deck to a zone this card points to (except during the Damage Step): You can Special Summon 1 Dragon or Winged Beast monster from your hand in Defense Position, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use each effect of "Dragunity Knight - Romulus" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Dragon Ravine
Normal
▶︎ Deck
9.4 57
[314993]
JP036 Dragon Ravine  Field Spell
Once per turn: You can discard 1 card, then activate 1 of these effects;
●Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand.
●Send 1 Dragon monster from your Deck to the GY.
Dragunity Divine Lance
N-Parallel
▶︎ Deck
9 18
[51844]
JP037 Dragunity Divine Lance  Equip Spell
Equip only to a "Dragunity" monster. It gains ATK equal to its Level x 100, also it is unaffected by Trap effects. During your Main Phase: You can equip 1 Dragon-Type "Dragunity" Tuner monster from your Deck to the monster equipped with this card. You can only use this effect of "Dragunity Divine Lance" once per turn.
Dragunity Glow
Normal
▶︎ Deck
9.2 9
[11792]
JP038 Dragunity Glow  Normal Spell
Add 1 Level 5 or higher "Dragunity" monster from your Deck or GY to your hand. You can banish this card from your GY, then target 1 Monster Card in your Spell & Trap Zone equipped to a "Dragunity" monster; Special Summon it in Defense Position. You can only use each effect of "Dragunity Glow" once per turn.
Dragunity Oubliette
Normal
▶︎ Deck
6.8 6
[8956]
JP039 Dragunity Oubliette  Counter Trap
When your opponent activates a Spell/Trap Card while you control a "Dragunity" Synchro Monster: Negate the activation, and if you do, banish that card, then if you control a Level 10 "Dragunity" monster, you can have 1 "Dragunity" monster you control gain 100 ATK for each face-up card that is currently banished. You can only activate 1 "Dragunity Oubliette" per turn.
セイクリッド・カストル
-
▶︎ Deck
10 4
[452]
JP040 セイクリッド・カストル  Effect Monster
- 4 Fairy 1700 600
このカード名の(1)の効果は1ターンに1度しか使用できない。
(1):このカードが召喚・反転召喚・特殊召喚した場合に発動できる。デッキから「セイクリッド・カストル」以外の「セイクリッド」モンスター1体を特殊召喚する。このターン、自分は光・闇属性モンスターしかEXデッキから特殊召喚できない。
(2):このカードをX素材としている「セイクリッド」Xモンスターは以下の効果を得る。
●1ターンに1度、相手が魔法カードの効果を発動した時に発動できる。自分フィールドのX素材を2つ取り除き、その効果を無効にし破壊する。
星騎士 キュグニ
Prismatic Secret
-
▶︎ Deck
10 2
[377]
JP041 星騎士 キュグニ  Effect Monster
- 4 Warrior 1500 1000
このカード名はルール上「セイクリッド」カードとしても扱う。このカード名の(1)(2)(3)の効果はそれぞれ1ターンに1度しか使用できない。
(1):このカードが召喚・反転召喚・特殊召喚した場合に発動できる。デッキから「テラナイト」、「セイクリッド」モンスター1体を手札に加える。
(2):自分フィールドの他の光属性モンスター1体を対象として発動できる。そのモンスターとこのカードのレベルを1つ上げる。
(3):モンスター3体以上を素材とする「テラナイト」XモンスターをX召喚する場合、このカードは2体分のX素材にできる。
超神星輝士 セイクリッド・トレミスΩ7
Prismatic Secret
-
▶︎ Deck
10 2
[562]
JP042 超神星輝士 セイクリッド・トレミスΩ7  Xyz Monster
Effect Monster
- 7 Machine 2700 2700
レベル7モンスター×3
「超神星輝士 セイクリッド・トレミスΩ7」は自分メインフェイズ2に1度、自分フィールドの「テラナイト」、「セイクリッド」Xモンスターの上に重ねてX召喚する事もできる。
(1):このカードは自分の墓地・除外状態の「テラナイト」モンスターが7種類以上である限り、攻撃力・守備力が2700アップし、相手が発動した効果を受けない。
(2):自分・相手ターンに1度、このカードのX素材を任意の数だけ取り除き、その数だけ相手フィールドのモンスターを対象として発動できる。そのモンスターをデッキに戻す。
星騎士 セイクリッド・デルタテロス
Prismatic Secret
-
▶︎ Deck
8 1
[327]
JP043 星騎士 セイクリッド・デルタテロス  Xyz Monster
Effect Monster
- 4 Warrior 2500 2500
レベル4モンスター×3体以上
(1):自分フィールドのランク5以上の、「テラナイト」、「セイクリッド」Xモンスターを相手は効果の対象にできない。
(2):1ターンに1度、このカードのX素材を1つ取り除いて発動できる。デッキから「テラナイト」、「セイクリッド」モンスター1体を手札に加える。その後、光属性モンスター1体の召喚を行う事ができる。
(3):このカードがフィールド以外から墓地へ送られた場合に発動できる。自分の手札・除外状態の「テラナイト」、「セイクリッド」モンスター1体を特殊召喚する。
神星なる繋束
-
▶︎ Deck
8.5 2
[206]
JP044 神星なる繋束  Normal Spell
このカード名のカードは1ターンに1枚しか発動できない。
(1):以下の効果から1つを選択して発動できる。このターン、自分はXモンスターしかEXデッキから特殊召喚できない。
●自分の手札を1枚選んで捨て、同じ種族のモンスターが自分フィールドに存在しない「テラナイト」、「セイクリッド」モンスター1体をデッキから特殊召喚する。
●自分フィールドの「テラナイト」、「セイクリッド」モンスターの数まで相手フィールドの表側表示モンスターを対象として発動できる。そのモンスターの効果をターン終了時まで無効にする。
Satellarknight Deneb
Normal
▶︎ Deck
9.1 36
[102717]
JP045 Satellarknight Deneb  Effect Monster
- 4 Warrior 1500 1000
If this card is Summoned: You can add 1 "tellarknight" monster from your Deck to your hand, except "Satellarknight Deneb". You can only use this effect of "Satellarknight Deneb" once per turn.
Satellarknight Altair
Normal
▶︎ Deck
9.1 33
[99046]
JP046 Satellarknight Altair  Effect Monster
- 4 Warrior 1700 1300
If this card is Summoned: You can target 1 "tellarknight" monster in your Graveyard, except "Satellarknight Altair"; Special Summon that monster in Defense Position, also monsters you control cannot attack for the rest of this turn, except "tellarknight" monsters. You can only use this effect of "Satellarknight Altair" once per turn.
Satellarknight Vega
Normal
▶︎ Deck
8.7 22
[79178]
JP047 Satellarknight Vega  Effect Monster
- 4 Warrior 1200 1600
If this card is Summoned: You can Special Summon 1 "tellarknight" monster from your hand, except "Satellarknight Vega". You can only use this effect of "Satellarknight Vega" once per turn.
Constellar Caduceus
N-Parallel
▶︎ Deck
9.3 12
[9470]
JP048 Constellar Caduceus  Effect Monster
- 4 Spellcaster 1600 1550
If you control a "Constellar" monster, except "Constellar Caduceus": You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Constellar" Spell/Trap from your Deck to your hand. You can only use each of the previous effects of "Constellar Caduceus" once per turn. A "Constellar" Xyz Monster that has this card as material gains this effect.
●If this card battles a LIGHT or DARK monster, before damage calculation: You can banish that monster.
Tellarknight Altairan
N-Parallel
▶︎ Deck
9.3 8
[4289]
JP049 Tellarknight Altairan  Effect Monster
- 4 Warrior 1700 1300
(This card is always treated as a "Constellar" card.)
If this card is Summoned: You can target cards on the field, up to the number of LIGHT and DARK Xyz Monsters you control; destroy them. If a "tellarknight" or "Constellar" monster(s) is Special Summoned to your field, except "Tellarknight Altairan" (except during the Damage Step): You can Special Summon this card from your GY, also you cannot declare attacks for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Tellarknight Altairan" once per turn.
Tellarknight Lyran
N-Parallel
▶︎ Deck
9.6 8
[5064]
JP050 Tellarknight Lyran  Effect Monster
- 4 Warrior 1200 1600
(This card is always treated as a "Constellar" card.)
If a "tellarknight" or "Constellar" monster is Normal Summoned to your field, except "Tellarknight Lyran" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Summoned: You can add 1 "tellarknight" Spell from your Deck to your hand. You can only use each effect of "Tellarknight Lyran" once per turn.
Constellar Pleiades
Normal
▶︎ Deck
9.4 83
[492027]
JP051 Constellar Pleiades  Xyz Monster
Effect Monster
- 5 Warrior 2500 1500
2 Level 5 LIGHT monsters
Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; return that target to the hand.
Constellar Ptolemy M7
Normal
▶︎ Deck
8.8 54
[636774]
JP052 Constellar Ptolemy M7  Xyz Monster
Effect Monster
- 6 Machine 2700 2000
2 Level 6 monsters
You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as material, other than "Constellar Ptolemy M7". (Transfer its materials to this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 material from this card, then target 1 monster on the field or in either GY; return that target to the hand.
Constellar Omega
Normal
▶︎ Deck
7.6 25
[148487]
JP053 Constellar Omega  Xyz Monster
Effect Monster
- 4 Beast-Warrior 2400 500
2 Level 4 LIGHT monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; all "Constellar" monsters you currently control are unaffected by Spell/Trap effects this turn.
Stellarknight Delteros
N-Parallel
▶︎ Deck
9.2 38
[203251]
JP054 Stellarknight Delteros  Xyz Monster
Effect Monster
- 4 Warrior 2500 2100
3 Level 4 monsters
While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.
Stellarknight Triverr
Normal
▶︎ Deck
9.1 45
[95466]
JP055 Stellarknight Triverr  Xyz Monster
Effect Monster
- 4 Warrior 2100 2500
3 Level 4 "tellarknight" monsters
During the turn you Xyz Summon this card, you cannot Special Summon monsters, except "tellarknight" monsters. If this card is Xyz Summoned: Return all other cards on the field to the hand. Once per turn: You can detach 1 Xyz Material from this card; send 1 random card from your opponent's hand to the Graveyard. If this card with Xyz Material is sent to the Graveyard: You can target 1 "tellarknight" monster in your Graveyard; Special Summon it.
Stellarknight Constellar Diamond
Normal
▶︎ Deck
7.9 23
[144551]
JP056 Stellarknight Constellar Diamond  Xyz Monster
Effect Monster
- 5 Wyrm 2700 2000
3 or more Level 5 LIGHT monsters
During your Main Phase 2, you can also Xyz Summon this card by using a "tellarknight" Xyz Monster you control as the Xyz Material, except "Stellarknight Constellar Diamond". (Xyz Materials attached to that monster also become Xyz Materials on this card.) While this card has Xyz Material, neither player can send cards from the Deck to the Graveyard, and any card that returns from the Graveyard to the hand is banished instead. During either player's turn, when an opponent's DARK monster activates its effect: You can detach 1 Xyz Material from this card; negate that activation, and if you do, destroy it.
Tellarknight Ptolemaeus
Normal
▶︎ Deck
9.5 97
[254967]
JP057 Tellarknight Ptolemaeus  Xyz Monster
Effect Monster
- 4 Warrior 550 2600
2 or more Level 4 monsters
Once per Chain, during either player's turn: You can detach 3 Xyz Materials from this card; Special Summon from your Extra Deck, 1 Xyz Monster that is 1 Rank higher than this card, except a "Number" monster, by using this face-up card you control as the Xyz Material. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) You can detach 7 Xyz Materials from this card; skip your opponent's next turn. During each player's End Phase: You can attach 1 "Stellarknight" card from your Extra Deck to this card as a face-up Xyz Material.
Darktellarknight Batlamyus
Normal
▶︎ Deck
8.6 22
[33267]
JP058 Darktellarknight Batlamyus  Xyz Monster
Effect Monster
- 4 Warrior 2600 550
2 Level 4 "tellarknight" monsters
All face-up monsters on the field become DARK. You can detach 1 Xyz Material from this card and discard 1 card; Special Summon from your Extra Deck, 1 LIGHT "tellarknight" Xyz Monster by using this face-up card you control as the Xyz Material, also you cannot Xyz Summon other monsters for the rest of this turn. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) This effect can be activated during either player's turn, if you have 7 or more "tellarknight" monsters with different names in your Graveyard.
Tellarknight Constellar Caduceus
Normal
▶︎ Deck
10 9
[10277]
JP059 Tellarknight Constellar Caduceus  Xyz Monster
Effect Monster
- 4 Spellcaster 2500 1650
2+ Level 4 monsters
If this card is Xyz Summoned: You can target 1 "tellarknight" and/or 1 "Constellar" card in your GY; add them to your hand. You can banish 1 "tellarknight" or 1 "Constellar" monster from your hand or Deck, and detach 1 material from this card; this effect becomes that banished monster's effect that activates when it is Normal Summoned. You can only use each effect of "Tellarknight Constellar Caduceus" once per turn.
Satellarknight Skybridge
N-Parallel
▶︎ Deck
7.5 19
[67262]
JP060 Satellarknight Skybridge  Quick-Play Spell
Target 1 "tellarknight" monster you control; Special Summon 1 "tellarknight" monster with a different name from your Deck, and if you do, shuffle the targeted monster into the Deck. While the monster Special Summoned by this effect is face-up on the field, you cannot Special Summon monsters, except "tellarknight" monsters. You can only activate 1 "Satellarknight Skybridge" per turn.
Constellar Tellarknights
N-Parallel
▶︎ Deck
10 7
[6606]
JP061 Constellar Tellarknights  Continuous Spell
When this card is activated: You can Special Summon 1 "tellarknight" or "Constellar" monster from your hand or GY. You can target 1 "tellarknight" or "Constellar" Xyz Monster you control; Special Summon from your Extra Deck, 1 "tellarknight" or "Constellar" Xyz Monster with a different Rank, by using that Xyz Monster you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Constellar Tellarknights" once per turn. You can only activate 1 "Constellar Tellarknights" per turn.
影雄の烬 エグリスタ
-
▶︎ Deck
8.5 4
[530]
JP062 影雄の烬 エグリスタ  Effect Monster
Flip Monster
- 7 Rock 2450 1950
このカード名の(1)(2)の効果は1ターンに1度、いずれか1つしか使用できない。
(1):このカードがリバースした場合、岩石族以外の自分の墓地の「シャドール」モンスター1体を対象として発動できる。そのモンスターのリバースした場合に発動する効果を適用する。
(2):このカードが効果で墓地へ送られた場合に発動できる(この効果を発動するターン、自分は「シャドール」モンスターしかEXデッキから特殊召喚できない)。自分の手札・フィールド・墓地のモンスターを融合素材として除外し、「シャドール」融合モンスター1体を融合召喚する。
エルシャドール・メシャフレール
Prismatic Secret
-
▶︎ Deck
9.3 4
[910]
JP063 エルシャドール・メシャフレール  Fusion Monster
Effect Monster
- 10 Machine 2800 1000
「シャドール」モンスター+闇属性モンスター+地属性モンスターこのカードは融合召喚でしか特殊召喚できない。
(1):フィールドのこのカードは相手が発動した魔法・罠カードの効果を受けず、元々のレベル・ランクの数値がこのカードのレベルより低い相手モンスターが発動した効果を受けない。
(2):1ターンに1度、800LPを払って発動できる。デッキから「シャドール」カードか「煉獄」魔法・罠カード1枚を手札に加える。
(3):このカードが墓地へ送られた場合に発動できる。自分の墓地から「シャドール」モンスター1体を特殊召喚する。
影霊翼騎 ウェンディクルフ
Prismatic Secret
-
▶︎ Deck
8.5 4
[458]
JP064 影霊翼騎 ウェンディクルフ  Fusion Monster
Effect Monster
- 6 Psychic 200 2800
「シャドール」モンスター+風属性モンスター
このカードは融合召喚でのみEXデッキから特殊召喚できる。このカード名の(1)の効果は1ターンに1度しか使用できない。
(1):自分・相手ターンに発動できる。フィールドの裏側表示モンスターを任意の数だけ表側守備表示にする。その後、その内のリバースモンスターの数まで、表側守備表示にしたモンスター以外の表側表示モンスターを裏側守備表示にできる。
(2):このカードが墓地へ送られた場合、自分の墓地の「シャドール」カード1枚を対象として発動できる。そのカードを手札に加える。
凍てし心が映す神影
Prismatic Secret
-
▶︎ Deck
9.6 5
[1260]
JP065 凍てし心が映す神影  Continuous Spell
このカード名の(1)(2)の効果はそれぞれ1ターンに1度しか使用できず、この効果を発動するターン、自分は「シャドール」モンスターしかEXデッキから特殊召喚できない。
(1):このカードの発動時の効果処理として、EXデッキから融合モンスター1体を墓地へ送る。
(2):自分フィールドの融合モンスター1体をリリースして発動できる。そのモンスターとは属性が異なる「シャドール」融合モンスター1体をEXデッキから融合召喚扱いで特殊召喚する。この効果で特殊召喚したモンスターの攻撃力は0になる。
煉獄の乖放
-
▶︎ Deck
8.7 3
[478]
JP066 煉獄の乖放  Normal Spell
このカード名の(1)(2)の効果はそれぞれ1ターンに1度しか使用できない。
(1):手札の「シャドール」カード1枚を相手に見せて発動できる。見せたカードとは種類(モンスター・魔法・罠)が異なる「シャドール」カード2枚をデッキから手札に加える(同じ種類は1枚まで)。その後、自分の手札を1枚選んで捨てる。
(2):墓地のこのカードを除外して発動できる。自分のデッキ・墓地から「インフェルノイド」モンスター1体を手札に加える。
Shaddoll Hedgehog
N-Parallel
▶︎ Deck
9.3 32
[175843]
JP067 Shaddoll Hedgehog  Effect Monster
Flip Monster
- 3 Spellcaster 800 200
FLIP: You can add 1 "Shaddoll" Spell/Trap from your Deck to your hand.
If this card is sent to the GY by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.
Shaddoll Squamata
N-Parallel
▶︎ Deck
8.6 34
[167866]
JP068 Shaddoll Squamata  Effect Monster
Flip Monster
- 4 Spellcaster 1800 1000
FLIP: You can target 1 monster on the field; destroy it.
If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.
Shaddoll Dragon
Normal
▶︎ Deck
8.1 35
[214674]
JP069 Shaddoll Dragon  Effect Monster
Flip Monster
- 4 Spellcaster 1900 0
FLIP: You can target 1 card your opponent controls; return it to the hand.
If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.
Shaddoll Beast
N-Parallel
▶︎ Deck
8.9 32
[219410]
JP070 Shaddoll Beast  Effect Monster
Flip Monster
- 5 Spellcaster 2200 1700
FLIP: You can draw 2 cards, then discard 1 card.
If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.
Reeshaddoll Wendi
N-Parallel
▶︎ Deck
9 26
[36288]
JP071 Reeshaddoll Wendi  Effect Monster
Flip Monster
- 3 Psychic 1500 1000
FLIP: You can Special Summon 1 "Shaddoll" monster from your Deck in face-up or face-down Defense Position, except "Reeshaddoll Wendi".
If this card is sent to the GY by a card effect: You can Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position, except "Reeshaddoll Wendi". You can only use 1 "Reeshaddoll Wendi" effect per turn, and only once that turn.
Naelshaddoll Ariel
N-Parallel
▶︎ Deck
7.1 31
[29358]
JP072 Naelshaddoll Ariel  Effect Monster
Flip Monster
- 4 Psychic 1000 1800
FLIP: You can target 1 of your banished "Shaddoll" monsters; Special Summon it in face-up or face-down Defense Position.
If this card is sent to the GY by a card effect: You can target up to 3 cards in the GY(s); banish them. You can only use 1 "Naelshaddoll Ariel" effect per turn, and only once that turn.
Nehshaddoll Genius
Normal
▶︎ Deck
7.9 15
[15596]
JP073 Nehshaddoll Genius  Effect Monster
Flip Monster
- 4 Machine 1800 1000
FLIP: You can target 1 "Shaddoll" monster you control; that face-up monster is unaffected by monster effects this turn, except its own.
If this card is sent to the GY by card effect: You can target 1 Effect Monster on the field; neither player can activate that target's effects on the field this turn. You can only use 1 "Nehshaddoll Genius" effect per turn, and only once that turn.
Helshaddoll Hollow
Normal
▶︎ Deck
7.3 8
[12368]
JP074 Helshaddoll Hollow  Effect Monster
Flip Monster
- 9 Fiend 2900 2900
FLIP: You can target 1 face-up monster your opponent controls; send 1 "Shaddoll" monster with its same Attribute from your Extra Deck to the GY, and if you do, banish that monster. If this card is sent to the GY by card effect: You can send cards from the top of your Deck to the GY, equal to the number of different original Attributes among the monsters on the field. You can only use 1 "Helshaddoll Hollow" effect per turn, and only once that turn.
El Shaddoll Winda
Normal
▶︎ Deck
9.5 89
[296924]
JP075 El Shaddoll Winda  Fusion Monster
Effect Monster
- 5 Spellcaster 2200 800
1 "Shaddoll" monster + 1 DARK monster
Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
El Shaddoll Construct
Normal
▶︎ Deck
9.5 73
[196123]
JP076 El Shaddoll Construct  Fusion Monster
Effect Monster
- 8 Fairy 2800 2500
1 "Shaddoll" monster + 1 LIGHT monster
Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
El Shaddoll Grysta
Normal
▶︎ Deck
8.5 38
[100331]
JP077 El Shaddoll Grysta  Fusion Monster
Effect Monster
- 7 Rock 2450 1950
1 "Shaddoll" monster + 1 FIRE monster
Must first be Fusion Summoned. When your opponent would Special Summon a monster(s) while you have a "Shaddoll" card in your hand (Quick Effect): You can negate the Summon, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the GY. You can only use this effect of "El Shaddoll Grysta" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
El Shaddoll Shekhinaga
Normal
▶︎ Deck
8.8 45
[194824]
JP078 El Shaddoll Shekhinaga  Fusion Monster
Effect Monster
- 10 Machine 2600 3000
1 "Shaddoll" monster + 1 EARTH monster
Must first be Fusion Summoned. When a Special Summoned monster activates its effect while you have a "Shaddoll" card in your hand (Quick Effect): You can negate the activation, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the GY. You can only use this effect of "El Shaddoll Shekhinaga" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
El Shaddoll Apkallone
Normal
▶︎ Deck
7.8 22
[42616]
JP079 El Shaddoll Apkallone  Fusion Monster
Effect Monster
- 6 Spellcaster 2500 2000
2 "Shaddoll" monsters with different Attributes
Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn.
●If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects.
●If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card.
6.3 29
[37835]
JP080 Shaddoll Construct  Link Monster
Effect Monster
- - Fairy 1200 -
2 Flip monsters
During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY: You can send 1 "Shaddoll" card from your hand or face-up field to the GY, and if you do, Special Summon this card. You can only use each effect of "Shaddoll Construct" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Shaddoll Fusion
Normal
▶︎ Deck
9.7 75
[256983]
JP081 Shaddoll Fusion  Normal Spell
Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.
El Shaddoll Fusion
N-Parallel
▶︎ Deck
9.2 35
[162797]
JP082 El Shaddoll Fusion  Quick-Play Spell
Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "El Shaddoll Fusion" per turn.
Resh Shaddoll Incarnation
Normal
▶︎ Deck
7.3 18
[28233]
JP083 Resh Shaddoll Incarnation  Normal Trap
Target 1 "Shaddoll" monster in your GY; Special Summon it in face-up or face-down Defense Position.
You can banish this card and 1 "Shaddoll" card from your GY, then activate 1 of these effects;
●Change 1 face-down monster you control to face-up Defense Position.
●Change 1 face-up monster you control to face-down Defense Position.
You can only use 1 "Resh Shaddoll Incarnation" effect per turn, and only once that turn.
Shaddoll Schism
Normal
▶︎ Deck
9.8 27
[49510]
JP084 Shaddoll Schism  Continuous Trap
During the Main Phase, you can: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY, but it cannot attack directly. Then, you can send to the GY 1 monster your opponent controls with the same Attribute as that Fusion Summoned monster. You can only use this effect of "Shaddoll Schism" once per turn.
TERMINAL WORLD 3 Card List
8.6 /10.0 pt
Number of card ratings : 1817
User Review : 1817

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