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HOME > Yu-Gi-Oh! Card Lists > Curse of Anubis

Curse of Anubis Card List

Curse of Anubis Card List
Curse of Anubis
code : CA.
Total : 52 Types.
Release Date:2000-08-28
2th period

Average of all cards:4.2pt


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Total 52 Types
Monster 15 Types
Normal Monster:10 TypesEffect Monster:5 Types
0 Tuner Monster 2 Flip Monster 0 Gemini Monster
Spell 7 Types
3Normal Spell 2Equip IconEquip Spell 0Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 2 Continuous IconContinuous Spell 0 Field IconField Spell
Trap 30 Types
20 Normal Trap 10 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 2
Buster Blader, Destruction Sword:1 Types / Jinzo:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order571 / 644 view num40585 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Jinzo
Parallel
Secret
▶︎ Deck
7.7 52
[96440]
00 Jinzo  Effect Monster
- 6 Machine 2400 1500
Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.
Steel Ogre Grotto #2
Normal
▶︎ Deck
1.4 13
[8732]
01 Steel Ogre Grotto #2  Normal Monster
- 6 Machine 1900 2200
A mechanized iron doll with tremendous strength.
Three-Headed Geedo
Normal
▶︎ Deck
1.1 13
[8139]
02 Three-Headed Geedo  Normal Monster
- 4 Fiend 1200 1400
A three-headed nocturnal monster that is absolutely ruthless when fighting.
Parasite Paracide
Parallel
Ultra
▶︎ Deck
1.4 37
[37474]
03 Parasite Paracide  Effect Monster
Flip Monster
- 2 Insect 500 300
FLIP: Shuffle this card face-up into your opponent's Deck.
If you draw this card after it was added to your Deck by its effect: Special Summon it in Defense Position, and if you do, take 1000 damage. All monsters controlled by the player that Summoned this card by its effect become Insect monsters.
7 Completed
Normal
▶︎ Deck
2.3 26
[20915]
04 7 Completed  Equip Spell
Activate this card by choosing ATK or DEF; equip only to a Machine monster. It gains 700 ATK or DEF, depending on the choice.
Lightforce Sword
Super
▶︎ Deck
5.9 29
[37040]
05 Lightforce Sword  Normal Trap
Banish 1 random card from your opponent's hand, face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand.
Chain Destruction
Parallel
Ultra
▶︎ Deck
4.6 24
[51250]
06 Chain Destruction  Normal Trap
When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's hand and Main Deck.
Time Seal
Normal
▶︎ Deck
6.7 43
[32712]
07 Time Seal  Normal Trap
Skip the Draw Phase of your opponent's next turn.
Graverobber
Normal
▶︎ Deck
3.7 19
[30109]
08 Graverobber  Normal Trap
Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage.
Gift of The Mystical Elf
Normal
▶︎ Deck
1.8 16
[13714]
09 Gift of The Mystical Elf  Normal Trap
Increase your Life Points by 300 points for each monster on the field.
The Eye of Truth
Normal
▶︎ Deck
5.1 18
[28463]
10 The Eye of Truth  Continuous Trap
Your opponent must keep their hand revealed. Once per turn, during your opponent's Standby Phase, if they have a Spell(s) in their hand: They gain 1000 LP if they have a Spell(s) in their hand at resolution.
Dust Tornado
Normal
▶︎ Deck
6.7 46
[100533]
11 Dust Tornado  Normal Trap
Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
Call of the Haunted
N-Rare
▶︎ Deck
8.7 91
[1167246]
12 Call of the Haunted  Continuous Trap
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
Solomon's Lawbook
Rare
▶︎ Deck
3.1 16
[15232]
13 Solomon's Lawbook  Normal Trap
Skip your own Standby Phase.
Earthshaker
Normal
▶︎ Deck
2.1 11
[7127]
14 Earthshaker  Normal Trap
Select 2 Monster Card Attributes. Your opponent then selects 1 of the 2 Attributes and destroys all face-up monsters with that Attribute on the field.
Enchanted Javelin
Normal
▶︎ Deck
2.3 15
[14735]
15 Enchanted Javelin  Normal Trap
Increase your Life Points by the ATK of 1 attacking monster.
Mirror Wall
Super
▶︎ Deck
6.6 22
[37255]
16 Mirror Wall  Continuous Trap
Halve the ATK of your opponent's attacking monsters. Once per turn, during your Standby Phase, pay 2000 LP or destroy this card.
Gust
Normal
▶︎ Deck
1 17
[9472]
17 Gust  Normal Trap
You can activate this card when 1 or more of your Spell Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field.
Driving Snow
Normal
▶︎ Deck
1 18
[9054]
18 Driving Snow  Normal Trap
You can activate this card when 1 or more of your Trap Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field.
Armored Glass
Normal
▶︎ Deck
1 17
[8484]
19 Armored Glass  Normal Trap
You can activate this card when a monster is equipped with an Equip Card. Negate the effects of all Equip Cards on the field during the turn this card is activated.
World Suppression
Normal
▶︎ Deck
1.4 17
[8350]
20 World Suppression  Normal Trap
You can activate this card when a Field Spell Card is activated. Negate the Field Spell Card during the turn this card is activated.
Mystic Probe
Normal
▶︎ Deck
1 16
[6945]
21 Mystic Probe  Normal Trap
You can activate this card when a Continuous Spell Card is activated. Negate all Continuous Spell Cards during the turn this card is activated.
Metal Detector
Normal
▶︎ Deck
1 15
[6311]
22 Metal Detector  Normal Trap
You can activate this card when a Continuous Trap Card is activated. Negate all Continuous Trap Cards during the turn this card is activated.
Numinous Healer
Normal
▶︎ Deck
2.5 11
[9695]
23 Numinous Healer  Normal Trap
You can only activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. Also, increase your Life Points by 500 points for each "Numinous Healer" card in your Graveyard.
Appropriate
Normal
▶︎ Deck
6.6 32
[75112]
24 Appropriate  Continuous Trap
Activate only when your opponent draws a card(s) outside of either Draw Phase. After that, each time your opponent draws a card(s) outside of either Draw Phase, immediately draw 2 cards.
Forced Requisition
Normal
▶︎ Deck
5.3 17
[32040]
25 Forced Requisition  Continuous Trap
You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand.
DNA Surgery
Normal
▶︎ Deck
6.7 25
[83193]
26 DNA Surgery  Continuous Trap
Activate this card by declaring 1 Monster Type. All face-up monsters on the field become that Type.
The Regulation of Tribe
Normal
▶︎ Deck
2.2 13
[9291]
27 The Regulation of Tribe  Continuous Trap
Activate this card by declaring 1 Monster Type. Monsters of that Type cannot declare attacks. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
Backup Soldier
Normal
▶︎ Deck
4.5 21
[36152]
28 Backup Soldier  Normal Trap
While there are 5 or more monsters in your Graveyard: Target up to 3 non-Effect Monsters with 1500 or less ATK in your Graveyard; add them to your hand.
Major Riot
Normal
▶︎ Deck
2.7 9
[7767]
29 Major Riot  Normal Trap
If a monster(s) you control returns to your hand by an opponent's card effect: Return as many monsters on the field to the hand as possible, then each player Special Summons monsters from their hand, in face-down Defense Position, equal to the number of Monster Cards that were returned to their hand.
Ceasefire
Normal
▶︎ Deck
8.4 48
[96605]
30 Ceasefire  Normal Trap
If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.
Light of Intervention
Normal
▶︎ Deck
5.3 15
[15717]
31 Light of Intervention  Continuous Trap
While this card is on the field, Monster Cards cannot be Set or flipped face-down. If a Monster Card would be Set, it must be Normal Summoned in face-up Defense Position.
Respect Play
Normal
▶︎ Deck
2.8 19
[14125]
32 Respect Play  Continuous Trap
During their respective turns, each player must show their opponent their hand.
Imperial Order
Super
▶︎ Deck
9.6 75
[91822]
33 Imperial Order Forbidden Continuous Trap
Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.
Magical Hats
Super
▶︎ Deck
7.6 41
[128876]
34 Magical Hats  Normal Trap
During your opponent's Battle Phase: Choose 2 Spells/Traps from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.
Nobleman of Crossout
Rare
▶︎ Deck
6.6 38
[51565]
35 Nobleman of Crossout  Normal Spell
Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.
Nobleman of Extermination
Rare
▶︎ Deck
6.7 25
[28441]
36 Nobleman of Extermination  Normal Spell
Target 1 face-down Spell/Trap on the field; destroy that target, and if you do, banish it, then, if it was a Trap, each player reveals their Main Deck, then banishes all cards from it with that card's name.
The Shallow Grave
Rare
▶︎ Deck
7.2 22
[79755]
37 The Shallow Grave  Normal Spell
Each player targets 1 monster in their own GY; each player Special Summons the target from their GY in face-down Defense Position.
Premature Burial
Rare
▶︎ Deck
9.8 50
[58420]
38 Premature Burial Forbidden Equip Spell
Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.
Inspection
Normal
▶︎ Deck
2.5 22
[24660]
39 Inspection  Continuous Spell
During your opponent's Standby Phase, you can randomly select 1 card in your opponent's hand and look at it at the cost of 500 Life Points.
Prohibition
Rare
▶︎ Deck
7 41
[76006]
40 Prohibition  Continuous Spell
Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards).
Morphing Jar #2
Normal
▶︎ Deck
8.3 49
[115439]
41 Morphing Jar #2  Effect Monster
Flip Monster
- 3 Rock 800 700
FLIP: Shuffle all monsters on the field into the Deck. Then, each player excavates cards from the top of their Deck, until they excavate the same number of monsters they shuffled into their Main Deck. Special Summon all excavated Level 4 or lower monsters in face-down Defense Position, also send the remaining cards to the Graveyard.
Flame Champion
Normal
▶︎ Deck
1.3 13
[9311]
42 Flame Champion  Normal Monster
- 5 Pyro 1900 1300
A warrior protected by a flaming shield that nullifies any attack.
Twin-Headed Fire Dragon
Normal
▶︎ Deck
2.2 13
[10687]
43 Twin-Headed Fire Dragon  Normal Monster
- 6 Pyro 2200 1700
Two dragons fused as one from the effects of the Big Bang.
Darkfire Soldier #1
Normal
▶︎ Deck
2.2 10
[7016]
44 Darkfire Soldier #1  Normal Monster
- 4 Pyro 1700 1150
An explosive expert from a special elite force.
Mr. Volcano
Normal
▶︎ Deck
1.5 15
[10312]
45 Mr. Volcano  Normal Monster
- 5 Pyro 2100 1300
This seemingly mild-mannered creature has an extremely volatile temper.
Darkfire Soldier #2
Normal
▶︎ Deck
1.7 11
[7387]
46 Darkfire Soldier #2  Normal Monster
- 4 Pyro 1700 1100
A warrior who gained immeasurable power from the heart of a volcano.
Kiseitai
Normal
▶︎ Deck
2.9 15
[16364]
47 Kiseitai  Effect Monster
- 2 Fiend 300 800
When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card.
Cyber Falcon
Normal
▶︎ Deck
2.7 11
[8834]
48 Cyber Falcon  Normal Monster
- 4 Machine 1400 1200
A jet-powered hawk that travels at the speed of sound.

(This card is not treated as a "Cyber" card.)
Flying Kamakiri #2
Normal
▶︎ Deck
3.8 12
[9227]
49 Flying Kamakiri #2  Normal Monster
- 4 Insect 1500 800
A flying mantis that feeds primarily on insects.
Sky Scout
Normal
▶︎ Deck
3.8 14
[19446]
50 Sky Scout  Normal Monster
- 4 Winged Beast 1800 600
With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.
Buster Blader
Parallel
Ultra
▶︎ Deck
7 30
[98788]
51 Buster Blader  Effect Monster
- 7 Warrior 2600 2300
Gains 500 ATK for each Dragon monster your opponent controls or is in their GY.
Curse of Anubis Card List
4.2 /10.0 pt
Number of card ratings : 1308
User Review : 1308

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