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HOME > Yu-Gi-Oh! Card Lists > Curse of Anubis
Curse of Anubis Card List
Curse of Anubis
code : CA.
Total : 52 Types.
Release Date:2000-08-28
2th period
code : CA.
Total : 52 Types.
Release Date:2000-08-28
2th period
Average of all cards:4.2pt
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2000-08-10
PREMIUM PACK 3
2000-08-10
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2000-09-09
Booster R2
2000-09-09
Booster R2
Total 52 Types | |||||
---|---|---|---|---|---|
Monster 15 Types | |||||
Normal Monster:10 TypesEffect Monster:5 Types
| |||||
0 | Tuner Monster | 2 | Flip Monster | 0 | Gemini Monster |
Spell 7 Types | |||||
3 | Normal Spell | 2 | Equip Spell | 0 | Quick-Play Spell |
0 | Ritual Spell | 2 | Continuous Spell | 0 | Field Spell |
Trap 30 Types | |||||
20 | Normal Trap | 10 | Continuous Trap | 0 | Counter Trap |
Enhanced Category : 2 | |||||
Buster Blader, Destruction Sword:1 Types / Jinzo:1 Types |
Card Rating: Top 5
- 1st :《Call of the Haunted》8.7pt
- 1st :《Ceasefire》8.4pt
- 1st :《Morphing Jar #2》8.3pt
- 1st :《Jinzo》7.7pt
- 1st :《Magical Hats》7.6pt
rating order | 567 / 640 | view num | 40186 | → Check card pricing information (Japan) |
---|
Rarity | Rating Score | Code | Card Name | Card-Type | ||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
Parallel
▶︎ Deck
Secret |
7.7
(52)
[95634] |
00 | Jinzo | Effect Monster | ||
- | 6 | Machine | 2400 | 1500 | ||
Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field. | ||||||
Normal
▶︎ Deck
|
1.4
(13)
[8638] |
01 | Steel Ogre Grotto #2 | Normal Monster | ||
- | 6 | Machine | 1900 | 2200 | ||
A mechanized iron doll with tremendous strength. | ||||||
Normal
▶︎ Deck
|
1.1
(13)
[8059] |
02 | Three-Headed Geedo | Normal Monster | ||
- | 4 | Fiend | 1200 | 1400 | ||
A three-headed nocturnal monster that is absolutely ruthless when fighting. | ||||||
Parallel
▶︎ Deck
Ultra |
1.4
(37)
[37271] |
03 | Parasite Paracide |
Effect Monster Flip Monster |
||
- | 2 | Insect | 500 | 300 | ||
FLIP: Shuffle this card face-up into your opponent's Deck. If you draw this card after it was added to your Deck by its effect: Special Summon it in Defense Position, and if you do, take 1000 damage. All monsters controlled by the player that Summoned this card by its effect become Insect monsters. |
||||||
Normal
▶︎ Deck
|
2.3
(26)
[20716] |
04 | 7 Completed | Equip Spell | ||
Activate this card by choosing ATK or DEF; equip only to a Machine monster. It gains 700 ATK or DEF, depending on the choice. | ||||||
Super
▶︎ Deck
|
5.9
(29)
[36648] |
05 | Lightforce Sword | Normal Trap | ||
Banish 1 random card from your opponent's hand, face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand. | ||||||
Parallel
▶︎ Deck
Ultra |
4.6
(24)
[50789] |
06 | Chain Destruction | Normal Trap | ||
When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's hand and Main Deck. | ||||||
Normal
▶︎ Deck
|
6.7
(43)
[32487] |
07 | Time Seal | Normal Trap | ||
Skip the Draw Phase of your opponent's next turn. | ||||||
Normal
▶︎ Deck
|
3.7
(19)
[29841] |
08 | Graverobber | Normal Trap | ||
Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage. | ||||||
Normal
▶︎ Deck
|
1.8
(16)
[13563] |
09 | Gift of The Mystical Elf | Normal Trap | ||
Increase your Life Points by 300 points for each monster on the field. | ||||||
Normal
▶︎ Deck
|
5.1
(18)
[28207] |
10 | The Eye of Truth | Continuous Trap | ||
Your opponent must keep their hand revealed. Once per turn, during your opponent's Standby Phase, if they have a Spell(s) in their hand: They gain 1000 LP if they have a Spell(s) in their hand at resolution. | ||||||
Normal
▶︎ Deck
|
6.7
(46)
[99012] |
11 | Dust Tornado | Normal Trap | ||
Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand. | ||||||
N-Rare
▶︎ Deck
|
8.7
(91)
[1149549] |
12 | Call of the Haunted | Continuous Trap | ||
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. | ||||||
Rare
▶︎ Deck
|
3.1
(16)
[15123] |
13 | Solomon's Lawbook | Normal Trap | ||
Skip your own Standby Phase. | ||||||
Normal
▶︎ Deck
|
2.1
(11)
[7061] |
14 | Earthshaker | Normal Trap | ||
Select 2 Monster Card Attributes. Your opponent then selects 1 of the 2 Attributes and destroys all face-up monsters with that Attribute on the field. | ||||||
Normal
▶︎ Deck
|
2.3
(15)
[14613] |
15 | Enchanted Javelin | Normal Trap | ||
Increase your Life Points by the ATK of 1 attacking monster. | ||||||
Super
▶︎ Deck
|
6.6
(22)
[36989] |
16 | Mirror Wall | Continuous Trap | ||
Halve the ATK of your opponent's attacking monsters. Once per turn, during your Standby Phase, pay 2000 LP or destroy this card. | ||||||
Normal
▶︎ Deck
|
1
(17)
[9391] |
17 | Gust | Normal Trap | ||
You can activate this card when 1 or more of your Spell Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field. | ||||||
Normal
▶︎ Deck
|
1
(18)
[8946] |
18 | Driving Snow | Normal Trap | ||
You can activate this card when 1 or more of your Trap Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field. | ||||||
Normal
▶︎ Deck
|
1
(17)
[8397] |
19 | Armored Glass | Normal Trap | ||
You can activate this card when a monster is equipped with an Equip Card. Negate the effects of all Equip Cards on the field during the turn this card is activated. | ||||||
Normal
▶︎ Deck
|
1.4
(17)
[8279] |
20 | World Suppression | Normal Trap | ||
You can activate this card when a Field Spell Card is activated. Negate the Field Spell Card during the turn this card is activated. | ||||||
Normal
▶︎ Deck
|
1
(16)
[6876] |
21 | Mystic Probe | Normal Trap | ||
You can activate this card when a Continuous Spell Card is activated. Negate all Continuous Spell Cards during the turn this card is activated. | ||||||
Normal
▶︎ Deck
|
1
(15)
[6250] |
22 | Metal Detector | Normal Trap | ||
You can activate this card when a Continuous Trap Card is activated. Negate all Continuous Trap Cards during the turn this card is activated. | ||||||
Normal
▶︎ Deck
|
2.5
(11)
[9576] |
23 | Numinous Healer | Normal Trap | ||
You can only activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. Also, increase your Life Points by 500 points for each "Numinous Healer" card in your Graveyard. | ||||||
Normal
▶︎ Deck
|
6.6
(32)
[74631] |
24 | Appropriate | Continuous Trap | ||
Activate only when your opponent draws a card(s) outside of either Draw Phase. After that, each time your opponent draws a card(s) outside of either Draw Phase, immediately draw 2 cards. | ||||||
Normal
▶︎ Deck
|
5.3
(17)
[31809] |
25 | Forced Requisition | Continuous Trap | ||
You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand. | ||||||
Normal
▶︎ Deck
|
6.7
(25)
[82463] |
26 | DNA Surgery | Continuous Trap | ||
Activate this card by declaring 1 Monster Type. All face-up monsters on the field become that Type. | ||||||
Normal
▶︎ Deck
|
2.2
(13)
[9201] |
27 | The Regulation of Tribe | Continuous Trap | ||
Activate this card by declaring 1 Monster Type. Monsters of that Type cannot declare attacks. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. | ||||||
Normal
▶︎ Deck
|
4.5
(21)
[35783] |
28 | Backup Soldier | Normal Trap | ||
While there are 5 or more monsters in your Graveyard: Target up to 3 non-Effect Monsters with 1500 or less ATK in your Graveyard; add them to your hand. | ||||||
Normal
▶︎ Deck
|
2.7
(9)
[7706] |
29 | Major Riot | Normal Trap | ||
If a monster(s) you control returns to your hand by an opponent's card effect: Return as many monsters on the field to the hand as possible, then each player Special Summons monsters from their hand, in face-down Defense Position, equal to the number of Monster Cards that were returned to their hand. | ||||||
Normal
▶︎ Deck
|
8.4
(48)
[95526] |
30 | Ceasefire | Normal Trap | ||
If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field. | ||||||
Normal
▶︎ Deck
|
5.3
(15)
[15542] |
31 | Light of Intervention | Continuous Trap | ||
While this card is on the field, Monster Cards cannot be Set or flipped face-down. If a Monster Card would be Set, it must be Normal Summoned in face-up Defense Position. | ||||||
Normal
▶︎ Deck
|
2.8
(19)
[14016] |
32 | Respect Play | Continuous Trap | ||
During their respective turns, each player must show their opponent their hand. | ||||||
Super
▶︎ Deck
|
9.6
(75)
[90403] |
33 | Imperial Order Forbidden | Continuous Trap | ||
Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed. | ||||||
Super
▶︎ Deck
|
7.6
(41)
[127616] |
34 | Magical Hats | Normal Trap | ||
During your opponent's Battle Phase: Choose 2 Spells/Traps from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase. | ||||||
Rare
▶︎ Deck
|
6.6
(38)
[51047] |
35 | Nobleman of Crossout | Normal Spell | ||
Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name. | ||||||
Rare
▶︎ Deck
|
6.7
(25)
[28227] |
36 | Nobleman of Extermination | Normal Spell | ||
Target 1 face-down Spell/Trap on the field; destroy that target, and if you do, banish it, then, if it was a Trap, each player reveals their Main Deck, then banishes all cards from it with that card's name. | ||||||
Rare
▶︎ Deck
|
7.2
(22)
[78951] |
37 | The Shallow Grave | Normal Spell | ||
Each player targets 1 monster in their own GY; each player Special Summons the target from their GY in face-down Defense Position. | ||||||
Rare
▶︎ Deck
|
9.8
(50)
[57728] |
38 | Premature Burial Forbidden | Equip Spell | ||
Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster. | ||||||
Normal
▶︎ Deck
|
2.5
(22)
[24539] |
39 | Inspection | Continuous Spell | ||
During your opponent's Standby Phase, you can randomly select 1 card in your opponent's hand and look at it at the cost of 500 Life Points. | ||||||
Rare
▶︎ Deck
|
7
(41)
[75196] |
40 | Prohibition | Continuous Spell | ||
Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards). | ||||||
Normal
▶︎ Deck
|
8.3
(49)
[114430] |
41 | Morphing Jar #2 |
Effect Monster Flip Monster |
||
- | 3 | Rock | 800 | 700 | ||
FLIP: Shuffle all monsters on the field into the Deck. Then, each player excavates cards from the top of their Deck, until they excavate the same number of monsters they shuffled into their Main Deck. Special Summon all excavated Level 4 or lower monsters in face-down Defense Position, also send the remaining cards to the Graveyard. | ||||||
Normal
▶︎ Deck
|
1.3
(13)
[9232] |
42 | Flame Champion | Normal Monster | ||
- | 5 | Pyro | 1900 | 1300 | ||
A warrior protected by a flaming shield that nullifies any attack. | ||||||
Normal
▶︎ Deck
|
2.2
(13)
[10596] |
43 | Twin-Headed Fire Dragon | Normal Monster | ||
- | 6 | Pyro | 2200 | 1700 | ||
Two dragons fused as one from the effects of the Big Bang. | ||||||
Normal
▶︎ Deck
|
2.2
(10)
[6944] |
44 | Darkfire Soldier #1 | Normal Monster | ||
- | 4 | Pyro | 1700 | 1150 | ||
An explosive expert from a special elite force. | ||||||
Normal
▶︎ Deck
|
1.5
(15)
[10237] |
45 | Mr. Volcano | Normal Monster | ||
- | 5 | Pyro | 2100 | 1300 | ||
This seemingly mild-mannered creature has an extremely volatile temper. | ||||||
Normal
▶︎ Deck
|
1.7
(11)
[7305] |
46 | Darkfire Soldier #2 | Normal Monster | ||
- | 4 | Pyro | 1700 | 1100 | ||
A warrior who gained immeasurable power from the heart of a volcano. | ||||||
Normal
▶︎ Deck
|
2.9
(15)
[16187] |
47 | Kiseitai | Effect Monster | ||
- | 2 | Fiend | 300 | 800 | ||
When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card. | ||||||
Normal
▶︎ Deck
|
2.7
(11)
[8772] |
48 | Cyber Falcon | Normal Monster | ||
- | 4 | Machine | 1400 | 1200 | ||
A jet-powered hawk that travels at the speed of sound. (This card is not treated as a "Cyber" card.) |
||||||
Normal
▶︎ Deck
|
3.8
(12)
[9128] |
49 | Flying Kamakiri #2 | Normal Monster | ||
- | 4 | Insect | 1500 | 800 | ||
A flying mantis that feeds primarily on insects. | ||||||
Normal
▶︎ Deck
|
3.8
(14)
[19313] |
50 | Sky Scout | Normal Monster | ||
- | 4 | Winged Beast | 1800 | 600 | ||
With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky. | ||||||
Parallel
▶︎ Deck
Ultra |
7
(30)
[97565] |
51 | Buster Blader | Effect Monster | ||
- | 7 | Warrior | 2600 | 2300 | ||
Gains 500 ATK for each Dragon monster your opponent controls or is in their GY. | ||||||
Curse of Anubis Card List
4.2 /10.0 pt Number of card ratings : 1308 User Review : 1308 |
Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
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- 07/16 23:21 Review Traptrix Arachnocampa「It's my personal opinion, but this girl will do it. she's a hell o…
- 07/16 21:49 Review Forbidden Droplet「In the Mauri series, the cost is high, but it is excellent in handling…
- 07/16 21:30 Review Cup of Ace「He is the type who can win if he spins, so he is a card that is put into the …
- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
- 07/16 21:25 Review Lightning Storm「One of the second attacking card series Before returning to MD, I had th…
- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
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- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
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- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
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- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
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