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HOME > Yu-Gi-Oh! Card Lists > Structure Deck - Yugi Muto

Structure Deck - Yugi Muto Card List

Structure Deck - Yugi MutoCard List
Structure Deck - Yugi Muto
code : SDMY.
Total : 45 Types.
Release Date:2016-06-18
9th period

Average of all cards:6.4pt




Total 45 Types
Monster 25 Types
Normal Monster:9 TypesEffect Monster:11 Types
Fusion Monster:5 Types
Spell 12 Types
8Normal Spell 0Equip IconEquip Spell 3Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 0 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 8 Types
8 Normal Trap 0 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 7
Electromagnet Warrior:11 Types / Warrior:9 Types / Phantom Beast:3 Types / Buster Blader, Destruction Sword:2 Types / Magician Girl:2 Types / Kuriboh:1 Types / Gaia the Fierce Knight:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order322 / 643 view num31383 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Alpha The Electromagnet Warrior
Super
▶︎ Deck
8.1 12
[21967]
JP001 Alpha The Electromagnet Warrior  Effect Monster
- 3 Rock 1700 1100
If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).
Beta The Electromagnet Warrior
Super
▶︎ Deck
8.9 13
[19879]
JP002 Beta The Electromagnet Warrior  Effect Monster
- 3 Rock 1500 1500
If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).
Gamma The Electromagnet Warrior
Super
▶︎ Deck
7.6 11
[17331]
JP003 Gamma The Electromagnet Warrior  Effect Monster
- 3 Rock 800 2000
If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your hand, except "Gamma The Electromagnet Warrior". You can only use this effect of "Gamma The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).
Berserkion the Electromagna Warrior
Ultra
▶︎ Deck
7.7 15
[39013]
JP004 Berserkion the Electromagna Warrior  Effect Monster
- 8 Rock 3000 2800
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior" from your hand, Graveyard, and/or face-up from your Monster Zone. You can banish 1 Level 4 or lower "Magnet Warrior" monster from your Graveyard, then target 1 card your opponent controls; destroy it. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 each of your banished "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior"; Special Summon them.
Kuribohrn
N-Parallel
▶︎ Deck
7.3 10
[24818]
JP005 Kuribohrn  Effect Monster
- 1 Fiend 300 200
At the end of the Battle Phase: You can discard this card, then target 1 monster in your GY that was destroyed by battle and sent there this turn; Special Summon it. When an opponent's monster declares an attack: You can banish this card from your GY, then target any number of "Kuriboh" monsters in your GY; Special Summon them.
Valkyrion the Magna Warrior
Normal
▶︎ Deck
7 26
[73946]
JP006 Valkyrion the Magna Warrior  Effect Monster
- 8 Rock 3500 3850
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand and/or field. You can Tribute this card, then target 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" in your GY; Special Summon them.
Alpha The Magnet Warrior
Normal
▶︎ Deck
4.8 20
[25969]
JP007 Alpha The Magnet Warrior  Normal Monster
- 4 Rock 1400 1700
Alpha, Beta, and Gamma meld as one to form a powerful monster.
Beta The Magnet Warrior
Normal
▶︎ Deck
5.1 21
[23276]
JP008 Beta The Magnet Warrior  Normal Monster
- 4 Rock 1700 1600
Alpha, Beta, and Gamma meld as one to form a powerful monster.
Gamma The Magnet Warrior
Normal
▶︎ Deck
4.8 20
[24000]
JP009 Gamma The Magnet Warrior  Normal Monster
- 4 Rock 1500 1800
Alpha, Beta, and Gamma meld as one to form a powerful monster.
Dark Magician
N-Parallel
▶︎ Deck
8.8 95
[337871]
JP010 Dark Magician  Normal Monster
- 7 Spellcaster 2500 2100
The ultimate wizard in terms of attack and defense.
Dark Magician Girl
Normal
▶︎ Deck
7.9 72
[190036]
JP011 Dark Magician Girl  Effect Monster
- 6 Spellcaster 2000 1700
Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs.
Buster Blader
Normal
▶︎ Deck
7 30
[97992]
JP012 Buster Blader  Effect Monster
- 7 Warrior 2600 2300
Gains 500 ATK for each Dragon monster your opponent controls or is in their GY.
Gaia The Fierce Knight
Normal
▶︎ Deck
3.3 40
[48775]
JP013 Gaia The Fierce Knight  Normal Monster
- 7 Warrior 2300 2100
A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
Curse of Dragon
Normal
▶︎ Deck
4.7 35
[43047]
JP014 Curse of Dragon  Normal Monster
- 5 Dragon 2000 1500
A wicked dragon that taps into dark forces to execute a powerful attack.
Jack's Knight
Normal
▶︎ Deck
4 24
[38293]
JP015 Jack's Knight  Normal Monster
- 5 Warrior 1900 1000
A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
Queen's Knight
Normal
▶︎ Deck
5.2 17
[35538]
JP016 Queen's Knight  Normal Monster
- 4 Warrior 1500 1600
This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
King's Knight
Normal
▶︎ Deck
5.4 18
[37907]
JP017 King's Knight  Effect Monster
- 4 Warrior 1600 1400
When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.
Berfomet
Normal
▶︎ Deck
2.7 19
[24769]
JP018 Berfomet  Effect Monster
- 5 Fiend 1400 1800
When this card is Normal or Flip Summoned: You can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your hand.
Gazelle the King of Mythical Beasts
Normal
▶︎ Deck
4.1 23
[25357]
JP019 Gazelle the King of Mythical Beasts  Normal Monster
- 4 Beast 1500 1200
This monster moves so fast that it looks like an illusion to mortal eyes.

(This card is always treated as a "Phantom Beast" card.)
Obnoxious Celtic Guard
Normal
▶︎ Deck
4.7 21
[35891]
JP020 Obnoxious Celtic Guard  Effect Monster
- 4 Warrior 1400 1200
Cannot be destroyed by battle with a monster that has 1900 or more ATK.
Magnetic Field
N-Parallel
▶︎ Deck
9.4 13
[25753]
JP021 Magnetic Field  Field Spell
If you control a Level 4 or lower EARTH Rock monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your GY; Special Summon it. You can only use this effect of "Magnetic Field" once per turn. Once per turn, at the end of the Damage Step, when an EARTH Rock monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand.
Dark Magic Inheritance
N-Parallel
▶︎ Deck
7.9 17
[37840]
JP022 Dark Magic Inheritance  Quick-Play Spell
Banish 2 Spells from your GY; add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" or "Dark Magician Girl" in its text, except "Dark Magic Inheritance". You can only activate 1 "Dark Magic Inheritance" per turn.
Dark Magic Attack
Normal
▶︎ Deck
7.2 32
[75615]
JP023 Dark Magic Attack  Normal Spell
If you control "Dark Magician": Destroy all Spells and Traps your opponent controls.
Dark Magic Curtain
Normal
▶︎ Deck
4.3 27
[40210]
JP024 Dark Magic Curtain  Normal Spell
Pay half your LP; Special Summon 1 "Dark Magician" from your Deck. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
Mystic Box
Normal
▶︎ Deck
5.3 25
[50652]
JP025 Mystic Box  Normal Spell
Target 1 monster your opponent controls and 1 monster you control; destroy the first target, then give control of the second target to your opponent.
Monster Reborn
Normal
▶︎ Deck
9.8 202
[2918495]
JP026 Monster Reborn Limited Normal Spell
Target 1 monster in either GY; Special Summon it.
Swords of Revealing Light
Normal
▶︎ Deck
8 69
[212589]
JP027 Swords of Revealing Light  Normal Spell
After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.
Card Destruction
Normal
▶︎ Deck
8.7 48
[460755]
JP028 Card Destruction Limited Normal Spell
Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.
Card of Sanctity
Normal
▶︎ Deck
2.2 33
[39297]
JP029 Card of Sanctity  Normal Spell
Banish all other cards you control and in your hand (min.1 from each); draw until you have 2 cards in your hand.
Spell Shattering Arrow
Normal
▶︎ Deck
6.3 32
[44774]
JP030 Spell Shattering Arrow  Quick-Play Spell
Destroy as many face-up Spells your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each.
Polymerization
Normal
▶︎ Deck
9.1 65
[391969]
JP031 Polymerization  Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
De-Fusion
Normal
▶︎ Deck
6.6 30
[72573]
JP032 De-Fusion  Quick-Play Spell
Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.
Magnet Conversion
N-Parallel
▶︎ Deck
7.5 8
[13922]
JP033 Magnet Conversion  Normal Trap
Target up to 3 Level 4 or lower "Magnet Warrior" monsters in your GY; add them to your hand. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your banished Level 4 or lower "Magnet Warrior" monsters; Special Summon it.
Magician's Circle
Normal
▶︎ Deck
5.8 26
[74076]
JP034 Magician's Circle  Normal Trap
When a Spellcaster monster declares an attack: Each player Special Summons 1 Spellcaster monster with 2000 or less ATK from their Deck in Attack Position.
Mirror Force
Normal
▶︎ Deck
8.7 123
[749257]
JP035 Mirror Force  Normal Trap
When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
Magic Cylinder
Normal
▶︎ Deck
8.3 86
[250231]
JP036 Magic Cylinder  Normal Trap
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
Magical Hats
Normal
▶︎ Deck
7.6 41
[128006]
JP037 Magical Hats  Normal Trap
During your opponent's Battle Phase: Choose 2 Spells/Traps from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.
Lightforce Sword
Normal
▶︎ Deck
5.9 29
[36826]
JP038 Lightforce Sword  Normal Trap
Banish 1 random card from your opponent's hand, face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand.
Chain Destruction
Normal
▶︎ Deck
4.6 24
[50985]
JP039 Chain Destruction  Normal Trap
When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's hand and Main Deck.
Soul Rope
Normal
▶︎ Deck
4.5 13
[19848]
JP040 Soul Rope  Normal Trap
When a monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): Pay 1000 LP; Special Summon 1 Level 4 monster from your Deck.
Imperion Magnum the Superconductive Battlebot
Ultra
▶︎ Deck
8.9 20
[40870]
JP041 Imperion Magnum the Superconductive Battlebot  Fusion Monster
Effect Monster
- 10 Rock 4000 4000
"Valkyrion the Magna Warrior" + "Berserkion the Electromagna Warrior"
Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can negate the activation, and if you do, destroy that card. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon both 1 "Valkyrion the Magna Warrior" and 1 "Berserkion the Electromagna Warrior" from your hand and/or Deck, ignoring their Summoning conditions.
Arcana Knight Joker
N-Parallel
▶︎ Deck
4.9 17
[60831]
JP042 Arcana Knight Joker  Fusion Monster
Effect Monster
- 9 Warrior 3800 2500
"Queen's Knight" + "Jack's Knight" + "King's Knight"
A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.
Dark Paladin
Normal
▶︎ Deck
8.2 37
[170170]
JP043 Dark Paladin  Fusion Monster
Effect Monster
- 8 Spellcaster 2900 2400
"Dark Magician" + "Buster Blader"
Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.
Gaia the Dragon Champion
Normal
▶︎ Deck
3.6 28
[34847]
JP044 Gaia the Dragon Champion  Fusion Monster
Normal Monster
- 7 Dragon 2600 2100
"Gaia The Fierce Knight" + "Curse of Dragon"
Chimera the Flying Mythical Beast
Normal
▶︎ Deck
3.7 18
[31532]
JP045 Chimera the Flying Mythical Beast  Fusion Monster
Effect Monster
- 6 Beast 2100 1800
"Gazelle the King of Mythical Beasts" + "Berfomet"
(This card is always treated as a "Phantom Beast" card.)
When this card is destroyed: You can target 1 "Berfomet" or 1 "Gazelle the King of Mythical Beasts" in your GY; Special Summon that target.
Structure Deck - Yugi Muto Card List
6.4 /10.0 pt
Number of card ratings : 1605
User Review : 1605

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