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HOME > Yu-Gi-Oh! Card Lists > INVASION OF VENOM

INVASION OF VENOM Card List

INVASION OF VENOMCard List
INVASION OF VENOM
code : INOV.
Total : 80 Types.
Release Date:2016-07-09
9th period

Average of all cards:7.5pt




Total 80 Types
Monster 52 Types
Normal Monster:1 TypesEffect Monster:29 Types Ritual Monster:2 Types Pendulum Monster:5 Types
Fusion Monster:4 Types Synchro Monster:7 Types Xyz Monster:4 Types
9 Tuner Monster 1 Flip Monster 6 Gemini Monster
0 Spirit Monster 1 Union Monster 0 Toon Monster
Spell 14 Types
4Normal Spell 0Equip IconEquip Spell 6Quick-Play IconQuick-Play Spell
1 Ritual IconRitual Spell 1 Continuous IconContinuous Spell 2 Field IconField Spell
Trap 14 Types
9 Normal Trap 3 Continuous IconContinuous Trap 2 Counter IconCounter Trap
Enhanced Category : 33
Crystron:12 Types / Dual:9 Types / Chemicritter:7 Types / Flower Cardian:7 Types / Photon, Cipher:4 Types / Performapal, Performage:4 Types / Metalfoes, Heavymetalfoes, Raremetalfoes, Fullmetalfoes, Parametalfoes:4 Types / Predaplant:3 Types / Galaxy, Galaxy-Eyes:2 Types / Red-Eyes:2 Types / Satellarknight, Stellarknight:2 Types / Yang Zing:2 Types / Superheavy Samurai :2 Types / Aroma, Aromage, Aromaseraphy:2 Types / PSY-Frame:2 Types / Fusion:2 Types / Rose Dragon, Rose:2 Types / Alien:1 Types / Frog:1 Types / Ninja, Ninjitsu:1 Types / Venom:1 Types / Cyber, Cybernetic, Cyberdark:1 Types / Rank-Up-Magic, Number C, Barian's:1 Types / Zexal, ZW, ZS:1 Types / Xyz:1 Types / Qliphort, Apoqliphort:1 Types / Infernoid, Void:1 Types / Igknight:1 Types / The Phantom Knights, Phantom:1 Types / True:1 Types / Rebellion:1 Types / Magician:1 Types / Pendulum:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order178 / 640 view num63816 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Dragon Core Hexer
Rare
▶︎ Deck
8.3 15
[49797]
JP001 Dragon Core Hexer  Normal Monster
Tuner Monster
- 8 Dragon 2300 3000
Many years of dragonslaying have bathed this huntress in countless amounts of blood. Each drop gave her more power, but at a terrible price, as her cursed body now spreads the dragontaint like an epidemic. No village will take her in, and she no longer even remembers what inspired her crusade in the first place.
Performapal Whim Witch
Secret
Super
▶︎ Deck
5 15
[9018]
JP002 Performapal Whim Witch  Pendulum Monster
Effect Monster
- 3 Spellcaster 800 800
Pendulum Effect
If your opponent controls a face-up monster that was Special Summoned from the Extra Deck and you do not: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Performapal Whim Witch" once per turn.
Card Text
This card can be treated as 2 Tributes for the Tribute Summon of a Pendulum Monster.
Performapal Flip Hippo
Normal
▶︎ Deck
4.2 10
[7584]
JP003 Performapal Flip Hippo  Effect Monster
- 3 Beast 800 800
When this card is Normal Summoned: You can Special Summon 1 "Performapal" monster from your hand, but it has its effects negated until the end of this turn. Once per turn: You can change all monsters you control to Defense Position.
Performapal Seal Eel
Normal
▶︎ Deck
8.3 16
[13962]
JP004 Performapal Seal Eel  Pendulum Monster
Effect Monster
- 1 Fish 100 100
Pendulum Effect
Once per turn: You can target 1 face-up monster your opponent controls; that face-up monster has its effects negated until the end of this turn (even if this card leaves the field).
Card Text
When this card is Normal or Special Summoned: You can target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated this turn. Neither player can activate cards or effects in response to this effect's activation.
Performapal Changeraffe
Normal
▶︎ Deck
5 5
[6046]
JP005 Performapal Changeraffe  Pendulum Monster
Effect Monster
- 1 Beast 100 500
Pendulum Effect
When exactly 1 monster you control (and no other cards) is destroyed by battle: You can destroy this card, and if you do, Special Summon that monster destroyed by battle in Attack Position, and if you do that, it cannot be destroyed by battle this turn (even if this card leaves the field).
Card Text
When this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also negate the effects of that face-up monster while it is on the field.
Predaplant Flytrap
Rare
▶︎ Deck
7.9 16
[25968]
JP006 Predaplant Flytrap  Effect Monster
- 2 Plant 400 800
Once per turn: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. At the start of the Damage Step, when this card battles a monster with an equal or lower Level: You can destroy that monster, then increase this card's Level by the original Level of the destroyed monster.
Predaplant Moray Nepenthes
Normal
▶︎ Deck
4 9
[13505]
JP007 Predaplant Moray Nepenthes  Effect Monster
- 4 Plant 1600 1000
This card gains 200 ATK for each Predator Counter on the field. When this card destroys an opponent's monster by battle: You can equip that monster to this card. Once per turn: You can target 1 Monster Card equipped to this card by this card's effect; destroy it, and if you do, gain LP equal to its original ATK.
Predaplant Squid Drosera
Normal
▶︎ Deck
6.5 11
[22006]
JP008 Predaplant Squid Drosera  Effect Monster
- 2 Plant 800 400
You can send this card from your hand to the Graveyard, then target 1 face-up monster you control; this turn, it can attack all monsters your opponent controls with a Predator Counter, once each. If this face-up card leaves the field: Place 1 Predator Counter on each Special Summoned monster your opponent controls, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter.
Superheavy Samurai Soulpeacemaker
Rare
▶︎ Deck
9.4 11
[14472]
JP009 Superheavy Samurai Soulpeacemaker  Effect Monster
- 1 Machine 0 0
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, monsters your opponent controls cannot attack monsters you control, except the equipped monster. You can Tribute a monster you control equipped with this card by this card's effect; Special Summon 1 "Superheavy Samurai" monster from your Deck. You can only use this effect of "Superheavy Samurai Soulpeacemaker" once per turn.
Cipher Twin Raptor
Normal
▶︎ Deck
6 11
[15369]
JP010 Cipher Twin Raptor  Effect Monster
- 4 Machine 1600 800
If your opponent controls a face-up monster that was Special Summoned from the Extra Deck and you control no monsters, you can Special Summon this card (from your hand). You can discard 1 card; Special Summon 1 "Cipher" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except "Cipher" monsters. You can only use this effect of "Cipher Twin Raptor" once per turn.
Cipher Mirror Knight
Normal
▶︎ Deck
5.7 10
[12374]
JP011 Cipher Mirror Knight  Effect Monster
- 4 Warrior 0 0
When a "Cipher" monster you control is destroyed by battle and sent to your Graveyard: You can discard this card; send 1 card from your hand or field to the Graveyard, and if you do, Special Summon that destroyed monster. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 "Cipher" card from your Deck to your hand. You can only use this effect of "Cipher Mirror Knight" once per turn.
Flower Cardian Clover with Boar
Normal
▶︎ Deck
7.9 8
[13080]
JP012 Flower Cardian Clover with Boar  Effect Monster
- 7 Warrior 1000 1000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Flower Cardian Clover with Boar". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can destroy 1 monster your opponent controls. Otherwise, send it to the Graveyard.
Flower Cardian Maple with Deer
Normal
▶︎ Deck
7.2 6
[11546]
JP013 Flower Cardian Maple with Deer  Effect Monster
- 10 Warrior 1000 1000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Flower Cardian Maple with Deer". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can destroy 1 Spell/Trap Card your opponent controls. Otherwise, send it to the Graveyard.
Flower Cardian Peony with Butterfly
Normal
▶︎ Deck
8.8 6
[14201]
JP014 Flower Cardian Peony with Butterfly  Effect Monster
Tuner Monster
- 6 Warrior 1000 1000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Flower Cardian Peony with Butterfly". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, look at the top 3 cards of your opponent's Deck, then place them all on the top or bottom of the Deck in any order. Otherwise, send it to the Graveyard. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters.
Crystron Quan
Rare
▶︎ Deck
8.4 8
[20061]
JP015 Crystron Quan  Effect Monster
Tuner Monster
- 1 Machine 500 500
During your opponent's Main Phase or Battle Phase: You can Special Summon 1 non-Tuner monster from your hand, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). You can only use this effect of "Crystron Quan" once per turn.
Crystron Citree
Secret
Super
▶︎ Deck
9.5 11
[32796]
JP016 Crystron Citree  Effect Monster
Tuner Monster
- 2 Machine 500 500
During your opponent's Main Phase or Battle Phase: You can target 1 non-Tuner monster in your Graveyard; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are banished instead of being sent to the Graveyard. You can only use this effect of "Crystron Citree" once per turn.
Crystron Prasiortle
Normal
▶︎ Deck
7.5 6
[13146]
JP017 Crystron Prasiortle  Effect Monster
- 2 Machine 500 2000
You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron" monster from your hand. You can only use 1 "Crystron Prasiortle" effect per turn, and only once that turn.
Crystron Smiger
Normal
▶︎ Deck
9.3 10
[14228]
JP018 Crystron Smiger  Effect Monster
- 3 Machine 1000 1800
You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" Spell/Trap Card from your Deck to your hand. You can only use 1 "Crystron Smiger" effect per turn, and only once that turn.
Crystron Thystvern
Normal
▶︎ Deck
9.9 11
[30622]
JP019 Crystron Thystvern  Effect Monster
- 3 Machine 1500 1500
You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; add 1 "Crystron" monster from your Deck to your hand, except "Crystron Thystvern". You can only use 1 "Crystron Thystvern" effect per turn, and only once that turn.
Crystron Rosenix
Normal
▶︎ Deck
8 11
[34259]
JP020 Crystron Rosenix  Effect Monster
- 4 Machine 1800 1000
You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron Token" (Machine-Type/WATER/Level 1/ATK 0/DEF 0), but it cannot be Tributed. You can only use 1 "Crystron Rosenix" effect per turn, and only once that turn.
True King Bahrastos, the Fathomer
Secret
Super
▶︎ Deck
7.9 10
[41500]
JP021 True King Bahrastos, the Fathomer  Effect Monster
- 9 Wyrm 1800 3000
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WATER monster, and if you do, Special Summon this card, and if you do that, you can banish up to 2 Spell/Trap Cards from your opponent's field and/or Graveyard, if both the destroyed monsters were WATER. If this card is destroyed by card effect: You can Special Summon 1 non-WATER Wyrm-Type monster from your Deck in Defense Position. You can only use each effect of "True King Bahrastos, the Fathomer" once per turn.
Raremetalfoes Bismugear
Normal
▶︎ Deck
9.5 13
[26865]
JP022 Raremetalfoes Bismugear  Pendulum Monster
Effect Monster
- 1 Psychic 0 0
Pendulum Effect
Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck.
Card Text
If this card on the field is destroyed by battle or card effect: You can add 1 "Metalfoes" monster from your Deck to your hand during the End Phase of this turn. You can only use this effect of "Raremetalfoes Bismugear" once per turn.
Chemicritter Hydron Hawk
Normal
▶︎ Deck
5 7
[8914]
JP023 Chemicritter Hydron Hawk  Effect Monster
Gemini Monster
- 2 Winged Beast 1400 700
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●You can discard 1 card, then target 1 Gemini Monster in your Graveyard; Special Summon it in Defense Position. You can only use this effect of "Chemicritter Hydron Hawk" once per turn.
Chemicritter Carbo Crab
Normal
▶︎ Deck
8.1 14
[14646]
JP024 Chemicritter Carbo Crab  Effect Monster
Gemini Monster
- 2 Aqua 700 1400
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●During your Main Phase: You can send 1 Gemini Monster from your Deck to the Graveyard, then add 1 Gemini Monster from your Deck to your hand. You can only use this effect of "Chemicritter Carbo Crab" once per turn.
Chemicritter Oxy Ox
Normal
▶︎ Deck
7.7 10
[13558]
JP025 Chemicritter Oxy Ox  Effect Monster
Gemini Monster
- 2 Beast 0 2100
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●During your Main Phase: You can Special Summon 1 Gemini Monster from your hand, and if you do, all Gemini Monsters you currently control become that monster's original Level until the end of this turn. You can only use this effect of "Chemicritter Oxy Ox" once per turn.
Poly-Chemicritter Dioxogre
Rare
▶︎ Deck
7.7 7
[10873]
JP026 Poly-Chemicritter Dioxogre  Effect Monster
Gemini Monster
- 8 Fiend 2800 200
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
●The Normal Summon of a Gemini Monster cannot be negated.
●Once per turn: You can banish 1 Gemini Monster from your Graveyard, then target 1 card your opponent controls; destroy it.
Poly-Chemicritter Hydragon
Normal
▶︎ Deck
5.5 4
[9552]
JP027 Poly-Chemicritter Hydragon  Effect Monster
Gemini Monster
- 8 Dragon 200 2800
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
●When another Gemini Monster is Normal Summoned: You can make that monster gain 500 ATK and DEF.
●If a Gemini Monster(s) you control would be destroyed by a card effect, you can destroy 1 other card you control instead.
Meteor Dragon Red-Eyes Impact
Normal
▶︎ Deck
3.4 16
[37992]
JP028 Meteor Dragon Red-Eyes Impact  Effect Monster
Gemini Monster
- 6 Dragon 1800 2000
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●Other "Red-Eyes" monsters you control cannot be destroyed by battle or card effects.
PSY-Frame Multi-Threader
Normal
▶︎ Deck
8 9
[14856]
JP029 PSY-Frame Multi-Threader  Effect Monster
- 6 Psychic 0 2500
This card's name becomes "PSY-Frame Driver" while it is in the hand or Graveyard. If a "PSY-Frame" card(s) you control would be destroyed by battle or card effect, you can discard this card instead. If a "PSY-Frame" Tuner is Special Summoned to your field, while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "PSY-Frame Multi-Threader" once per turn.
Graydle Slime Jr.
Normal
▶︎ Deck
9.5 11
[28111]
JP030 Graydle Slime Jr.  Effect Monster
Tuner Monster
- 2 Aqua 0 2000
When this card is Normal Summoned: You can target 1 "Graydle" monster in your Graveyard; for the rest of this turn, you cannot Special Summon other monsters, except WATER monsters, also Special Summon that monster, then you can Special Summon from your hand, 1 Aqua-Type monster with the same Level as the monster Special Summoned by this card's effect. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Graydle" monster from your Deck.
Aromaseraphy Angelica
Normal
▶︎ Deck
9.1 12
[37840]
JP031 Aromaseraphy Angelica  Effect Monster
Tuner Monster
- 1 Plant 0 0
During either player's turn: You can discard this card, then target 1 "Aroma" monster in your Graveyard; gain LP equal to that target's ATK. While your LP is higher than your opponent's, you control an "Aroma" monster, and this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Aromaseraphy Angelica" once per turn.
Doki Doki
Normal
▶︎ Deck
8.6 13
[31683]
JP032 Doki Doki  Effect Monster
- 2 Rock 500 500
You can discard 1 Rock monster; Special Summon from your Deck, 1 Rock monster that has the same original Attribute and Level as that monster, in face-up Attack Position or face-down Defense Position. You can only use this effect of "Doki Doki" once per turn.
Torque Tune Gear
Rare
▶︎ Deck
8.6 13
[18453]
JP033 Torque Tune Gear  Effect Monster
Tuner Monster
Union Monster
- 1 Machine 0 0
Once per turn, you can either: Target 1 monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is treated as a Tuner, it gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
Pandora's Jewelry Box
N-Rare
▶︎ Deck
5.9 8
[8067]
JP034 Pandora's Jewelry Box  Pendulum Monster
Effect Monster
- 4 Wyrm 1500 1500
Pendulum Effect
While you have no cards in your Extra Deck: You can target 1 card in your opponent's Pendulum Zone; destroy it, and if you do, place this card in your opponent's Pendulum Zone.
Card Text
While you have no cards in your Extra Deck, draw 2 cards instead of 1 for your normal draw during your Draw Phase.
Fairy Tail - Sleeper
N-Rare
▶︎ Deck
5.9 13
[20536]
JP035 Fairy Tail - Sleeper  Effect Monster
Flip Monster
- 4 Spellcaster 1850 1000
FLIP: You can Special Summon 1 monster from your hand.
When your opponent activates a Normal Spell/Trap Card (Quick Effect): You can Tribute 1 other monster; the activated effect becomes "Change 1 face-up monster your opponent controls to face-down Defense Position". You can only use this effect of "Fairy Tail - Sleeper" once per turn.
Cyber Angel Vrash
Rare
▶︎ Deck
9.2 12
[40156]
JP036 Cyber Angel Vrash  Ritual Monster
Effect Monster
- 10 Fairy 3000 2000
You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can destroy as many face-up monsters your opponent controls as possible that were Special Summoned from the Extra Deck, and if you do, inflict 1000 damage to your opponent for each, and if you do that, this card can make a second attack during each Battle Phase this turn. Once per turn, during either player's turn, when a card or effect is activated that would destroy a card on the field: You can shuffle 1 Ritual Monster from your Graveyard into the Deck; negate the activation, and if you do, destroy that card.
Sauravis, the Ancient and Ascended
Secret
Ultimate
Ultra
▶︎ Deck
8.9 34
[88929]
JP037 Sauravis, the Ancient and Ascended  Ritual Monster
Effect Monster
- 7 Dragon 2600 2800
You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).
Starving Venom Fusion Dragon
Secret
Ultimate
Ultra
▶︎ Deck
9.3 38
[210661]
JP038 Starving Venom Fusion Dragon  Fusion Monster
Effect Monster
- 8 Dragon 2800 2000
2 DARK monsters on the field, except Tokens
If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.
Fullmetalfoes Alkahest
Secret
Super
▶︎ Deck
8.9 15
[28272]
JP039 Fullmetalfoes Alkahest  Fusion Monster
Effect Monster
- 1 Psychic 0 0
1 "Metalfoes" monster + 1 Normal Monster
Must be Fusion Summoned. Once per turn, during your opponent's turn (Quick Effect): You can target 1 Effect Monster on the field; equip that target to this card. This card gains DEF equal to the combined original ATK of the monsters equipped to it by this effect. You can use monsters you control equipped to this card you control as material for the Fusion Summon of a "Metalfoes" Fusion Monster that lists them as materials.
Metalfoes Mithrilium
Rare
▶︎ Deck
9.3 13
[29580]
JP040 Metalfoes Mithrilium  Fusion Monster
Effect Monster
- 6 Psychic 2600 1000
1 "Metalfoes" monster + 1 Pendulum Monster
You can target 2 "Metalfoes" cards in your GY and 1 card on the field; shuffle the targets from your GY into the Deck, and if you do, return the target on the field to the hand. You can only use this effect of "Metalfoes Mithrilium" once per turn. If this card is sent from the field to the GY: You can Special Summon 1 "Metalfoes" Pendulum Monster from your GY or face-up Extra Deck.
Meteor Black Comet Dragon
Secret
Ultimate
Ultra
▶︎ Deck
8.8 21
[74262]
JP041 Meteor Black Comet Dragon  Fusion Monster
Effect Monster
- 8 Dragon 3500 2000
1 Level 7 "Red-Eyes" monster + 1 Level 6 Dragon monster
If this card is Fusion Summoned: You can send 1 "Red-Eyes" monster from your hand or Deck to the GY, and if you do, inflict damage to your opponent equal to half the original ATK of that monster. If this card is sent from the Monster Zone to the GY: You can target 1 Normal Monster in your GY; Special Summon it.
Superheavy Samurai Ninja Sarutobi
Rare
▶︎ Deck
7.8 8
[10646]
JP042 Superheavy Samurai Ninja Sarutobi  Synchro Monster
Effect Monster
- 8 Machine 2000 2800
1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player's turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card on the field; destroy it, and if you do, inflict 500 damage to your opponent.
Flower Cardian Boardefly
Secret
Super
▶︎ Deck
8.4 10
[17286]
JP043 Flower Cardian Boardefly  Synchro Monster
Effect Monster
- 6 Warrior 2000 2000
1 Tuner + 2 non-Tuner monsters
If a "Flower Cardian" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn: You can banish 1 "Flower Cardian" monster from your Graveyard; until the end of your opponent's next turn, your opponent cannot activate effects of cards in the Graveyard, also they cannot Special Summon monsters from the Graveyard.
Crystron Quandax
Secret
Super
▶︎ Deck
8.2 13
[43549]
JP044 Crystron Quandax  Synchro Monster
Tuner Monster
Effect Monster
- 4 Machine 1800 2000
1 Tuner + 1+ non-Tuner monsters
Once per Chain, during your opponent's Main or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using materials including this card you control. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your GY, except a Synchro Monster; Special Summon it.
Crystron Ametrix
Rare
▶︎ Deck
8.6 13
[28034]
JP045 Crystron Ametrix  Synchro Monster
Effect Monster
- 5 Machine 2500 1500
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: You can change all face-up Special Summoned monsters your opponent controls to Defense Position. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your Graveyard, except a Synchro Monster; Special Summon it.
Crystron Phoenix
Secret
Ultimate
Ultra
▶︎ Deck
8 10
[29340]
JP046 Crystron Phoenix  Synchro Monster
Effect Monster
- 9 Machine 2800 2000
1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
If this card is Synchro Summoned: You can banish all Spell and Trap Cards your opponent controls and in their Graveyard. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 other monster in your Graveyard; Special Summon it.
Aromaseraphy Rosemary
Secret
Super
▶︎ Deck
5.5 14
[37000]
JP047 Aromaseraphy Rosemary  Synchro Monster
Effect Monster
- 5 Plant 2000 900
1 Tuner + 1 or more non-Tuner monsters
While your LP is higher than your opponent's, all Plant-Type monsters you control gain 500 ATK and DEF. Once per turn, if you gain LP: Target 1 face-up card your opponent controls; that face-up card has its effects negated until the end of this turn.
Denglong, First of the Yang Zing
Secret
Super
▶︎ Deck
9.9 41
[93060]
JP048 Denglong, First of the Yang Zing  Synchro Monster
Tuner Monster
Effect Monster
- 5 Wyrm 0 2800
1 Tuner + 1 or more non-Tuner monsters
If this card is Special Summoned: You can add 1 "Yang Zing" card from your Deck to your hand. Once per turn: You can send 1 Wyrm-Type monster from your Deck to the Graveyard; this card's Level becomes the sent monster's. If this face-up card leaves the field: You can Special Summon 1 "Yang Zing" monster from your Deck. You can only Special Summon "Denglong, First of the Yang Zing(s)" once per turn.
Dark Requiem Xyz Dragon
Secret
Ultimate
Ultra
▶︎ Deck
9.6 21
[71571]
JP049 Dark Requiem Xyz Dragon  Xyz Monster
Effect Monster
- 5 Dragon 3000 2500
3 Level 5 monsters
If this card has "Dark Rebellion Xyz Dragon" as material, it gains these effects.
●Once per turn: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, this card gains ATK equal to that monster's original ATK.
●When your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can Special Summon 1 Xyz Monster from your GY.
Vola-Chemicritter Methydraco
Rare
▶︎ Deck
7.3 6
[14401]
JP050 Vola-Chemicritter Methydraco  Xyz Monster
Effect Monster
- 8 Beast-Warrior 3000 3000
2 Level 8 Gemini Monsters
When this card is Xyz Summoned: You can target 1 Gemini Monster in your Graveyard; Special Summon it. While this card has Xyz Material, monsters your opponent controls cannot target Gemini Monsters you control for attacks, also your opponent cannot target Gemini Monsters you control with card effects. When a Gemini Monster is Normal Summoned: You can detach 1 Xyz Material from this card; make your opponent send 1 card from their hand or field to the Graveyard (their choice).
Darktellarknight Batlamyus
Secret
Ultimate
Ultra
▶︎ Deck
8.7 21
[30072]
JP051 Darktellarknight Batlamyus  Xyz Monster
Effect Monster
- 4 Warrior 2600 550
2 Level 4 "tellarknight" monsters
All face-up monsters on the field become DARK. You can detach 1 Xyz Material from this card and discard 1 card; Special Summon from your Extra Deck, 1 LIGHT "tellarknight" Xyz Monster by using this face-up card you control as the Xyz Material, also you cannot Xyz Summon other monsters for the rest of this turn. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) This effect can be activated during either player's turn, if you have 7 or more "tellarknight" monsters with different names in your Graveyard.
Toadally Awesome
Rare
▶︎ Deck
9.8 93
[157625]
JP052 Toadally Awesome Forbidden Xyz Monster
Effect Monster
- 2 Aqua 2200 0
2 Level 2 Aqua monsters
Once per turn, during the Standby Phase: You can detach 1 material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, when your opponent activates a Spell/Trap Card, or monster effect (Quick Effect): You can send 1 Aqua monster from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the GY: You can target 1 WATER monster in your GY; add it to your hand.
Amazing Pendulum
Normal
▶︎ Deck
6.4 8
[16012]
JP053 Amazing Pendulum  Normal Spell
If you have no cards in your Pendulum Zones: Add 2 face-up "Magician" Pendulum Monsters with different names from your Extra Deck to your hand. You can only activate 1 "Amazing Pendulum" per turn.
The Phantom Knights' Rank-Up-Magic Launch
Rare
▶︎ Deck
9 20
[74419]
JP054 The Phantom Knights' Rank-Up-Magic Launch  Quick-Play Spell
During the Main Phase: Target 1 DARK Xyz Monster you control with no material; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase: You can banish this card from your GY, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as material.
Flower Stacking
Normal
▶︎ Deck
9 11
[13672]
JP055 Flower Stacking  Normal Spell
Choose 3 "Flower Cardian" monsters with different names from your Deck, and place them on top of your Deck in any order. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Flower Cardian" monster in your Graveyard; add it to your hand. You can only use this effect of "Flower Stacking" once per turn.
Super Koi Koi
Rare
▶︎ Deck
8.6 7
[16708]
JP056 Super Koi Koi  Normal Spell
Excavate the top 3 cards of your Deck and Special Summon as many "Flower Cardian" monsters among them as possible, ignoring their Summoning conditions, but their Levels become 2 and they have their effects negated. Banish the remaining cards, face-down, and if you do, lose 1000 LP for each. You can banish this card from your Graveyard and Tribute 1 monster; Special Summon 1 "Flower Cardian" monster from your hand, ignoring its Summoning conditions. You can only activate 1 "Super Koi Koi" per turn.
Crystolic Potential
Normal
▶︎ Deck
8 5
[9041]
JP057 Crystolic Potential  Field Spell
All "Crystron" monsters you control gain 300 ATK and DEF. Once per turn, during the End Phase: You can draw cards equal to the number of "Crystron" Synchro Monsters you Synchro Summoned this turn.
Fullmetalfoes Fusion
Normal
▶︎ Deck
8.6 11
[18887]
JP058 Fullmetalfoes Fusion  Quick-Play Spell
Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.
Catalyst Field
Rare
▶︎ Deck
9.1 10
[34217]
JP059 Catalyst Field  Field Spell
Each turn, 1 Level 5 or higher Gemini Monster you Normal Summon can be Summoned without Tributing. During your Main Phase, you can Normal Summon 1 Gemini Monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 card your opponent controls; banish 1 Gemini Monster you control, that is treated as an Effect Monster and has gained its effects, until your opponent's End Phase, and if you do, destroy that card.
Red-Eyes Insight
Rare
▶︎ Deck
9.4 27
[59308]
JP060 Red-Eyes Insight  Normal Spell
Send 1 "Red-Eyes" monster from your hand or Deck to the GY; add 1 "Red-Eyes" Spell/Trap from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn.
Igknights Unite
Normal
▶︎ Deck
7.8 6
[9246]
JP061 Igknights Unite  Quick-Play Spell
Target 1 "Igknight" card you control; destroy it, and if you do, Special Summon 1 "Igknight" monster from your Deck. You can only activate 1 "Igknights Unite" per turn.
Tellarknight Genesis
Normal
▶︎ Deck
5.5 10
[11652]
JP062 Tellarknight Genesis  Quick-Play Spell
Destroy Spell/Trap Cards on the field equal to the number of other "tellarknight" cards you control.
Normal
▶︎ Deck
9.5 14
[19208]
JP063 "A" Cell Recombination Device  Quick-Play Spell
Target 1 face-up monster on the field; send 1 "Alien" monster from your Deck to the Graveyard, and if you do, place A-Counters on that monster equal to the Level of the sent monster. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Alien" monster from your Deck to your hand.
Sprite's Blessing
Normal
▶︎ Deck
4.5 16
[20818]
JP064 Sprite's Blessing  Ritual Spell
This card can be used to Ritual Summon any LIGHT Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
Pot of Acquisitiveness
Secret
Super
▶︎ Deck
7.8 27
[69298]
JP065 Pot of Acquisitiveness  Quick-Play Spell
Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.
Quarantine
N-Rare
▶︎ Deck
1.7 12
[7595]
JP066 Quarantine  Continuous Spell
Once per turn, during the End Phase: You can target 1 Set Spell/Trap Card your opponent controls; reveal it, then return it to its original position.
King's Synchro
Normal
▶︎ Deck
3.9 9
[24155]
JP067 King's Synchro  Normal Trap
When your opponent's monster declares an attack on a Synchro Monster you control: Negate the attack, then you can apply the rest of this card's effect. Banish that Synchro Monster you control and 1 Tuner from your Graveyard, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels the banished monsters had. (This Special Summon is treated as a Synchro Summon.)
Double Cipher
Normal
▶︎ Deck
2.3 13
[10144]
JP068 Double Cipher  Normal Trap
If your opponent controls a monster with the highest ATK on the field (even if tied): Target 1 "Galaxy-Eyes" or "Cipher" Xyz Monster you control that has Xyz Material; detach all Xyz Materials from that Xyz Monster, and if you do, Special Summon 1 monster from your Extra Deck with the same name as that Xyz Monster.
Cipher Bit
Normal
▶︎ Deck
2.2 12
[11510]
JP069 Cipher Bit  Normal Trap
Target 1 "Galaxy-Eyes" or "Cipher" Xyz Monster you control; attach this card to it as an Xyz Material, and if you do, the next time it would be destroyed by battle or card effect this turn, it is not destroyed.
Fraud Freeze
Normal
▶︎ Deck
5.5 4
[9173]
JP070 Fraud Freeze  Continuous Trap
Once per turn, when your opponent Special Summons a monster(s) from the hand (except during the Damage Step): You can return to the hand all monsters your opponent controls that were Special Summoned from the hand. If neither player controls a "Flower Cardian" Synchro Monster, send this card to the Graveyard.
Crystron Entry
Normal
▶︎ Deck
8 5
[11858]
JP071 Crystron Entry  Normal Trap
Special Summon 2 "Crystron" Tuners (1 from your hand and 1 from your Graveyard). During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Crystron" monster you control; send 1 "Crystron" monster from your Deck to the Graveyard whose Level is different from that monster, and if you do, that monster becomes the Level of that monster sent to the Graveyard. You can only use this effect of "Crystron Entry" once per turn.
Crystron Impact
Normal
▶︎ Deck
8.7 9
[17620]
JP072 Crystron Impact  Normal Trap
Target 1 of your banished "Crystron" monsters; Special Summon it, and if you do, if your opponent controls any face-up monsters, change their DEF to 0. During either player's turn, except the turn this card was sent to the Graveyard, when a card or effect is activated that targets a "Crystron" monster you control: You can banish this card from your Graveyard; negate that effect.
Burnout
Normal
▶︎ Deck
8.5 8
[12089]
JP073 Burnout  Normal Trap
Banish 1 face-up "Chemicritter" monster you control; Special Summon 2 "Chemicritter" monsters from your Deck, with different names from each other. When your opponent declares a direct attack, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished Gemini Monsters; Special Summon it, and if you do, it becomes an Effect Monster and gains its effects. You can only activate 1 "Burnout" per turn.
PSY-Frame Accelerator
Normal
▶︎ Deck
6 6
[10254]
JP074 PSY-Frame Accelerator  Continuous Trap
Once per turn: You can pay 500 LP, then target 1 "PSY-Frame" monster you control; banish it until your next Standby Phase. Once per turn, if another face-up "PSY-Frame" card you control leaves the field (except during the Damage Step): You can Special Summon 1 "PSY-Frame" monster from your hand.
Graydle Combat
Normal
▶︎ Deck
7 6
[8039]
JP075 Graydle Combat  Counter Trap
When a Spell/Trap Card, or monster effect, that targets exactly 1 "Graydle" monster you control (and no other cards) is activated: Activate 1 of these effects;
●The activated effect becomes "Destroy that monster".
●Negate the activation, and if you do, destroy that card.
Qlife's End
Rare
▶︎ Deck
8.7 9
[17615]
JP076 Qlife's End  Normal Trap
Special Summon this card as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 1800/DEF 1000). (This card is NOT treated as a Trap Card.) During the turn this card was Summoned this way, "Qli" Spell/Trap Cards you control cannot be destroyed by card effects. If Summoned this way, this card can be treated as 3 Tributes for the Tribute Summon of an "Apoqliphort" monster.
Nine Pillars of Yang Zing
Rare
▶︎ Deck
9.4 17
[39607]
JP077 Nine Pillars of Yang Zing  Counter Trap
When a Spell/Trap Card, or monster effect, is activated, and you control a "Yang Zing" card: Negate the activation, and if you do, shuffle that card into the Deck, then destroy 1 other "Yang Zing" card you control.
Dimensional Barrier
Secret
Super
▶︎ Deck
9.3 54
[87701]
JP078 Dimensional Barrier  Normal Trap
Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.
Summon Gate
Normal
▶︎ Deck
3.2 18
[11421]
JP079 Summon Gate  Continuous Trap
Each player can Special Summon a maximum of 3 monsters from the Extra Deck each turn.
Present Card
N-Rare
▶︎ Deck
5.3 19
[24902]
JP080 Present Card  Normal Trap
Your opponent discards their entire hand, then draws 5 cards. You can only activate 1 "Present Card" per turn.
INVASION OF VENOM Card List
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Number of card ratings : 1122
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