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EX-R Card List

EX-RCard List
EX-R
code : EX.
Total : 87 Types.
Release Date:2000-11-23
2th period

Average of all cards:3.3pt




Total 87 Types
Monster 58 Types
Normal Monster:50 TypesEffect Monster:8 Types
0 Tuner Monster 4 Flip Monster 0 Gemini Monster
Spell 20 Types
14Normal Spell 4Equip IconEquip Spell 0Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 0 Continuous IconContinuous Spell 2 Field IconField Spell
Trap 9 Types
7 Normal Trap 2 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 8
Djinn:2 Types / Worm:1 Types / Archfiend:1 Types / Traptrix, Trap Hole:1 Types / Blue-Eyed:1 Types / Gaia the Fierce Knight:1 Types / Magician:1 Types / Skull Servant:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order598 / 640 view num7952 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Mystical Elf
Normal
▶︎ Deck
4.7 30
[37480]
01 Mystical Elf  Normal Monster
- 4 Spellcaster 800 2000
A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
Feral Imp
Normal
▶︎ Deck
1.5 28
[17184]
02 Feral Imp  Normal Monster
- 4 Fiend 1300 1400
A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.
Winged Dragon, Guardian of the Fortress #1
Super
▶︎ Deck
2.9 30
[18486]
03 Winged Dragon, Guardian of the Fortress #1  Normal Monster
- 4 Dragon 1400 1200
A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.
Summoned Skull
Normal
▶︎ Deck
7.2 41
[96364]
04 Summoned Skull  Normal Monster
- 6 Fiend 2500 1200
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.

(This card is always treated as an "Archfiend" card.)
Beaver Warrior
Normal
▶︎ Deck
2.2 32
[19530]
05 Beaver Warrior  Normal Monster
- 4 Beast-Warrior 1200 1500
What this creature lacks in size it makes up for in defense when battling in the prairie.
Dark Magician
Ultra
▶︎ Deck
8.8 95
[337018]
06 Dark Magician  Normal Monster
- 7 Spellcaster 2500 2100
The ultimate wizard in terms of attack and defense.
Gaia The Fierce Knight
Normal
▶︎ Deck
3.3 40
[48613]
07 Gaia The Fierce Knight  Normal Monster
- 7 Warrior 2300 2100
A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
Curse of Dragon
Normal
▶︎ Deck
4.7 35
[42931]
08 Curse of Dragon  Normal Monster
- 5 Dragon 2000 1500
A wicked dragon that taps into dark forces to execute a powerful attack.
Celtic Guardian
Normal
▶︎ Deck
3.5 22
[25908]
09 Celtic Guardian  Normal Monster
- 4 Warrior 1400 1200
An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
Mammoth Graveyard
Normal
▶︎ Deck
1.3 30
[22271]
10 Mammoth Graveyard  Normal Monster
- 3 Dinosaur 1200 800
A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers.
Great White
Normal
▶︎ Deck
1.9 12
[10656]
11 Great White  Normal Monster
- 4 Fish 1600 800
A giant white shark with razor-sharp teeth.
Silver Fang
Normal
▶︎ Deck
1.9 29
[16752]
12 Silver Fang  Normal Monster
- 3 Beast 1200 800
A snow wolf that's beautiful to the eye, but absolutely vicious in battle.
Giant Soldier of Stone
Normal
▶︎ Deck
6.3 32
[30959]
13 Giant Soldier of Stone  Normal Monster
- 3 Rock 1300 2000
A giant warrior made of stone. A punch from this creature has earth-shaking results.
Dragon Zombie
Normal
▶︎ Deck
4.6 13
[13261]
14 Dragon Zombie  Normal Monster
- 3 Zombie 1600 0
A dragon revived by sorcery. Its breath is highly corrosive.
Doma The Angel of Silence
Normal
▶︎ Deck
2.1 15
[14325]
15 Doma The Angel of Silence  Normal Monster
- 5 Fairy 1600 1400
This fairy rules over the end of existence.
Ansatsu
Normal
▶︎ Deck
1.3 19
[9803]
16 Ansatsu  Normal Monster
- 5 Warrior 1700 1200
A silent and deadly warrior specializing in assassinations.
Witty Phantom
Normal
▶︎ Deck
1.2 13
[9631]
17 Witty Phantom  Normal Monster
- 4 Fiend 1400 1300
Dressed in a night-black tuxedo, this creature presides over the darkness.
Claw Reacher
Normal
▶︎ Deck
1.1 16
[7115]
18 Claw Reacher  Normal Monster
- 3 Fiend 1000 800
Stretching arms and razor-sharp claws make this monster a formidable opponent.
Mystic Clown
Normal
▶︎ Deck
1.6 15
[12688]
19 Mystic Clown  Normal Monster
- 4 Fiend 1500 1000
Nothing can stop the mad attack of this powerful creature.
Sword of Dark Destruction
Normal
▶︎ Deck
1.7 17
[8032]
20 Sword of Dark Destruction  Equip Spell
Equip only to a DARK monster. It gains 400 ATK and loses 200 DEF.
Book of Secret Arts
Normal
▶︎ Deck
1.1 28
[10708]
21 Book of Secret Arts  Equip Spell
A Spellcaster-Type monster equipped with this card increases its ATK and DEF by 300 points.
Dark Hole
Normal
▶︎ Deck
9.4 116
[1348053]
22 Dark Hole  Normal Spell
Destroy all monsters on the field.
Dian Keto the Cure Master
Normal
▶︎ Deck
2.7 27
[27845]
23 Dian Keto the Cure Master  Normal Spell
Increase your Life Points by 1000 points.
Ancient Elf
Normal
▶︎ Deck
2.5 11
[12569]
24 Ancient Elf  Normal Monster
- 4 Spellcaster 1450 1200
This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies.
Magical Ghost
Normal
▶︎ Deck
1 12
[9293]
25 Magical Ghost  Normal Monster
- 4 Zombie 1300 1400
This creature casts a spell of terror and confusion just before attacking its enemies.
Fissure
Normal
▶︎ Deck
6.6 52
[51937]
26 Fissure  Normal Spell
Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).
Trap Hole
Normal
▶︎ Deck
6.3 59
[79999]
27 Trap Hole  Normal Trap
When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.
Two-Pronged Attack
Normal
▶︎ Deck
2.9 15
[15287]
28 Two-Pronged Attack  Normal Trap
Select and destroy 2 of your monsters and 1 of your opponent's monsters.
De-Spell
Normal
▶︎ Deck
1.4 24
[18995]
29 De-Spell  Normal Spell
Target 1 face-up Spell, or 1 Set Spell/Trap, on the field; destroy that target if it is a Spell. (If the target is Set, reveal it.)
Monster Reborn
Normal
▶︎ Deck
9.8 202
[2907174]
30 Monster Reborn Limited Normal Spell
Target 1 monster in either GY; Special Summon it.
Reinforcements
Normal
▶︎ Deck
1.6 20
[13151]
31 Reinforcements  Normal Trap
Target 1 face-up monster on the field; it gains 500 ATK until the end of this turn.
Change of Heart
Normal
▶︎ Deck
9.6 60
[59255]
32 Change of Heart  Normal Spell
Target 1 monster your opponent controls; take control of it until the End Phase.
The Stern Mystic
Normal
▶︎ Deck
1.2 13
[7418]
33 The Stern Mystic  Effect Monster
Flip Monster
- 4 Spellcaster 1500 1200
FLIP: Reveal all face-down cards on the field (Flip Effects are not activated), then return them to their original positions.
Wall of Illusion
Normal
▶︎ Deck
6.6 17
[24082]
34 Wall of Illusion  Effect Monster
- 4 Fiend 1000 1850
If this card is attacked by a monster, after damage calculation: Return that monster to the hand.
Neo the Magic Swordsman
Normal
▶︎ Deck
4 9
[9705]
35 Neo the Magic Swordsman  Normal Monster
- 4 Spellcaster 1700 1000
A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master.
Baron of the Fiend Sword
Normal
▶︎ Deck
1.3 9
[6842]
36 Baron of the Fiend Sword  Normal Monster
- 4 Fiend 1550 800
An aristocrat who wields a sword possessed by a malicious spirit that preys on the weak.
Man-Eating Treasure Chest
Normal
▶︎ Deck
1.4 9
[5324]
37 Man-Eating Treasure Chest  Normal Monster
- 4 Fiend 1600 1000
A monster disguised as a treasure chest that is known to attack the unwary adventurer.
Sorcerer of the Doomed
Normal
▶︎ Deck
1.5 8
[5976]
38 Sorcerer of the Doomed  Normal Monster
- 4 Spellcaster 1450 1200
A slave of the dark arts, this sorcerer is a master of life-extinguishing spells.
Last Will
Normal
▶︎ Deck
9.7 32
[32089]
39 Last Will Forbidden Normal Spell
If a monster on your side of the field was sent to your Graveyard this turn, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck once during this turn. Then shuffle your Deck.
Waboku
Normal
▶︎ Deck
8.9 31
[207079]
40 Waboku  Normal Trap
You take no battle damage this turn. Your monsters cannot be destroyed by battle this turn.
Trap Master
Normal
▶︎ Deck
1.5 20
[12643]
41 Trap Master  Effect Monster
Flip Monster
- 3 Warrior 500 1100
FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
Dragon Capture Jar
Normal
▶︎ Deck
2.3 18
[18493]
42 Dragon Capture Jar  Continuous Trap
Change all face-up Dragon-Type monsters on the field to Defense Position, also they cannot change their battle positions.
Yami
Normal
▶︎ Deck
2.1 14
[13190]
43 Yami  Field Spell
All Fiend and Spellcaster monsters on the field gain 200 ATK/DEF, also all Fairy monsters on the field lose 200 ATK/DEF.
Man-Eater Bug
Normal
▶︎ Deck
4.6 33
[31723]
44 Man-Eater Bug  Effect Monster
Flip Monster
- 2 Insect 450 600
FLIP: Target 1 monster on the field; destroy it.
Reverse Trap
Normal
▶︎ Deck
4.9 18
[25933]
45 Reverse Trap  Normal Trap
Until the End Phase, all effects that add or subtract ATK or DEF are reversed. (Additions now subtract, and subtractions now add, instead. Multiplications and divisions, including halving/doubling, are not affected.)
Remove Trap
Normal
▶︎ Deck
1.1 18
[13436]
46 Remove Trap  Normal Spell
Select 1 face-up Trap Card on the field and destroy it.
Castle Walls
Normal
▶︎ Deck
1.3 20
[7538]
47 Castle Walls  Normal Trap
Increase a selected monster's DEF by 500 points during the turn this card is activated.
Ultimate Offering
Normal
▶︎ Deck
9.3 52
[165228]
48 Ultimate Offering Forbidden Continuous Trap
During your Main Phase or your opponent's Battle Phase: You can pay 500 Life Points; immediately after this effect resolves, Normal Summon/Set 1 monster.
Blue-Eyes White Dragon
Ultra
▶︎ Deck
9.7 180
[606312]
49 Blue-Eyes White Dragon  Normal Monster
- 8 Dragon 3000 2500
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
Hitotsu-Me Giant
Normal
▶︎ Deck
1.9 34
[16367]
50 Hitotsu-Me Giant  Normal Monster
- 4 Beast-Warrior 1200 1000
A one-eyed behemoth with thick, powerful arms made for delivering punishing blows.
Ryu-Kishin
Normal
▶︎ Deck
1.7 16
[11529]
51 Ryu-Kishin  Normal Monster
- 3 Fiend 1000 500
A very elusive creature that looks like a harmless statue until it attacks.
The Wicked Worm Beast
Normal
▶︎ Deck
1.8 18
[17495]
52 The Wicked Worm Beast  Effect Monster
- 3 Beast 1400 700
This face-up card on the field is returned to the owner's hand during the End Phase of your turn.
Battle Ox
Normal
▶︎ Deck
2.6 14
[13648]
53 Battle Ox  Normal Monster
- 4 Beast-Warrior 1700 1000
A monster with tremendous power, it destroys enemies with a swing of its axe.
Koumori Dragon
Normal
▶︎ Deck
2.4 14
[15973]
54 Koumori Dragon  Normal Monster
- 4 Dragon 1500 1200
A vicious, fire-breathing dragon whose wicked flame corrupts the souls of its victims.
Judge Man
Super
▶︎ Deck
1.9 12
[10864]
55 Judge Man  Normal Monster
- 6 Warrior 2200 1500
This club-wielding warrior battles to the end and will never surrender.
Rogue Doll
Normal
▶︎ Deck
2.9 15
[10533]
56 Rogue Doll  Normal Monster
- 4 Spellcaster 1600 1000
A deadly doll gifted with mystical power, it is particularly powerful when attacking against dark forces.
Kojikocy
Normal
▶︎ Deck
1.3 15
[7341]
57 Kojikocy  Normal Monster
- 4 Warrior 1500 1200
A man-hunter with powerful arms that can crush boulders.
Uraby
Normal
▶︎ Deck
3.1 19
[11701]
58 Uraby  Normal Monster
- 4 Dinosaur 1500 800
Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.
Gyakutenno Megami
Normal
▶︎ Deck
4.6 13
[28099]
59 Gyakutenno Megami  Normal Monster
- 6 Fairy 1800 2000
This fairy uses her mystical power to protect the weak and provide spiritual support.
Mystic Horseman
Normal
▶︎ Deck
1.3 14
[10191]
60 Mystic Horseman  Normal Monster
- 4 Beast 1300 1550
Half man and half horse, this monster is known for its extreme speed.
Terra the Terrible
Normal
▶︎ Deck
1.2 22
[11612]
61 Terra the Terrible  Normal Monster
- 4 Fiend 1200 1300
Known as a swamp dweller, this creature is a minion of the dark forces.
Dark Titan of Terror
Normal
▶︎ Deck
1.1 16
[8017]
62 Dark Titan of Terror  Normal Monster
- 4 Fiend 1300 1100
A fiend said to dwell in the world of dreams, it attacks enemies in their sleep.
Dark Assailant
Normal
▶︎ Deck
1.1 14
[8384]
63 Dark Assailant  Normal Monster
- 4 Zombie 1200 1200
Armed with the Psycho Sword, this sinister assassin rules the bad land.
Master & Expert
Normal
▶︎ Deck
1.8 13
[7869]
64 Master & Expert  Normal Monster
- 4 Beast 1200 1000
A deadly duo consisting of a beast master and its loyal servant.
Unknown Warrior of Fiend
Normal
▶︎ Deck
1.3 20
[11173]
65 Unknown Warrior of Fiend  Normal Monster
- 3 Warrior 1000 500
The speed of this warrior creates an intense vacuum that can slice through a monster's hide.
Ogre of the Black Shadow
Normal
▶︎ Deck
1.1 10
[6600]
66 Ogre of the Black Shadow  Normal Monster
- 4 Beast-Warrior 1200 1400
An ogre possessed by the powers of the dark. Few can withstand its rapid charge.
Dark Energy
Normal
▶︎ Deck
1.6 23
[14995]
67 Dark Energy  Equip Spell
A Fiend-Type monster equipped with this card increases its ATK and DEF by 300 points.
Invigoration
Normal
▶︎ Deck
1.5 22
[11493]
68 Invigoration  Equip Spell
An EARTH monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.
Ookazi
Normal
▶︎ Deck
4 23
[27285]
69 Ookazi  Normal Spell
Inflict 800 points of damage to your opponent's Life Points.
Ryu-Kishin Powered
Normal
▶︎ Deck
1.6 12
[11224]
70 Ryu-Kishin Powered  Normal Monster
- 4 Fiend 1600 1200
A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent.
Swordstalker
Normal
▶︎ Deck
1.5 12
[10614]
71 Swordstalker  Normal Monster
- 6 Warrior 2000 1600
A monster formed by the vengeful souls of those who passed away in battle.
La Jinn the Mystical Genie of the Lamp
Normal
▶︎ Deck
4.3 15
[21797]
72 La Jinn the Mystical Genie of the Lamp  Normal Monster
- 4 Fiend 1800 1000
A genie of the lamp that is at the beck and call of its master.
Rude Kaiser
Normal
▶︎ Deck
1.4 16
[10314]
73 Rude Kaiser  Normal Monster
- 5 Beast-Warrior 1800 1600
With an axe in each hand, this monster delivers heavy damage.
Destroyer Golem
Normal
▶︎ Deck
1.6 10
[7025]
74 Destroyer Golem  Normal Monster
- 4 Rock 1500 1000
A golem with a massive right hand for crushing its victims.
Skull Red Bird
Normal
▶︎ Deck
1.7 15
[8210]
75 Skull Red Bird  Normal Monster
- 4 Winged Beast 1550 1200
This monster swoops down and attacks with a rain of knives stored in its wings.
D. Human
Normal
▶︎ Deck
1.2 9
[4911]
76 D. Human  Normal Monster
- 4 Warrior 1300 1100
Gifted with the power of dragons, this warrior wields a sword created from a dragon's fang.
Pale Beast
Normal
▶︎ Deck
1.3 13
[7329]
77 Pale Beast  Normal Monster
- 4 Beast 1500 1200
With skin tinged a bluish-white, this strange creature is a fearsome sight to behold.
The Inexperienced Spy
Normal
▶︎ Deck
1.3 21
[12190]
78 The Inexperienced Spy  Normal Spell
Select and see 1 card in your opponent's hand.
Ancient Telescope
Normal
▶︎ Deck
1.4 17
[11740]
79 Ancient Telescope  Normal Spell
See the top 5 cards of your opponent's Deck. Return the cards to the Deck in the same order.
Just Desserts
Normal
▶︎ Deck
7.9 27
[60418]
80 Just Desserts  Normal Trap
Inflict 500 damage to your opponent for each monster they control.
Mysterious Puppeteer
Normal
▶︎ Deck
3.6 10
[14439]
81 Mysterious Puppeteer  Effect Monster
- 4 Warrior 1000 1500
(This card is not treated as a "Puppet" card.)
If another monster is Normal or Flip Summoned: Gain 500 LP.
Sogen
Normal
▶︎ Deck
1.3 13
[8444]
82 Sogen  Field Spell
All Warrior and Beast-Warrior Monsters on the field gain 200 ATK/DEF.
Hane-Hane
Normal
▶︎ Deck
3.9 22
[20404]
83 Hane-Hane  Effect Monster
Flip Monster
- 2 Beast 450 500
FLIP: Select 1 monster on the field and return it to its owner's hand.
Lord of D.
Ultra
▶︎ Deck
4.3 21
[32763]
84 Lord of D.  Effect Monster
- 4 Spellcaster 1200 1100
Neither player can target Dragon monsters on the field with card effects.
The Flute of Summoning Dragon
Ultra
▶︎ Deck
3.4 21
[25360]
85 The Flute of Summoning Dragon  Normal Spell
Special Summon up to 2 Dragon monsters from your hand. "Lord of D." must be on the field to activate and to resolve this effect.
Soul Exchange
Secret
▶︎ Deck
6.2 34
[78027]
86 Soul Exchange  Normal Spell
Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that target, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.
Card Destruction
Secret
▶︎ Deck
8.7 48
[458803]
87 Card Destruction Limited Normal Spell
Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.
EX-R Card List
3.3 /10.0 pt
Number of card ratings : 2374
User Review : 2374

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