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HOME > Yu-Gi-Oh! Card Lists > Champion of Black Magic

Champion of Black Magic Card List

Champion of Black MagicCard List
Champion of Black Magic
code : 303.
Total : 54 Types.
Release Date:2002-09-19
3th period

Average of all cards:4.6pt




Total 54 Types
Monster 31 Types
Normal Monster:4 TypesEffect Monster:26 Types
Fusion Monster:1 Types
0 Tuner Monster 5 Flip Monster 0 Gemini Monster
0 Spirit Monster 1 Union Monster 0 Toon Monster
Spell 13 Types
6Normal Spell 1Equip IconEquip Spell 3Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 3 Continuous IconContinuous Spell 0 Field IconField Spell
Trap 10 Types
7 Normal Trap 2 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 7
Amazoness:8 Types / Buster Blader, Destruction Sword:5 Types / Magician:3 Types / Spellbook:2 Types / Dark Scorpion:1 Types / Djinn:1 Types / Counter:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order518 / 626 view num35630 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Great Angus
Normal
▶︎ Deck
3 12
[8896]
001 Great Angus  Normal Monster
- 4 Beast 1800 600
A very violent beast, it is always berserk. People say that they have never seen it silent.
Aitsu
Normal
▶︎ Deck
5 20
[35523]
002 Aitsu  Normal Monster
- 5 Fairy 100 100
He seems to be very unreliable, but he might have incredible potential.
Sonic Duck
Normal
▶︎ Deck
6.6 14
[11917]
003 Sonic Duck  Normal Monster
- 3 Winged Beast 1700 700
A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.
Luster Dragon
Super
▶︎ Deck
5.7 23
[30136]
004 Luster Dragon  Normal Monster
- 4 Dragon 1900 1600
A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
Amazoness Paladin
Normal
▶︎ Deck
5.5 12
[18536]
005 Amazoness Paladin  Effect Monster
- 4 Warrior 1700 300
Gains 100 ATK for each "Amazoness" monster you control.
Amazoness Fighter
Normal
▶︎ Deck
2.6 16
[12271]
006 Amazoness Fighter  Effect Monster
- 4 Warrior 1500 1300
You take no battle damage from attacks involving this card.
Amazoness Swords Woman
Parallel
Ultra
▶︎ Deck
8.1 20
[37908]
007 Amazoness Swords Woman  Effect Monster
- 4 Warrior 1500 1600
Your opponent takes any battle damage you would have taken from battles involving this card instead.
Amazoness Blowpiper
Normal
▶︎ Deck
2.3 12
[11280]
008 Amazoness Blowpiper  Effect Monster
- 3 Warrior 800 1500
Select 1 face-up monster your opponent controls during each of your Standby Phases. It loses 500 ATK until the end of this turn.
Amazoness Tiger
Rare
▶︎ Deck
4.1 10
[14385]
009 Amazoness Tiger  Effect Monster
- 4 Beast 1100 1500
You can only control 1 "Amazoness Tiger". Gains 400 ATK for each "Amazoness" monster you control. Your opponent's monsters cannot attack "Amazoness" monsters, except this one.
Skilled White Magician
Super
▶︎ Deck
3.2 18
[15564]
010 Skilled White Magician  Effect Monster
- 4 Spellcaster 1700 1900
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Buster Blader" from your hand, Deck, or GY.
Skilled Dark Magician
Super
▶︎ Deck
5.6 17
[48173]
011 Skilled Dark Magician  Effect Monster
- 4 Spellcaster 1900 1700
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Dark Magician" from your hand, Deck, or GY.
Apprentice Magician
Rare
▶︎ Deck
7 11
[74988]
012 Apprentice Magician  Effect Monster
- 2 Spellcaster 400 800
If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position.
Old Vindictive Magician
Normal
▶︎ Deck
4.5 14
[24176]
013 Old Vindictive Magician  Effect Monster
Flip Monster
- 2 Spellcaster 450 600
FLIP: Target 1 monster your opponent controls; destroy that target.
Chaos Command Magician
Parallel
Ultra
▶︎ Deck
4.1 12
[14869]
014 Chaos Command Magician  Effect Monster
- 6 Spellcaster 2400 1900
Negate any monster effects that target this 1 card.
Magical Marionette
Normal
▶︎ Deck
5.2 11
[16216]
015 Magical Marionette  Effect Monster
- 5 Spellcaster 2000 1000
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. This card gains 200 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card, then target 1 monster on the field; destroy that target.
Pixie Knight
Normal
▶︎ Deck
2.1 14
[7542]
016 Pixie Knight  Effect Monster
- 2 Spellcaster 1300 200
When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and places that card on the top of your Deck.
Breaker the Magical Warrior
Parallel
Ultra
▶︎ Deck
8.5 52
[155078]
017 Breaker the Magical Warrior  Effect Monster
- 4 Spellcaster 1600 1000
If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.
Magical Plant Mandragola
Normal
▶︎ Deck
2.1 12
[8580]
018 Magical Plant Mandragola  Effect Monster
Flip Monster
- 2 Spellcaster 500 200
FLIP: Place 1 Spell Counter on each face-up card on the field that you can place a Spell Counter on.
Magical Scientist
Normal
▶︎ Deck
9.7 38
[39313]
019 Magical Scientist Forbidden Effect Monster
- 1 Spellcaster 300 300
Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Extra Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent's Life Points directly, and is returned to your Extra Deck at the end of the turn.
Royal Magical Library
Normal
▶︎ Deck
6.9 24
[128428]
020 Royal Magical Library  Effect Monster
- 4 Spellcaster 0 2000
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.
Armor Exe
Rare
▶︎ Deck
2.3 15
[10341]
021 Armor Exe  Effect Monster
- 4 Rock 2400 1400
This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not, destroy this card.
Tribe-Infecting Virus
Normal
▶︎ Deck
8.2 45
[37158]
022 Tribe-Infecting Virus  Effect Monster
- 4 Aqua 1600 1000
Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.
Des Koala
Normal
▶︎ Deck
6.8 14
[31176]
023 Des Koala  Effect Monster
Flip Monster
- 3 Beast 1100 1800
FLIP: Inflict 400 damage to your opponent for each card in their hand.
Dark Scorpion - Cliff the Trap Remover
Normal
▶︎ Deck
4.3 10
[10392]
024 Dark Scorpion - Cliff the Trap Remover  Effect Monster
- 3 Warrior 1200 1000
When this card inflicts battle damage to your opponent: You can activate 1 of these effects.
●Target 1 Spell/Trap on the field; destroy that target.
●Send the top 2 cards of their Deck to the GY.
Magical Merchant
Normal
▶︎ Deck
7.8 23
[97749]
025 Magical Merchant  Effect Monster
Flip Monster
- 1 Insect 200 700
FLIP: Excavate cards from the top of your Deck until you excavate a Spell/Trap, then add that card to your hand, also send the remaining cards to the GY.
Koitsu
Normal
▶︎ Deck
6.1 18
[37592]
026 Koitsu  Effect Monster
Union Monster
- 10 Fairy 200 100
Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Aitsu" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 3000 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
Cat's Ear Tribe
N-Rare
▶︎ Deck
2.7 15
[12614]
027 Cat's Ear Tribe  Effect Monster
- 1 Beast-Warrior 200 100
The original ATK of your opponent's monster(s) that battles with this card during his/her turn becomes 200 points during the Damage Step.
Ultimate Obedient Fiend
Normal
▶︎ Deck
3.6 17
[21411]
028 Ultimate Obedient Fiend  Effect Monster
- 10 Fiend 3500 3000
This card can only attack if this card is the only card on your side of the field and if you also have no cards in your hand. The effects of Effect Monsters that this card destroys are negated.
Dark Cat with White Tail
Normal
▶︎ Deck
4.3 10
[17563]
029 Dark Cat with White Tail  Effect Monster
Flip Monster
- 2 Beast 800 500
FLIP: Return 2 Monster Cards on your opponent's side of the field and 1 Monster Card on your side of the field to their owners' hands.
Amazoness Spellcaster
Normal
▶︎ Deck
3.5 13
[9123]
030 Amazoness Spellcaster  Normal Spell
Target 1 "Amazoness" monster you control and 1 face-up monster your opponent controls; switch the original ATK of those targets until the end of this turn.
Continuous Destruction Punch
Normal
▶︎ Deck
2.5 8
[6154]
031 Continuous Destruction Punch  Continuous Spell
If the DEF of the attacked Defense Position monster on your side of the field is higher than the ATK of the attacking monster on your opponent's side of the field, destroy the attacking monster. Damage calculation is applied normally.
Big Bang Shot
Rare
▶︎ Deck
5.4 17
[32527]
032 Big Bang Shot  Equip Spell
The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card leaves the field, banish the equipped monster.
Gather Your Mind
Normal
▶︎ Deck
1.7 19
[13199]
033 Gather Your Mind  Normal Spell
Add 1 "Gather Your Mind" card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 "Gather Your Mind" per turn.
Mass Driver
Normal
▶︎ Deck
8.1 21
[25579]
034 Mass Driver Forbidden Continuous Spell
Tribute 1 monster on your side of the field to inflict 400 points of damage to your opponent's Life Points.
Senri Eye
Normal
▶︎ Deck
1.4 17
[12064]
035 Senri Eye  Continuous Spell
Once per turn, during each of your Standby Phases, you can pay 100 Life Points to look at 1 card on the top of your opponent's Deck and return it to its original position. Your opponent cannot look at the card.
Emblem of Dragon Destroyer
Normal
▶︎ Deck
7.1 14
[28118]
036 Emblem of Dragon Destroyer  Normal Spell
Add 1 "Buster Blader" from your Deck or GY to your hand.
Jar Robber
Normal
▶︎ Deck
1.3 31
[18131]
037 Jar Robber  Quick-Play Spell
You can only activate this card when "Pot of Greed" is activated. Negate the effect of the "Pot of Greed" and draw 1 card from your Deck.
My Body as a Shield
Normal
▶︎ Deck
6.9 36
[54446]
038 My Body as a Shield  Quick-Play Spell
When your opponent activates a Spell/Trap Card or monster effect that would destroy a monster(s) on the field: Pay 1500 LP; negate the activation, and if you do, destroy it.
Spellbook Organization (Updated from: Pigeonholing Books of Spell)
Normal
▶︎ Deck
3.7 15
[20171]
039 Spellbook Organization (Updated from: Pigeonholing Books of Spell)  Quick-Play Spell
Look at the top 3 cards of your Deck, then return them to the top of the Deck in any order.
Mega Ton Magical Cannon
Rare
▶︎ Deck
3.5 15
[11497]
040 Mega Ton Magical Cannon  Normal Spell
Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent's side of the field.
Pitch-Black Power Stone
Normal
▶︎ Deck
4.5 11
[13326]
041 Pitch-Black Power Stone  Continuous Trap
Activate this card by placing 3 Spell Counters on it. Once per turn, during your turn: You can target 1 other face-up card on the field that you can place a Spell Counter on; remove 1 Spell Counter from this card, and if you do, place 1 Spell Counter on that target. When the last Spell Counter(s) is removed from this card, destroy it.
Amazoness Archers
Super
▶︎ Deck
4 7
[12301]
042 Amazoness Archers  Normal Trap
When an opponent's monster declares an attack, while you control an "Amazoness" monster: Change all monsters your opponent currently controls to face-up Attack Position (Flip effects are not activated), they lose 500 ATK, also they must attack this turn, if able.
Dramatic Rescue
Rare
▶︎ Deck
4.8 10
[11035]
043 Dramatic Rescue  Normal Trap
When a card is activated that targets an "Amazoness" monster on the field: Return that targeted monster to the hand, and if you do, Special Summon 1 other monster from your hand.
Exhausting Spell
Normal
▶︎ Deck
1.3 11
[5172]
044 Exhausting Spell  Normal Trap
Remove all Spell Counters on both sides of the field.
Hidden Spellbook (Updated from: Hidden Book of Spell)
Normal
▶︎ Deck
1.6 17
[25995]
045 Hidden Spellbook (Updated from: Hidden Book of Spell)  Normal Trap
During your Turn: Target 2 Spell Cards in your Graveyard; shuffle those targets into the Deck.
Miracle Restoring
Normal
▶︎ Deck
2 16
[9728]
046 Miracle Restoring  Normal Trap
Remove 2 Spell Counters from your side of the field, then target 1 "Dark Magician" or "Buster Blader" in your Graveyard; Special Summon that target.
Remove Brainwashing
Normal
▶︎ Deck
8.1 16
[29300]
047 Remove Brainwashing  Continuous Trap
The control of all monsters on the field returns to the owners.
Disarmament
Normal
▶︎ Deck
1.3 11
[5900]
048 Disarmament  Normal Trap
Destroy all Equip Cards on the field.
Anti-Spell
Normal
▶︎ Deck
2.2 13
[6442]
049 Anti-Spell  Counter Trap
Remove 2 Spell Counters on your side of the field to negate the activation of a Spell Card and destroy it.
The Spell Absorbing Life
Normal
▶︎ Deck
3 10
[14885]
050 The Spell Absorbing Life  Normal Trap
Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not activated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field.
Dark Paladin
Ultimate
Secret
▶︎ Deck
8.3 35
[165132]
051 Dark Paladin  Fusion Monster
Effect Monster
- 8 Spellcaster 2900 2400
"Dark Magician" + "Buster Blader"
Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.
Double Spell
Secret
▶︎ Deck
3.8 11
[21007]
052 Double Spell  Normal Spell
Discard 1 Spell, then target 1 Spell in your opponent's GY; place that target in the appropriate Zone on your field, and as this card's effect resolution, follow its card text as if you had used it yourself.
Diffusion Wave-Motion
Secret
▶︎ Deck
5.1 14
[34669]
053 Diffusion Wave-Motion  Normal Spell
(This card is not treated as a "Fusion" card.)
If your opponent controls a monster: Pay 1000 LP, then target 1 Level 7 or higher Spellcaster monster you control; this turn, it must attack all monsters your opponent controls once each, also other monsters you control cannot attack. The effects of monsters destroyed by these attacks cannot activate and are negated.
Buster Blader
Ultimate
▶︎ Deck
7 29
[94389]
054 Buster Blader  Effect Monster
- 7 Warrior 2600 2300
Gains 500 ATK for each Dragon monster your opponent controls or is in their GY.
Champion of Black Magic Card List
4.6 /10.0 pt
Number of card ratings : 946
User Review : 946

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