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HOME > Yu-Gi-Oh! Card Lists > Structure Deck - Lost Sanctuary

Structure Deck - Lost Sanctuary Card List

Structure Deck - Lost SanctuaryCard List
Structure Deck - Lost Sanctuary
code : SD20.
Total : 38 Types.
Release Date:2010-12-11
7th period

Average of all cards:7.4pt




Total 38 Types
Monster 22 Types
Normal Monster:1 TypesEffect Monster:21 Types
2 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 10 Types
3Normal Spell 0Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 3 Continuous IconContinuous Spell 2 Field IconField Spell
Trap 6 Types
3 Normal Trap 1 Continuous IconContinuous Trap 2 Counter IconCounter Trap
Enhanced Category : 3
The Agent, Hyperion:7 Types / Parshath:2 Types / Monarch:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order192 / 644 view num72266 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Master Hyperion
Ultra
▶︎ Deck
9.5 48
[178800]
JP001 Master Hyperion  Effect Monster
- 8 Fairy 2700 2100
You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or GY. Once per turn: You can banish 1 LIGHT Fairy monster from your GY, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.
The Agent of Mystery - Earth
Super
▶︎ Deck
9.1 36
[129628]
JP002 The Agent of Mystery - Earth  Effect Monster
Tuner Monster
- 2 Fairy 1000 800
When this card is Normal Summoned: You can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth" or, if "The Sanctuary in the Sky" is on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.
The Agent of Miracles - Jupiter
Super
▶︎ Deck
7.8 27
[63043]
JP003 The Agent of Miracles - Jupiter  Effect Monster
- 4 Fairy 1800 1000
Once per turn: You can banish 1 "The Agent" monster from your GY, then target 1 LIGHT Fairy monster you control; that target gains 800 ATK until the end of this turn. Once per turn: You can discard 1 Fairy monster, then target 1 of your banished LIGHT Fairy monsters; Special Summon it. "The Sanctuary in the Sky" must be on the field to activate and to resolve this effect.
The Agent of Judgment - Saturn
Normal
▶︎ Deck
5.9 19
[31889]
JP004 The Agent of Judgment - Saturn  Effect Monster
- 6 Fairy 2400 0
While your LP are higher than your opponent's: You can Tribute this card; inflict damage to your opponent equal to the difference. You must control "The Sanctuary in the Sky" to activate and to resolve this effect. You cannot conduct your Battle Phase the turn you activate this effect.
The Agent of Wisdom - Mercury
Normal
▶︎ Deck
2.2 24
[20429]
JP005 The Agent of Wisdom - Mercury  Effect Monster
- 4 Fairy 0 1700
Once per turn, during your Standby Phase, if you controlled this face-up card in your Monster Zone and had no cards in your hand at the end of the opponent's last turn: Draw 1 card.
The Agent of Creation - Venus
Normal
▶︎ Deck
8.4 36
[122289]
JP006 The Agent of Creation - Venus  Effect Monster
- 3 Fairy 1600 0
You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.
The Agent of Force - Mars
Normal
▶︎ Deck
5.3 25
[22409]
JP007 The Agent of Force - Mars  Effect Monster
- 3 Fairy 0 0
Unaffected by Spell Cards or effects. While you control "The Sanctuary in the Sky" and your LP are higher than your opponent's, this card gains ATK/DEF equal to the difference.
Mystical Shine Ball
Normal
▶︎ Deck
6.3 29
[101637]
JP008 Mystical Shine Ball  Normal Monster
- 2 Fairy 500 500
A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.
Splendid Venus
Normal
▶︎ Deck
7.2 27
[77920]
JP009 Splendid Venus  Effect Monster
- 8 Fairy 2800 2400
All non-Fairy monsters lose 500 ATK/DEF. The activation and effects of Spell/Trap Cards activated on your field cannot be negated.
Tethys, Goddess of Light
Normal
▶︎ Deck
9.1 34
[102669]
JP010 Tethys, Goddess of Light  Effect Monster
- 5 Fairy 2400 1800
When you draw a Fairy monster(s) (except during the Damage Step): You can reveal 1 of those monsters; draw 1 card. This card must be face-up on the field to activate and to resolve this effect.
Victoria
Normal
▶︎ Deck
5.6 23
[23359]
JP011 Victoria  Effect Monster
- 4 Fairy 1800 1500
Once per turn: You can target 1 Dragon-Type monster in your opponent's Graveyard; Special Summon that target to your side of the field. Your opponent cannot target face-up Fairy-Type monsters for attacks, except this one.
Archlord Kristya
Normal
▶︎ Deck
9.7 77
[268819]
JP012 Archlord Kristya  Effect Monster
- 8 Fairy 2800 2300
If you have exactly 4 Fairy monsters in your GY, you can Special Summon this card (from your hand). If Summoned this way: Target 1 Fairy monster in your GY; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the GY, place it on top of the Deck, instead.
Marshmallon
Normal
▶︎ Deck
7.2 63
[150050]
JP013 Marshmallon  Effect Monster
- 3 Fairy 300 500
Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage.
Hecatrice
Normal
▶︎ Deck
8.1 23
[117002]
JP014 Hecatrice  Effect Monster
- 4 Fairy 1500 1100
You can discard this card to the GY; add 1 "Valhalla, Hall of the Fallen" from your Deck to your hand.
Shining Angel
Normal
▶︎ Deck
7.5 30
[150618]
JP015 Shining Angel  Effect Monster
- 4 Fairy 1400 800
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position.
Soul of Purity and Light
Normal
▶︎ Deck
5.9 23
[29084]
JP016 Soul of Purity and Light  Effect Monster
- 6 Fairy 2000 1800
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters in your Graveyard. All monsters your opponent controls lose 300 ATK during their Battle Phase only.
Airknight Parshath
Normal
▶︎ Deck
5.3 28
[34014]
JP017 Airknight Parshath  Effect Monster
- 5 Fairy 1900 1400
If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card.
Nova Summoner
Normal
▶︎ Deck
7 18
[62653]
JP018 Nova Summoner  Effect Monster
- 4 Fairy 1400 800
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 LIGHT Fairy monster with 1500 or less ATK from your Deck. If "The Sanctuary in the Sky" is on the field, you can Special Summon 1 "Airknight Parshath" instead.
Zeradias, Herald of Heaven
Normal
▶︎ Deck
7.2 21
[52769]
JP019 Zeradias, Herald of Heaven  Effect Monster
- 4 Fairy 2100 800
You can discard this card to the GY; add 1 "The Sanctuary in the Sky" from your Deck to your hand. If "The Sanctuary in the Sky" is not on the field, destroy this card.
Honest
Normal
▶︎ Deck
9.5 124
[615417]
JP020 Honest  Effect Monster
- 4 Fairy 1100 1900
During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.
Hanewata
Normal
▶︎ Deck
7 30
[25008]
JP021 Hanewata  Effect Monster
Tuner Monster
- 1 Fairy 200 300
(Quick Effect): You can discard this card; you take no effect damage this turn.
Consecrated Light
Normal
▶︎ Deck
7.3 19
[23701]
JP022 Consecrated Light  Effect Monster
- 1 Fairy 0 0
Neither player can Normal or Special Summon DARK monsters or declare an attack with a DARK monster. This card cannot be destroyed by battle with a DARK monster, also you take no battle damage from that battle.
Cards from the Sky
Normal
▶︎ Deck
5.9 28
[75419]
JP023 Cards from the Sky  Normal Spell
Banish 1 LIGHT Fairy monster in your hand, and if you do, draw 2 cards. You cannot Special Summon or conduct your Battle Phase the turn you activate this card.
Valhalla, Hall of the Fallen
Normal
▶︎ Deck
8.9 34
[177509]
JP024 Valhalla, Hall of the Fallen  Continuous Spell
Once per turn: You can Special Summon 1 Fairy monster from your hand. You must control no monsters to activate and to resolve this effect.
Terraforming
Normal
▶︎ Deck
9.3 77
[894206]
JP025 Terraforming Limited Normal Spell
Add 1 Field Spell from your Deck to your hand.
Smashing Ground
Normal
▶︎ Deck
7.1 45
[75783]
JP026 Smashing Ground  Normal Spell
Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).
The Sanctuary in the Sky
Normal
▶︎ Deck
6.5 30
[80241]
JP027 The Sanctuary in the Sky  Field Spell
Battle damage to the controller of a Fairy monster from a battle involving that monster becomes 0.
Celestial Transformation
Normal
▶︎ Deck
7.1 24
[81237]
JP028 Celestial Transformation  Quick-Play Spell
Special Summon 1 Fairy monster from your hand. That monster's ATK is halved, also it is destroyed during the End Phase.
Burial from a Different Dimension
Normal
▶︎ Deck
8.5 38
[294352]
JP029 Burial from a Different Dimension  Quick-Play Spell
Target up to 3 banished monsters; return them to the GY.
Mausoleum of the Emperor
Normal
▶︎ Deck
7.6 30
[153569]
JP030 Mausoleum of the Emperor  Field Spell
During the Main Phase: The turn player can activate these effect(s).
●Pay 1000 LP; immediately after this effect resolves, Normal Summon 1 monster from your hand that requires 1 Tribute, without Tributing.
●Pay 2000 LP; immediately after this effect resolves, Normal Summon 1 monster from your hand that requires 2 Tributes, without Tributing.
(This is their one Normal Summon/Set for that turn.)
Solidarity
Normal
▶︎ Deck
7.1 36
[185251]
JP031 Solidarity  Continuous Spell
If you have only 1 original Type of monster in your Graveyard, all monsters you control with the same Type gain 800 ATK.
The Fountain in the Sky
Normal
▶︎ Deck
4.8 13
[23153]
JP032 The Fountain in the Sky  Continuous Spell
When a LIGHT monster is destroyed by battle and sent to your Graveyard, you can remove that monster from play to gain Life Points equal to its ATK.
Divine Punishment
Normal
▶︎ Deck
8.1 28
[49542]
JP033 Divine Punishment  Counter Trap
When a Spell/Trap Card, or monster effect, is activated, while "The Sanctuary in the Sky" is on the field: Negate the activation, and if you do, destroy it.
Return from the Different Dimension
Normal
▶︎ Deck
9.2 36
[141828]
JP034 Return from the Different Dimension Forbidden Normal Trap
Pay half your Life Points. Special Summon as many of your removed from play monsters as possible. During the End Phase, remove from play all monsters that were Special Summoned by this effect.
Torrential Tribute
Normal
▶︎ Deck
9.3 106
[1025691]
JP035 Torrential Tribute  Normal Trap
When a monster(s) is Summoned: Destroy all monsters on the field.
Beckoning Light
Normal
▶︎ Deck
7.9 25
[50097]
JP036 Beckoning Light  Normal Trap
Discard your entire hand, then for each card you discarded to the GY by this effect, add 1 LIGHT monster from your GY to your hand.
Miraculous Descent
Normal
▶︎ Deck
7.6 18
[35793]
JP037 Miraculous Descent  Continuous Trap
Target 1 of your banished Fairy monsters; Special Summon it. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
Solemn Judgment
Normal
▶︎ Deck
9.5 111
[1645610]
JP038 Solemn Judgment  Counter Trap
When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
Structure Deck - Lost Sanctuary Card List
7.4 /10.0 pt
Number of card ratings : 1463
User Review : 1463

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