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HOME > Yu-Gi-Oh! Card Lists > GENERATION FORCE

GENERATION FORCE Card List

GENERATION FORCECard List
GENERATION FORCE
code : GENF.
Total : 80 Types.
Release Date:2011-04-16
7th period

Average of all cards:5.2pt




Total 80 Types
Monster 44 Types
Effect Monster:38 Types
Xyz Monster:6 Types
Spell 18 Types
8Normal Spell 2Equip IconEquip Spell 4Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 4 Continuous IconContinuous Spell 0 Field IconField Spell
Trap 18 Types
12 Normal Trap 3 Continuous IconContinuous Trap 3 Counter IconCounter Trap
Enhanced Category : 16
Wind-Up:9 Types / Laval:2 Types / Number:2 Types / Goblin:2 Types / Vylon:1 Types / Gusto:1 Types / Gishki, Aquamirror:1 Types / Gagaga:1 Types / Djinn:1 Types / Geargia:1 Types / Gogogo:1 Types / Penguin:1 Types / Monarch:1 Types / Magician:1 Types / shark:1 Types / Aqua Jet:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order477 / 644 view num66353 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Gagaga Magician
Super
▶︎ Deck
8.2 45
[168540]
JP001 Gagaga Magician  Effect Monster
- 4 Spellcaster 1500 1000
Once per turn: You can declare a Level from 1 to 8; this card becomes that Level until the End Phase. You can only control 1 "Gagaga Magician". This card cannot be used as a Synchro Material Monster.
Gogogo Golem
Rare
▶︎ Deck
5.4 30
[53247]
JP002 Gogogo Golem  Effect Monster
- 4 Rock 1800 1500
Once per turn, this Defense Position card cannot be destroyed by battle.
Achacha Archer
Normal
▶︎ Deck
1.5 45
[27491]
JP003 Achacha Archer  Effect Monster
- 3 Warrior 1200 600
When this card is Normal or Flip Summoned: Inflict 500 damage to your opponent.
Goblindbergh
Normal
▶︎ Deck
7.9 52
[360778]
JP004 Goblindbergh  Effect Monster
- 4 Warrior 1400 0
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, also, after that, change this card to Defense Position.
Big Jaws
Rare
▶︎ Deck
2.1 28
[18343]
JP005 Big Jaws  Effect Monster
- 3 Fish 1800 300
At the end of the Battle Phase, if this card attacked: Banish it.
Skull Kraken
Normal
▶︎ Deck
2.3 16
[11008]
JP006 Skull Kraken  Effect Monster
- 3 Aqua 600 1600
When this card is Normal Summoned: You can target 1 face-up Spell Card your opponent controls; destroy that target. Once per turn: You can change the Battle Position of this card.
Drill Barnacle
Normal
▶︎ Deck
6.7 20
[25820]
JP007 Drill Barnacle  Effect Monster
- 3 Aqua 300 0
This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent by a direct attack: This card gains 1000 ATK.
Jawsman
Super
▶︎ Deck
2.4 19
[16068]
JP008 Jawsman  Effect Monster
- 6 Beast-Warrior 2600 1600
Cannot be Special Summoned. If you Tribute Summon this card, all Tributes must be WATER. This card gains 300 ATK for each face-up WATER monster you control, except this card.
Crashbug X
Normal
▶︎ Deck
5.2 11
[13685]
JP009 Crashbug X  Effect Monster
- 3 Fiend 0 2000
When this card is Normal Summoned: You can Special Summon 1 "Crashbug Z" from your Deck. You must control a face-up "Crashbug Y" to activate and to resolve this effect.
Crashbug Y
Normal
▶︎ Deck
5.4 8
[10150]
JP010 Crashbug Y  Effect Monster
- 3 Fiend 1400 1600
When this card is Normal Summoned: You can Special Summon 1 "Crashbug X" from your Deck. You must control a face-up "Crashbug Z" to activate and to resolve this effect.
Crashbug Z
Normal
▶︎ Deck
5.4 8
[10040]
JP011 Crashbug Z  Effect Monster
- 3 Fiend 0 1500
When this card is Normal Summoned: You can Special Summon 1 "Crashbug Y" from your Deck. You must control a face-up "Crashbug X" to activate and to resolve this effect.
Super Crashbug
Super
▶︎ Deck
6.2 10
[18875]
JP012 Super Crashbug  Effect Monster
- 4 Fiend 0 3000
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) in face-up Defense Position, by banishing "Crashbug X", "Crashbug Y", and "Crashbug Z" from your Graveyard. Switch the ATK and DEF of all face-up Attack Position monsters on the field. There can only be 1 face-up "Super Crashbug" on the field.
Wind-Up Soldier
Normal
▶︎ Deck
6.7 22
[27354]
JP013 Wind-Up Soldier  Effect Monster
- 4 Warrior 1800 1200
During your Main Phase: You can increase this card's Level by 1 and ATK by 400, until the End Phase. This effect can only be used once while this card is face-up on the field.
Wind-Up Magician
Rare
▶︎ Deck
8.9 18
[39211]
JP014 Wind-Up Magician  Effect Monster
- 4 Spellcaster 600 1800
If the effect of a "Wind-Up" monster is activated, except "Wind-Up Magician": You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck in face-up Defense Position. This effect can only be used once while this card is face-up on the field.
Wind-Up Juggler
Super
▶︎ Deck
6.1 12
[14899]
JP015 Wind-Up Juggler  Effect Monster
- 4 Psychic 1700 1000
After damage calculation, if this card battled an opponent's monster: You can destroy that opponent's monster. This effect can be used only once while this card is face-up on the field.
Wind-Up Dog
Normal
▶︎ Deck
6.9 16
[19648]
JP016 Wind-Up Dog  Effect Monster
- 3 Beast 1200 900
During your Main Phase: You can increase this card's Level by 2 and ATK by 600, until the End Phase. This effect can be used only once while this card is face-up on the field.
Wind-Up Snail
Rare
▶︎ Deck
5.8 17
[14151]
JP017 Wind-Up Snail  Effect Monster
- 2 Aqua 100 2000
During your Main Phase: You can target 1 Set card on the field; return that target to the hand. This effect can be used only once while this card is face-up on the field.
Spearfish Soldier
Normal
▶︎ Deck
3.7 9
[4762]
JP018 Spearfish Soldier  Effect Monster
- 4 Sea Serpent 1700 1100
This card gains 100 ATK for each of your banished Fish, Sea Serpent, and Aqua-Type monsters.
Flyfang
Normal
▶︎ Deck
5.1 8
[8387]
JP019 Flyfang  Effect Monster
- 3 Fish 1600 300
If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. At the end of the Battle Phase, if this card inflicted Battle Damage to your opponent: Banish this card until your next Standby Phase.
Skystarray
Rare
▶︎ Deck
5.1 10
[18801]
JP020 Skystarray  Effect Monster
- 3 Sea Serpent 600 300
This card can attack your opponent directly. At the end of the Battle Phase, if this card attacked directly: Banish this card until your next Standby Phase.
Airorca
Rare
▶︎ Deck
6 11
[14576]
JP021 Airorca  Effect Monster
- 3 Sea Serpent 1400 300
Once per turn: You can banish 1 Fish, Sea Serpent, or Aqua-Type monster from your hand, then target 1 face-up card your opponent controls; destroy that target, then banish this card until your next Standby Phase.
Wingtortoise
Normal
▶︎ Deck
7.5 11
[12063]
JP022 Wingtortoise  Effect Monster
- 3 Aqua 1500 1400
When a face-up Fish, Sea Serpent, or Aqua-Type monster(s) you control is banished: You can Special Summon this card from your hand or Graveyard. (The banished monster(s) must be Fish, Sea Serpent, or Aqua-Type even after being banished.)
Space-Time Police
Super
▶︎ Deck
5.1 11
[17004]
JP023 Space-Time Police  Effect Monster
- 5 Psychic 2300 1500
When this card is Special Summoned: Target 1 face-up card your opponent controls; banish that target. When this card leaves the field: Set the card that was banished by this effect to your opponent's side of the field.
Time Escaper
Normal
▶︎ Deck
6.2 10
[13923]
JP024 Time Escaper  Effect Monster
- 2 Psychic 500 100
During either player's turn: You can discard this card, then target 1 Psychic-Type monster you control; banish it until your next Standby Phase.
Gem-Elephant
Normal
▶︎ Deck
1.4 18
[8748]
JP025 Gem-Elephant  Effect Monster
- 3 Rock 400 1900
During your Main Phase: You can return this face-up card on the field to the hand. During damage calculation, if this card attacked or was attacked: You can send 1 Normal Monster from your hand to the Graveyard; this card gains 1000 DEF.
Laval Magma Cannoneer
Normal
▶︎ Deck
6.9 15
[40396]
JP026 Laval Magma Cannoneer  Effect Monster
- 4 Pyro 1700 200
Up to twice per turn: You can send 1 FIRE monster from your hand to the Graveyard; inflict 500 damage to your opponent.
Gishki Diviner
Normal
▶︎ Deck
6.6 15
[24860]
JP027 Gishki Diviner  Effect Monster
- 3 Sea Serpent 1200 800
Once per turn: You can declare 1 card name; reveal the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, return it to the top of the Deck.
Gusto Codor
Normal
▶︎ Deck
3.5 15
[15614]
JP028 Gusto Codor  Effect Monster
- 3 Winged Beast 1000 400
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck.
Saambell the Summoner
Normal
▶︎ Deck
6.4 19
[42298]
JP029 Saambell the Summoner  Effect Monster
- 2 Spellcaster 600 400
During your Main Phase: You can Special Summon 1 monster from your hand with the same Level as this card. This effect can only be used once while this card is face-up on the field.
Geargiano
Normal
▶︎ Deck
6.4 14
[34805]
JP030 Geargiano  Effect Monster
- 3 Machine 500 1000
You can Tribute this card, then target 1 Level 4 Machine-Type monster in your Graveyard; Special Summon it, but its effects are negated.
Poki Draco
Normal
▶︎ Deck
6.7 18
[14131]
JP031 Poki Draco  Effect Monster
- 3 Dragon 200 100
When this card is Normal Summoned: You can add 1 "Poki Draco" from your Deck to your hand.
Master of the Flaming Dragonswords
Normal
▶︎ Deck
4.6 12
[9381]
JP032 Master of the Flaming Dragonswords  Effect Monster
- 4 Warrior 1800 1200
When a monster is Normal Summoned to your side of the field, except "Master of the Flaming Dragonswords": You can increase that monster's Level by 1, and this card gains 300 ATK until the End Phase.
Perditious Puppeteer
Normal
▶︎ Deck
3.1 9
[8678]
JP033 Perditious Puppeteer  Effect Monster
- 7 Fiend 2700 500
Once per turn: You can discard 1 card; gain control of all face-up Level 3 or lower monsters your opponent controls, until the End Phase. These monsters cannot activate their effects, and cannot be Tributed or used as a Synchro Material Monster.
Blue-Blooded Oni
Rare
▶︎ Deck
8.5 13
[51725]
JP034 Blue-Blooded Oni  Effect Monster
- 4 Zombie 1000 1700
When this card is Normal or Flip Summoned: It is changed to Defense Position. Once per turn: You can detach 1 Xyz Material you control to target 1 Level 4 Zombie-Type monster in your Graveyard; Special Summon that target.
Ghost Ship
Rare
▶︎ Deck
6.8 18
[62467]
JP035 Ghost Ship  Effect Monster
- 5 Fiend 1900 1000
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard.
Absolute Crusader
Super
▶︎ Deck
5.2 16
[8047]
JP036 Absolute Crusader  Effect Monster
- 4 Warrior 1800 1200
If a Level 5 or higher monster(s) is Special Summoned: Tribute this face-up card; destroy that Level 5 or higher monster(s).
The Great Emperor Penguin
Normal
▶︎ Deck
6.5 22
[35378]
JP037 The Great Emperor Penguin  Effect Monster
- 5 Aqua 1800 1500
You can Tribute this card; Special Summon up to 2 "Penguin" monsters from your Deck, except "The Great Emperor Penguin".
Milla the Temporal Magician
Normal
▶︎ Deck
6.5 26
[45259]
JP038 Milla the Temporal Magician  Effect Monster
- 4 Spellcaster 1800 1000
When this card is Normal Summoned: Target 1 Set card your opponent controls; look at it. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.
Number 17: Leviathan Dragon
Holographic
Ultimate
Ultra
▶︎ Deck
6.2 49
[346966]
JP039 Number 17: Leviathan Dragon  Xyz Monster
Effect Monster
- 3 Dragon 2000 0
2 Level 3 monsters
Cannot attack directly unless it has material. Once per turn: You can detach 1 material from this card; it gains 500 ATK.
Submersible Carrier Aero Shark
Ultimate
Ultra
▶︎ Deck
3.7 49
[60368]
JP040 Submersible Carrier Aero Shark  Xyz Monster
Effect Monster
- 3 Fish 1900 1000
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; inflict 100 damage to your opponent for each of your banished monsters.
Number 34: Terror-Byte
Ultimate
Ultra
▶︎ Deck
2.9 24
[42495]
JP041 Number 34: Terror-Byte  Xyz Monster
Effect Monster
- 3 Machine 0 2900
3 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 4 or lower Attack Position monster your opponent controls; gain control of it until the End Phase.
Wind-Up Zenmaister
Super
▶︎ Deck
5.6 18
[45532]
JP042 Wind-Up Zenmaister  Xyz Monster
Effect Monster
- 4 Machine 1900 1500
2 Level 4 monsters
This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change that face-up monster to face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Attack Position.
Leviair the Sea Dragon
Ultimate
Ultra
▶︎ Deck
9 38
[462321]
JP043 Leviair the Sea Dragon  Xyz Monster
Effect Monster
- 3 Aqua 1800 1600
2 Level 3 monsters
Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.
Tiras, Keeper of Genesis
Ultimate
Ultra
▶︎ Deck
8 24
[194880]
JP044 Tiras, Keeper of Genesis  Xyz Monster
Effect Monster
- 5 Fairy 2600 1700
2 Level 5 monsters
This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card.
Wonder Wand
Rare
▶︎ Deck
8.2 34
[185337]
JP045 Wonder Wand  Equip Spell
Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.
Double or Nothing!
Normal
▶︎ Deck
4.7 23
[55715]
JP046 Double or Nothing!  Quick-Play Spell
When a monster's attack is negated: Target that monster; it can make a second attack during this Battle Phase, and if it does, its ATK is doubled during the Damage Step only.
Thunder Short
Normal
▶︎ Deck
2.8 19
[14567]
JP047 Thunder Short  Normal Spell
Inflict 400 damage to your opponent for each monster they control.
Aqua Jet
Normal
▶︎ Deck
4.7 26
[27017]
JP048 Aqua Jet  Normal Spell
Target 1 face-up Fish, Sea Serpent, or Aqua-Type monster you control; it gains 1000 ATK.
Surface
Rare
▶︎ Deck
8.5 32
[91731]
JP049 Surface  Normal Spell
Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it in Defense Position.
Crashbug Road
Normal
▶︎ Deck
4.4 10
[14077]
JP050 Crashbug Road  Quick-Play Spell
Each player can Special Summon 1 monster from their hand with the same Level as 1 face-up Level 4 or lower monster they control.
Infected Mail
Super
▶︎ Deck
7.1 20
[41271]
JP051 Infected Mail  Continuous Spell
Once per turn: You can target 1 Level 4 or lower monster you control; it can attack your opponent directly this turn. Send it to the Graveyard at the end of the Battle Phase.
Cracking
Normal
▶︎ Deck
3.8 12
[7240]
JP052 Cracking  Continuous Spell
Once per turn, when a monster(s) is sent from the field to the Graveyard by a card effect: Inflict 800 damage to the owner of the monster(s).
Legendary Wind-Up Key
Normal
▶︎ Deck
3.7 9
[9679]
JP053 Legendary Wind-Up Key  Quick-Play Spell
Change all face-up "Wind-Up" monsters you control to face-down Defense Position.
Wind-Up Factory
Rare
▶︎ Deck
9.1 19
[28502]
JP054 Wind-Up Factory  Continuous Spell
Once per turn, if an effect of a "Wind-Up" monster is activated (except during the Damage Step): You can add 1 Level 4 or lower "Wind-Up" monster from your Deck to your hand.
Fish and Kicks
Normal
▶︎ Deck
5.5 11
[10747]
JP055 Fish and Kicks  Normal Spell
If you have 3 or more banished Fish, Sea Serpent, or Aqua-Type monsters: Target 1 card on the field; banish it.
Future Glow
Normal
▶︎ Deck
8.7 13
[19945]
JP056 Future Glow  Continuous Spell
Activate this card by banishing 1 Psychic-Type monster from your Graveyard, and note its Level; all Psychic-Type monsters you control gain ATK equal to that Level x 200.
Vylon Filament
Normal
▶︎ Deck
5.4 8
[9016]
JP057 Vylon Filament  Equip Spell
Equip only to a "Vylon" monster. If the equipped monster attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this face-up card on the field is sent to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand.
Quill Pen of Gulldos
Normal
▶︎ Deck
6 13
[41935]
JP058 Quill Pen of Gulldos  Normal Spell
Target 2 WIND monsters in your GY and 1 card on the field; shuffle both of those first 2 targets into your Deck, and if you do, return the other to the hand.
Star Changer
Rare
▶︎ Deck
3.3 25
[26053]
JP059 Star Changer  Quick-Play Spell
Target 1 face-up monster on the field and activate 1 of these effects;
● Increase that target's Level by 1.
● Reduce that target's Level by 1.
Oni-Gami Combo
Normal
▶︎ Deck
5.4 24
[35201]
JP060 Oni-Gami Combo  Normal Spell
Target 1 face-up Xyz Monster you control and detach all of its Xyz Material; this turn, that target can attack twice during the same Battle Phase.
Resonance Device
Rare
▶︎ Deck
4 9
[22849]
JP061 Resonance Device  Normal Spell
Target 2 face-up monsters you control with the same Type and Attribute; change one of their Levels to the current Level of the other, until the End Phase.
Peeking Goblin
Normal
▶︎ Deck
3.3 10
[10018]
JP062 Peeking Goblin  Normal Spell
Your opponent reveals the top 3 cards of their Deck. Choose one to place on the bottom of the Deck and place the other two on top of the Deck in any order.
Asleep at the Switch
Normal
▶︎ Deck
2.6 15
[10155]
JP063 Asleep at the Switch  Normal Trap
When your opponent gains Life Points: Target 1 monster your opponent controls; destroy that target.
Poseidon Wave
Rare
▶︎ Deck
2.9 11
[18758]
JP064 Poseidon Wave  Normal Trap
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict 800 damage to your opponent for each Fish, Sea Serpent, or Aqua-Type monster you control.
Explosive Urchin
Normal
▶︎ Deck
2 12
[6721]
JP065 Explosive Urchin  Continuous Trap
Activate only when your opponent activates a Trap Card. During your Standby Phase: Inflict 1000 damage to your opponent. Your opponent must control a face-up Trap Card for you to activate and resolve this effect. During your 3rd End Phase after activation, send this card to the Graveyard.
Damage Vaccine Ω MAX
Normal
▶︎ Deck
2.6 17
[14355]
JP066 Damage Vaccine Ω MAX  Normal Trap
When you take damage by battle or by a card effect: Gain Life Points equal to the damage you took.
Overwind
Normal
▶︎ Deck
7.5 13
[13030]
JP067 Overwind  Normal Trap
Target 1 face-up "Wind-Up" monster you control; its ATK and DEF are doubled, and it returns to the hand during the End Phase. You can only activate 1 "Overwind" per turn.
Underworld Egg Clutch
Normal
▶︎ Deck
4.6 8
[10026]
JP068 Underworld Egg Clutch  Normal Trap
When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is banished: Add 1 Level 4 or lower Fish, Sea Serpent, or Aqua-Type monster from your Deck to your hand.
Oh F!sh!
Normal
▶︎ Deck
5.1 18
[32767]
JP069 Oh F!sh!  Counter Trap
When an Effect Monster's effect activates: Shuffle 1 of your banished Fish, Sea Serpent, or Aqua-Type monsters into the Main Deck; negate the activation and destroy it.
Bright Future
Rare
▶︎ Deck
3.1 9
[9762]
JP070 Bright Future  Normal Trap
Target 2 of your banished Psychic-Type monsters; return both those targets to the Graveyard and draw 1 card.
Past Image
Normal
▶︎ Deck
2.3 10
[8413]
JP071 Past Image  Normal Trap
If you control a face-up Psychic-Type monster: Target 1 monster your opponent controls; banish it. During the next Standby Phase, it returns to the opponent's side of the field in the same Battle Position.
Burgeoning Whirlflame
Normal
▶︎ Deck
5.4 14
[11025]
JP072 Burgeoning Whirlflame  Counter Trap
When a Trap Card is activated: Send 1 "Laval" monster from your hand to the Graveyard; negate the activation and destroy it. If this card is in the Graveyard: You can banish 2 FIRE monsters from your Graveyard; add this card to your hand.
Treaty on Uniform Nomenclature
Normal
▶︎ Deck
3 8
[9417]
JP073 Treaty on Uniform Nomenclature  Normal Trap
If you control 2 or more face-up monsters with the same name, except Tokens: Apply this effect, depending on how many you control.
●Exactly 2: Destroy 1 Spell/Trap Card your opponent controls.
●Exactly 3: Destroy all Spell/Trap Cards your opponent controls.
Utopian Aura
Normal
▶︎ Deck
3.3 12
[7219]
JP074 Utopian Aura  Normal Trap
Detach 1 material from a monster you control; face-up Xyz Monsters you currently control cannot be destroyed by card effects until the end of this turn.
United Front
Rare
▶︎ Deck
2.2 13
[7236]
JP075 United Front  Counter Trap
When a Trap Card is activated while you control 2 or more face-up monsters with the same Level: Negate the activation and destroy it.
Curse of the Circle
Rare
▶︎ Deck
2.6 13
[9330]
JP076 Curse of the Circle  Normal Trap
Target 1 monster your opponent controls; your opponent cannot Tribute it, or use it as a Synchro Material Monster.
Tyrant's Tummyache
Normal
▶︎ Deck
5.3 13
[12607]
JP077 Tyrant's Tummyache  Continuous Trap
Activate by Tributing 1 monster. Neither player can Special Summon a Level 6 or higher monster. If you have 3 or more cards in your hand, destroy this card.
Attention!
Rare
▶︎ Deck
4 7
[9542]
JP078 Attention!  Normal Trap
Target 1 face-up Level 5 or lower monster your opponent controls; destroy all face-up monsters on the field with a different Level than it.
Raigeki Bottle
Super
▶︎ Deck
3.9 18
[14954]
JP079 Raigeki Bottle  Continuous Trap
Each time a monster you control declares an attack, place 1 Thunder Counter on this card. You can send this card with 4 or more Thunder Counters to the Graveyard; destroy all monsters your opponent controls.
Gravelstorm
Normal
▶︎ Deck
5.8 12
[13761]
JP080 Gravelstorm  Normal Trap
Target 1 Spell/Trap on each field; return them to the hand.
GENERATION FORCE Card List
5.2 /10.0 pt
Number of card ratings : 1419
User Review : 1419

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