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HOME > Yu-Gi-Oh! Card Lists > STARTER DECK(2012)

STARTER DECK(2012) Card List

STARTER DECK(2012)Card List
STARTER DECK(2012)
code : ST12.
Total : 43 Types.
Release Date:2012-03-17
8th period

Average of all cards:6.1pt




Total 43 Types
Monster 23 Types
Normal Monster:3 TypesEffect Monster:15 Types
Xyz Monster:5 Types
0 Tuner Monster 1 Flip Monster 0 Gemini Monster
Spell 10 Types
5Normal Spell 1Equip IconEquip Spell 3Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 1 Continuous IconContinuous Spell 0 Field IconField Spell
Trap 10 Types
7 Normal Trap 2 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 10
Djinn:4 Types / Gogogo:2 Types / Xyz:2 Types / Warrior:2 Types / Number:1 Types / Traptrix, Trap Hole:1 Types / Cyber, Cybernetic, Cyberdark:1 Types / Zubaba:1 Types / Goblin:1 Types / Utopia:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order338 / 626 view num33487 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Alexandrite Dragon
Normal
▶︎ Deck
8 48
[165590]
JP001 Alexandrite Dragon  Normal Monster
- 4 Dragon 2000 100
Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not.
Spirit of the Harp
Normal
▶︎ Deck
4.6 27
[23148]
JP002 Spirit of the Harp  Normal Monster
- 4 Fairy 800 2000
A spirit that soothes the soul with the music of its heavenly harp.
Frostosaurus
Normal
▶︎ Deck
6 25
[21634]
JP003 Frostosaurus  Normal Monster
- 6 Dinosaur 2600 1700
This monster's metabolism enables it to endure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage.
Zubaba Knight
Normal
▶︎ Deck
3.4 28
[17947]
JP004 Zubaba Knight  Effect Monster
- 3 Warrior 1600 900
At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.
Ganbara Knight
Normal
▶︎ Deck
1.3 34
[23923]
JP005 Ganbara Knight  Effect Monster
- 4 Warrior 0 1800
When this face-up Attack Position card is targeted for an attack: You can change it to Defense Position.
Gogogo Golem
Normal
▶︎ Deck
5.4 29
[51205]
JP006 Gogogo Golem  Effect Monster
- 4 Rock 1800 1500
Once per turn, this Defense Position card cannot be destroyed by battle.
Gogogo Giant
Normal
▶︎ Deck
8.4 27
[56888]
JP007 Gogogo Giant  Effect Monster
- 4 Rock 2000 0
When this card is Normal Summoned: You can target 1 "Gogogo" monster in your GY; Special Summon that target in Defense Position, then change this card to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase.
Goblindbergh
Normal
▶︎ Deck
7.9 52
[346125]
JP008 Goblindbergh  Effect Monster
- 4 Warrior 1400 0
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, also, after that, change this card to Defense Position.
Feedback Warrior
Normal
▶︎ Deck
5 18
[14389]
JP009 Feedback Warrior  Effect Monster
- 3 Warrior 800 700
When this card is Normal or Special Summoned: You can target 1 face-up monster you control; it becomes Level 3.
Shine Knight
Normal
▶︎ Deck
1.6 16
[9141]
JP010 Shine Knight  Effect Monster
- 3 Warrior 400 1900
This card is Level 4 while in face-up Defense Position.
Cyber Dragon
Normal
▶︎ Deck
9.4 79
[312022]
JP011 Cyber Dragon  Effect Monster
- 5 Machine 2100 1600
If only your opponent controls a monster, you can Special Summon this card (from your hand).
Trident Warrior
Normal
▶︎ Deck
4.1 20
[16733]
JP012 Trident Warrior  Effect Monster
- 4 Warrior 1800 1200
When this card is Normal Summoned: You can Special Summon 1 Level 3 monster from your hand.
Chiron the Mage
Normal
▶︎ Deck
6.5 16
[17423]
JP013 Chiron the Mage  Effect Monster
- 4 Beast-Warrior 1800 1000
Once per turn: You can discard 1 Spell, then target 1 Spell/Trap your opponent controls; destroy that target.
Marauding Captain
Normal
▶︎ Deck
7.9 39
[105626]
JP014 Marauding Captain  Effect Monster
- 3 Warrior 1200 400
Your opponent cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.
Mysterious Guard
Normal
▶︎ Deck
6.1 17
[14151]
JP015 Mysterious Guard  Effect Monster
Flip Monster
- 3 Spellcaster 800 1200
FLIP: Target 1 face-up monster on the field, and if you control a face-up Warrior monster, you can target 1 additional face-up monster on the field; place the first target to the top of the Deck, then return the additional target (if any) to the hand if you still control a face-up Warrior monster.
Sangan
Normal
▶︎ Deck
9.1 82
[267436]
JP016 Sangan  Effect Monster
- 3 Fiend 1000 600
If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.
Giant Rat
Normal
▶︎ Deck
7.9 29
[93064]
JP017 Giant Rat  Effect Monster
- 4 Beast 1400 1450
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck in Attack Position.
Shining Angel
Normal
▶︎ Deck
7.6 29
[144584]
JP018 Shining Angel  Effect Monster
- 4 Fairy 1400 800
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position.
Blustering Winds
Normal
▶︎ Deck
2.7 20
[18586]
JP019 Blustering Winds  Normal Spell
Target 1 face-up monster you control; it gains 1000 ATK and DEF until your next Standby Phase.
Ego Boost
Normal
▶︎ Deck
3.8 18
[32097]
JP020 Ego Boost  Quick-Play Spell
When a monster declares an attack: Target 1 face-up monster on the field; it gains 1000 ATK until the end of the Battle Phase.
Xyz Energy
Normal
▶︎ Deck
3.4 17
[8943]
JP021 Xyz Energy  Normal Spell
Detach 1 Xyz Material you control to target 1 face-up monster your opponent controls; destroy that target.
Star Changer
Normal
▶︎ Deck
3.3 25
[25048]
JP022 Star Changer  Quick-Play Spell
Target 1 face-up monster on the field and activate 1 of these effects;
● Increase that target's Level by 1.
● Reduce that target's Level by 1.
Swords of Revealing Light
Normal
▶︎ Deck
8.1 67
[202521]
JP023 Swords of Revealing Light  Normal Spell
After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.
Mystical Space Typhoon
Normal
▶︎ Deck
9.5 164
[1817455]
JP024 Mystical Space Typhoon  Quick-Play Spell
Target 1 Spell/Trap on the field; destroy that target.
Fissure
Normal
▶︎ Deck
6.7 51
[50261]
JP025 Fissure  Normal Spell
Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).
Lucky Iron Axe
Normal
▶︎ Deck
1.6 29
[16374]
JP026 Lucky Iron Axe  Equip Spell
The equipped monster gains 500 ATK. If this face-up card you control is destroyed by your opponent's card effect and sent to your Graveyard: Draw 1 card.
Reinforcement of the Army
Normal
▶︎ Deck
10 81
[957934]
JP027 Reinforcement of the Army Limited Normal Spell
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
The A. Forces
Normal
▶︎ Deck
3.6 26
[20524]
JP028 The A. Forces  Continuous Spell
All Warrior-Type monsters you control gain 200 ATK for each Warrior or Spellcaster-Type monster you control.
Heartfelt Appeal
Normal
▶︎ Deck
4.1 16
[7826]
JP029 Heartfelt Appeal  Normal Trap
When you take battle damage from your opponent's direct attack: Take control of the 1 face-up monster your opponent controls with the highest DEF, until your next End Phase. (If it's a tie, you get to choose.) Its effects are negated, also it cannot declare an attack.
Xyz Effect
Normal
▶︎ Deck
3.9 17
[13061]
JP030 Xyz Effect  Normal Trap
When you Xyz Summon a monster: You can target 1 card on the field; destroy it.
Raigeki Break
Normal
▶︎ Deck
7.9 38
[194455]
JP031 Raigeki Break  Normal Trap
Discard 1 card, then target 1 card on the field; destroy it.
Trap Hole
Normal
▶︎ Deck
6.3 58
[77094]
JP032 Trap Hole  Normal Trap
When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.
Dust Tornado
Normal
▶︎ Deck
6.8 44
[94684]
JP033 Dust Tornado  Normal Trap
Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
Magic Cylinder
Normal
▶︎ Deck
8.3 85
[238902]
JP034 Magic Cylinder  Normal Trap
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
Draining Shield
Normal
▶︎ Deck
6.2 24
[46337]
JP035 Draining Shield  Normal Trap
If an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK.
Call of the Haunted
Normal
▶︎ Deck
8.8 88
[1095515]
JP036 Call of the Haunted  Continuous Trap
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
Limit Reverse
Normal
▶︎ Deck
7.8 32
[140545]
JP037 Limit Reverse  Continuous Trap
Target 1 monster with 1000 or less ATK in your Graveyard; Special Summon it in Attack Position. If the target is changed to Defense Position, destroy it and this card. When this card leaves the field, destroy the target. When the target is destroyed, destroy this card.
Seven Tools of the Bandit
Normal
▶︎ Deck
6.1 27
[61828]
JP038 Seven Tools of the Bandit  Counter Trap
When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.
Number 39: Utopia
Ultra
▶︎ Deck
7.8 119
[1115107]
JP039 Number 39: Utopia  Xyz Monster
Effect Monster
- 4 Warrior 2500 2000
2 Level 4 monsters
When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.
Muzurhythm the String Djinn
Super
▶︎ Deck
7.2 24
[88221]
JP040 Muzurhythm the String Djinn  Xyz Monster
Effect Monster
- 3 Fiend 1500 1000
2 Level 3 monsters
When a "Djinn" Xyz Monster you control is attacking an opponent's monster, during the Damage Step: You can detach 1 Xyz Material from this card; the attacking monster's ATK is doubled until the End Phase. You can only use this effect of "Muzurhythm the String Djinn" once per turn.
Temtempo the Percussion Djinn
Super
▶︎ Deck
4.8 18
[33111]
JP041 Temtempo the Percussion Djinn  Xyz Monster
Effect Monster
- 3 Fiend 1700 1000
2 Level 3 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Xyz Monster your opponent controls; detach 1 Xyz Material from that monster, and if you do, all "Djinn" Xyz Monsters you currently control gain 500 ATK.
Melomelody the Brass Djinn
Super
▶︎ Deck
6.4 17
[32584]
JP042 Melomelody the Brass Djinn  Xyz Monster
Effect Monster
- 3 Fiend 1400 1600
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Djinn" Xyz Monster you control; it can make a second attack during each Battle Phase this turn.
Maestroke the Symphony Djinn
Super
▶︎ Deck
7.9 52
[557823]
JP043 Maestroke the Symphony Djinn  Xyz Monster
Effect Monster
- 4 Fiend 1800 2300
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead.
STARTER DECK(2012) Card List
6.1 /10.0 pt
Number of card ratings : 1772
User Review : 1772

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