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HOME > Yu-Gi-Oh! Card Lists > Booster SP-Wing Raiders

Booster SP-Wing Raiders Card List

Booster SP-Wing RaidersCard List
Booster SP-Wing Raiders
code : SPWR.
Total : 45 Types.
Release Date:2015-11-14
9th period

Average of all cards:8pt




Total 45 Types
Monster 26 Types
Effect Monster:17 Types
Xyz Monster:9 Types
Spell 9 Types
2Normal Spell 0Equip IconEquip Spell 4Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 2 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 10 Types
7 Normal Trap 3 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 9
Raidraptor:16 Types / The Phantom Knights, Phantom:11 Types / Super Quantum:10 Types / Rank-Up-Magic, Number C, Barian's:4 Types / Xyz:2 Types / Traptrix, Trap Hole:1 Types / Rebellion:1 Types / Rose Dragon, Rose:1 Types / Forbidden:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order91 / 626 view num47508 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
The Phantom Knights of Ancient Cloak
Super
▶︎ Deck
8.6 13
[64523]
JP001 The Phantom Knights of Ancient Cloak  Effect Monster
- 3 Warrior 800 1000
If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.
The Phantom Knights of Silent Boots
Super
▶︎ Deck
9.2 21
[82407]
JP002 The Phantom Knights of Silent Boots  Effect Monster
- 3 Warrior 200 1200
If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.
The Phantom Knights of Ragged Gloves
Normal
▶︎ Deck
7.6 14
[38263]
JP003 The Phantom Knights of Ragged Gloves  Effect Monster
- 3 Warrior 1000 500
A DARK Xyz Monster that was Summoned using this card on the field as material gains this effect.
●If it is Xyz Summoned: It gains 1000 ATK.
You can banish this card from your GY; send 1 "Phantom Knights" card from your Deck to the GY. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn.
The Phantom Knights of Cloven Helm
Normal
▶︎ Deck
3.8 12
[14503]
JP004 The Phantom Knights of Cloven Helm  Effect Monster
- 4 Warrior 1500 500
If a "Phantom Knights" card(s) is sent to your GY: This card gains 500 ATK. You can banish this card from your GY; during the End Phase of this turn, add 1 "Phantom Knights" card from your GY to your hand. You can only use each effect of "The Phantom Knights of Cloven Helm" once per turn.
The Phantom Knights of Fragile Armor
Super
▶︎ Deck
6.8 11
[24438]
JP005 The Phantom Knights of Fragile Armor  Effect Monster
- 4 Warrior 1000 2000
If a face-up "The Phantom Knights" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. You can banish this card from your GY and send 1 "Phantom Knights" card from your hand to the GY; draw 1 card. You can only use each effect of "The Phantom Knights of Fragile Armor" once per turn.
The Phantom Knights of Break Sword
Secret
▶︎ Deck
9.3 38
[143282]
JP006 The Phantom Knights of Break Sword  Xyz Monster
Effect Monster
- 3 Warrior 2000 1000
2 Level 3 monsters
Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.
Dark Rebellion Xyz Dragon
Super
▶︎ Deck
9.1 101
[613199]
JP007 Dark Rebellion Xyz Dragon  Xyz Monster
Effect Monster
- 4 Dragon 2500 2000
2 Level 4 monsters
You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.
Phantom Knights' Spear
Normal
▶︎ Deck
3.8 12
[12191]
JP008 Phantom Knights' Spear  Continuous Spell
Each time your opponent activates a card or effect that targets a "The Phantom Knights" monster(s) you control, inflict 500 damage to your opponent immediately after it resolves. If a DARK monster you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead.
Phantom Knights' Fog Blade
Super
▶︎ Deck
8.6 17
[79305]
JP009 Phantom Knights' Fog Blade  Continuous Trap
Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.
Phantom Knights' Sword
Normal
▶︎ Deck
6.7 12
[32039]
JP010 Phantom Knights' Sword  Continuous Trap
Activate this card by targeting 1 face-up monster on the field; it gains 800 ATK, also if that target would be destroyed by battle or card effect, you can destroy this card instead. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Sword" once per turn.
Phantom Knights' Wing
Normal
▶︎ Deck
7.1 12
[30338]
JP011 Phantom Knights' Wing  Normal Trap
Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn.
The Phantom Knights of Shadow Veil
Normal
▶︎ Deck
5.3 13
[35414]
JP012 The Phantom Knights of Shadow Veil  Normal Trap
Target 1 face-up monster you control; it gains 300 ATK/DEF. When an opponent's monster declares a direct attack while this card is in your GY: Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If Summoned this way, banish this card when it leaves the field.
Booby Trap E
Normal
▶︎ Deck
7.2 13
[27135]
JP013 Booby Trap E  Normal Trap
Discard 1 card; Set 1 Continuous Trap Card from your hand or Graveyard to your field. That Set card can be activated during this turn.
Raidraptor - Necro Vulture
Super
▶︎ Deck
6.9 15
[34069]
JP014 Raidraptor - Necro Vulture  Effect Monster
- 4 Winged Beast 1000 1600
Once per turn: You can Tribute 1 "Raidraptor" monster, then target 1 "Rank-Up-Magic" Spell Card in your Graveyard; add it to your hand, also you cannot Xyz Summon for the rest of this turn, except with the effect of a "Rank-Up-Magic" Spell Card.
Raidraptor - Last Strix
Normal
▶︎ Deck
9.1 24
[76374]
JP015 Raidraptor - Last Strix  Effect Monster
- 1 Winged Beast 100 100
If a "Raidraptor" monster you control battles, while you have any Spell/Trap Cards on your field or in your Graveyard, during damage calculation (in either player's turn): You can Special Summon this card from your hand, then gain 100 LP for each Spell/Trap Card you control and in your Graveyard. You can Tribute this card; your opponent takes no battle damage this turn, also you Special Summon 1 "Raidraptor" Xyz Monster from your Extra Deck in Defense Position, but its effects are negated, also return it to the Extra Deck during the End Phase. You can only use this effect of "Raidraptor - Last Strix" once per turn.
Raidraptor - Vanishing Lanius
Normal
▶︎ Deck
8.2 27
[81302]
JP016 Raidraptor - Vanishing Lanius  Effect Monster
- 4 Winged Beast 1300 1600
Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can Special Summon 1 Level 4 or lower "Raidraptor" monster from your hand.
Raidraptor - Fuzzy Lanius
Normal
▶︎ Deck
7.5 15
[54111]
JP017 Raidraptor - Fuzzy Lanius  Effect Monster
- 4 Winged Beast 500 1500
If you control a "Raidraptor" monster other than "Raidraptor - Fuzzy Lanius": You can Special Summon this card from your hand. If this card is sent to the Graveyard: You can add 1 "Raidraptor - Fuzzy Lanius" from your Deck to your hand. You can only use each effect of "Raidraptor - Fuzzy Lanius" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except "Raidraptor" monsters.
Raidraptor - Singing Lanius
Normal
▶︎ Deck
7.9 16
[65748]
JP018 Raidraptor - Singing Lanius  Effect Monster
- 4 Winged Beast 100 100
If you control a face-up Xyz Monster, you can Special Summon this card (from your hand). You can only Special Summon "Raidraptor - Singing Lanius" once per turn this way.
Raidraptor - Sharp Lanius
Normal
▶︎ Deck
7.9 17
[56462]
JP019 Raidraptor - Sharp Lanius  Effect Monster
- 4 Winged Beast 1700 1000
Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 face-up Attack Position monster on the field; change it to face-up Defense Position. During your Main Phase 2, if this card attacked this turn: You can target 1 "Raidraptor" monster in your Graveyard; Special Summon it. You can only use this effect of "Raidraptor - Sharp Lanius" once per turn.
Raidraptor - Mimicry Lanius
Normal
▶︎ Deck
8.8 18
[63107]
JP020 Raidraptor - Mimicry Lanius  Effect Monster
- 4 Winged Beast 1100 1900
Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can increase the Levels of all "Raidraptor" monsters you currently control by 1. During your Main Phase, if this card is in the Graveyard because it was sent there this turn: You can banish this card; add 1 "Raidraptor" card from your Deck to your hand, except "Raidraptor - Mimicry Lanius". You can only use this effect of "Raidraptor - Mimicry Lanius" once per turn.
Raidraptor - Tribute Lanius
Super
▶︎ Deck
8.9 18
[82476]
JP021 Raidraptor - Tribute Lanius  Effect Monster
- 4 Winged Beast 1800 400
During your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 "Raidraptor" card from your Deck to the GY. During your Main Phase 2, if this card destroyed an opponent's monster by battle this turn: You can add 1 "Rank-Up-Magic" Quick-Play Spell from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Raidraptor" monsters. You can only use each effect of "Raidraptor - Tribute Lanius" once per turn.
Raidraptor - Force Strix
Super
▶︎ Deck
9 36
[131826]
JP022 Raidraptor - Force Strix  Xyz Monster
Effect Monster
- 4 Winged Beast 100 2000
2 Level 4 monsters
Gains 500 ATK/DEF for each Winged Beast monster you control, except this card. Once per turn: You can detach 1 material from this card; add 1 Level 4 DARK Winged Beast monster from your Deck to your hand.
Raidraptor - Revolution Falcon
Normal
▶︎ Deck
8.1 18
[76977]
JP023 Raidraptor - Revolution Falcon  Xyz Monster
Effect Monster
- 6 Winged Beast 2000 3000
3 Level 6 Winged Beast-Type Monsters
You can detach 1 Xyz Material from this card; this turn, this card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card battles an opponent's face-up Special Summoned monster: That monster's ATK and DEF become 0. If this card has a "Raidraptor" Xyz Monster as Xyz Material, it gains this effect.
●Once per turn: You can target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field.
Raidraptor - Satellite Cannon Falcon
Secret
▶︎ Deck
8 25
[65814]
JP024 Raidraptor - Satellite Cannon Falcon  Xyz Monster
Effect Monster
- 8 Winged Beast 3000 2000
2 Level 8 Winged Beast Monsters
If this card is Xyz Summoned by using a "Raidraptor" monster as material: You can destroy all Spells and Traps your opponent controls. Your opponent cannot activate cards or effects in response to this effect's activation. Quick Effect: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; it loses 800 ATK for each "Raidraptor" monster in your GY.
Raidraptor - Call
Super
▶︎ Deck
6.5 10
[28123]
JP025 Raidraptor - Call  Normal Spell
Target 1 "Raidraptor" monster you control; Special Summon 1 monster with the same name as that monster on the field from your hand or Deck in Defense Position. You can only activate 1 "Raidraptor - Call" per turn. You cannot Special Summon monsters during the turn you activate this card, except "Raidraptor" monsters.
Raidraptor - Nest
Normal
▶︎ Deck
7.5 17
[55348]
JP026 Raidraptor - Nest  Continuous Spell
If you control 2 or more "Raidraptor" monsters: You can add 1 "Raidraptor" monster from your Deck or GY to your hand. You can only use this effect of "Raidraptor - Nest" once per turn.
Rank-Up-Magic Doom Double Force
Normal
▶︎ Deck
7.1 9
[30956]
JP027 Rank-Up-Magic Doom Double Force  Quick-Play Spell
Target 1 "Raidraptor" Xyz Monster in your Graveyard that was destroyed by battle and sent there this turn; Special Summon it, then Special Summon from your Extra Deck, 1 Xyz Monster that has twice the Rank of that monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.)
Rank-Up-Magic Soul Shave Force
Super
▶︎ Deck
9.2 22
[87980]
JP028 Rank-Up-Magic Soul Shave Force  Normal Spell
Pay half your LP, then target 1 "Raidraptor" Xyz Monster in your Graveyard; Special Summon it, then Special Summon from your Extra Deck, 1 Xyz Monster that is 2 Ranks higher than that monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.)
Raidraptor - Readiness
Normal
▶︎ Deck
7.2 18
[53660]
JP029 Raidraptor - Readiness  Normal Trap
This turn, "Raidraptor" monsters you control cannot be destroyed by battle. If you have a "Raidraptor" monster in your Graveyard: You can banish this card from your Graveyard; you take no damage this turn.
Super Quantum Red Layer
Super
▶︎ Deck
9.3 9
[48847]
JP030 Super Quantum Red Layer  Effect Monster
- 5 Warrior 2000 800
If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Super Quantum Red Layer" once per turn.
●When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your GY; add it to your hand.
●If this card is sent to the GY: You can target 1 "Super Quant" monster in your GY, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects.
Super Quantum Green Layer
Normal
▶︎ Deck
8.2 6
[19736]
JP031 Super Quantum Green Layer  Effect Monster
- 4 Spellcaster 1600 1400
When this card is Normal or Special Summoned: You can Special Summon 1 "Super Quant" monster from your hand. If this card is sent to the Graveyard: You can discard 1 "Super Quant" card; draw 1 card. You can only use each effect of "Super Quantum Green Layer" once per turn.
Super Quantum Blue Layer
Normal
▶︎ Deck
9.7 15
[35813]
JP032 Super Quantum Blue Layer  Effect Monster
- 3 Psychic 1200 2000
When this card is Normal or Special Summoned: You can add 1 "Super Quant" card from your Deck to your hand, except "Super Quantum Blue Layer". If this card is sent to the Graveyard: You can target up to 3 "Super Quant" cards in your Graveyard; shuffle them into the Deck. You can only use each effect of "Super Quantum Blue Layer" once per turn.
Super Quantal Fairy Alphan
Normal
▶︎ Deck
9.4 9
[26301]
JP033 Super Quantal Fairy Alphan  Effect Monster
- 1 Fairy 0 0
Once per turn: You can target 1 "Super Quant" monster you control; all face-up monsters you currently control become that monster's Level. You can Tribute this card; reveal 3 "Super Quant" monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to your field, and you send the rest to the Graveyard. You can only use this effect of "Super Quantal Fairy Alphan" once per turn.
Super Quantal Mech Beast Grampulse
Normal
▶︎ Deck
8.7 17
[61947]
JP034 Super Quantal Mech Beast Grampulse  Xyz Monster
Effect Monster
- 3 Machine 1800 2800
2 Level 3 monsters
Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.
Super Quantal Mech Beast Aeroboros
Normal
▶︎ Deck
7.7 14
[22598]
JP035 Super Quantal Mech Beast Aeroboros  Xyz Monster
Effect Monster
- 4 Machine 2200 2400
2 Level 4 monsters
Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position. This effect can be activated during either player's turn, if this card has "Super Quantum Green Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.
Super Quantal Mech Beast Magnaliger
Super
▶︎ Deck
8.3 15
[23948]
JP036 Super Quantal Mech Beast Magnaliger  Xyz Monster
Effect Monster
- 5 Machine 2600 2000
2 Level 5 monsters
Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 monster on the field; destroy it. This is a Quick Effect if this card has "Super Quantum Red Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material.
Super Quantal Mech King Great Magnus
Secret
▶︎ Deck
9.1 30
[56058]
JP037 Super Quantal Mech King Great Magnus  Xyz Monster
Effect Monster
- 12 Machine 3600 3200
3 Level 12 monsters
If this card is sent to the GY: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your GY. This card gains these effects, based on the number of materials with different names attached to it.
●2+: Once per turn, during the Main Phase (Quick Effect): You can detach 1 material from this card; shuffle 1 card on the field into the Deck.
●4+: It is unaffected by card effects, except "Super Quant" cards.
●6+: Your opponent cannot add cards from the Deck to the hand by card effects.
Super Quantal Mech Ship Magnacarrier
Normal
▶︎ Deck
8.8 6
[24305]
JP038 Super Quantal Mech Ship Magnacarrier  Field Spell
Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as material. (This is treated as an Xyz Summon.) You can send this card from the Field Zone to the GY, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your GY; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their materials to it as material.
Super Quantal Mech Sword - Magnaslayer
Normal
▶︎ Deck
8.8 11
[16517]
JP039 Super Quantal Mech Sword - Magnaslayer  Normal Trap
Target 1 "Super Quant" Xyz Monster you control; equip this card to it. It gains ATK equal to its Rank x 100, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. During your Battle Phase: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make 3 attacks during each Battle Phase this turn.
Mystical Space Typhoon
Normal
▶︎ Deck
9.5 164
[1817119]
JP040 Mystical Space Typhoon  Quick-Play Spell
Target 1 Spell/Trap on the field; destroy that target.
Forbidden Chalice
Normal
▶︎ Deck
8.6 48
[264366]
JP041 Forbidden Chalice  Quick-Play Spell
Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.
Swallow's Nest
Normal
▶︎ Deck
8.8 13
[120415]
JP042 Swallow's Nest  Quick-Play Spell
Tribute 1 face-up Winged Beast monster; Special Summon 1 Winged Beast monster from your Deck with the same Level the Tributed monster had on the field.
Bottomless Trap Hole
Normal
▶︎ Deck
9.2 105
[997630]
JP043 Bottomless Trap Hole  Normal Trap
When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.
Call of the Haunted
Normal
▶︎ Deck
8.8 88
[1095308]
JP044 Call of the Haunted  Continuous Trap
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
Xyz Reborn
Normal
▶︎ Deck
8.2 31
[140091]
JP045 Xyz Reborn  Normal Trap
Target 1 Xyz Monster in your GY; Special Summon it, and if you do, attach this card to it as material.
Booster SP-Wing Raiders Card List
8 /10.0 pt
Number of card ratings : 1175
User Review : 1175

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