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HOME > Yu-Gi-Oh! Card Lists > Deck Build Pack - Spirit Warriors
Deck Build Pack - Spirit Warriors Card List
Deck Build Pack - Spirit Warriors
code : DBSW.
Total : 45 Types.
Release Date:2017-08-11
10th period
code : DBSW.
Total : 45 Types.
Release Date:2017-08-11
10th period
Average of all cards:7.6pt
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2017-08-04
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2017-09-09
EXTRA PACK 2017
2017-09-09
EXTRA PACK 2017
Total 45 Types | |||||
---|---|---|---|---|---|
Monster 25 Types | |||||
Effect Monster:21 Types
Fusion Monster:1 Types Synchro Monster:1 Types Xyz Monster:1 Types Link Monster:1 Types | |||||
2 | Tuner Monster | 0 | Flip Monster | 0 | Gemini Monster |
Spell 12 Types | |||||
3 | Normal Spell | 0 | Equip Spell | 3 | Quick-Play Spell |
0 | Ritual Spell | 6 | Continuous Spell | 0 | Field Spell |
Trap 8 Types | |||||
3 | Normal Trap | 4 | Continuous Trap | 1 | Counter Trap |
Enhanced Category : 4 | |||||
Six Samurai :15 Types / The Weather:13 Types / Magical Musket, Magical Musketeer:13 Types / Goblin:1 Types |
Card Rating: Top 5
- 1st :《Magical Musket - Cross-Domination》9.8pt
- 1st :《Magical Musketeer Caspar》9.8pt
- 1st :《Gateway of the Six》9.8pt
- 1st :《Legendary Six Samurai - Kizan》9.8pt
- 1st :《Magical Musketeer Starfire》9.7pt
rating order | 160 / 644 | view num | 32576 | → Check card pricing information (Japan) |
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Rarity | Rating Score | Code | Card Name | Card-Type | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | |||||||||
Super
▶︎ Deck
|
8.7
(15)
[23186] |
JP001 | Secret Six Samurai - Fuma |
Effect Monster Tuner Monster |
|||||||||
- | 1 | Warrior | 200 | 1800 | |||||||||
If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead. | |||||||||||||
Normal
▶︎ Deck
|
6.4
(10)
[10900] |
JP002 | Secret Six Samurai - Genba |
Effect Monster Tuner Monster |
|||||||||
- | 2 | Warrior | 500 | 2100 | |||||||||
When this card is Normal Summoned: You can target 1 of your banished "Six Samurai" monsters; add it to your hand. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead. | |||||||||||||
Super
▶︎ Deck
|
6.3
(8)
[13885] |
JP003 | Secret Six Samurai - Hatsume | Effect Monster | |||||||||
- | 3 | Warrior | 1600 | 1500 | |||||||||
You can banish 2 "Six Samurai" monsters from your GY and/or face-up from your field, then target 1 "Six Samurai" monster in your GY, except "Secret Six Samurai - Hatsume"; Special Summon it. You can only use this effect of "Secret Six Samurai - Hatsume" once per turn. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead. | |||||||||||||
Normal
▶︎ Deck
|
4.7
(9)
[8133] |
JP004 | Secret Six Samurai - Doji | Effect Monster | |||||||||
- | 4 | Warrior | 1700 | 1200 | |||||||||
When another "Six Samurai" monster is Normal or Special Summoned to your field (except during the Damage Step): You can send 1 "Six Samurai" card from your Deck to the GY. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead. | |||||||||||||
Normal
▶︎ Deck
|
6.7
(13)
[14514] |
JP005 | Secret Six Samurai - Kizaru | Effect Monster | |||||||||
- | 4 | Warrior | 1900 | 1000 | |||||||||
When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead. | |||||||||||||
Secret
▶︎ Deck
Ultra |
1.8
(25)
[20152] |
JP006 | Secret Six Samurai - Rihan |
Fusion Monster Effect Monster |
|||||||||
- | 5 | Warrior | 2400 | 2400 | |||||||||
3 "Six Samurai" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can banish 1 "Six Samurai" card from your hand or face-up from your field, then target 1 card on the field; banish it. If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. |
|||||||||||||
Super
▶︎ Deck
|
2.7
(12)
[6755] |
JP007 | Secret Skills of the Six Samurai | Quick-Play Spell | |||||||||
Send 1 monster you control to the GY, then target 1 of your banished "Six Samurai" monsters; Special Summon it. You can only activate 1 "Secret Skills of the Six Samurai" per turn. | |||||||||||||
Normal
▶︎ Deck
|
2.5
(15)
[9594] |
JP008 | The Six Shinobi | Normal Trap | |||||||||
If you control 6 "Six Samurai" monsters with different Attributes: Skip your opponent's next turn. | |||||||||||||
Normal
▶︎ Deck
|
9
(24)
[68847] |
JP009 | Grandmaster of the Six Samurai | Effect Monster | |||||||||
- | 5 | Warrior | 2100 | 800 | |||||||||
You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand. | |||||||||||||
Normal
▶︎ Deck
|
9.8
(52)
[114308] |
JP010 | Legendary Six Samurai - Kizan | Effect Monster | |||||||||
- | 4 | Warrior | 1800 | 500 | |||||||||
If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF. | |||||||||||||
Super
▶︎ Deck
|
9
(47)
[106687] |
JP011 | Legendary Six Samurai - Shi En |
Synchro Monster Effect Monster |
|||||||||
- | 5 | Warrior | 2500 | 1400 | |||||||||
1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead. |
|||||||||||||
Normal
▶︎ Deck
|
6.7
(22)
[72831] |
JP012 | Shadow of the Six Samurai - Shien | Xyz Monster | |||||||||
- | 4 | Warrior | 2500 | 400 | |||||||||
2 Level 4 "Six Samurai" monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 "Six Samurai" monster you control with less than 2000 ATK; its original ATK becomes 2000 until the end of this turn. |
|||||||||||||
Normal
▶︎ Deck
|
9.2
(26)
[66436] |
JP013 | Six Samurai United | Continuous Spell | |||||||||
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card. | |||||||||||||
Normal
▶︎ Deck
|
9.8
(58)
[105144] |
JP014 | Gateway of the Six Limited | Continuous Spell | |||||||||
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects. ●2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn. ●4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand. ●6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target. |
|||||||||||||
Normal
▶︎ Deck
|
9.1
(28)
[66218] |
JP015 | Shien's Smoke Signal | Normal Spell | |||||||||
Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand. | |||||||||||||
Super
▶︎ Deck
|
9.8
(18)
[22327] |
JP016 | Magical Musketeer Caspar | Effect Monster | |||||||||
- | 3 | Fiend | 1200 | 2000 | |||||||||
During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.2
(13)
[14120] |
JP017 | Magical Musketeer Doc | Effect Monster | |||||||||
- | 3 | Fiend | 1400 | 1200 | |||||||||
During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your GY to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Doc" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.7
(13)
[12802] |
JP018 | Magical Musketeer Kidbrave | Effect Monster | |||||||||
- | 3 | Fiend | 1600 | 200 | |||||||||
During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can discard 1 "Magical Musket" card; draw 2 cards. You can only use this effect of "Magical Musketeer Kidbrave" once per turn. | |||||||||||||
Super
▶︎ Deck
|
9.7
(12)
[21104] |
JP019 | Magical Musketeer Starfire | Effect Monster | |||||||||
- | 4 | Fiend | 1300 | 1700 | |||||||||
During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.8
(12)
[11989] |
JP020 | Magical Musketeer Calamity | Effect Monster | |||||||||
- | 4 | Fiend | 1500 | 1300 | |||||||||
During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 1 "Magical Musket" monster in your GY; Special Summon it in Defense Position. You can only use this effect of "Magical Musketeer Calamity" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
6.2
(9)
[10189] |
JP021 | Magical Musketeer Wild | Effect Monster | |||||||||
- | 4 | Fiend | 1700 | 900 | |||||||||
During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 3 "Magical Musket" cards in your GY; shuffle all 3 into the Deck, then draw 1 card. You can only use this effect of "Magical Musketeer Wild" once per turn. | |||||||||||||
Secret
▶︎ Deck
Ultra |
6.8
(11)
[18031] |
JP022 | Magical Musket Mastermind Zakiel | Effect Monster | |||||||||
- | 8 | Fiend | 2500 | 2500 | |||||||||
You can Tribute Summon this card face-up by Tributing 1 "Magical Musket" monster. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. Once per turn, during your opponent's End Phase: You can draw cards equal to the number of "Magical Musket" Spell/Trap Cards you activated this turn while this card was face-up on your field. You can only use this effect of "Magical Musket Mastermind Zakiel" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.6
(14)
[11819] |
JP023 | Magical Musket - Steady Hands | Quick-Play Spell | |||||||||
Target 1 "Magical Musket" monster you control; its ATK/DEF become double its original ATK/DEF until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 "Magical Musket - Steady Hands" per turn. | |||||||||||||
Super
▶︎ Deck
|
9.8
(17)
[19619] |
JP024 | Magical Musket - Cross-Domination | Quick-Play Spell | |||||||||
If you control a "Magical Musket" monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 "Magical Musket - Cross-Domination" per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.5
(15)
[17011] |
JP025 | Magical Musket - Desperado | Normal Trap | |||||||||
If you control a "Magical Musket" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 "Magical Musket - Desperado" per turn. | |||||||||||||
Normal
▶︎ Deck
|
8
(12)
[13119] |
JP026 | Magical Musket - Dancing Needle | Normal Trap | |||||||||
If you control a "Magical Musket" monster: Target up to 3 cards in the GYs; banish them. You can only activate 1 "Magical Musket - Dancing Needle" per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.4
(9)
[11003] |
JP027 | Magical Musket - Fiendish Deal | Continuous Trap | |||||||||
"Magical Musket" monsters you control cannot be destroyed by card effects. If this card in your possession is sent to your GY by an opponent's card effect: You can add 1 "Magical Musket" card from your Deck or GY to your hand, except "Magical Musket - Fiendish Deal". You can only activate 1 "Magical Musket - Fiendish Deal" per turn. | |||||||||||||
Super
▶︎ Deck
|
9.5
(15)
[17191] |
JP028 | Magical Musket - Last Stand | Counter Trap | |||||||||
When your opponent activates a Spell/Trap Card while you control a "Magical Musket" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Magical Musket - Last Stand" per turn. | |||||||||||||
Super
▶︎ Deck
|
9.6
(17)
[33875] |
JP029 | The Weather Painter Snow | Effect Monster | |||||||||
- | 3 | Fairy | 0 | 2200 | |||||||||
When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Snow" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. | |||||||||||||
Normal
▶︎ Deck
|
5.2
(11)
[14378] |
JP030 | The Weather Painter Rain | Effect Monster | |||||||||
- | 3 | Fairy | 1200 | 1400 | |||||||||
If this card is Special Summoned: You can place 1 "The Weather" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Rain" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. | |||||||||||||
Normal
▶︎ Deck
|
7.9
(10)
[20088] |
JP031 | The Weather Painter Cloud | Effect Monster | |||||||||
- | 3 | Fairy | 1500 | 1000 | |||||||||
If another face-up "The Weather" card you control is sent to the GY: You can target up to 2 "The Weather" Spells/Traps in your GY; place them face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Cloud" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. | |||||||||||||
Normal
▶︎ Deck
|
6
(7)
[15287] |
JP032 | The Weather Painter Sun | Effect Monster | |||||||||
- | 3 | Fairy | 1600 | 400 | |||||||||
If this card is in your GY: You can send 1 face-up Continuous Spell/Trap you control to the GY; Special Summon this card in Defense Position, and if you do, place 1 "The Weather" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Sun" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. | |||||||||||||
Normal
▶︎ Deck
|
8.4
(10)
[19277] |
JP033 | The Weather Painter Thunder | Effect Monster | |||||||||
- | 3 | Fairy | 1700 | 0 | |||||||||
You can send 1 face-up Continuous Spell/Trap you control to the GY; place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Thunder" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. | |||||||||||||
Super
▶︎ Deck
|
6
(12)
[19664] |
JP034 | The Weather Painter Aurora | Effect Monster | |||||||||
- | 6 | Fairy | 2200 | 2000 | |||||||||
When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your hand, Deck, or GY face-up in your Spell & Trap Zone. Your opponent cannot target "The Weather" Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. | |||||||||||||
Secret
▶︎ Deck
Ultra |
7.6
(25)
[32562] |
JP035 | The Weather Painter Rainbow |
Link Monster Effect Monster |
|||||||||
- | - | Fairy | 2400 | - | |||||||||
3 "The Weather" monsters When your opponent would Special Summon a monster(s) (Quick Effect): You can send this Link Summoned card to the GY; negate the Summon, and if you do, destroy that monster(s). Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. "The Weather" Effect Monsters this card points to gain the following effect. ●When a card or effect is activated (Quick Effect): You can banish this card; negate the activation, and if you do, destroy that card.
|
|||||||||||||
Normal
▶︎ Deck
|
9.2
(12)
[20363] |
JP036 | The Weather Snowy Canvas | Continuous Spell | |||||||||
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ●You can banish this card (Quick Effect); add 1 "The Weather" card from your Deck to your hand, also you cannot add cards from your Deck to your hand for the rest of this turn, except by drawing them. You can only control 1 "The Weather Snowy Canvas". |
|||||||||||||
Normal
▶︎ Deck
|
7.1
(9)
[17678] |
JP037 | The Weather Rainy Canvas | Continuous Spell | |||||||||
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ●You can banish this card, then target 1 Spell/Trap your opponent controls (Quick Effect); return it to the hand. You can only control 1 "The Weather Rainy Canvas". |
|||||||||||||
Normal
▶︎ Deck
|
6.4
(11)
[15093] |
JP038 | The Weather Cloudy Canvas | Continuous Spell | |||||||||
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ●You can banish this card, then target 1 face-up monster on the field (except during the Damage Step) (Quick Effect); halve its current ATK for the rest of this turn, but it can attack directly this turn. You can only control 1 "The Weather Cloudy Canvas". |
|||||||||||||
Normal
▶︎ Deck
|
3.4
(8)
[12493] |
JP039 | The Weather Sunny Canvas | Continuous Spell | |||||||||
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ●You can banish this card, then target 1 monster you control (Quick Effect); Tribute that target, and if you do, Special Summon 1 "The Weather" monster from your hand or GY, but not with the same name the Tributed monster had on the field. You can only control 1 "The Weather Sunny Canvas". |
|||||||||||||
Super
▶︎ Deck
|
9
(10)
[22330] |
JP040 | The Weather Thundery Canvas | Continuous Trap | |||||||||
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ●At the start of the Damage Step, if this card battles an opponent's monster: You can banish this card; return that opponent's monster to the hand. You can only control 1 "The Weather Thundery Canvas". |
|||||||||||||
Normal
▶︎ Deck
|
5.2
(9)
[15788] |
JP041 | The Weather Auroral Canvas | Continuous Trap | |||||||||
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ●When exactly 1 card is added to one player's hand (except during the Damage Step): You can banish this card; banish the added card, and if you do, that player draws 1 card. You can only control 1 "The Weather Auroral Canvas". |
|||||||||||||
Super
▶︎ Deck
|
9.6
(114)
[912838] |
JP042 | Maxx "C" Semi-Limited | Effect Monster | |||||||||
- | 2 | Insect | 500 | 200 | |||||||||
During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn. | |||||||||||||
Normal
▶︎ Deck
|
9
(68)
[437987] |
JP043 | Upstart Goblin | Normal Spell | |||||||||
Draw 1 card, then your opponent gains 1000 LP. | |||||||||||||
Normal
▶︎ Deck
|
9.5
(45)
[379016] |
JP044 | One Day of Peace Limited | Normal Spell | |||||||||
Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn. | |||||||||||||
Normal
▶︎ Deck
|
8.4
(28)
[84184] |
JP045 | Rivalry of Warlords Limited | Continuous Trap | |||||||||
Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY. | |||||||||||||
Deck Build Pack - Spirit Warriors Card List
7.6 /10.0 pt Number of card ratings : 940 User Review : 940 |
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- 07/16 23:21 Review Traptrix Arachnocampa「It's my personal opinion, but this girl will do it. she's a hell o…
- 07/16 21:49 Review Forbidden Droplet「In the Mauri series, the cost is high, but it is excellent in handling…
- 07/16 21:30 Review Cup of Ace「He is the type who can win if he spins, so he is a card that is put into the …
- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
- 07/16 21:25 Review Lightning Storm「One of the second attacking card series Before returning to MD, I had th…
- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)