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HOME > Yu-Gi-Oh! Card Lists > Structure Deck - Seto Kaiba

Structure Deck - Seto Kaiba Card List

Structure Deck - Seto KaibaCard List
Structure Deck - Seto Kaiba
code : SDKS.
Total : 44 Types.
Release Date:2016-06-18
9th period

Average of all cards:6.1pt




Total 44 Types
Monster 24 Types
Normal Monster:4 TypesEffect Monster:15 Types
Fusion Monster:5 Types
0 Tuner Monster 1 Flip Monster 0 Gemini Monster
0 Spirit Monster 7 Union Monster 0 Toon Monster
Spell 12 Types
7Normal Spell 1Equip IconEquip Spell 3Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 0 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 8 Types
5 Normal Trap 2 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 1
Blue-Eyed:2 Types



Card Rating: Top 5

Card List in descending order of rating

rating order357 / 644 view num31604 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
A-Assault Core
Super
▶︎ Deck
7.9 15
[33214]
JP001 A-Assault Core  Effect Monster
Union Monster
- 4 Machine 1900 200
Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's monster effects (except its own), also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 other Union Monster from your GY to your hand.
B-Buster Drake
Super
▶︎ Deck
9.2 14
[33681]
JP002 B-Buster Drake  Effect Monster
Union Monster
- 4 Machine 1500 1800
Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Spell effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 Union Monster from your Deck to your hand.
C-Crush Wyvern
Super
▶︎ Deck
6.2 12
[28336]
JP003 C-Crush Wyvern  Effect Monster
Union Monster
- 4 Machine 1200 2000
Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Trap effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can Special Summon 1 Union Monster from your hand.
Heavy Mech Support Armor
Normal
▶︎ Deck
6.9 8
[13915]
JP004 Heavy Mech Support Armor  Effect Monster
Union Monster
- 3 Machine 500 500
If this card is Normal Summoned: You can target 1 Union Monster in your GY; Special Summon it. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. Your opponent cannot target a monster equipped with this card with card effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
X-Head Cannon
Normal
▶︎ Deck
6.7 17
[29753]
JP005 X-Head Cannon  Normal Monster
- 4 Machine 1800 1500
A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
Y-Dragon Head
Normal
▶︎ Deck
4.4 17
[25129]
JP006 Y-Dragon Head  Effect Monster
Union Monster
- 4 Machine 1500 1600
Once per turn, you can either: Target 1 "X-Head Cannon" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 400 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
Z-Metal Tank
Normal
▶︎ Deck
4.8 15
[23238]
JP007 Z-Metal Tank  Effect Monster
Union Monster
- 4 Machine 1500 1300
Once per turn, you can either: Target 1 "X-Head Cannon" or "Y-Dragon Head" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 600 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
Heavy Mech Support Platform
Normal
▶︎ Deck
5 13
[21497]
JP008 Heavy Mech Support Platform  Effect Monster
Union Monster
- 3 Machine 500 500
Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
Blue-Eyes White Dragon
N-Parallel
▶︎ Deck
9.7 180
[611912]
JP009 Blue-Eyes White Dragon  Normal Monster
- 8 Dragon 3000 2500
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
Kaiser Glider
Normal
▶︎ Deck
5 13
[23075]
JP010 Kaiser Glider  Effect Monster
- 6 Dragon 2400 2200
Cannot be destroyed by battle with a monster that has the same ATK. If this card is destroyed and sent to the GY: Target 1 monster on the field; return that target to the hand.
Lord of D.
Normal
▶︎ Deck
4.3 21
[33070]
JP011 Lord of D.  Effect Monster
- 4 Spellcaster 1200 1100
Neither player can target Dragon monsters on the field with card effects.
Blade Knight
Normal
▶︎ Deck
4.5 25
[25634]
JP012 Blade Knight  Effect Monster
- 4 Warrior 1600 1000
Gains 400 ATK while you have 1 or less cards in your hand. If you control no other monsters, the effects of Flip monsters destroyed by battle with this card are negated.
Enraged Battle Ox
Normal
▶︎ Deck
5.8 12
[17470]
JP013 Enraged Battle Ox  Effect Monster
- 4 Beast-Warrior 1700 1000
If your Beast, Beast-Warrior, or Winged Beast monster attacks a Defense Position monster, inflict piercing battle damage.
Des Feral Imp
Normal
▶︎ Deck
2.6 14
[21197]
JP014 Des Feral Imp  Effect Monster
Flip Monster
- 4 Reptile 1600 1800
FLIP: Target 1 card in your Graveyard; shuffle that target into the Deck.
Vorse Raider
Normal
▶︎ Deck
6.5 24
[32713]
JP015 Vorse Raider  Normal Monster
- 4 Beast-Warrior 1900 1200
This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims.
La Jinn the Mystical Genie of the Lamp
Normal
▶︎ Deck
4.3 15
[22025]
JP016 La Jinn the Mystical Genie of the Lamp  Normal Monster
- 4 Fiend 1800 1000
A genie of the lamp that is at the beck and call of its master.
Ancient Lamp
Normal
▶︎ Deck
4.3 10
[17063]
JP017 Ancient Lamp  Effect Monster
- 3 Spellcaster 900 1400
During your Main Phase: You can Special Summon "La Jinn the Mystical Genie of the Lamp" from your hand. This card must be face-up on the field to activate and to resolve this effect. Before damage calculation, if this card is being attacked by an opponent's monster, and was face-down at the start of the Damage Step: You can target 1 monster your opponent controls, except the attacking monster; the attacking monster attacks it instead, and you proceed to damage calculation.
Familiar Knight
Normal
▶︎ Deck
1.5 13
[11605]
JP018 Familiar Knight  Effect Monster
- 3 Warrior 1200 1400
When this card is destroyed by battle and sent to the Graveyard, each player can Special Summon 1 Level 4 monster from their hand.
Peten the Dark Clown
Normal
▶︎ Deck
6.6 14
[36874]
JP019 Peten the Dark Clown  Effect Monster
- 3 Spellcaster 500 1200
When this card is sent to the GY: You can banish this card from your GY; Special Summon 1 "Peten the Dark Clown" from your hand or Deck.
Union Hangar
N-Parallel
▶︎ Deck
9.8 32
[46010]
JP020 Union Hangar  Field Spell
When this card is activated: You can add 1 LIGHT Machine Union Monster from your Deck to your hand. Once per turn, if a LIGHT Machine Union Monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine Union Monster, with a different name, from your Deck to that monster, but the Union Monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.
Majesty with Eyes of Blue
Normal
▶︎ Deck
7.3 20
[20790]
JP021 Majesty with Eyes of Blue  Quick-Play Spell
Send 1 "Blue-Eyes" monster from your hand or Deck to the GY, then target 1 face-up monster on the field; it cannot attack while it is face-up on the field. You can only activate 1 "Majesty with Eyes of Blue" per turn.
Burst Stream of Destruction
Normal
▶︎ Deck
6.1 34
[66204]
JP022 Burst Stream of Destruction  Normal Spell
If you control "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragon" you control cannot attack the turn you activate this card.
The Flute of Summoning Dragon
Normal
▶︎ Deck
3.4 21
[25560]
JP023 The Flute of Summoning Dragon  Normal Spell
Special Summon up to 2 Dragon monsters from your hand. "Lord of D." must be on the field to activate and to resolve this effect.
The Melody of Awakening Dragon
Normal
▶︎ Deck
8.5 27
[220035]
JP024 The Melody of Awakening Dragon  Normal Spell
Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.
Monster Reborn
Normal
▶︎ Deck
9.8 202
[2953996]
JP025 Monster Reborn Limited Normal Spell
Target 1 monster in either GY; Special Summon it.
Silent Doom
Normal
▶︎ Deck
5.2 16
[33282]
JP026 Silent Doom  Normal Spell
Target 1 Normal Monster in your GY; Special Summon it in face-up Defense Position, but it cannot attack.
Shrink
Normal
▶︎ Deck
7.5 33
[92121]
JP027 Shrink  Quick-Play Spell
Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.
Enemy Controller
Normal
▶︎ Deck
8.9 51
[147105]
JP028 Enemy Controller  Quick-Play Spell
Activate 1 of these effects.
●Target 1 face-up monster your opponent controls; change that target's battle position.
●Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.
Soul Exchange
Normal
▶︎ Deck
6.2 34
[78744]
JP029 Soul Exchange  Normal Spell
Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that target, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.
Cost Down
Normal
▶︎ Deck
2.9 17
[23150]
JP030 Cost Down  Normal Spell
Discard 1 card; for the rest of this turn, reduce the Levels of all monsters in your hand by 2 (even after they are Summoned).
Megamorph
Normal
▶︎ Deck
7.4 24
[67441]
JP031 Megamorph  Equip Spell
While your LP is lower than your opponent's, the equipped monster's ATK becomes double its original ATK. While your LP is higher, the equipped monster's ATK becomes half its original ATK.
Union Scramble
N-Parallel
▶︎ Deck
7.4 9
[20491]
JP032 Union Scramble  Normal Trap
Target up to 3 of your banished LIGHT Machine Normal Monsters and/or LIGHT Machine Union Monsters; Special Summon them. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your banished LIGHT Machine Normal Monsters or LIGHT Machine Union Monsters; return it to the hand. You can only activate 1 "Union Scramble" per turn.
Crush Card Virus
Normal
▶︎ Deck
7.6 53
[90087]
JP033 Crush Card Virus  Normal Trap
Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck.
Shadow Spell
Normal
▶︎ Deck
4 21
[22612]
JP034 Shadow Spell  Continuous Trap
Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.
Negate Attack
Normal
▶︎ Deck
6 36
[72745]
JP035 Negate Attack  Counter Trap
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.
Ring of Destruction
Normal
▶︎ Deck
8.9 46
[157570]
JP036 Ring of Destruction  Normal Trap
During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.
Interdimensional Matter Transporter
Normal
▶︎ Deck
6.7 24
[56268]
JP037 Interdimensional Matter Transporter  Normal Trap
Target 1 face-up monster you control; banish that target until the End Phase.
Cloning
Normal
▶︎ Deck
2.3 12
[18011]
JP038 Cloning  Normal Trap
When your opponent Normal or Flip Summons a monster that has a Level: Target that face-up monster; Special Summon 1 "Clone Token", with the same original Type, Attribute, Level, ATK, and DEF as that target. When that target is destroyed and sent to the GY, destroy this Token.
Final Attack Orders
Normal
▶︎ Deck
7.9 24
[41471]
JP039 Final Attack Orders  Continuous Trap
All face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed.
A-to-Z-Dragon Buster Cannon
Ultra
▶︎ Deck
5.5 24
[32742]
JP040 A-to-Z-Dragon Buster Cannon  Fusion Monster
Effect Monster
- 10 Machine 4000 4000
"ABC-Dragon Buster" + "XYZ-Dragon Cannon"
Must be Special Summoned (from your Extra Deck) by banishing cards you control with the above original names, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) During either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can discard 1 card; negate the activation, and if you do, destroy that card. During either player's turn: You can banish this card, then target 1 each of your banished "ABC-Dragon Buster", and "XYZ-Dragon Cannon"; Special Summon them.
ABC-Dragon Buster
Ultra
▶︎ Deck
9.6 58
[92299]
JP041 ABC-Dragon Buster  Fusion Monster
Effect Monster
- 8 Machine 3000 2800
"A-Assault Core" + "B-Buster Drake" + "C-Crush Wyvern"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your GY. (You do not use "Polymerization".) Once per turn (Quick Effect): You can discard 1 card, then target 1 card on the field; banish it. During your opponent's turn (Quick Effect): You can Tribute this card, then target 3 of your banished LIGHT Machine Union Monsters with different names; Special Summon them.
XYZ-Dragon Cannon
N-Parallel
▶︎ Deck
6.1 27
[52814]
JP042 XYZ-Dragon Cannon  Fusion Monster
Effect Monster
- 8 Machine 2800 2600
"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 card your opponent controls; destroy that target.
XY-Dragon Cannon
Normal
▶︎ Deck
3.5 13
[16706]
JP043 XY-Dragon Cannon  Fusion Monster
Effect Monster
- 6 Machine 2200 1900
"X-Head Cannon" + "Y-Dragon Head"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 face-up Spell/Trap your opponent controls; destroy that target.
XZ-Tank Cannon
Normal
▶︎ Deck
3.9 15
[17570]
JP044 XZ-Tank Cannon  Fusion Monster
Effect Monster
- 6 Machine 2400 2100
"X-Head Cannon" + "Z-Metal Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 face-down Spell/Trap your opponent controls; destroy that target.
Structure Deck - Seto Kaiba Card List
6.1 /10.0 pt
Number of card ratings : 1325
User Review : 1325

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