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HOME > Yu-Gi-Oh! Card Lists > STRUCTURE DECK - Malik hen -

STRUCTURE DECK - Malik hen - Card List

STRUCTURE DECK - Malik hen -Card List
STRUCTURE DECK - Malik hen -
code : SDM.
Total : 55 Types.
Release Date:2004-03-25
3th period

Average of all cards:5.4pt




Total 55 Types
Monster 27 Types
Normal Monster:3 TypesEffect Monster:24 Types
0 Tuner Monster 3 Flip Monster 0 Gemini Monster
Spell 14 Types
4Normal Spell 0Equip IconEquip Spell 4Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 6 Continuous IconContinuous Spell 0 Field IconField Spell
Trap 14 Types
9 Normal Trap 4 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 5
Gravekeeper:4 Types / roid:1 Types / Traptrix, Trap Hole:1 Types / Guardian:1 Types / Sphinx:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order434 / 626 view num2111 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Humanoid Slime
Normal
▶︎ Deck
3.8 12
[13990]
001 Humanoid Slime  Normal Monster
- 4 Aqua 800 2000
This slime apparently has some human genes in its genetic makeup.
Makyura the Destructor
Normal
▶︎ Deck
9.5 56
[75503]
002 Makyura the Destructor  Effect Monster
- 4 Warrior 1600 1200
If this card is sent from the Monster Zone to the GY: You can activate 1 Trap Card from your hand this turn. You can only use this effect of "Makyura the Destructor" once per turn.
Revival Jam
Normal
▶︎ Deck
2.6 18
[26185]
003 Revival Jam  Effect Monster
- 4 Aqua 1500 500
When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 Life Points; Special Summon it in face-up Defense Position during your next turn's Standby Phase.
Guardian Sphinx
Normal
▶︎ Deck
8.1 19
[46120]
004 Guardian Sphinx  Effect Monster
- 5 Rock 1700 2400
Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Return all monsters your opponent controls to the hand.
Dark Jeroid
Normal
▶︎ Deck
5 20
[15834]
005 Dark Jeroid  Effect Monster
- 4 Fiend 1200 1500
If this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK.
Newdoria
Normal
▶︎ Deck
5.3 21
[17763]
006 Newdoria  Effect Monster
- 4 Fiend 1200 800
If this card is destroyed by battle and sent to the GY: Target 1 monster on the field; destroy that target.
Helpoemer
Normal
▶︎ Deck
4 24
[33746]
007 Helpoemer  Effect Monster
- 5 Fiend 2000 1400
Cannot be Special Summoned from the GY. At the end of your opponent's Battle Phase, if this card is in the GY because it was destroyed by battle: Make your opponent discard 1 random card. This card must be in the GY to activate and to resolve this effect.
Gravekeeper's Curse
Normal
▶︎ Deck
2.3 19
[7724]
008 Gravekeeper's Curse  Effect Monster
- 3 Spellcaster 800 800
If this card is Summoned: Inflict 500 damage to your opponent.
Gravekeeper's Spear Soldier
Normal
▶︎ Deck
5.3 15
[10277]
009 Gravekeeper's Spear Soldier  Effect Monster
- 4 Spellcaster 1500 1000
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Gravekeeper's Chief
Normal
▶︎ Deck
5.5 11
[14763]
010 Gravekeeper's Chief  Effect Monster
- 5 Spellcaster 1900 1200
You can only control 1 face-up "Gravekeeper's Chief". Your GY is unaffected by "Necrovalley". When this card is Tribute Summoned: You can target 1 "Gravekeeper's" monster in your GY; Special Summon that target.
A Cat of Ill Omen
Normal
▶︎ Deck
5.2 14
[61594]
011 A Cat of Ill Omen  Effect Monster
Flip Monster
- 2 Beast 500 300
FLIP: Choose 1 Trap from your Deck and place it on top of your Deck, or, if "Necrovalley" is on the field, you can add that Trap to your hand instead.
An Owl of Luck
Normal
▶︎ Deck
1.7 14
[7813]
012 An Owl of Luck  Effect Monster
Flip Monster
- 2 Winged Beast 300 500
FLIP: Select 1 Field Spell Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Field Spell Card to your hand instead.
Cobra Jar
Normal
▶︎ Deck
4.3 13
[11005]
013 Cobra Jar  Effect Monster
Flip Monster
- 2 Reptile 600 300
FLIP: Special Summon 1 "Poisonous Snake Token" (Reptile-Type/EARTH/Level 3/ATK 1200/DEF 1200). When the "Poisonous Snake Token" is destroyed as a result of battle, inflict 500 points of damage to your opponent's Life Points.
Lava Golem
Ultra
▶︎ Deck
9 91
[212084]
014 Lava Golem  Effect Monster
- 8 Fiend 3000 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.
Byser Shock
Normal
▶︎ Deck
4.5 12
[21798]
015 Byser Shock  Effect Monster
- 5 Fiend 800 600
If this card is Summoned: Return all Set cards on the field to the hand.
Drillago
Normal
▶︎ Deck
3.2 18
[18262]
016 Drillago  Effect Monster
- 4 Machine 1600 1100
If the only cards your opponent controls are face-up monsters with 1600 or more ATK, this card can attack your opponent directly.
Lekunga
Normal
▶︎ Deck
7.7 13
[17658]
017 Lekunga  Effect Monster
- 4 Plant 1700 500
You can banish 2 WATER monsters from your Graveyard; Special Summon 1 "Lekunga Token" (Plant-Type/WATER/Level 2/ATK 700/DEF 700) in Attack Position.
Bowganian
Normal
▶︎ Deck
3.3 10
[16788]
018 Bowganian  Effect Monster
- 3 Machine 1300 1000
Once per turn, during your Standby Phase: Inflict 600 damage to your opponent.
Granadora
Normal
▶︎ Deck
4.9 15
[13710]
019 Granadora  Effect Monster
- 4 Reptile 1900 700
When this monster is Normal Summoned, Flip Summoned or Special Summoned, increase your Life Points by 1000 points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage.
Viser Des
Normal
▶︎ Deck
2.1 14
[21583]
020 Viser Des  Effect Monster
- 4 Fiend 500 1200
If this card is Normal Summoned: Target 1 monster your opponent controls; during your third Standby Phase after this effect's activation, destroy that monster. This card cannot be destroyed by battle while the targeted monster is on the field.
Magical Stone Excavation
Super
▶︎ Deck
6.9 29
[130043]
021 Magical Stone Excavation  Normal Spell
Discard 2 cards, then target 1 Spell in your GY; add it to your hand.
Mystical Space Typhoon
Normal
▶︎ Deck
9.5 164
[1815957]
022 Mystical Space Typhoon  Quick-Play Spell
Target 1 Spell/Trap on the field; destroy that target.
Monster Reborn
Normal
▶︎ Deck
9.8 201
[2737649]
023 Monster Reborn Limited Normal Spell
Target 1 monster in either GY; Special Summon it.
Jam Breeding Machine
Normal
▶︎ Deck
4.4 9
[29087]
024 Jam Breeding Machine  Continuous Spell
During each of your Standby Phases: Special Summon 1 "Slime Token" (Aqua-Type/WATER/Level 1/ATK 500/DEF 500) in Attack Position. You cannot Summon any monsters, except "Slime Tokens" (but you can Set).
Card of Safe Return
Normal
▶︎ Deck
9.7 36
[40817]
025 Card of Safe Return Forbidden Continuous Spell
When a monster is Special Summoned from your Graveyard, you can draw 1 card.
Creature Swap
Normal
▶︎ Deck
8.5 55
[204538]
026 Creature Swap  Normal Spell
Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
Dark Room of Nightmare
Normal
▶︎ Deck
7.3 18
[53625]
027 Dark Room of Nightmare  Continuous Spell
Each time your opponent takes damage from a card effect, except "Dark Room of Nightmare", inflict 300 damage to your opponent.
Stumbling
Normal
▶︎ Deck
7.2 13
[29886]
028 Stumbling  Continuous Spell
Any monster that is Normal Summoned, Flip Summoned or Special Summoned is changed to Defense Position.
Nightmare's Steelcage
Normal
▶︎ Deck
4.3 23
[25708]
029 Nightmare's Steelcage  Normal Spell
This card remains on the field for 2 of your opponent's turns. While this card is face-up on the field, no monsters can attack.
Spell of Pain
Normal
▶︎ Deck
4.1 9
[9117]
030 Spell of Pain  Quick-Play Spell
When your opponent activates a card or effect that would inflict effect damage to you: Your opponent takes the effect damage from that card or effect, instead.
Malevolent Catastrophe
Super
▶︎ Deck
6.4 29
[60553]
031 Malevolent Catastrophe  Normal Trap
When an opponent's monster declares an attack: Destroy all Spell and Trap Cards on the field.
Jam Defender
Normal
▶︎ Deck
1.1 13
[12881]
032 Jam Defender  Continuous Trap
When an opponent's monster declares an attack on a monster you control: You can target 1 "Revival Jam" you control; switch the attack target to that target.
Mirror Force
Normal
▶︎ Deck
8.8 121
[712005]
033 Mirror Force  Normal Trap
When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
Reckless Greed
Normal
▶︎ Deck
6.9 29
[104110]
034 Reckless Greed  Normal Trap
Draw 2 cards and skip your next 2 Draw Phases.
Coffin Seller
Normal
▶︎ Deck
2.1 10
[14703]
035 Coffin Seller  Continuous Trap
Each time a monster(s) is sent to your opponent's GY: Inflict 300 damage to your opponent.
Rite of Spirit
Normal
▶︎ Deck
8.1 12
[30523]
036 Rite of Spirit  Normal Trap
Target 1 "Gravekeeper's" monster in your GY; Special Summon that target. This card's activation and effect are unaffected by "Necrovalley".
Rope of Life
Normal
▶︎ Deck
3.4 16
[13090]
037 Rope of Life  Normal Trap
When a monster(s) is destroyed by battle and sent to your GY: Discard your entire hand (min.1), then target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK.
Nightmare Wheel
Normal
▶︎ Deck
6 21
[40899]
038 Nightmare Wheel  Continuous Trap
Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.
Acid Trap Hole
Normal
▶︎ Deck
4.8 32
[34086]
039 Acid Trap Hole  Normal Trap
Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000.
Widespread Ruin
Normal
▶︎ Deck
4.9 30
[43329]
040 Widespread Ruin  Normal Trap
When an opponent's monster declares an attack: Destroy the 1 Attack Position monster your opponent controls with the highest ATK (your choice, if tied).
Worm Drake
Normal
▶︎ Deck
3.6 17
[11298]
041 Worm Drake  Normal Monster
- 4 Reptile 1400 1500
Once this monster wraps itself around a victim, there is no escape.
Giga Gagagigo
Normal
▶︎ Deck
6.5 19
[22367]
042 Giga Gagagigo  Normal Monster
- 5 Reptile 2450 1500
In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption.
Mother Grizzly
Normal
▶︎ Deck
6.7 26
[54233]
043 Mother Grizzly  Effect Monster
- 4 Beast-Warrior 1400 1000
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 WATER monster with 1500 or less ATK from your Deck, in Attack Position.
Wandering Mummy
Normal
▶︎ Deck
2.6 10
[9541]
044 Wandering Mummy  Effect Monster
- 4 Zombie 1500 1500
You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, rearrange the face-down Defense Position monsters in your Main Monster Zones, then return them in face-down Defense Position.
Swarm of Scarabs
Normal
▶︎ Deck
5.3 8
[31616]
045 Swarm of Scarabs  Effect Monster
- 3 Insect 500 1000
Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Target 1 monster your opponent controls; destroy that target.
Swarm of Locusts
Normal
▶︎ Deck
5.6 8
[27063]
046 Swarm of Locusts  Effect Monster
- 3 Insect 1000 500
Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Target 1 Spell/Trap your opponent controls; destroy that target.
Lord Poison
Normal
▶︎ Deck
6.9 12
[32763]
047 Lord Poison  Effect Monster
- 4 Plant 1500 1000
If this card is destroyed by battle and sent to the Graveyard: Target 1 Plant-Type monster in your Graveyard, except "Lord Poison"; Special Summon that target.
Rush Recklessly
Normal
▶︎ Deck
6.3 36
[28569]
048 Rush Recklessly  Quick-Play Spell
Target 1 face-up monster on the field; it gains 700 ATK until the end of this turn.
Infinite Cards
Normal
▶︎ Deck
2.6 19
[21763]
049 Infinite Cards  Continuous Spell
There is no limit to the hand size for each player.
Pyramid Energy
Normal
▶︎ Deck
1.1 15
[8009]
050 Pyramid Energy  Quick-Play Spell
You can select and activate 1 of the following effects:
●Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated.
●Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated.
Non-Spellcasting Area
Normal
▶︎ Deck
5.6 9
[11097]
051 Non-Spellcasting Area  Continuous Spell
All face-up monsters, except for Effect Monsters, are unaffected by other Spell effects.
Bottomless Shifting Sand
Normal
▶︎ Deck
4.3 9
[9351]
052 Bottomless Shifting Sand  Continuous Trap
At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed.
Curse of Royal
Normal
▶︎ Deck
2.9 11
[15193]
053 Curse of Royal  Counter Trap
Negate the activation and the effect of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it.
Staunch Defender
Normal
▶︎ Deck
4.3 7
[16471]
054 Staunch Defender  Normal Trap
You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During this turn, your opponent can only designate the selected monster as an attack target and your opponent must attack the selected monster with all face-up monsters.
Compulsory Evacuation Device
Normal
▶︎ Deck
9.3 113
[901377]
055 Compulsory Evacuation Device  Normal Trap
Target 1 monster on the field; return that target to the hand.
STRUCTURE DECK - Malik hen - Card List
5.4 /10.0 pt
Number of card ratings : 1618
User Review : 1618

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