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HOME > Yu-Gi-Oh! Card Lists > CROSSOVER SOULS

CROSSOVER SOULS Card List

CROSSOVER SOULSCard List
CROSSOVER SOULS
code : CROS.
Total : 90 Types.
Release Date:2015-02-14
9th period

Average of all cards:6.8pt




Total 90 Types
Monster 59 Types
Normal Monster:1 TypesEffect Monster:31 Types Ritual Monster:1 Types Pendulum Monster:11 Types
Fusion Monster:8 Types Synchro Monster:2 Types Xyz Monster:5 Types
2 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 16 Types
8Normal Spell 0Equip IconEquip Spell 1Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 4 Continuous IconContinuous Spell 3 Field IconField Spell
Trap 15 Types
5 Normal Trap 9 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 25
Zefra:14 Types / Fluffal, Frightfur, Edge Imp:13 Types / Performapal, Performage:6 Types / Monarch:6 Types / Infernoid, Void:5 Types / Raidraptor:5 Types / Yang Zing:4 Types / Superheavy Samurai :4 Types / the Melodious Diva:4 Types / Yosenju:4 Types / Satellarknight, Stellarknight:3 Types / Shaddoll:3 Types / Nekroz:3 Types / Ritual Beast, Spiritual Beast:3 Types / Cyber, Cybernetic, Cyberdark:2 Types / Fusion:2 Types / Madolche:1 Types / Galaxy, Galaxy-Eyes:1 Types / Fire King:1 Types / Rank-Up-Magic, Number C, Barian's:1 Types / Atlantean:1 Types / Deskbot:1 Types / Magician:1 Types / Pendulum:1 Types / Clear Wing:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order272 / 640 view num144122 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Phantom Gryphon
N-Rare
▶︎ Deck
7.4 17
[30068]
JP001 Phantom Gryphon  Normal Monster
- 4 Winged Beast 2000 0
A legendary monster that dwells secretly in the mountains, fighting with the harpies over hunting grounds. A single wingbeat is said to cause the fiercest of storms.
Performapal Elephammer
Rare
▶︎ Deck
6.1 9
[13786]
JP002 Performapal Elephammer  Effect Monster
- 6 Beast 2600 1800
If you control 2 or more "Performapal" cards, you can Normal Summon this card without Tributing. Cannot attack unless you control another "Performapal" card. When this card declares an attack: You can return all Spell and Trap Cards your opponent controls to the hand.
Performapal Bowhopper
Normal
▶︎ Deck
4.5 10
[8362]
JP003 Performapal Bowhopper  Effect Monster
- 4 Insect 1500 1000
You can Tribute 1 "Performapal" monster; inflict damage to your opponent equal to the Level it had on the field x 100 (original Level, if face-down). You can Tribute 1 "Performapal" monster, then target 1 "Performapal" monster in your Graveyard other than the Tributed monster; add it to your hand. You can only use each effect of "Performapal Bowhopper" once per turn.
Performapal Lizardraw
Normal
▶︎ Deck
8 12
[57021]
JP004 Performapal Lizardraw  Pendulum Monster
Effect Monster
- 3 Reptile 1200 600
Pendulum Effect
If you have a "Performapal" card in your other Pendulum Zone, except "Performapal Lizardraw": You can destroy this card, and if you do, draw 1 card. You can only use this effect of "Performapal Lizardraw" once per turn.
Card Text
If another face-up monster you control is destroyed by your opponent's attack or card effect: You can draw cards equal to the number of "Performapal" monsters you currently control. You can only use this effect of "Performapal Lizardraw" once per turn.
Performapal Springoose
Normal
▶︎ Deck
5.1 7
[8516]
JP005 Performapal Springoose  Effect Monster
- 5 Winged Beast 1100 2400
You can banish this card from your Graveyard, then target 2 cards among the Pendulum Monsters you control and/or the "Magician" and "Performapal" cards in your Pendulum Zone; return both to the hand. You can only use this effect of "Performapal Springoose" once per turn.
Superheavy Samurai Big Waraji
Normal
▶︎ Deck
4.9 7
[14090]
JP006 Superheavy Samurai Big Waraji  Effect Monster
- 5 Machine 800 1800
If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster.
Superheavy Samurai Gigagloves
Normal
▶︎ Deck
6.5 10
[12337]
JP007 Superheavy Samurai Gigagloves  Effect Monster
- 3 Machine 100 1000
If this card is sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can look at 5 cards from the top of your Deck, then place them on the top of the Deck in any order. When an opponent's monster declares a direct attack: You can banish this card from your Graveyard; excavate the top card of your Deck, and if it is a "Superheavy Samurai" monster, add it to your hand, and if you do, the attacking monster's ATK becomes 0. Otherwise, send it to the Graveyard.
Superheavy Samurai Battleball
Secret
Super
▶︎ Deck
7.2 14
[24234]
JP008 Superheavy Samurai Battleball  Effect Monster
Tuner Monster
- 2 Machine 100 800
If all monsters you control are "Superheavy Samurai" monsters, and you have no Spell/Trap Cards in your Graveyard: You can target 1 face-up monster your opponent controls that has a Level; send both it and this card from the field to the Graveyard, then Special Summon from your Extra Deck 1 "Superheavy Samurai" Synchro Monster whose Level equals the total original Levels of those 2 monsters in the Graveyard. (This Special Summon is treated as a Synchro Summon.) You can only use this effect of "Superheavy Samurai Battleball" once per turn.
Superheavy Samurai Soulbuster Gauntlet
Normal
▶︎ Deck
8.7 11
[17957]
JP009 Superheavy Samurai Soulbuster Gauntlet  Effect Monster
- 1 Machine 0 400
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to that target. It gains 400 DEF. During either player's Damage Step, when a Defense Position "Superheavy Samurai" monster you control battles an opponent's monster, and you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard; your battling monster's DEF becomes double its original DEF until the end of this turn.
Soprano the Melodious Songstress
Normal
▶︎ Deck
7.6 10
[30338]
JP010 Soprano the Melodious Songstress  Effect Monster
- 4 Fairy 1400 1400
When this card is Special Summoned: You can target 1 "Melodious" monster in your Graveyard, except "Soprano the Melodious Songstress"; add it to your hand. You can only use this effect of "Soprano the Melodious Songstress" once per turn. Once per turn: You can Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.
Fluffal Sheep
Normal
▶︎ Deck
7.1 11
[26007]
JP011 Fluffal Sheep  Effect Monster
- 2 Fairy 400 800
If you control a "Fluffal" monster, except "Fluffal Sheep", you can Special Summon this card (from your hand). You can return 1 other "Fluffal" monster you control to the hand; Special Summon 1 "Edge Imp" monster from your hand or Graveyard. You can only use this effect of "Fluffal Sheep" once per turn.
Edge Imp Saw
Normal
▶︎ Deck
4.7 12
[14522]
JP012 Edge Imp Saw  Effect Monster
- 3 Fiend 500 1000
When this card is Normal Summoned: You can send 1 "Fluffal" monster from your hand to the Graveyard; draw 2 cards, then place 1 card from your hand on either the top or bottom of your Deck. You can only use this effect of "Edge Imp Saw" once per turn.
Edge Imp Chain
Normal
▶︎ Deck
9.3 30
[47749]
JP013 Edge Imp Chain  Effect Monster
- 4 Fiend 1200 1800
When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or field to the GY: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn.
Edge Imp Tomahawk
Normal
▶︎ Deck
6.8 12
[16630]
JP014 Edge Imp Tomahawk  Effect Monster
- 4 Fiend 1800 800
You can send 1 "Edge Imp" monster from your hand to the Graveyard; inflict 800 damage to your opponent. You can send 1 "Edge Imp" monster from your Deck to the Graveyard, except "Edge Imp Tomahawk"; this card's name becomes the sent monster's name, until the End Phase. You can only use each effect of "Edge Imp Tomahawk" once per turn.
Edge Imp Frightfuloid
Normal
▶︎ Deck
4.1 16
[14585]
JP015 Edge Imp Frightfuloid  Effect Monster
- 4 Fiend 1300 1300
(This card is always treated as a "Frightfur" card.)
You can target 1 "Frightfur" Fusion Monster you control or in your Graveyard; this card's ATK and DEF each become equal to the original ATK and DEF of that monster, until the end of this turn. You can only use this effect of "Edge Imp Frightfuloid" once per turn.
Raidraptor - Sharp Lanius
Normal
▶︎ Deck
7.8 18
[57997]
JP016 Raidraptor - Sharp Lanius  Effect Monster
- 4 Winged Beast 1700 1000
Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 face-up Attack Position monster on the field; change it to face-up Defense Position. During your Main Phase 2, if this card attacked this turn: You can target 1 "Raidraptor" monster in your Graveyard; Special Summon it. You can only use this effect of "Raidraptor - Sharp Lanius" once per turn.
Raidraptor - Mimicry Lanius
Rare
▶︎ Deck
8.8 19
[65735]
JP017 Raidraptor - Mimicry Lanius  Effect Monster
- 4 Winged Beast 1100 1900
Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can increase the Levels of all "Raidraptor" monsters you currently control by 1. During your Main Phase, if this card is in the Graveyard because it was sent there this turn: You can banish this card; add 1 "Raidraptor" card from your Deck to your hand, except "Raidraptor - Mimicry Lanius". You can only use this effect of "Raidraptor - Mimicry Lanius" once per turn.
Yosenju Kodam
Normal
▶︎ Deck
5.4 9
[15744]
JP018 Yosenju Kodam  Effect Monster
- 1 Beast-Warrior 0 0
You can Tribute this card, then target 1 "Yosen Training Grounds" you control; place 3 Yosen Counters on it. You can only use this effect of "Yosenju Kodam" once per turn. You can banish this card from your Graveyard; you can Normal Summon 1 "Yosenju" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
Yosenju Oyam
Rare
▶︎ Deck
6.7 12
[18654]
JP019 Yosenju Oyam  Effect Monster
- 6 Beast ? ?
When an opponent's monster declares a direct attack: You can send 1 "Yosenju" monster from your hand to the Graveyard, except "Yosenju Oyam"; Special Summon this card from your hand. You can only use this effect of "Yosenju Oyam" once per turn. At the start of the Damage Step, if this card battles an opponent's face-up monster: You can make this card's ATK and DEF become equal to the original ATK of the opponent's monster it is battling, until the end of this turn. When this card is destroyed by battle and sent to the Graveyard: You can add 1 "Yosenju" card from your Deck to your hand.
Satellarknight Zefrathuban
Normal
▶︎ Deck
6.7 10
[31771]
JP020 Satellarknight Zefrathuban  Pendulum Monster
Effect Monster
- 4 Warrior 0 2100
Pendulum Effect
You cannot Pendulum Summon monsters, except "tellarknight" and "Zefra" monsters. This effect cannot be negated.
Card Text
If this card is Normal, Flip, or Pendulum Summoned: You can target 1 other "tellarknight" or "Zefra" card in your Monster Zone or Pendulum Zone, and 1 face-up card your opponent controls; destroy them. You can only use this effect of "Satellarknight Zefrathuban" once per turn.
Stellarknight Zefraxciton
Normal
▶︎ Deck
6.9 11
[30960]
JP021 Stellarknight Zefraxciton  Pendulum Monster
Effect Monster
- 4 Fiend 1900 0
Pendulum Effect
You cannot Pendulum Summon monsters, except "tellarknight" and "Zefra" monsters. This effect cannot be negated.
Card Text
If this card is Normal, Flip, or Pendulum Summoned: You can target 1 other "tellarknight" or "Zefra" card in your Monster Zone or Pendulum Zone, and 1 Set card your opponent controls; destroy them. You can only use this effect of "Stellarknight Zefraxciton" once per turn.
Shaddoll Zefranaga
Normal
▶︎ Deck
5.2 15
[25993]
JP022 Shaddoll Zefranaga  Pendulum Monster
Effect Monster
- 2 Spellcaster 900 100
Pendulum Effect
You cannot Pendulum Summon monsters, except "Shaddoll" and "Zefra" monsters. This effect cannot be negated.
Card Text
If this card is Pendulum Summoned or sent to the GY: You can target 1 card in either player's Pendulum Zone; return it to the hand. You must have a "Zefra" card in your Pendulum Zone to activate and to resolve this effect. You can only use this effect of "Shaddoll Zefranaga" once per turn.
Shaddoll Zefracore
Normal
▶︎ Deck
5.8 12
[29380]
JP023 Shaddoll Zefracore  Pendulum Monster
Effect Monster
- 4 Rock 450 1950
Pendulum Effect
You cannot Pendulum Summon monsters, except "Shaddoll" and "Zefra" monsters. This effect cannot be negated.
Card Text
If this card is Pendulum Summoned or sent to the GY: You can target 1 "Zefra" card in your Pendulum Zone, except "Shaddoll Zefracore"; Special Summon it. You can only use this effect of "Shaddoll Zefracore" once per turn.
Zefraxi, Treasure of the Yang Zing
Secret
Super
▶︎ Deck
8.7 14
[45271]
JP024 Zefraxi, Treasure of the Yang Zing  Pendulum Monster
Effect Monster
- 3 Wyrm 1500 0
Pendulum Effect
You cannot Pendulum Summon monsters, except "Yang Zing" and "Zefra" monsters. This effect cannot be negated.
Card Text
If this card is Pendulum Summoned, or Special Summoned from the Main Deck: You can target 1 "Yang Zing" or "Zefra" monster you control, except "Zefraxi, Treasure of the Yang Zing"; that face-up monster is treated as a Tuner this turn, also place this card on the bottom of the Deck when it leaves the field. You can only use this effect of "Zefraxi, Treasure of the Yang Zing" once per turn.
Zefraniu, Secret of the Yang Zing
Rare
▶︎ Deck
9.3 18
[55332]
JP025 Zefraniu, Secret of the Yang Zing  Pendulum Monster
Effect Monster
- 6 Wyrm 0 2600
Pendulum Effect
You cannot Pendulum Summon monsters, except "Yang Zing" and "Zefra" monsters. This effect cannot be negated.
Card Text
When this card is Pendulum Summoned, or when this card is destroyed by battle or card effect while in your Monster Zone: You can add 1 "Yang Zing" or "Zefra" Spell/Trap from your Deck to your hand. You can only use this effect of "Zefraniu, Secret of the Yang Zing" once per turn.
Zefrasaber, Swordmaster of the Nekroz
Normal
▶︎ Deck
4.7 7
[29876]
JP026 Zefrasaber, Swordmaster of the Nekroz  Pendulum Monster
Effect Monster
- 4 Spellcaster 1500 800
Pendulum Effect
You cannot Pendulum Summon monsters, except "Nekroz" and "Zefra" monsters. This effect cannot be negated.
Card Text
You can Tribute this card from your hand or face-up from your side of the field; Tribute monsters from your hand or field, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Zefrasaber, Swordmaster of the Nekroz" once per turn.
Zefraxa, Flame Beast of the Nekroz
Normal
▶︎ Deck
5.3 6
[19469]
JP027 Zefraxa, Flame Beast of the Nekroz  Pendulum Monster
Effect Monster
- 5 Dragon 2000 1000
Pendulum Effect
You cannot Pendulum Summon monsters, except "Nekroz" and "Zefra" monsters. This effect cannot be negated.
Card Text
While this card is in your hand or Graveyard, if a face-up "Nekroz" or "Zefra" card(s), except "Zefraxa, Flame Beast of the Nekroz", is destroyed by battle or card effect while in your Monster Zone or Pendulum Zone: You can Special Summon this card. You can only use this effect of "Zefraxa, Flame Beast of the Nekroz" once per turn.
Ritual Beast Tamer Zeframpilica
Normal
▶︎ Deck
7.2 12
[51403]
JP028 Ritual Beast Tamer Zeframpilica  Pendulum Monster
Effect Monster
- 3 Psychic 1000 1500
Pendulum Effect
You cannot Pendulum Summon monsters, except "Ritual Beast" and "Zefra" monsters. This effect cannot be negated.
Card Text
When this card is Normal or Pendulum Summoned: You can target 1 "Ritual Beast" or "Zefra" monster in your Graveyard, except "Ritual Beast Tamer Zeframpilica"; Special Summon it, but destroy it during the End Phase. You can only Special Summon "Ritual Beast Tamer Zeframpilica(s)" once per turn.
Ritual Beast Tamer Zefrawendi
Normal
▶︎ Deck
5.6 11
[33674]
JP029 Ritual Beast Tamer Zefrawendi  Pendulum Monster
Effect Monster
- 3 Psychic 1500 1000
Pendulum Effect
You cannot Pendulum Summon monsters, except "Ritual Beast" and "Zefra" monsters. This effect cannot be negated.
Card Text
When this card is Normal or Pendulum Summoned: You can add 1 face-up "Zefra" monster from your Extra Deck to your hand, except "Ritual Beast Tamer Zefrawendi". You can only Special Summon "Ritual Beast Tamer Zefrawendi(s)" once per turn.
Infernoid Pirmais
Rare
▶︎ Deck
7.7 15
[35334]
JP030 Infernoid Pirmais  Effect Monster
- 1 Fiend 0 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Set card on the field; shuffle it into the Deck. That card cannot be activated in response to this effect's activation. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).
Infernoid Sjette
Normal
▶︎ Deck
4.7 21
[26097]
JP031 Infernoid Sjette  Effect Monster
- 6 Fiend 2400 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card declares an attack: You can banish 1 monster from your opponent's Extra Deck (their choice). Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.
Infernoid Devyaty
Secret
Super
▶︎ Deck
8.9 20
[54833]
JP032 Infernoid Devyaty  Effect Monster
- 9 Fiend 2900 2900
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 "Infernoid" monsters from your hand or GY while the total Levels and Ranks of all Effect Monsters you control are 8 or lower. When this card is Special Summoned: You can destroy all Spells and Traps on the field, except "Void" cards. Once per turn, when another monster's effect is activated (Quick Effect): You can Tribute 1 monster; negate the activation, and if you do, banish it.
Ghost Ogre & Snow Rabbit
Secret
Super
▶︎ Deck
9.6 111
[404208]
JP033 Ghost Ogre & Snow Rabbit  Effect Monster
Tuner Monster
- 3 Psychic 0 1800
When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
Magma Dragon
Rare
▶︎ Deck
5.8 6
[11611]
JP034 Magma Dragon  Effect Monster
- 4 Wyrm 1600 1200
When this card is Special Summoned: You can target 1 Wyrm-Type monster in your Graveyard, except "Magma Dragon"; Special Summon it in Defense Position, but its effects are negated. You can only use this effect of "Magma Dragon" once per turn. You cannot Special Summon monsters the turn you activate this effect, except Wyrm-Type monsters.
Deskbot 004
Normal
▶︎ Deck
8 17
[38098]
JP035 Deskbot 004  Effect Monster
- 4 Machine 500 500
If this card battles an opponent's monster, during damage calculation (in either player's turn): You can activate this effect once per battle; your opponent takes no battle damage for the rest of this turn, also send 1 "Deskbot" monster from your Deck to the Graveyard, except "Deskbot 004", and if you do, this card gains ATK and DEF equal to the sent monster's Level x 500, during damage calculation only. If this card destroys an opponent's monster by battle: You can Special Summon 2 "Deskbot" monsters with different Levels from your hand and/or Graveyard in Defense Position.
Doomdog Octhros
Normal
▶︎ Deck
8.6 14
[38540]
JP036 Doomdog Octhros  Effect Monster
- 3 Fiend 800 800
If this card is sent from the field to the Graveyard: Add 1 Level 8 Fiend-Type monster from your Deck to your hand. You can only use this effect of "Doomdog Octhros" once per turn.
Putrid Pudding Body Buddies
N-Rare
▶︎ Deck
4 7
[11429]
JP037 Putrid Pudding Body Buddies  Effect Monster
- 1 Fiend 300 300
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. During your End Phase: You can target 1 card in your Pendulum Zone; destroy it, and if you do, give control of this card to your opponent. During each of your Standby Phases: Take 300 damage.
Nekroz of Sophia
Secret
Ultimate
Ultra
▶︎ Deck
3.3 16
[50901]
JP038 Nekroz of Sophia  Ritual Monster
Effect Monster
- 11 Spellcaster 3600 3400
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned from your hand by using 3 monsters you control with different Types, and cannot be Special Summoned by other ways. During either player's Main Phase 1: You can discard this card and 1 "Nekroz" Spell Card; your opponent cannot Special Summon monsters from the Extra Deck during this phase. When this card is Ritual Summoned: You can banish all other cards on the field and in the Graveyards. You cannot Normal Summon/Set or Special Summon other monsters the turn you activate this effect.
Schuberta the Melodious Maestra
Rare
▶︎ Deck
8 11
[37490]
JP039 Schuberta the Melodious Maestra  Fusion Monster
Effect Monster
- 6 Fairy 2400 2000
2 "Melodious" monsters
During either player's turn: You can target up to 3 cards in any Graveyard(s); banish them, and if you do, this card gains 200 ATK for each. This effect can only be used once while this card is face-up on the field.
Bloom Diva the Melodious Choir
Rare
▶︎ Deck
7.9 12
[46178]
JP040 Bloom Diva the Melodious Choir  Fusion Monster
Effect Monster
- 6 Fairy 1000 2000
1 "Melodious Maestra" monster + 1 "Melodious" monster
Cannot be destroyed by battle or card effects, also you take no battle damage from attacks involving this card. If this card battles a Special Summoned monster, after damage calculation: You can inflict damage to your opponent equal to the difference between the original ATK of that opponent's monster and this card, and if you do, destroy that opponent's monster.
Frightfur Leo
Rare
▶︎ Deck
4.4 17
[26505]
JP041 Frightfur Leo  Fusion Monster
Effect Monster
- 7 Fiend 2400 2000
"Edge Imp Saw" + 1 "Fluffal" monster
Must be Fusion Summoned. You can target 1 face-up monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. You can only use this effect of "Frightfur Leo" once per turn. This card cannot attack directly during the turn you activate this effect.
Frightfur Sheep
Normal
▶︎ Deck
8.3 22
[48818]
JP042 Frightfur Sheep  Fusion Monster
Effect Monster
- 5 Fiend 2000 2000
"Edge Imp Chain" + 1 "Fluffal" monster
If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon this card, and if you do, it gains 800 ATK. You can only use this effect of "Frightfur Sheep" once per turn.
Frightfur Chimera
Secret
Ultimate
Ultra
▶︎ Deck
3.3 41
[41159]
JP043 Frightfur Chimera  Fusion Monster
Effect Monster
- 8 Fiend 2800 2000
3 "Frightfur" monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field, but its ATK is halved. You can only use this effect of "Frightfur Chimera" once per turn. This card gains 300 ATK for each monster you control that is owned by your opponent.
El Shaddoll Anoyatyllis
Secret
Super
▶︎ Deck
8.3 29
[78269]
JP044 El Shaddoll Anoyatyllis  Fusion Monster
Effect Monster
- 9 Fiend 2700 2000
1 "Shaddoll" monster + 1 WATER monster
Must first be Fusion Summoned. Neither player can Special Summon monsters from the hand or GY using Spell/Trap effects. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
Ritual Beast Ulti-Gaiapelio
Secret
Ultimate
Ultra
▶︎ Deck
8.5 11
[51262]
JP045 Ritual Beast Ulti-Gaiapelio  Fusion Monster
Effect Monster
- 10 Psychic 3200 2100
1 "Ritual Beast Ulti" monster + 1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If Summoned this way, this card gains this effect.
●During either player's turn, when a Spell/Trap Card, or monster effect, is activated: You can banish 1 "Ritual Beast" card from your hand; negate the activation, and if you do, destroy it.
Clear Wing Synchro Dragon
Secret
Ultimate
Ultra
▶︎ Deck
8.5 35
[291867]
JP046 Clear Wing Synchro Dragon  Synchro Monster
Effect Monster
- 7 Dragon 2500 2000
1 Tuner + 1+ non-Tuner monsters
Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.
Chaofeng, Phantom of the Yang Zing
Secret
Super
▶︎ Deck
9.2 22
[58383]
JP047 Chaofeng, Phantom of the Yang Zing  Synchro Monster
Effect Monster
- 9 Wyrm 2800 2200
1 Tuner + 1+ non-Tuner monsters
While this Synchro Summoned card is on the field, your opponent cannot activate effects of monsters with the same original Attribute(s) as the "Yang Zing" monster(s) used for the Synchro Summon of this card. When this Synchro Summoned card is destroyed by battle or card effect and sent to the GY: You can add 1 Tuner from your Deck to your hand. Once per turn, when a monster(s) your opponent controls is destroyed by battle or card effect: You can Special Summon 1 Wyrm monster from your Deck, in Defense Position, whose original Attribute matches the original Attribute that 1 of those destroyed monsters had on the field.
Raidraptor - Blaze Falcon
Rare
▶︎ Deck
6.5 15
[49789]
JP048 Raidraptor - Blaze Falcon  Xyz Monster
Effect Monster
- 5 Winged Beast 1000 2000
3 Level 5 Winged Beast-Type Monsters
This card can attack directly while it has Xyz Material. When this card inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy it. Once per turn: You can detach 1 Xyz Material from this card; destroy as many Special Summoned monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed.
Raidraptor - Revolution Falcon
Secret
Super
▶︎ Deck
8.2 19
[79575]
JP049 Raidraptor - Revolution Falcon  Xyz Monster
Effect Monster
- 6 Winged Beast 2000 3000
3 Level 6 Winged Beast-Type Monsters
You can detach 1 Xyz Material from this card; this turn, this card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card battles an opponent's face-up Special Summoned monster: That monster's ATK and DEF become 0. If this card has a "Raidraptor" Xyz Monster as Xyz Material, it gains this effect.
●Once per turn: You can target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field.
Tellarknight Ptolemaeus
Secret
Ultimate
Ultra
▶︎ Deck
9.5 97
[237253]
JP050 Tellarknight Ptolemaeus  Xyz Monster
Effect Monster
- 4 Warrior 550 2600
2 or more Level 4 monsters
Once per Chain, during either player's turn: You can detach 3 Xyz Materials from this card; Special Summon from your Extra Deck, 1 Xyz Monster that is 1 Rank higher than this card, except a "Number" monster, by using this face-up card you control as the Xyz Material. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) You can detach 7 Xyz Materials from this card; skip your opponent's next turn. During each player's End Phase: You can attach 1 "Stellarknight" card from your Extra Deck to this card as a face-up Xyz Material.
Madolche Puddingcess Chocolat-a-la-Mode
Secret
Super
▶︎ Deck
8 14
[66273]
JP051 Madolche Puddingcess Chocolat-a-la-Mode  Xyz Monster
Effect Monster
- 5 Fairy 2500 2200
2 Level 5 EARTH monsters
You can also Xyz Summon this card by using a Rank 4 or lower "Madolche" Xyz Monster you control as the material. (Transfer its materials to this card.) Once per turn: You can target 1 "Madolche" card in your GY; shuffle it into the Deck. While this card has "Madolche Puddingcess" as material, when a "Madolche" card(s) in your GY is shuffled into the Main Deck (except during the Damage Step): You can detach 1 material from this card; Special Summon 1 "Madolche" monster from your Deck in Attack Position or face-down Defense Position.
Performapal Recasting
Normal
▶︎ Deck
6.6 8
[16479]
JP052 Performapal Recasting  Normal Spell
Reveal any number of "Performapal" monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1. You can only activate 1 "Performapal Recasting" per turn.
Fusion Conscription
Rare
▶︎ Deck
8.4 17
[113501]
JP053 Fusion Conscription  Normal Spell
Reveal 1 Fusion Monster in your Extra Deck and add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck or Graveyard to your hand, and if you do, for the rest of this turn after this card resolves, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name, also your monsters with that name cannot activate their effects. You can only activate 1 "Fusion Conscription" per turn.
Frightfur Factory
Normal
▶︎ Deck
6.1 8
[30261]
JP054 Frightfur Factory  Continuous Spell
You can banish 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Graveyard, except "Diffusion Wave-Motion"; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is sent to the Graveyard: You can target 1 of your banished "Frightfur Fusion"; add it to your hand. You can only use each effect of "Frightfur Factory" once per turn.
Suture Rebirth
Normal
▶︎ Deck
4.9 13
[12005]
JP055 Suture Rebirth  Normal Spell
Target 1 "Fluffal" or "Frightfur" monster in your Graveyard; Special Summon it, but its effects are negated. You can only activate 1 "Suture Rebirth" per turn.
Frightfur Fusion
Rare
▶︎ Deck
9.4 21
[50811]
JP056 Frightfur Fusion  Normal Spell
Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or Graveyard. You can only activate 1 "Frightfur Fusion" per turn.
Rank-Up-Magic Revolution Force
Rare
▶︎ Deck
6.7 16
[43407]
JP057 Rank-Up-Magic Revolution Force  Quick-Play Spell
●During your turn: Target 1 "Raidraptor" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that target, by using that target as the Xyz Material.
●During your opponent's turn: Target 1 Xyz Monster your opponent controls with no Xyz Materials; take control of that Xyz Monster, then Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that monster, by using it as the Xyz Material.
(These Special Summons are treated as Xyz Summons. Attached Xyz Materials also become Xyz Materials on the Summoned monster.)
Yosen Whirlwind
Normal
▶︎ Deck
7 6
[19322]
JP058 Yosen Whirlwind  Continuous Spell
Activate this card by paying 800 LP. Once per turn, if a face-up "Yosenju" monster you control returns to the hand (except during the Damage Step): You can target 1 card your opponent controls; return it to the hand. During your End Phase, unless this effect was activated this turn (and was not negated), destroy this card.
Zefra Path
Normal
▶︎ Deck
3 12
[12484]
JP059 Zefra Path  Continuous Spell
Activate this card only if you have 2 "Zefra" cards in your Pendulum Zones, with active Pendulum Scales of 1 and 7. If this card is activated: Shuffle all monsters you control into the Deck, except "Zefra" monsters. Neither player can Special Summon monsters, except from the hand or the Extra Deck. While you have a card(s) in your Pendulum Zone, this card cannot be targeted by card effects. Destroy this card if a card(s) in your Pendulum Zone is destroyed.
Oracle of Zefra
Rare
▶︎ Deck
9.3 15
[51921]
JP060 Oracle of Zefra  Field Spell
When this card is activated: Add 1 "Zefra" monster from your Deck to your hand. When you Ritual Summon using a "Zefra" monster, or Special Summon using a "Zefra" monster as material, you can activate these effects depending on the monster Summoned, once per turn per effect:
●Ritual: Shuffle 1 monster on the field into the Deck.
●Fusion: Special Summon 1 monster from your hand.
●Synchro: Choose 1 monster from your Deck and place it on top of your Deck.
●Xyz: Draw 1 card, then discard 1 card.
You can only activate 1 "Oracle of Zefra" per turn.
Void Vanishment
Rare
▶︎ Deck
8 14
[35571]
JP061 Void Vanishment  Continuous Spell
You can discard 1 card; add 1 "Void" Spell/Trap Card from your Deck to your hand, except "Void Vanishment" or "Null and Void", also you cannot Normal or Special Summon monsters for the rest of this turn, except "Infernoid" monsters. You can only use this effect of "Void Vanishment" once per turn. If an "Infernoid" monster you control battles an opponent's monster, after damage calculation: You can send this card to the Graveyard; banish those monsters.
Galaxy Cyclone
Secret
Super
▶︎ Deck
8 41
[163493]
JP062 Galaxy Cyclone  Normal Spell
Target 1 Set Spell/Trap on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn.
Harmonic Oscillation
Normal
▶︎ Deck
1.2 9
[5343]
JP063 Harmonic Oscillation  Normal Spell
If your opponent has 2 cards in their Pendulum Zones: Target those 2 cards; while both targets are in their Pendulum Zones, you can Pendulum Summon using their Pendulum Scales this turn, but only from the Extra Deck.
Pendulum Rising
Normal
▶︎ Deck
6.8 10
[29248]
JP064 Pendulum Rising  Normal Spell
Send 1 monster you control to the Graveyard; Special Summon from your Deck, 1 Pendulum Monster with the same Level as the sent monster's original Level, but destroy it during the End Phase. You can only activate 1 "Pendulum Rising" per turn.
Unexpected Dai
N-Rare
▶︎ Deck
9.3 30
[128786]
JP065 Unexpected Dai  Normal Spell
If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.
Performapal Pinch Helper
Normal
▶︎ Deck
6.4 7
[14598]
JP066 Performapal Pinch Helper  Continuous Trap
Once per turn, when an opponent's monster declares a direct attack: You can negate the attack, and if you do, Special Summon 1 "Performapal" monster from your Deck, but its effects are negated. When an attack is declared involving a monster you control and an opponent's monster: You can send this card to the Graveyard; you take no battle damage from that battle.
Melodious Illusion
Normal
▶︎ Deck
4.7 10
[16034]
JP067 Melodious Illusion  Normal Trap
Target 1 "Melodious" monster you control; this turn, that face-up monster you control is unaffected by your opponent's Spell/Trap effects, and it can make a second attack during each Battle Phase.
Fluffal Crane
Normal
▶︎ Deck
4.2 11
[11108]
JP068 Fluffal Crane  Normal Trap
When a face-up "Fluffal" monster(s) you control is destroyed by your opponent's attack or card effect and sent to your Graveyard: Target 1 of those destroyed monsters; add it to your hand, and if you do, draw 1 card.
Designer Frightfur
Normal
▶︎ Deck
5.9 9
[17024]
JP069 Designer Frightfur  Normal Trap
Target 1 "Edge Imp" or "Fluffal" monster in your Graveyard; Special Summon it, and if you do, it can be treated as a "Frightfur" monster for a Fusion Summon.
Dizzying Winds of Yosen Village
Normal
▶︎ Deck
5.2 5
[15593]
JP070 Dizzying Winds of Yosen Village  Continuous Trap
Activate this card only if you control a Level 6 or higher "Yosenju" monster. While you have a "Yosenju" card in your Pendulum Zone, if a monster would be returned from the field to the hand by a card effect, shuffle it into the Deck instead, unless it is a "Yosenju" monster.
Chosen of Zefra
Normal
▶︎ Deck
3.5 11
[12147]
JP071 Chosen of Zefra  Continuous Trap
This card gains these effects depending on the number of face-up "Zefra" monsters with different names in your Extra Deck.
●3 or more: Monsters you control gain 100 ATK for each face-up card in any Extra Deck.
●5 or more: Monsters you control cannot be destroyed by an opponent's card effects.
●8 or more: Monsters you control cannot be targeted by an opponent's card effects.
●10: You can send this card to the Graveyard; shuffle all cards from your opponent's hand, field, and Graveyard into the Deck.
Zefra Divine Strike
Normal
▶︎ Deck
8.8 11
[33226]
JP072 Zefra Divine Strike  Counter Trap
When a Spell/Trap Card, or monster effect, is activated: Banish 1 face-up "Zefra" monster in your Extra Deck; negate the activation, and if you do, destroy it.
Void Purification
Normal
▶︎ Deck
5.9 9
[17116]
JP073 Void Purification  Continuous Trap
If you control a monster that is not an "Infernoid" monster, send this card to the Graveyard. You can only use each of these effects of "Void Purification" once per turn.
●During each of your opponent's Standby Phases: You can target 1 "Infernoid" monster in your Graveyard; add it to your hand.
●During each of your Standby Phases: You can target 1 of your banished "Infernoid" monsters; return it to the Graveyard.
Jar of Avarice
Rare
▶︎ Deck
8 29
[117168]
JP074 Jar of Avarice  Normal Trap
Target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.
Lose 1 Turn
Rare
▶︎ Deck
8.9 23
[98862]
JP075 Lose 1 Turn  Continuous Trap
Activate only if you currently control no Special Summoned monsters. While a monster is face-up on the field, negate its effects during the turn that monster was Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.
Fiend Griefing
Normal
▶︎ Deck
7.5 17
[45782]
JP076 Fiend Griefing  Normal Trap
Target 1 monster in your opponent's GY; shuffle it into the Deck, then you can send 1 Fiend monster from your Deck to the GY.
Abyss Stungray
Normal
▶︎ Deck
7.8 13
[27288]
JP077 Abyss Stungray  Continuous Trap
Special Summon this card as an Effect Monster (Thunder-Type/LIGHT/Level 5/ATK 1900/DEF 0). (This card is also still a Trap Card.) If Summoned this way, this card cannot be destroyed by battle.
Statue of Anguish Pattern
Normal
▶︎ Deck
7.7 15
[33737]
JP078 Statue of Anguish Pattern  Continuous Trap
Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/DEF 2500). (This card is also still a Trap Card.) If Summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: You can target 1 card on the field; destroy it.
Monster Rebone
Normal
▶︎ Deck
4.8 6
[11358]
JP079 Monster Rebone  Continuous Trap
If your opponent Special Summoned a monster this turn: Activate this card by targeting 1 monster in your opponent's Graveyard; Special Summon it to your side of the field in Defense Position. When this card leaves the field, banish that monster. When that monster leaves the field, destroy this card.
Diceversity
N-Rare
▶︎ Deck
1.5 13
[7638]
JP080 Diceversity  Continuous Trap
Once per turn: You can target 1 monster on the field whose current Level is different from its original Level; roll a six-sided die and that monster's Level becomes the same as the result.
Mithra the Thunder Vassal
Normal
▶︎ Deck
7.6 14
[49819]
JP081 Mithra the Thunder Vassal  Effect Monster
- 2 Thunder 800 1000
If this card is in your hand: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also Special Summon this card, and if you do, Special Summon 1 "Vassal Token" (Thunder-Type/LIGHT/Level 1/ATK 800/DEF 1000) to your opponent's field in Defense Position. If this card is Tributed for a Tribute Summon: You can activate this effect; you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.) You can only use each effect of "Mithra the Thunder Vassal" once per turn.
Berlineth the Firestorm Vassal
Normal
▶︎ Deck
4.1 15
[12115]
JP082 Berlineth the Firestorm Vassal  Effect Monster
- 3 Pyro 800 1000
You can discard 1 card; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Tributed for a Tribute Summon: You can look at your opponent's hand and banish 1 card from their hand until the End Phase. You can only use each effect of "Berlineth the Firestorm Vassal" once per turn.
Landrobe the Rock Vassal
Rare
▶︎ Deck
8 19
[41090]
JP083 Landrobe the Rock Vassal  Effect Monster
- 4 Rock 800 1000
If this card is in your hand: You can target 1 face-up monster your opponent controls; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also Special Summon this card, and if you do, change that monster to face-down Defense Position. If this card is Tributed for a Tribute Summon: You can target 1 monster with 800 ATK and 1000 DEF in your Graveyard, except "Landrobe the Rock Vassal"; add it to your hand. You can only use each effect of "Landrobe the Rock Vassal" once per turn.
Garum the Storm Vassal
Rare
▶︎ Deck
6.8 12
[21093]
JP084 Garum the Storm Vassal  Effect Monster
- 3 Winged Beast 800 1000
You can return 1 Tribute Summoned monster you control to the hand; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Tributed for a Tribute Summon: You can add 1 monster with 800 ATK and 1000 DEF from your Deck to your hand, except "Garum the Storm Vassal". You can only use each effect of "Garum the Storm Vassal" once per turn.
Lucius the Shadow Vassal
Normal
▶︎ Deck
7.2 13
[23456]
JP085 Lucius the Shadow Vassal  Effect Monster
- 1 Fiend 800 1000
You can banish 1 Level 5 or higher monster from your Graveyard; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Tributed for a Tribute Summon: You can look at all Set cards your opponent controls. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use each effect of "Lucius the Shadow Vassal" once per turn.
Domain of the True Monarchs
Normal
▶︎ Deck
8.7 29
[92474]
JP086 Domain of the True Monarchs  Field Spell
While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. If a Tribute Summoned monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. Once per turn: You can reduce the Level of 1 monster with 2800 ATK/1000 DEF in your hand by 2 until the end of this turn (even after they are Summoned/Set, and even if this card leaves the field).
Neptabyss, the Atlantean Prince
Rare
▶︎ Deck
9.8 46
[88138]
JP087 Neptabyss, the Atlantean Prince  Effect Monster
- 1 Sea Serpent 800 0
You can send 1 "Atlantean" monster from your Deck to the Graveyard, except "Neptabyss, the Atlantean Prince"; add 1 "Atlantean" card from your Deck to your hand, except "Neptabyss, the Atlantean Prince". If this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 "Atlantean" monster in your Graveyard, except "Neptabyss, the Atlantean Prince"; Special Summon it. You can only use each effect of "Neptabyss, the Atlantean Prince" once per turn.
Fire King Island
Normal
▶︎ Deck
8.3 29
[43500]
JP088 Fire King Island  Field Spell
If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn.
●During your Main Phase: You can destroy 1 monster in your hand or you control, and if you do, add 1 "Fire King" monster from your Deck to your hand.
●If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand.
Chimeratech Rampage Dragon
Secret
Super
▶︎ Deck
9.3 43
[98065]
JP089 Chimeratech Rampage Dragon  Fusion Monster
Effect Monster
- 5 Machine 2100 1600
2+ "Cyber Dragon" monsters
A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.
Cyber Dragon Infinity
Secret
Ultimate
Ultra
▶︎ Deck
9.5 117
[421162]
JP090 Cyber Dragon Infinity  Xyz Monster
Effect Monster
- 6 Machine 2100 1600
3 Level 6 LIGHT Machine monsters
Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.
CROSSOVER SOULS Card List
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Number of card ratings : 1680
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