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HOME > Yu-Gi-Oh! Card Lists > DAWN OF MAJESTY

DAWN OF MAJESTY Card List

DAWN OF MAJESTYCard List
DAWN OF MAJESTY
code : DAMA.
Total : 81 Types.
Release Date:2021-04-17
11th period

Average of all cards:7.8pt




Total 81 Types
Monster 50 Types
Normal Monster:2 TypesEffect Monster:27 Types Ritual Monster:2 Types Pendulum Monster:2 Types
Fusion Monster:5 Types Synchro Monster:5 Types Xyz Monster:4 Types Link Monster:3 Types
8 Tuner Monster 0 Flip Monster 0 Gemini Monster
1 Spirit Monster 0 Union Monster 0 Toon Monster
Spell 20 Types
9Normal Spell 1Equip IconEquip Spell 1Quick-Play IconQuick-Play Spell
1 Ritual IconRitual Spell 4 Continuous IconContinuous Spell 4 Field IconField Spell
Trap 11 Types
6 Normal Trap 3 Continuous IconContinuous Trap 2 Counter IconCounter Trap
Enhanced Category : 20
Despian, Branded:10 Types / Magikey:9 Types / Stardust:8 Types / Chronomaly:5 Types / Gunkan Suship:5 Types / Majestic:4 Types / Gusto:3 Types / Alien:2 Types / Synchron:2 Types / Amazement, Amaze Attraction :2 Types / Dual:1 Types / Chemicritter:1 Types / Solfachord:1 Types / Fusion:1 Types / Warrior:1 Types / Pendulum:1 Types / Mystical Beast of the Forest, Mystical Spirit of the Forest:1 Types / Swordsoul:1 Types / Springans:1 Types / Triamid:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order127 / 626 view num39662 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Converging Wills Dragon
Rare
▶︎ Deck
8 6
[13429]
JP001 Converging Wills Dragon  Effect Monster
Tuner Monster
- 1 Dragon 0 0
Cannot be used as Synchro Material, except for the Synchro Summon of a "Majestic" monster. This card's name becomes "Majestic Dragon" while on the field or in the GY. When you draw this card: You can reveal it; Special Summon it from your hand, then, if you control a Level 8 or higher Dragon Synchro Monster, you can Special Summon 1 Level 1 Dragon monster from your Deck. You can only Special Summon "Converging Wills Dragon(s)" once per turn.
Stardust Synchron
Secret
Super
▶︎ Deck
9.6 7
[21172]
JP002 Stardust Synchron  Effect Monster
Tuner Monster
- 4 Machine 1500 1000
If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card, but banish it when it leaves the field, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Stardust Dragon". You can only use each effect of "Stardust Synchron" once per turn.
Stardust Trail
Normal
▶︎ Deck
8.2 5
[11893]
JP003 Stardust Trail  Effect Monster
- 4 Dragon 500 2000
If a monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. If a "Warrior", "Synchron", or "Stardust" Synchro Monster is Synchro Summoned using this card as material: You can Special Summon 1 "Stardust Token" (Dragon/LIGHT/Level 1/ATK 0/DEF 0). You can only use each effect of "Stardust Trail" once per turn.
Despian Comedy
Normal
▶︎ Deck
8.5 4
[8362]
JP004 Despian Comedy  Effect Monster
- 1 Fairy 0 2000
When your opponent activates a card or effect that targets a face-up "Despia" card(s) you control (Quick Effect): You can discard this card; negate that effect. If this card is in your GY (Quick Effect): You can Tribute 1 Fusion Monster; Special Summon this card. You can only use 1 "Despian Comedy" effect per turn, and only once that turn.
Despian Tragedy
Normal
▶︎ Deck
9.3 7
[15080]
JP005 Despian Tragedy  Effect Monster
- 1 Fairy 400 400
If this card is sent to the GY, or banished, by a card effect: You can add 1 "Despia" monster from your Deck to your hand, except "Despian Tragedy". You can banish this card from your GY, then target 1 "Branded" Spell/Trap in your GY; Set it to your field. You can only use 1 "Despian Tragedy" effect per turn, and only once that turn.
Aluber the Jester of Despia
Secret
Super
▶︎ Deck
9.7 15
[23459]
JP006 Aluber the Jester of Despia  Effect Monster
- 4 Fairy 1800 0
If this card is Normal or Special Summoned: You can add 1 "Branded" Spell/Trap from your Deck to your hand. If a face-up Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate the targeted monster's effects until the end of this turn. You can only use 1 "Aluber the Jester of Despia" effect per turn, and only once that turn.
Dramaturge of Despia
Secret
Super
▶︎ Deck
9.2 9
[18131]
JP007 Dramaturge of Despia  Effect Monster
- 8 Fairy 3000 1500
If a Fusion, Synchro, Xyz, or Link Monster is Special Summoned (except during the Damage Step): You can target 1 Effect Monster on the field; negate its effects until the end of this turn. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can Special Summon this card. You can only use each effect of "Dramaturge of Despia" once per turn.
Albion the Shrouded Dragon
Rare
▶︎ Deck
8.6 5
[15024]
JP008 Albion the Shrouded Dragon  Effect Monster
- 8 Dragon 2500 2000
This card's name becomes "Fallen of Albaz" while on the field or in the GY. If this card is in your hand or GY: You can send 1 "Fallen of Albaz" or 1 "Branded" Spell/Trap from your hand or Deck to the GY; apply the following effect based on where you sent it from.
●Hand: Special Summon this card.
●Deck: Place this card on the bottom of the Deck, then, if you placed this card from your hand, draw 1 card.
You can only use this effect of "Albion the Shrouded Dragon" once per turn.
The Iris Swordsoul
Secret
Ultimate
Ultra
▶︎ Deck
8.5 15
[30904]
JP009 The Iris Swordsoul  Effect Monster
- 8 Spellcaster 2500 2500
During the Main Phase, if a monster, whose effects are negated, is on the field (Quick Effect): You can Special Summon this card from your hand. If your opponent Special Summons a monster(s) (except during the Damage Step): You can activate 1 of these effects based on where it was Special Summoned from;
●Hand: Special Summon 1 monster from your hand.
●Deck: Draw 2 cards.
●Extra Deck: Destroy 1 of those monsters Special Summoned from the Extra Deck.
You can only use each effect of "The Iris Swordsoul" once per turn.
Clavkiys, the Magikey Skyblaster
Rare
▶︎ Deck
8.2 6
[7981]
JP010 Clavkiys, the Magikey Skyblaster  Normal Monster
- 4 Warrior 1900 1900
Everyone is full of possibilities. Everything you do, moving forwards, stopping, closing, opening, is all in your hands.
There are many doors in this world. To open them requires the Magic Key... 2 keys and 1 door... 2 wills and 1 body. Once the doors are opened, the worlds will be connected and the great power revealed.
Gunkan Suship Shari
Rare
▶︎ Deck
8.5 19
[22939]
JP011 Gunkan Suship Shari  Normal Monster
- 4 Aqua 2000 0
Finally got to visit that harbor specializing in Gunkan Suships that I've been curious about for a while! The premium "Shari" here is limited to 2000 Suships a year, and uses specially developed smooth aged rice, giving it extra boldness not found anywhere else. The classy atmosphere made my heart sing, too. The Gunkan Suship served had a perfect balance of vinegar, nigiri, shine, and shape, demonstrating exquisite artisanship. The owner told me, "We are introducing rich yet mellow scented EDO-FRONT red vinegar in the near future," which I'm really looking forward to. However, I was disappointed the surrounding seas were a little noisy... so, giving it 4 stars with hope for improvements in the future.
Gunkan Suship Ikura
Normal
▶︎ Deck
8 4
[9091]
JP012 Gunkan Suship Ikura  Effect Monster
- 4 Aqua 200 300
If you control "Gunkan Suship Shari", you can Special Summon this card (from your hand). You can only Special Summon "Gunkan Suship Ikura" once per turn this way. During your Main Phase: You can excavate the top 3 cards from your Deck, and if you do, you can either add to your hand or Special Summon 1 excavated "Gunkan Suship Shari", also shuffle the rest into your Deck. You can only use this effect of "Gunkan Suship Ikura" once per turn.
Chronomaly Magella Globe
Rare
▶︎ Deck
10 6
[8877]
JP013 Chronomaly Magella Globe  Effect Monster
- 4 Machine 1500 300
You can Tribute this card; Special Summon 1 "Chronomaly" monster from your Deck, except "Chronomaly Magella Globe". If this card is in your GY, except the turn it was sent there: You can banish 1 "Chronomaly" card from your GY, except "Chronomaly Magella Globe"; add this card to your hand. You can only use each effect of "Chronomaly Magella Globe" once per turn.
Chronomaly Acambaro Figures
Normal
▶︎ Deck
8 5
[3756]
JP014 Chronomaly Acambaro Figures  Effect Monster
- 5 Rock 1000 1800
If a "Chronomaly" monster(s) you control would be destroyed by battle or your opponent's card effect, you can discard this card instead. If this card is in your GY: You can pay 1000 LP; Special Summon this card, but return it to the hand during the End Phase. You cannot Special Summon monsters the turn you activate this effect, except "Chronomaly" monsters. You can only use this effect of "Chronomaly Acambaro Figures" once per turn.
Gizmek Inaba, the Hopping Hare of Hakuto
Normal
▶︎ Deck
7.5 2
[3423]
JP015 Gizmek Inaba, the Hopping Hare of Hakuto  Effect Monster
- 1 Machine 50 50
When this card is Normal Summoned: You can Special Summon 1 Machine monster whose ATK equals its own DEF from your hand in Defense Position. You can banish this card from your GY, then target 1 Machine monster you control whose ATK equals its own DEF; this turn, you cannot declare attacks, except with that monster, also its ATK/DEF become the combined original ATK of all Machine monsters you currently control whose ATK equals their own DEF. You can only use this effect of "Gizmek Inaba, the Hopping Hare of Hakuto" once per turn.
Gizmek Naganaki, the Sunrise Signaler
Rare
▶︎ Deck
9.3 4
[6811]
JP016 Gizmek Naganaki, the Sunrise Signaler  Effect Monster
- 2 Machine 950 950
You can Tribute 1 Machine monster whose ATK equals its own DEF; Special Summon from your Deck, 1 Machine monster whose ATK equals its own DEF, with a lower Level than the Tributed monster. You can banish this card from your GY; add to your hand, 1 of your banished face-down Machine monsters whose ATK equals its own DEF. You can only use each effect of "Gizmek Naganaki, the Sunrise Signaler" once per turn.
Gizmek Taniguku, the Immobile Intellect
Rare
▶︎ Deck
9.3 4
[5670]
JP017 Gizmek Taniguku, the Immobile Intellect  Effect Monster
- 3 Machine 1450 1450
If this card is Normal or Special Summoned: You can take 1 Machine monster whose ATK equals its own DEF from your Deck and place it on top of your Deck. You can banish this card from your GY, then target 1 Machine monster in your GY whose ATK equals its own DEF; Special Summon it in Defense Position. You can only use each effect of "Gizmek Taniguku, the Immobile Intellect" once per turn.
Gizmek Arakami, the Hailbringer Hog
Normal
▶︎ Deck
7.3 3
[2720]
JP018 Gizmek Arakami, the Hailbringer Hog  Effect Monster
- 4 Machine 1850 1850
If you control a Machine monster whose ATK equals its own DEF: You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 Machine monster you control whose ATK equals its own DEF; send 1 Machine monster from your Deck to the GY, whose ATK equals its own DEF, with a lower Level than that targeted monster, and if you do, the targeted monster gains ATK/DEF equal to the Level of the monster sent to the GY x 100. You can only use each effect of "Gizmek Arakami, the Hailbringer Hog" once per turn.
Gusto Vedir
Rare
▶︎ Deck
9.6 5
[6914]
JP019 Gusto Vedir  Effect Monster
Tuner Monster
- 3 Winged Beast 600 1000
If a face-up "Gusto" monster on the field is destroyed by battle or sent to your GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Gusto" monster from your Deck to the GY, then, you can Special Summon 1 "Gusto" monster from your hand. You can only use each effect of "Gusto Vedir" once per turn.
Amazement Assistant Delia
Rare
▶︎ Deck
8.2 5
[4361]
JP020 Amazement Assistant Delia  Effect Monster
- 4 Machine 1800 1400
You can reveal 1 "Attraction" Trap in your hand; Special Summon this card from your hand. You can send 1 "Attraction" Trap from your hand or face-up field to the GY; Set 1 "Attraction" Trap directly from your Deck to your Spell & Trap Zone. You can only use each effect of "Amazement Assistant Delia" once per turn.
Alien Stealthbuster
Normal
▶︎ Deck
8.5 10
[7877]
JP021 Alien Stealthbuster  Effect Monster
- 4 Reptile 1700 1500
If this card is sent to the GY: You can target 1 face-up monster on the field; place 2 A-Counters on it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 card with an A-Counter; destroy it. You can only use each effect of "Alien Stealthbuster" once per turn.
Carpiponica, Mystical Beast of the Forest
Normal
▶︎ Deck
7 1
[2949]
JP022 Carpiponica, Mystical Beast of the Forest  Effect Monster
- 7 Beast 1000 2600
If this card is sent from the hand to the GY: You can target 2 other Beast, Beast-Warrior, Winged Beast, Insect, and/or Plant monsters with different Types in your GY; shuffle them into the Deck, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Mystical Beast of the Forest" monster or 1 "Mystical Spirit of the Forest" monster from your Deck to your hand, except "Carpiponica, Mystical Beast of the Forest". You can only use each effect of "Carpiponica, Mystical Beast of the Forest" once per turn.
Glacier Aqua Madoor
Normal
▶︎ Deck
2.9 7
[3737]
JP023 Glacier Aqua Madoor  Effect Monster
- 6 Spellcaster 1200 3000
At the start of the Damage Step, if your Normal Monster battles an opponent's monster: You can reveal this card in your hand; discard 1 card, and if you do, your monster cannot be destroyed by that battle. At the start of the Damage Step, if this card battles an opponent's monster: You can reveal 1 Normal Monster in your hand; discard 1 card, and if you do, destroy that opponent's monster.
Antihuman Intelligence ME-PSY-YA
Secret
Ultimate
Ultra
▶︎ Deck
9.8 5
[24439]
JP024 Antihuman Intelligence ME-PSY-YA  Pendulum Monster
Effect Monster
- 8 Cyberse 2500 3000
Pendulum Effect
Any card sent to the GY is banished instead, except Monster Cards.
Card Text
You can reveal this card in your hand; add 1 other Pendulum Monster from your hand, or 1 card from your Pendulum Zone, to its owner's Extra Deck face-up, and if you do, Special Summon this card. You can only use this effect of "Antihuman Intelligence ME-PSY-YA" once per turn. If another monster(s) is Normal or Special Summoned while you control this card: Send that monster(s) to the GY during the End Phase of this turn.
Protecting Spirit Loagaeth
Secret
Ultimate
Ultra
▶︎ Deck
8.4 5
[17586]
JP025 Protecting Spirit Loagaeth  Effect Monster
- 7 Fairy 2400 2100
If this card on the field is destroyed by battle or card effect: You can target 1 monster on the field; it cannot be destroyed by battle this turn. You can only use each of the following effects of "Protecting Spirit Loagaeth" once per turn. If an effect of a Fairy monster you control is activated (except during the Damage Step): You can Special Summon this card from your hand. You can target 1 face-up card your opponent controls and 1 Attack Position monster you control; banish that opponent's card, and if you do, change your monster to Defense Position.
Master's Diploman
Normal
▶︎ Deck
5.7 3
[3224]
JP026 Master's Diploman  Effect Monster
- 5 Machine 2000 2000
If this card is Tribute Summoned: You can target 1 monster in your GY and 1 face-up monster your opponent controls; equip the monster from your GY to that opponent's monster. While equipped by this effect, the equipped monster loses ATK equal to the ATK of that monster equipped to it. Your opponent cannot activate the effects of monsters they control that are equipped with Equip Cards in your Spell & Trap Zones.
Konohanasakuya
Normal
▶︎ Deck
6 3
[5949]
JP027 Konohanasakuya  Effect Monster
Spirit Monster
- 3 Fairy 1300 1300
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling a Spirit Monster. You can only Special Summon "Konohanasakuya" once per turn this way. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand. Once per turn, during the End Phase: You can banish this card from your GY, then target 1 Spirit Monster you control; neither player can activate that face-up monster's effects on the field for the rest of this turn.
Doombearer Psychopompos
Normal
▶︎ Deck
5 3
[3327]
JP028 Doombearer Psychopompos  Effect Monster
Tuner Monster
- 2 Zombie 0 0
If this card is Special Summoned: Apply this effect, based on whether your opponent has more monsters in their GY, or more Spells & Traps. (If they have more monsters, banish this card, and if you do, your opponent banishes 1 monster from their GY. If they have more Spells & Traps, send this card to the GY, and if you do, your opponent sends 1 monster they control to the GY.) During the End Phase of the next turn after this card was banished: You can Special Summon this banished card. You can only use each effect of "Doombearer Psychopompos" once per turn.
Slower Swallow
Normal
▶︎ Deck
8.4 5
[5872]
JP029 Slower Swallow  Effect Monster
- 1 Winged Beast 100 100
If 2 or more monsters with the same Level are on the field, you can Special Summon this card (from your hand). You can only Special Summon "Slower Swallow" once per turn this way. You can Tribute this card; draw 2 cards instead of 1 for your normal draw during your next Draw Phase.
Saambell the Star Bonder
N-Rare
▶︎ Deck
7 1
[4727]
JP030 Saambell the Star Bonder  Pendulum Monster
Effect Monster
- 3 Spellcaster 1400 1300
Pendulum Effect
If you have a Pendulum Monster Card with the same Level as this card in your other Pendulum Zone: You can destroy the card in your other Pendulum Zone, and if you do, Special Summon this card. You can only use this effect of "Saambell the Star Bonder" once per turn.
Card Text
If a monster is Special Summoned to your field while you control this monster (except during the Damage Step): You can Special Summon 1 monster from your hand with the same Level as this card. You can only use this effect of "Saambell the Star Bonder" once per turn.
Aeropixthree
N-Rare
▶︎ Deck
4 1
[3610]
JP031 Aeropixthree  Effect Monster
Tuner Monster
- 1 Fairy 200 200
Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls in this card's column; move this card you control to another of your Main Monster Zones, and if you do, move that opponent's monster to their Main Monster Zone in this card's column, then place 1 Burnup Counter on it. (Monsters with Burnup Counters lose 200 ATK/DEF for each Burnup Counter on it.)
Magikey Mechmusket - Batosbuster
Normal
▶︎ Deck
9 3
[15304]
JP032 Magikey Mechmusket - Batosbuster  Ritual Monster
Tuner Monster
Effect Monster
- 4 Machine 2000 2200
You can Ritual Summon this card with "Magikey Maftea". If this card is Ritual Summoned: You can add 1 "Magikey" card from your Deck to your hand. You can only use this effect of "Magikey Mechmusket - Batosbuster" once per turn. Once per turn, when an attack is declared involving this card and an opponent's monster that has the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate the effects of that opponent's monster until the end of this turn, then draw the same number of cards placed under the Deck.
Magikey Mechmortar - Garesglasser
Secret
Super
▶︎ Deck
8.3 3
[12015]
JP033 Magikey Mechmortar - Garesglasser  Ritual Monster
Effect Monster
- 8 Machine 2000 2800
You can Ritual Summon this card with "Magikey Maftea". Gains 300 ATK for each different Attribute in your GY. You can only use each of the following effects of "Magikey Mechmortar - Garesglasser" once per turn. When your opponent activates an effect of a monster with the same Attribute as a monster in your GY, if at least 2 Attributes of monsters were used for this card's Ritual Summon (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Ritual Summoned card is sent to the GY: You can add 1 "Magikey" monster from your Deck to your hand.
Despian Quaeritis
Secret
Ultimate
Ultra
▶︎ Deck
8.7 9
[18513]
JP034 Despian Quaeritis  Fusion Monster
Effect Monster
- 8 Fiend 2500 2500
1 "Despia" monster + 1 LIGHT or DARK monster
During the Main Phase (Quick Effect): You can change the ATK of all monsters currently on the field to 0 until the end of this turn, except Level 8 or higher Fusion Monsters. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or 1 "Despia" monster, from your Deck. You can only use each effect of "Despian Quaeritis" once per turn.
Despian Proskenion
Rare
▶︎ Deck
7.5 6
[11141]
JP035 Despian Proskenion  Fusion Monster
Effect Monster
- 11 Fiend 3200 3200
1 "Despia" monster + 1 LIGHT monster + 1 DARK monster
During the Main Phase (Quick Effect): You can target 1 Fusion, Synchro, Xyz, or Link Monster in your opponent's GY; banish it, or Special Summon it to your field. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK or DEF (whichever is higher). You can only use each effect of "Despian Proskenion" once per turn.
Magikey Beast - Ansyalabolas
Normal
▶︎ Deck
9 8
[9097]
JP036 Magikey Beast - Ansyalabolas  Fusion Monster
Tuner Monster
Effect Monster
- 4 Beast 2200 2000
1 "Magikey" monster + 1 Normal Monster, except a Token
If this card is Fusion Summoned: You can add 1 "Magikey Maftea" from your GY to your hand. You can only use this effect of "Magikey Beast - Ansyalabolas" once per turn. Once per turn: You can target 1 Attack Position monster your opponent controls with the same Attribute as a Normal Monster or "Magikey" monster in your GY; change it to Defense Position, and if you do, it loses 1000 DEF. Banish any monster destroyed by battle with this card.
Magikey Dragon - Andrabime
Secret
Ultimate
Ultra
▶︎ Deck
7.8 4
[14519]
JP037 Magikey Dragon - Andrabime  Fusion Monster
Effect Monster
- 8 Dragon 2800 2000
1 "Magikey" Effect Monster + 1 Normal Monster, except a Token
When this card is Fusion Summoned, your opponent cannot activate cards or effects. Once per turn: You can target 1 Normal Monster or "Magikey" monster in your GY; destroy all monsters your opponent controls with that monster's Attribute. Once per turn, if an opponent's monster with the same Attribute as a monster in your GY is destroyed by battle or card effect, if this card was Fusion Summoned using 2 different Attributes as material: You can draw 1 card.
Allvain the Essence of Vanity
Normal
▶︎ Deck
7.8 9
[8328]
JP038 Allvain the Essence of Vanity  Fusion Monster
Tuner Monster
- 2 Fairy 0 2100
2 Normal Monsters
Shooting Majestic Star Dragon
Secret
Ultimate
Ultra
▶︎ Deck
8.6 10
[29432]
JP039 Shooting Majestic Star Dragon  Synchro Monster
Effect Monster
- 11 Dragon 4000 3300
"Majestic Dragon" + 1+ non-Tuner monsters, including a Dragon Synchro Monster
Must first be Synchro Summoned. Once per turn: You can negate the effects of 1 Effect Monster your opponent controls. This card gains 1 additional attack each Battle Phase for every monster in your GY that is "Stardust Dragon" or is a Synchro Monster with "Stardust Dragon" in its text. Once per turn, when your opponent activates a card or effect (Quick Effect): You can banish this card (until the End Phase), and if you do, negate the activation, and if you do that, banish that card.
Daigusto Laplampilica
Secret
Super
▶︎ Deck
7.3 6
[5839]
JP040 Daigusto Laplampilica  Synchro Monster
Effect Monster
- 6 Psychic 1900 2600
1 Tuner + 1+ non-Tuner "Gusto" monsters
You can only Special Summon "Daigusto Laplampilica" once per turn. If this card is Synchro Summoned: You can Special Summon 1 "Gusto" monster from your hand and 1 "Gusto" monster from your Deck, but negate their effects, then immediately after this effect resolves, Synchro Summon 1 "Gusto" Synchro Monster using only those 2 monsters, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. Your opponent cannot target other "Gusto" Synchro Monsters you control with card effects.
Stellar Wind Wolfrayet
Secret
Ultimate
Ultra
▶︎ Deck
9.3 3
[18572]
JP041 Stellar Wind Wolfrayet  Synchro Monster
Effect Monster
- 9 Beast 2500 0
1 Tuner + 1+ non-Tuner monsters
You can only control 1 "Stellar Wind Wolfrayet". Gains 300 ATK each time another monster's effect is activated, while the ATK of this card is less than 4000. Once per turn, if this card's ATK is 4000 or higher (Quick Effect): You can shuffle both this card and all monsters your opponent controls into the Deck.
Gaiarmor Dragonshell
Normal
▶︎ Deck
5 5
[4096]
JP042 Gaiarmor Dragonshell  Synchro Monster
Effect Monster
- 6 Dragon 2000 1300
1 Tuner + 1+ non-Tuner monsters
You can Tribute this card, then target 3 other Synchro Monsters in your GY; return them to the Extra Deck. You can target 1 monster you control Special Summoned from the Extra Deck; equip this card from your GY to it. When an attack is declared involving the monster equipped with this card: You can draw 1 card. You can only use each effect of "Gaiarmor Dragonshell" once per turn.
Gunkan Suship Ikura-class Dreadnought
Rare
▶︎ Deck
7.4 5
[6343]
JP043 Gunkan Suship Ikura-class Dreadnought  Xyz Monster
Effect Monster
- 4 Aqua 2200 300
2 Level 4 monsters
If this card is Xyz Summoned: You can apply these effects, in sequence, based on the materials used. You can only use this effect of "Gunkan Suship Ikura-class Dreadnought" once per turn.
●"Gunkan Suship Shari": Draw 1 card.
●"Gunkan Suship Ikura": This card can make a second attack during each Battle Phase.
Once per turn, when your "Gunkan" monster Special Summoned from the Extra Deck inflicts battle damage to your opponent: You can target 1 card your opponent controls; destroy it.
Chronomaly Vimana
Secret
Ultimate
Ultra
▶︎ Deck
9.4 7
[11548]
JP044 Chronomaly Vimana  Xyz Monster
Effect Monster
- 5 Machine 2300 2600
2 Level 5 monsters
Once per turn (Quick Effect): You can target 1 face-up monster on the field and 1 Xyz Monster or "Chronomaly" monster in your GY; that monster on the field gains half the ATK of that monster in the GY (until the end of this turn), then attach that monster from the GY to this card as material. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation.
Voloferniges, the Darkest Dragon Doomrider
Secret
Super
▶︎ Deck
8 3
[8672]
JP045 Voloferniges, the Darkest Dragon Doomrider  Xyz Monster
Effect Monster
- 7 Dragon 2500 2100
2 Level 7 monsters
Once per turn: You can detach 2 materials from this card, then target 1 face-up card on the field; destroy it, and if you destroyed a monster, you can make 1 face-up monster you control gain ATK equal to the destroyed monster's original Level/Rank x 300 until the end of the next turn. This card cannot attack the turn you activate this effect. This is a Quick Effect if this card has a Dragon monster as material, but cannot be activated in the Damage Step.
Dragonlark Pairen
Normal
▶︎ Deck
6.5 4
[3512]
JP046 Dragonlark Pairen  Xyz Monster
Effect Monster
- 6 Wyrm 2700 1300
2 Level 6 monsters
Cannot be destroyed by battle or card effect while a monster, other than "Dragonlark Pairen", is face-up on the field that was Special Summoned from the GY. During the Standby Phase: You can detach 1 material from this card, then target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Dragonlark Pairen" once per turn.
9.9 9
[22445]
JP047 Cosmic Slicer Zer'oll  Link Monster
Effect Monster
- - Reptile 2600 -
2+ Reptile monsters
Monsters your opponent controls with A-Counters are changed to Defense Position, also neither player can activate their effects. You can only use each of the following effects of "Cosmic Slicer Zer'oll" once per turn. If this card is Link Summoned: You can add 1 card from your Deck to your hand that has an effect that places A-Counter(s). You can remove 2 A-Counters from anywhere on the field; immediately after this effect resolves, Normal Summon 1 Reptile monster.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
5.7 7
[9849]
JP048 GranSolfachord Musecia  Link Monster
Effect Monster
- - Fairy 1900 -
2 Pendulum Monsters
During your Main Phase: You can add 1 Pendulum Monster from your hand to the Extra Deck face-up, and 1 face-up Pendulum Monster from your Extra Deck to the hand, as long as one of them has an even Pendulum Scale, and the other has an odd Pendulum Scale. When you Pendulum Summon a "Solfachord" monster(s): You can target 1 of them; add 1 "Solfachord" Pendulum Monster from your Deck to your hand, whose Level equals the Pendulum Scale of that monster. You can only activate each effect of "GranSolfachord Musecia" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
6.3 6
[4128]
JP049 Dispatchparazzi  Link Monster
Effect Monster
- - Fiend 100 -
2 Effect Monsters
When another monster you control is targeted for an attack: You can change the attack target to this card, and perform damage calculation. When this card is destroyed by battle with an opponent's monster: You can destroy that opponent's monster, and if you do, gain LP equal to half that monster's original ATK. You can only use each effect of "Dispatchparazzi" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Arrive in Light
Rare
▶︎ Deck
9.5 2
[12009]
JP050 Arrive in Light  Continuous Spell
When this card is activated: Place 1 Level 1 Dragon monster from your hand or Deck on top of the Deck. Neither player can return "Stardust Dragon", or a Synchro Monster that lists "Stardust Dragon" in its text, from the field to the Extra Deck. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can apply 1 of these effects, but you cannot apply that same effect of "Arrive in Light" again this turn.
●Draw 1 card.
●Special Summon 1 Tuner from your hand.
Stardust Illumination
Rare
▶︎ Deck
8 1
[8554]
JP051 Stardust Illumination  Normal Spell
Send 1 "Stardust" monster from your Deck to the GY, or if you control "Stardust Dragon" or a Synchro Monster that mentions it, you can Special Summon it instead. You can banish this card from your GY, then target 1 "Stardust" monster you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Stardust Illumination" once per turn.
Majestic Absorption
Normal
▶︎ Deck
6.5 2
[4881]
JP052 Majestic Absorption  Normal Spell
Target 1 "Stardust Dragon", or 1 Synchro Monster that mentions it, that you control, then activate 1 of these effects;
●Equip 1 face-up monster your opponent controls to that target.
●It can attack directly this turn.
●This turn, each time it destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's original ATK.
You can only activate 1 "Majestic Absorption" per turn.
Despia, Theater of the Branded
Normal
▶︎ Deck
8.3 3
[13442]
JP053 Despia, Theater of the Branded  Field Spell
During your Main Phase: You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as material. If a face-up non-Fusion Fairy monster you control leaves the field by an opponent's card effect, or is destroyed by battle: You can target 1 Level 8 or higher Fusion Monster in your GY; Special Summon it. You can only use each effect of "Despia, Theater of the Branded" once per turn.
Branded Opening
Normal
▶︎ Deck
9.8 9
[19406]
JP054 Branded Opening Limited Quick-Play Spell
Discard 1 card, then take 1 "Despia" monster from your Deck, and either add it to your hand or Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a Fusion Monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Branded Opening" once per turn.
Branded Bond
Normal
▶︎ Deck
8 2
[6877]
JP055 Branded Bond  Normal Spell
Special Summon 1 of your "Fallen of Albaz" that is banished, in your hand, or in your GY. During the End Phase, if this card is in the GY because it was sent there to activate the effect of "Fallen of Albaz" this turn: You can Set this card. You can only use each effect of "Branded Bond" once per turn.
Magikey Maftea
Rare
▶︎ Deck
7.5 6
[7494]
JP056 Magikey Maftea  Normal Spell
Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, OR Ritual Summon 1 "Magikey" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If you control a Normal Monster, you can also send 1 Normal Monster from your Deck to the GY as material or Tribute.
Magikey World
Rare
▶︎ Deck
9.4 5
[7312]
JP057 Magikey World  Field Spell
When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Magikey World" once per turn. You can only activate 1 "Magikey World" per turn.
Gunkan Sushipyard Seaside Supper Spot
Normal
▶︎ Deck
8 4
[6312]
JP058 Gunkan Sushipyard Seaside Supper Spot  Field Spell
Once per turn, if you Normal or Special Summon a "Gunkan" monster(s), even during the Damage Step: You can place 1 "Gunkan" card from your Deck on top of your Deck. Once per turn, if a face-up "Gunkan" monster(s) you control that was Special Summoned from the Extra Deck is sent to your GY by an opponent's card: Activate this effect; your opponent pays LP exactly equal to that monster's DEF in the GY, then you can apply this effect.
●Special Summon 1 "Gunkan Suship Shari" from your hand, then Special Summon 1 "Gunkan" Xyz Monster from your Extra Deck, by using that card you control as material. (This is treated as an Xyz Summon.)
Chronomaly Temple - Trilithon
Normal
▶︎ Deck
7.8 5
[4254]
JP059 Chronomaly Temple - Trilithon  Continuous Spell
If you control no monsters, or all monsters you control are "Chronomaly" monsters: You can pay 500 LP; immediately after this effect resolves, Normal Summon 1 "Chronomaly" monster from your hand. If a "Chronomaly" or "Number" Xyz Monster you control would activate an effect by detaching material, you can send this card to the GY instead of 1 of those materials. You can only use each effect of "Chronomaly Temple - Trilithon" once per turn.
Sacred Scrolls of the Gizmek Legend
Normal
▶︎ Deck
7 2
[3642]
JP060 Sacred Scrolls of the Gizmek Legend  Field Spell
During your Main Phase: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated Machine monster whose ATK equals its own DEF to your hand, also banish the remaining cards face-down. You can only use this effect of "Sacred Scrolls of the Gizmek Legend" once per turn. Each time a Machine monster(s) whose ATK equals its own DEF is Normal or Special Summoned, place 1 counter on this card. While this card has 10 or more counters, neither player can activate the effects of monsters on the field whose ATK does not equal their own DEF.
Tailwind of Gusto
Normal
▶︎ Deck
10 5
[12849]
JP061 Tailwind of Gusto  Equip Spell
Equip only to a "Gusto" monster. The equipped monster cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Tailwind of Gusto" once per turn. You can banish this card from your GY and discard 1 WIND monster; add 1 "Gusto" Spell/Trap from your Deck to your hand. You can activate this effect based on the Level/Rank of the equipped monster;
●4 or lower: Special Summon 1 "Gusto" monster from your Deck with a different Type than the equipped monster.
●5 or higher: Special Summon 1 Level 1 Tuner from your Deck.
Live☆Twin Sunny's Snitch
Secret
Super
▶︎ Deck
10 8
[13382]
JP062 Live☆Twin Sunny's Snitch  Continuous Spell
When this card is activated: You can add 1 "Live☆Twin" monster from your Deck to your hand. While you control an "Evil★Twin" monster, each time your opponent Normal or Special Summons a monster(s), you gain 200 LP, and if you do, inflict 200 damage to your opponent. You can only activate 1 "Live☆Twin Sunny's Snitch" per turn.
Triamid Loading
Normal
▶︎ Deck
7 1
[2646]
JP063 Triamid Loading  Continuous Spell
If a Field Spell is placed face-up in the Field Zone: You can add 1 "Triamid" Spell/Trap from your Deck to your hand, except "Triamid Loading". If a face-up Rock monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon 1 "Triamid" monster with a different name from your Deck. You can only use each effect of "Triamid Loading" once per turn.
Dimer Synthesis
Normal
▶︎ Deck
9.3 4
[4784]
JP064 Dimer Synthesis  Normal Spell
Activate 1 of these effects;
●Add 1 "Catalyst Field" from your Deck to your hand.
●Add 1 "Burnout", and 1 "Chemicritter" monster, from your Deck to your hand.
You can banish this card from your GY, then target 2 face-up monsters you control, including a Gemini Monster that is treated as an Effect Monster and has gained its effects; until the end of this turn, make 1 of those monster's ATK 0, and if you do, the second monster gains ATK equal to the first monster's original ATK. You can only use each effect of "Dimer Synthesis" once per turn.
High Ritual Art
Rare
▶︎ Deck
8.2 6
[10198]
JP065 High Ritual Art  Ritual Spell
This card can be used to Ritual Summon any Ritual Monster from your Deck. You must also Tribute Normal Monsters from your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. Shuffle that Ritual Monster into the Deck during your opponent's End Phase. You can only activate 1 "High Ritual Art" per turn.
Ready Fusion
Secret
Super
▶︎ Deck
8.6 15
[21274]
JP066 Ready Fusion  Normal Spell
Pay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck, but it cannot attack, also destroy it during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Ready Fusion" per turn.
Synchro Overtake
Secret
Super
▶︎ Deck
9.8 4
[14399]
JP067 Synchro Overtake  Normal Spell
Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials mentioned on it, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 "Synchro Overtake" per turn.
Pendulum Treasure
Rare
▶︎ Deck
8.2 5
[6967]
JP068 Pendulum Treasure  Normal Spell
Add 1 Pendulum Monster from your Deck to your Extra Deck face-up. You can only activate 1 "Pendulum Treasure" per turn.
Margin Trading
N-Rare
▶︎ Deck
2.8 6
[7873]
JP069 Margin Trading  Normal Spell
Your opponent can discard 1 card to negate this effect, otherwise both players look at their opponent's Deck and choose 1 card, then add the card from their own Deck chosen by their opponent to their hand. You can only activate 1 "Margin Trading" per turn.
Majestic Mirage
Normal
▶︎ Deck
5.5 2
[4887]
JP070 Majestic Mirage  Continuous Trap
If a face-up card you control leaves the field by your card effect, or to activate the effect of your card, and the card that left the field was "Stardust Dragon" or a Synchro Monster that mentioned it: You can apply 1 of the following effects, but you cannot apply that same effect of "Majestic Mirage" again this turn.
●Special Summon 1 of those monsters.
●Banish 1 monster from your opponent's field or GY.
●Any damage you take this turn is halved.
Springans Interluder
Normal
▶︎ Deck
7.4 5
[2986]
JP071 Springans Interluder  Continuous Trap
When your opponent activates a card or effect: You can return 1 "Springans" Xyz Monster you control to the Extra Deck, then apply 1 of these effects.
●Negate that activated effect.
●Special Summon 1 Level 8 monster from your GY.
If a face-up Xyz Monster you control leaves the field by card effect: You can make all monsters your opponent currently controls lose 1000 ATK, until the end of this turn (even if this card leaves the field). You can only use each effect of "Springans Interluder" once per turn.
Magikey Duo
Normal
▶︎ Deck
6.8 4
[4956]
JP072 Magikey Duo  Normal Trap
You can target 1 Normal Monster or 1 "Magikey" monster in your GY; add it to your hand, then you can apply 1 of these effects.
●Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck in Defense Position, using monsters from your hand or field as Fusion Material.
●Ritual Summon 1 "Magikey" Ritual Monster from your hand in Defense Position, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level.
Magikey Unlocking
Normal
▶︎ Deck
9.3 4
[5735]
JP073 Magikey Unlocking  Counter Trap
When your opponent activates a Spell/Trap Card while you control a "Magikey" Ritual Monster or a "Magikey" monster Special Summoned from the Extra Deck: Negate the activation, and if you do, destroy that card, then you can declare 1 Attribute, and if you do that, for the rest of this turn all face-up monsters your opponent controls become that Attribute. You can only activate 1 "Magikey Unlocking" per turn.
Gunkan Suship Daily Special
Normal
▶︎ Deck
5 4
[6797]
JP074 Gunkan Suship Daily Special  Normal Trap
(When you activate this card, you can also reveal 1 "Gunkan Suship Shari" in your hand.) Reveal 3 "Gunkan" monsters from your Deck, your opponent chooses 1 of them for you to add to your hand, also shuffle the rest into your Deck. If you revealed "Gunkan Suship Shari" in your hand at activation, you can choose the card to add to your hand, instead of your opponent choosing. If this card is in your GY, except the turn it was sent there: You can banish this card, then target 3 "Gunkan" monsters in your GY; shuffle them into the Deck, then draw 1 card.
Chronomaly Esperanza Glyph
Normal
▶︎ Deck
9.1 7
[5364]
JP075 Chronomaly Esperanza Glyph  Normal Trap
During the Main Phase: Target 1 Xyz Monster Card you control or in your GY; Special Summon 2 "Chronomaly" monsters that are 1 Level higher than that monster's Rank, from your hand, Deck, and/or GY, but negate their effects, then, immediately after this effect resolves, Xyz Summon 1 "Chronomaly" Xyz Monster using only those 2 monsters. You can only activate 1 "Chronomaly Esperanza Glyph" per turn.
Amaze Attraction Viking Vortex
Normal
▶︎ Deck
5.5 4
[3887]
JP076 Amaze Attraction Viking Vortex  Normal Trap
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;
●You: Once per turn, when an opponent's monster declares an attack: Negate the attack, and if you do, change control of the equipped monster until the end of the Battle Phase.
●Your opponent: When the equipped monster activates its effect: Return it to the hand.
Monster Assortment
Normal
▶︎ Deck
5.2 5
[3222]
JP077 Monster Assortment  Normal Trap
Reveal 1 Normal Monster from your Deck, and 1 Effect Monster from your Deck with the same Type, Attribute, and Level, then your opponent randomly chooses 1 for you to add to your hand, also you shuffle the other into your Deck. You can only activate 1 "Monster Assortment" per turn.
Beast King Unleashed
Normal
▶︎ Deck
7.5 2
[3033]
JP078 Beast King Unleashed  Continuous Trap
Once per turn, at the start of the Damage Step, if your monster battles an opponent's monster in the same column: You can return your monster and any other cards in its column to the hand. You can only activate the effect of "Beast King Unleashed" once per Chain.
Stall Turn
Normal
▶︎ Deck
3.3 6
[4914]
JP079 Stall Turn  Counter Trap
When a Spell/Trap Card, or monster effect, is activated that negates the Summon OR the activation of a Spell/Trap Card: Banish 3 cards from the top of your Deck, face-down; negate the activation, and if you do, shuffle that card into the Deck.
Jar of Generosity
N-Rare
▶︎ Deck
4 6
[3765]
JP080 Jar of Generosity  Normal Trap
Place 1 card from your hand on either the top or bottom of the Deck.
Shooting Star Dragon
Secret
▶︎ Deck
8.1 48
[243459]
JPS01 Shooting Star Dragon  Synchro Monster
Effect Monster
- 10 Dragon 3300 2500
1 Tuner Synchro Monster + "Stardust Dragon"
Once per turn: You can excavate the top 5 cards of your Deck, shuffle them back in, also this card's maximum number of attacks per Battle Phase this turn equals the number of Tuner monsters excavated. Once per turn, when a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can negate the effect, and if you do, destroy it. Once per turn, when an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.
DAWN OF MAJESTY Card List
7.8 /10.0 pt
Number of card ratings : 479
User Review : 479

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