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BOOSTER7 Card List

BOOSTER7Card List
BOOSTER7
code : -.
Total : 40 Types.
Release Date:2000-03-01
1th period

Average of all cards:2.9pt


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Vol.7Card List 2000-01-27
Vol.7


Total 40 Types
Monster 32 Types
Normal Monster:18 TypesEffect Monster:12 Types
Fusion Monster:2 Types
0 Tuner Monster 2 Flip Monster 0 Gemini Monster
Spell 7 Types
3Normal Spell 4Equip IconEquip Spell 0Quick-Play IconQuick-Play Spell
Trap 1 Types
1 Normal Trap 0 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 4
Harpie:1 Types / Guardian:1 Types / Thunder Dragon:1 Types / sennen tentative:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order598 / 626 view num32772 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Ryu-Kishin Powered
Normal
▶︎ Deck
1.6 12
[10776]
01 Ryu-Kishin Powered  Normal Monster
- 4 Fiend 1600 1200
A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent.
Mushroom Man
Normal
▶︎ Deck
5.3 31
[23349]
02 Mushroom Man  Normal Monster
- 2 Plant 800 600
Found in humid regions, this creature attacks enemies with a lethal rain of poison spores.
Jellyfish
Normal
▶︎ Deck
1.5 14
[11681]
03 Jellyfish  Normal Monster
- 4 Aqua 1200 1500
An almost invisible, semi-transparent jellyfish that drifts in the sea.
✪ Grappler
Normal
▶︎ Deck
1.2 13
[8233]
04 ✪ Grappler  Normal Monster
- 4 Reptile 1300 1200
Sly snake. Beware of attacks that clamp down with its thick, long body!
✪ Ancient Magus
Normal
▶︎ Deck
1.1 10
[6179]
05 ✪ Ancient Magus  Normal Monster
- 4 Spellcaster 1000 1300
He has many staffs, each of which he uses in a variety of attacks.
Moon Envoy
Normal
▶︎ Deck
1.6 10
[6638]
06 Moon Envoy  Normal Monster
- 4 Warrior 1100 1000
Many have fallen victim to this lunar warrior's crescent pike.
Koumori Dragon
Normal
▶︎ Deck
2.4 14
[15397]
07 Koumori Dragon  Normal Monster
- 4 Dragon 1500 1200
A vicious, fire-breathing dragon whose wicked flame corrupts the souls of its victims.
✪ The Magic Mirror Of Career Change
Normal
▶︎ Deck
1.1 19
[9832]
08 ✪ The Magic Mirror Of Career Change  Normal Monster
- 3 Fiend 800 1300
Devil's mirror. It does not break when attacked, but prevents damage.
✪ Night Lizard
Normal
▶︎ Deck
1 7
[4722]
09 ✪ Night Lizard  Normal Monster
- 4 Aqua 1150 1300
A Lizardman warrior dressed in green scales, protecting the sea.
Blocker
Normal
▶︎ Deck
5.6 17
[11899]
10 Blocker  Normal Monster
- 4 Machine 850 1800
Constructed from several components, this monster can launch them in a pincer attack.
Ancient Brain
Normal
▶︎ Deck
1.5 13
[10486]
11 Ancient Brain  Normal Monster
- 3 Fiend 1000 700
A fallen fairy that is powerful in the dark.
✪ Beautiful Demon Master
Normal
▶︎ Deck
2.4 10
[7170]
12 ✪ Beautiful Demon Master  Normal Monster
- 5 Warrior 1750 1500
A rare female demonologist. When she gets a whip, her personality changes.
Millennium Golem
Normal
▶︎ Deck
1.7 10
[8551]
13 Millennium Golem  Normal Monster
- 6 Rock 2000 2200
For nearly a millennium, this golem has served as guardian of an ancient treasure trove.
Megazowler
Normal
▶︎ Deck
2.3 10
[7575]
14 Megazowler  Normal Monster
- 6 Dinosaur 1800 2000
Nothing stands in the way of this spike-covered dinosaur!
Metal Guardian
Normal
▶︎ Deck
1.7 12
[9572]
15 Metal Guardian  Normal Monster
- 5 Fiend 1150 2150
A fiend guarding the treasures of the netherworld, it's most at home in the dark.
Monster Tamer
Normal
▶︎ Deck
1.2 10
[10275]
16 Monster Tamer  Normal Monster
- 5 Warrior 1800 1600
A master of monsters that exercises control over several creatures.
King of Yamimakai
Normal
▶︎ Deck
1.8 16
[16078]
17 King of Yamimakai  Normal Monster
- 5 Fiend 2000 1530
Wields the power of darkness to destroy its enemies.
Stone Dragon
Normal
▶︎ Deck
1.3 12
[7918]
18 Stone Dragon  Normal Monster
- 7 Rock 2000 2300
A dragon formed by huge boulders that are also used to attack the enemy.
The Little Swordsman of Aile
Normal
▶︎ Deck
3.6 15
[12120]
19 The Little Swordsman of Aile  Effect Monster
- 3 Warrior 800 1300
Offer 1 monster on your side of the field as a Tribute to increase this monster's ATK by 700 points until the end of the turn.
Tainted Wisdom
Normal
▶︎ Deck
1.3 18
[13410]
20 Tainted Wisdom  Effect Monster
- 3 Fiend 1250 800
If this Attack Position card is changed to face-up Defense Position: Shuffle your Deck.
Jirai Gumo
Normal
▶︎ Deck
4.3 19
[22063]
21 Jirai Gumo  Effect Monster
- 4 Insect 2200 100
When this card declares an attack: Toss a coin and call it. If you call it wrong, lose half your LP.
Insect Soldiers of the Sky
Normal
▶︎ Deck
2.4 12
[6043]
22 Insect Soldiers of the Sky  Effect Monster
- 3 Insect 1000 800
The ATK of this card increases by 1000 points whenever it attacks a WIND monster.
Princess of Tsurugi
Rare
▶︎ Deck
4.3 22
[21145]
23 Princess of Tsurugi  Effect Monster
Flip Monster
- 3 Warrior 900 700
FLIP: Inflict 500 points of damage to your opponent's Life Points for each Spell and Trap Card on your opponent's side of the field.
The Bistro Butcher
Normal
▶︎ Deck
5.7 21
[25383]
24 The Bistro Butcher  Effect Monster
- 4 Fiend 1800 1000
When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws 2 cards from their Deck.
Dream Clown
Normal
▶︎ Deck
6.1 17
[18454]
25 Dream Clown  Effect Monster
- 3 Warrior 1200 900
If this Attack Position card is changed to face-up Defense Position: Target 1 monster your opponent controls; destroy that target.
Crass Clown
Normal
▶︎ Deck
4.5 17
[15545]
26 Crass Clown  Effect Monster
- 4 Fiend 1350 1400
If this Defense Position card is changed to Attack Position: Target 1 monster your opponent controls; return that target to the hand.
Yado Karu
Normal
▶︎ Deck
1.4 17
[12394]
27 Yado Karu  Effect Monster
- 4 Aqua 900 1700
When this card is changed from Attack Position to Defense Position, you can place any number of cards from your hand at the bottom of your Deck in any order you desire.
Castle of Dark Illusions
Normal
▶︎ Deck
2.4 16
[18955]
28 Castle of Dark Illusions  Effect Monster
Flip Monster
- 4 Fiend 920 1930
FLIP: Increases the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until your 4th turn after the card is activated.
Pumpking the King of Ghosts
Normal
▶︎ Deck
1.1 25
[15759]
29 Pumpking the King of Ghosts  Effect Monster
- 6 Zombie 1800 2000
If "Castle of Dark Illusions" is face-up on the field, increase the ATK and DEF of this card by 100 points. As long as this "Castle of Dark Illusions" remains face-up on the field, the ATK and DEF of this card continues to increase by 100 points during each of your Standby Phases. This effect continues until your 4th turn after the card is activated.
Thunder Dragon
Rare
▶︎ Deck
7.8 35
[79616]
30 Thunder Dragon  Effect Monster
- 5 Thunder 1600 1500
You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.
Skull Knight
Normal
▶︎ Deck
2.6 14
[14520]
31 Skull Knight  Fusion Monster
Normal Monster
- 7 Spellcaster 2650 2250
"Tainted Wisdom" + "Ancient Brain"
Bickuribox
Normal
▶︎ Deck
2.5 16
[14168]
32 Bickuribox  Fusion Monster
Normal Monster
- 7 Fiend 2300 2000
"Crass Clown" + "Dream Clown"
Share the Pain
Normal
▶︎ Deck
6.5 22
[29493]
33 Share the Pain  Normal Spell
Tribute 1 monster; make your opponent Tribute 1 monster (for no effect).
Heavy Storm
Normal
▶︎ Deck
9.9 114
[1460117]
34 Heavy Storm Limited Normal Spell
Destroy all Spell and Trap Cards on the field.
Tremendous Fire
Rare
▶︎ Deck
6.6 27
[45233]
35 Tremendous Fire  Normal Spell
Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage to your Life Points.
Germ Infection
Rare
▶︎ Deck
1 15
[8887]
36 Germ Infection  Equip Spell
The ATK of a non Machine-Type monster equipped with this card is decreased by 300 points at each of its Standby Phases.
Paralyzing Potion
Rare
▶︎ Deck
1 22
[11586]
37 Paralyzing Potion  Equip Spell
A non Machine-Type monster equipped with this card cannot attack.
Ring of Magnetism
Normal
▶︎ Deck
2.4 15
[11163]
38 Ring of Magnetism  Equip Spell
You can only equip this card to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card, if they attack.
Stim-Pack
Normal
▶︎ Deck
1 22
[13581]
39 Stim-Pack  Equip Spell
The equipped monster gains 700 ATK. During each of your Standby Phases, the equipped monster loses 200 ATK.
Gryphon Wing
Normal
▶︎ Deck
1.7 22
[16033]
40 Gryphon Wing  Normal Trap
When your opponent activates "Harpie's Feather Duster": Negate its effect, and if you do, destroy all Spells and Traps your opponent controls.
BOOSTER7 Card List
2.9 /10.0 pt
Number of card ratings : 763
User Review : 763

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