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HOME > Yu-Gi-Oh! Card Lists > ORDER OF CHAOS

ORDER OF CHAOS Card List

ORDER OF CHAOSCard List
ORDER OF CHAOS
code : ORCS.
Total : 80 Types.
Release Date:2011-11-19
7th period

Average of all cards:5.8pt




Total 80 Types
Monster 46 Types
Effect Monster:38 Types
Fusion Monster:1 Types Xyz Monster:7 Types
0 Tuner Monster 0 Flip Monster 1 Gemini Monster
Spell 17 Types
10Normal Spell 1Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 3 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 17 Types
9 Normal Trap 6 Continuous IconContinuous Trap 2 Counter IconCounter Trap
Enhanced Category : 17
Ninja, Ninjitsu:13 Types / Inzektor:11 Types / Evolsaur, Evocator, Evoltile, Evolzar:8 Types / Photon, Cipher:6 Types / Wind-Up:5 Types / Number:3 Types / Gagaga:3 Types / Xyz:3 Types / Galaxy, Galaxy-Eyes:2 Types / Utopia:2 Types / Mist Valley:1 Types / Archfiend:1 Types / Dual:1 Types / Zexal, ZW, ZS:1 Types / Gogogo:1 Types / Charmer, Familiar-Possessed:1 Types / heart tentative:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order399 / 644 view num78264 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Kurivolt
Normal
▶︎ Deck
4.9 16
[22403]
JP001 Kurivolt  Effect Monster
- 1 Thunder 300 200
You can target 1 Xyz Monster that has material; detach 1 material from it, and if you do, Special Summon 1 "Kurivolt" from your Deck. Cannot be used as Synchro Material.
Darklon
Normal
▶︎ Deck
3.5 15
[10852]
JP002 Darklon  Effect Monster
- 1 Fiend 100 100
When this card is Normal Summoned: You can have all face-up monsters you currently control gain 1 Level, also, they become DARK (these effects last until the End Phase).
Gagaga Girl
Super
▶︎ Deck
7.2 30
[98560]
JP003 Gagaga Girl  Effect Monster
- 3 Spellcaster 1000 800
You can target 1 "Gagaga Magician" you control; this card's Level becomes the Level of that monster. An Xyz Monster that was Summoned using only this card and other "Gagaga" monsters as Xyz Material gains this effect.
●When it is Xyz Summoned: You can target 1 Special Summoned monster your opponent controls; its ATK becomes 0.
Gogogo Giant
Rare
▶︎ Deck
8.4 27
[59106]
JP004 Gogogo Giant  Effect Monster
- 4 Rock 2000 0
When this card is Normal Summoned: You can target 1 "Gogogo" monster in your GY; Special Summon that target in Defense Position, then change this card to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase.
ZW - Unicorn Spear
Rare
▶︎ Deck
5.5 20
[30580]
JP005 ZW - Unicorn Spear  Effect Monster
- 4 Beast 1900 0
You can target 1 "Number C39: Utopia Ray" you control; equip this card from your hand to that target. It gains 1900 ATK. If the equipped monster battles an opponent's monster, the opponent's monster's effect is negated during the Battle Phase only. You can only control 1 "ZW - Unicorn Spear".
Shocktopus
Normal
▶︎ Deck
5.2 13
[19544]
JP006 Shocktopus  Effect Monster
- 4 Fish 1600 800
When this card is destroyed by battle with an opponent's monster and sent to the Graveyard: You can equip this card to that opponent's monster. That monster's ATK becomes 0, also it cannot change its battle position.
Photon Lizard
Rare
▶︎ Deck
7 24
[31504]
JP007 Photon Lizard  Effect Monster
- 3 Dragon 900 1200
You can Tribute this card; add 1 Level 4 or lower "Photon" monster from your Deck to your hand. You can only use this effect of "Photon Lizard" once per turn.
Photon Thrasher
Rare
▶︎ Deck
8.6 51
[430481]
JP008 Photon Thrasher  Effect Monster
- 4 Warrior 2100 0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. Cannot attack if you control another monster.
Photon Crusher
Normal
▶︎ Deck
5.3 24
[50719]
JP009 Photon Crusher  Effect Monster
- 4 Warrior 2000 0
If this card attacks, it is changed to Defense Position at the end of the Damage Step.
Photon Leo
Normal
▶︎ Deck
2.1 26
[11686]
JP010 Photon Leo  Effect Monster
- 6 Beast 2100 1100
When this card is Normal Summoned: You can have your opponent shuffle their entire hand into the Deck, then they draw the same number of cards as they shuffled into the Deck.
Photon Circle
Normal
▶︎ Deck
1.4 34
[17584]
JP011 Photon Circle  Effect Monster
- 4 Spellcaster 1000 1000
Any Battle Damage you take from battles involving this card is halved.
Reverse Buster
Rare
▶︎ Deck
3.5 19
[10553]
JP012 Reverse Buster  Effect Monster
- 4 Fiend 1500 0
This card can only attack face-down Defense Position monsters. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacked a face-down Defense Position monster, at the start of the Damage Step: You can destroy that face-down monster.
Flame Armor Ninja
Normal
▶︎ Deck
7.1 13
[21046]
JP013 Flame Armor Ninja  Effect Monster
- 4 Warrior 1700 1000
When this card is Summoned: You can target 1 "Ninja" monster you control; increase its Level by 1.
Air Armor Ninja
Normal
▶︎ Deck
4.4 11
[9400]
JP014 Air Armor Ninja  Effect Monster
- 4 Warrior 1400 1400
When this card is Summoned: You can target 1 "Ninja" monster you control; reduce its Level by 1.
Aqua Armor Ninja
Normal
▶︎ Deck
4 12
[12003]
JP015 Aqua Armor Ninja  Effect Monster
- 4 Warrior 800 1600
When your opponent's monster declares a direct attack, if you have another "Ninja" monster in your Graveyard: You can banish this card from your Graveyard to target the attacking monster; negate that attack.
Earth Armor Ninja
Normal
▶︎ Deck
7.2 19
[29349]
JP016 Earth Armor Ninja  Effect Monster
- 5 Warrior 1600 1200
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
Inzektor Hornet
Rare
▶︎ Deck
8.5 52
[79974]
JP017 Inzektor Hornet  Effect Monster
- 3 Insect 500 200
Once per turn: You can equip 1 "Inzektor" monster from your hand or GY to this card. While this card is equipped to a monster, that monster's Level is increased by 3, also it gains ATK/DEF equal to this card's ATK/DEF. While this card is equipped to a monster: You can send this Equip Card to the GY, then target 1 card on the field; destroy that target.
Inzektor Ant
Normal
▶︎ Deck
4.3 12
[10961]
JP018 Inzektor Ant  Effect Monster
- 3 Insect 200 600
Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 3, also it gains ATK and DEF equal to this card's ATK and DEF. If the equipped monster would be destroyed, you can destroy this Equip Card instead.
Inzektor Centipede
Normal
▶︎ Deck
9.1 24
[57152]
JP019 Inzektor Centipede  Effect Monster
- 3 Insect 1600 1200
Once per turn: You can equip 1 "Inzektor" monster from your hand or GY to this card. If an Equip Card(s) is sent to your GY while equipped to this card (except during the Damage Step): You can add 1 "Inzektor" card from your Deck to your hand. While this card is equipped to a monster, that monster's Level is increased by 3.
Inzektor Dragonfly
Rare
▶︎ Deck
8.4 67
[97094]
JP020 Inzektor Dragonfly  Effect Monster
- 3 Insect 1000 1800
Once per turn: You can equip 1 "Inzektor" monster from your hand or GY to this card. If an Equip Card(s) is sent to your GY while equipped to this card (except during the Damage Step): You can Special Summon 1 "Inzektor" monster from your Deck, except "Inzektor Dragonfly". While this card is equipped to a monster, that monster's Level is increased by 3.
Inzektor Giga-Mantis
Super
▶︎ Deck
8.6 22
[66623]
JP021 Inzektor Giga-Mantis  Effect Monster
- 6 Insect 2400 0
You can target 1 face-up "Inzektor" monster you control; equip this card from your hand to that target. While this card is equipped to a monster, that monster's original ATK becomes 2400. If this card is sent to the GY while equipped to a monster: You can target 1 "Inzektor" monster in your GY except "Inzektor Giga-Mantis"; Special Summon that target. You can only use this effect of "Inzektor Giga-Mantis" once per turn.
Inzektor Giga-Weevil
Normal
▶︎ Deck
7.6 21
[34823]
JP022 Inzektor Giga-Weevil  Effect Monster
- 6 Insect 0 2600
You can target 1 face-up "Inzektor" monster you control; equip this card from your hand to that target. While this card is equipped to a monster, that monster's original DEF becomes 2600. If this card is sent to the Graveyard while equipped to a monster: You can target 1 "Inzektor" monster in your Graveyard; Special Summon that target. This effect of "Inzektor Giga-Weevil" can only be used once per turn.
Wind-Up Rat
Rare
▶︎ Deck
9.3 12
[30988]
JP023 Wind-Up Rat  Effect Monster
- 3 Beast 600 600
During your Main Phase: You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and Special Summon that target in face-up Defense Position. This effect can only be used once while this card is face-up on the field.
Wind-Up Honeybee
Normal
▶︎ Deck
5 10
[8490]
JP024 Wind-Up Honeybee  Effect Monster
- 1 Insect 100 300
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck.
Evoltile Pleuro
Normal
▶︎ Deck
2.5 10
[9468]
JP025 Evoltile Pleuro  Effect Monster
- 1 Reptile 200 200
If this card you control is destroyed and sent to your Graveyard: You can Special Summon 1 "Evolsaur" monster from your hand.
Evoltile Casinerio
Rare
▶︎ Deck
7.3 16
[23770]
JP026 Evoltile Casinerio  Effect Monster
- 3 Reptile 1600 1400
At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Tribute this card; Special Summon 2 Level 6 or lower FIRE Dinosaur-Type monsters with the same name from your Deck. Their effects are negated and they are banished during the End Phase.
Evolsaur Elias
Normal
▶︎ Deck
5.7 12
[30850]
JP027 Evolsaur Elias  Effect Monster
- 6 Dinosaur 100 2400
When this card is Special Summoned by the effect of an "Evoltile" monster: You can Special Summon 1 Level 6 or lower FIRE Dinosaur-Type monster from your hand.
Evolsaur Terias
Normal
▶︎ Deck
2.2 28
[21444]
JP028 Evolsaur Terias  Effect Monster
- 6 Dinosaur 2400 600
When this card is Special Summoned by the effect of an "Evoltile" monster: This card loses 500 ATK.
Ninja Grandmaster Hanzo
Super
▶︎ Deck
9.3 27
[134497]
JP029 Ninja Grandmaster Hanzo  Effect Monster
- 4 Warrior 1800 1000
When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo".
Masked Ninja Ebisu
Normal
▶︎ Deck
5.6 7
[22269]
JP030 Masked Ninja Ebisu  Effect Monster
- 4 Warrior 1200 1800
Once per turn, if you control a face-up "Ninja" monster other than "Masked Ninja Ebisu", you can activate this effect: Return a number of your opponent's Spell/Trap Cards to the hand, equal to the number of "Ninja" monsters you control, also every face-up "Goe Goe the Gallant Ninja" you control can attack your opponent directly this turn.
Upstart Golden Ninja
Normal
▶︎ Deck
8.3 15
[80984]
JP031 Upstart Golden Ninja  Effect Monster
- 4 Warrior 500 1800
Once per turn: You can send 1 Trap from your hand to the GY; Special Summon 1 Level 4 or lower "Ninja" monster from your Deck in face-up Defense Position or face-down Defense Position.
Chow Len the Prophet
Normal
▶︎ Deck
6.1 18
[17516]
JP032 Chow Len the Prophet  Effect Monster
- 4 Spellcaster 1800 200
Once per turn: You can declare either Spell or Trap, then target 1 Set card in your opponent's Spell & Trap Zone; look at that target, and if it is the declared card type, that card cannot be activated this turn.
Familiar-Possessed - Dharc
Normal
▶︎ Deck
5.8 19
[40660]
JP033 Familiar-Possessed - Dharc  Effect Monster
- 4 Spellcaster 1850 1500
You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Dharc the Dark Charmer" you control and 1 face-up DARK monster you control to the Graveyard. When you do: You can add 1 Level 3 or 4 LIGHT Spellcaster-Type monster from your Deck to your hand. If this card was Special Summoned by this effect and attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
Dark Blade the Captain of the Evil World
Rare
▶︎ Deck
4.8 10
[10282]
JP034 Dark Blade the Captain of the Evil World  Effect Monster
- 4 Warrior 1800 1500
Once per turn: You can banish 1 DARK monster from your Graveyard to target 1 Level 4 or lower LIGHT monster your opponent controls; equip it to this card. (You can only equip 1 monster at a time to this card with this effect.) If this card on the field would be destroyed, the monster equipped to it with this effect is destroyed, instead.
Trance Archfiend
Normal
▶︎ Deck
7.3 24
[117741]
JP035 Trance Archfiend  Effect Monster
- 4 Fiend 1500 500
Once per turn: You can discard 1 Fiend-Type monster, and if you do, this card gains 500 ATK until the end of this turn. When this card you control is destroyed and sent to your Graveyard: You can target 1 of your banished DARK monsters; add that target to your hand.
Divine Dragon Apocralyph
Normal
▶︎ Deck
7.7 26
[97470]
JP036 Divine Dragon Apocralyph  Effect Monster
- 4 Dragon 1000 1500
Once per turn: You can discard 1 card, then target 1 Dragon-Type monster in your Graveyard; add that target to your hand.
Darkstorm Dragon
Super
▶︎ Deck
6.8 28
[81522]
JP037 Darkstorm Dragon  Effect Monster
Gemini Monster
- 8 Dragon 2700 2500
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●Once per turn: You can send 1 face-up Spell/Trap Card you control to the Graveyard; destroy all Spell and Trap Cards on the field.
Numen erat Testudo
Normal
▶︎ Deck
4.6 10
[22155]
JP038 Numen erat Testudo  Effect Monster
- 5 Aqua 1800 0
Neither player can Special Summon monsters with 1800 or less ATK.
Twin Photon Lizard
Super
▶︎ Deck
5.2 23
[26848]
JP039 Twin Photon Lizard  Fusion Monster
Effect Monster
- 6 Dragon 2400 1000
2 "Photon" monsters
You can Tribute this card; Special Summon, from your Graveyard, both of the Fusion Material Monsters used for the Fusion Summon of this card.
Number C39: Utopia Ray
Holographic
Ultimate
Ultra
▶︎ Deck
6.5 51
[365560]
JP040 Number C39: Utopia Ray  Xyz Monster
Effect Monster
- 4 Warrior 2500 2000
3 Level 4 LIGHT monsters
You can also Xyz Summon this card by using a "Number 39: Utopia" you control as material. (Transfer its materials to this card.) You can detach 1 material from this card; it gains 500 ATK until the end of this turn, and if it does, 1 monster your opponent controls loses 1000 ATK until the end of this turn. You must have 1000 LP or less to activate and to resolve this effect.
Blade Armor Ninja
Super
▶︎ Deck
8.3 32
[219418]
JP041 Blade Armor Ninja  Xyz Monster
Effect Monster
- 4 Warrior 2200 1000
2 Level 4 Warrior-Type monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 "Ninja" monster you control; it can make a second attack during each Battle Phase this turn.
Number 12: Crimson Shadow Armor Ninja
Ultimate
Ultra
▶︎ Deck
6.8 26
[72874]
JP042 Number 12: Crimson Shadow Armor Ninja  Xyz Monster
Effect Monster
- 5 Warrior 2400 1700
2 Level 5 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this turn, face-up "Ninja" monsters you control cannot be destroyed by battle or by card effects.
Number 96: Dark Mist
Ultimate
Ultra
▶︎ Deck
6.6 31
[117222]
JP043 Number 96: Dark Mist  Xyz Monster
Effect Monster
- 2 Fiend 100 1000
3 Level 2 monsters
Once per battle, when an attack is declared involving this card and an opponent's monster (Quick Effect): You can detach 1 material from this card; halve the ATK of the opponent's monster, and if you do, this card gains that same amount of ATK.
Wind-Up Carrier Zenmaity
Super
▶︎ Deck
9.5 25
[54085]
JP044 Wind-Up Carrier Zenmaity  Xyz Monster
Effect Monster
- 3 Machine 1500 1500
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster from your hand or Deck. When a face-up "Wind-up" monster on the field is destroyed and sent to your Graveyard (except during the Damage Step): You can detach 1 Xyz Material from this card to target that monster; return that target to the hand.
Evolzar Solda
Ultimate
Ultra
▶︎ Deck
7.8 33
[57006]
JP045 Evolzar Solda  Xyz Monster
Effect Monster
- 6 Dragon 2600 1000
2 Level 6 Dinosaur-Type monsters
This card cannot be destroyed by card effects while it has Xyz Material. When your opponent Special Summons a monster(s): You can detach 1 Xyz Material from this card; destroy that monster(s).
Inzektor Exa-Beetle
Ultimate
Ultra
▶︎ Deck
7.5 28
[116106]
JP046 Inzektor Exa-Beetle  Xyz Monster
Effect Monster
- 6 Insect 1000 1000
2 Level 6 monsters
When this card is Xyz Summoned: You can target 1 monster in either GY; equip that target to this card. This card gains ATK/DEF equal to half the original ATK/DEF of the monster equipped by this effect. Once per turn: You can detach 1 material from this card, then target 1 face-up card on each field; send those targets to the GY.
Full-Force Strike
Normal
▶︎ Deck
3.2 11
[14644]
JP047 Full-Force Strike  Normal Spell
Target 1 face-up monster you control; this turn, it cannot be destroyed by battle, players take no battle damage from its attacks, and if it attacks an opponent's monster, destroy that opponent's monster after damage calculation.
Gagagabolt
Rare
▶︎ Deck
6.1 12
[37822]
JP048 Gagagabolt  Normal Spell
If you control a "Gagaga" monster: Target 1 card on the field; destroy that target.
Double Defender
Normal
▶︎ Deck
1.1 20
[7690]
JP049 Double Defender  Continuous Spell
Once per turn, when an opponent's monster declares an attack while you control 2 or more face-up Defense Position monsters: You can target the attacking monster; negate that attack.
Galaxy Storm
Normal
▶︎ Deck
1.1 36
[15888]
JP050 Galaxy Storm  Quick-Play Spell
Target 1 face-up Xyz Monster on the field that has no Xyz Material; destroy that target.
Armor Ninjitsu Art of Alchemy
Normal
▶︎ Deck
5.3 12
[25146]
JP051 Armor Ninjitsu Art of Alchemy  Normal Spell
If you control a "Ninjitsu Art" card: Destroy as many other "Ninjitsu Art" cards you control as possible, then draw 2 cards.
Star Light, Star Bright
Normal
▶︎ Deck
5.1 16
[33009]
JP052 Star Light, Star Bright  Normal Spell
Target 1 face-up monster you control; all face-up monsters you currently control with an ATK or DEF equal to that monster's become the same Level as that monster, until the End Phase.
Armor Blast
Rare
▶︎ Deck
6 11
[12510]
JP053 Armor Blast  Normal Spell
Target 1 face-up "Inzektor" card you control and 2 face-up cards your opponent controls; destroy them.
Inzektor Sword - Zektkaliber
Normal
▶︎ Deck
7.3 15
[37555]
JP054 Inzektor Sword - Zektkaliber  Equip Spell
Equip only to an "Inzektor" monster. It gains 800 ATK/DEF. If this face-up card on the field is sent to the GY: Target 1 "Inzektor" monster in your GY; add that target to your hand.
Weights & Zenmaisures
Normal
▶︎ Deck
4.3 11
[6989]
JP055 Weights & Zenmaisures  Normal Spell
Target 2 face-up "Wind-Up" monsters you control with different Levels; your opponent chooses 1 of them, and the Level of the other monster becomes the same as the chosen monster's, until the End Phase. Then, if your opponent chose the monster with a lower Level, you can draw 1 card.
Primordial Soup
Normal
▶︎ Deck
2.7 11
[10828]
JP056 Primordial Soup  Continuous Spell
Once per turn, during your Main Phase: You can shuffle up to 2 "Evolsaur" monsters from your hand into the Deck, then draw the same number of cards. You can only control 1 face-up "Primordial Soup".
Evo-Force
Rare
▶︎ Deck
8.4 15
[33793]
JP057 Evo-Force  Normal Spell
Tribute 1 "Evoltile" monster; Special Summon 1 "Evolsaur" monster from your Deck. It is treated as if it was Special Summoned by the effect of an "Evoltile" monster.
Dark Mambele
Normal
▶︎ Deck
4.7 11
[21316]
JP058 Dark Mambele  Normal Spell
If you control 3 or more DARK monsters: Target 1 face-up card on the field; banish that target.
Creeping Darkness
Super
▶︎ Deck
7.3 18
[44138]
JP059 Creeping Darkness  Normal Spell
Banish 2 DARK monsters from your GY; add 1 Level 4 DARK monster from your Deck to your hand.
Shrine of Mist Valley
Rare
▶︎ Deck
5.3 7
[23378]
JP060 Shrine of Mist Valley  Field Spell
Once per turn, when a WIND monster(s) is destroyed by a card effect and sent to your Graveyard (except during the Damage Step): You can Special Summon 1 Level 3 or lower WIND monster from your hand or Deck. Its effects are negated.
Xyz Burst
Normal
▶︎ Deck
3.9 12
[13151]
JP061 Xyz Burst  Normal Spell
If you control a Rank 6 or higher Xyz Monster: Destroy all Set cards your opponent controls.
Galaxy Wave
Normal
▶︎ Deck
4 15
[14940]
JP062 Galaxy Wave  Continuous Spell
Each time you Xyz Summon: Inflict 500 damage to your opponent.
Dicephoon
Normal
▶︎ Deck
4 20
[24450]
JP063 Dicephoon  Quick-Play Spell
Roll a six-sided die and apply the result.
●2, 3, or 4: Destroy 1 Spell/Trap on the field.
●5: Destroy 2 Spells/Traps on the field.
●1 or 6: You take 1000 damage.
Counterforce
Normal
▶︎ Deck
1.6 10
[6201]
JP064 Counterforce  Normal Trap
When a monster's attack is negated that targeted a face-up Attack Position monster: Inflict damage to your opponent equal to the difference in ATK between the 2 monsters.
Gagagaguard
Rare
▶︎ Deck
2.1 11
[12727]
JP065 Gagagaguard  Normal Trap
If you control 2 or more face-up "Gagaga" monsters: This turn, monsters you control cannot be destroyed by battle or by card effects.
Xyz Reflect
Normal
▶︎ Deck
5.6 13
[32674]
JP066 Xyz Reflect  Counter Trap
When a Spell Card, Trap Card, or monster effect is activated that targets a face-up Xyz Monster(s) on the field: Negate the activation, and if you do, destroy it, then inflict 800 damage to your opponent.
Splash Capture
Normal
▶︎ Deck
5.1 13
[11327]
JP067 Splash Capture  Normal Trap
When your opponent Xyz Summons: Banish 2 Fish-Type monsters from your Graveyard to target that face-up Xyz Monster; take control of that target.
Armor Ninjitsu Art of Freezing
Normal
▶︎ Deck
3.6 7
[12071]
JP068 Armor Ninjitsu Art of Freezing  Continuous Trap
When an opponent's monster declares an attack, if you control a "Ninja" monster: You can flip this card face-up; negate that attack and end the Battle Phase. While this card is face-up on the field and you control a "Ninja" monster, monsters your opponent controls cannot change their battle positions.
Armor Ninjitsu Art of Rust Mist
Normal
▶︎ Deck
6.4 10
[21327]
JP069 Armor Ninjitsu Art of Rust Mist  Continuous Trap
When a monster(s) is Special Summoned to your opponent's field, if you control a "Ninja" monster: Halve the current ATK of that Special Summoned monster(s).
Inzektor Orb
Normal
▶︎ Deck
4 9
[6927]
JP070 Inzektor Orb  Normal Trap
Target 1 face-up "Inzektor" monster you control; equip this card to that target. It gains 500 ATK and DEF. When exactly 1 "Inzektor" monster you control is targeted by a card effect (except during the Damage Step): You can send this Equip Card to the Graveyard; negate that effect.
Variable Form
Normal
▶︎ Deck
6.1 11
[8234]
JP071 Variable Form  Continuous Trap
Once per turn, you can activate 1 of these effects.
●Target 2 face-up "Inzektor" monsters you control; equip one to the other.
●Target 1 "Inzektor" monster you control that is an Equip Card; Special Summon that target in face-up Defense Position.
Zenmailstrom
Normal
▶︎ Deck
6.6 11
[16206]
JP072 Zenmailstrom  Normal Trap
Tribute 1 "Wind-Up" monster with 1500 or more ATK; Special Summon 1 "Wind-Up" monster from your hand, then you can Special Summon 1 "Wind-Up" monster from your Deck with the same ATK as the monster Special Summoned by this effect.
Degen-Force
Normal
▶︎ Deck
5.9 7
[7071]
JP073 Degen-Force  Normal Trap
Tribute 1 Level 4 or higher Dinosaur-Type monster; Special Summon 2 Level 3 or lower Reptile-Type monsters from your hand and/or Graveyard.
Evo-Branch
Normal
▶︎ Deck
5 7
[9417]
JP074 Evo-Branch  Normal Trap
Target 1 face-up Reptile-Type monster you control; destroy it and Special Summon 1 "Evoltile" monster in face-down Defense Position from your Deck.
Ninjitsu Art of Super-Transformation
Rare
▶︎ Deck
8.9 15
[83372]
JP075 Ninjitsu Art of Super-Transformation  Continuous Trap
Activate this card by targeting 1 "Ninja" monster you control and 1 face-up monster your opponent controls; send them to the GY, then Special Summon 1 Dragon, Dinosaur, or Sea Serpent monster from your Deck whose Level is less than or equal to the combined original Levels of the sent monster(s). When this card leaves the field, banish that monster.
Xyz Reborn
Super
▶︎ Deck
8.1 32
[146152]
JP076 Xyz Reborn  Normal Trap
Target 1 Xyz Monster in your GY; Special Summon it, and if you do, attach this card to it as material.
Over Capacity
Rare
▶︎ Deck
4.4 9
[6750]
JP077 Over Capacity  Normal Trap
When your opponent Special Summons a monster: Banish all face-up Level 2 or lower monsters on the field.
The Huge Revolution is Over
Normal
▶︎ Deck
7.8 49
[128213]
JP078 The Huge Revolution is Over  Counter Trap
When a Spell/Trap Card, or monster effect, is activated that would destroy 2 or more cards on the field: Negate the activation, and if you do, banish it.
Royal Prison
Rare
▶︎ Deck
6.9 16
[24369]
JP079 Royal Prison  Continuous Trap
Neither player can Special Summon monsters from the GY.
Sealing Ceremony of Katon
Normal
▶︎ Deck
5.6 9
[9622]
JP080 Sealing Ceremony of Katon  Continuous Trap
Once per turn: You can banish 1 FIRE monster from your Graveyard to target 1 card in your opponent's Graveyard; banish that target.
ORDER OF CHAOS Card List
5.8 /10.0 pt
Number of card ratings : 1565
User Review : 1565

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