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HOME > Yu-Gi-Oh! Card Lists > Structure Deck "Judgment of the Wizard"

Structure Deck "Judgment of the Wizard" Card List

Structure Deck
Structure Deck "Judgment of the Wizard"
code : SD6.
Total : 36 Types.
Release Date:2005-09-22
4th period

Average of all cards:6.4pt




Total 36 Types
Monster 16 Types
Normal Monster:2 TypesEffect Monster:14 Types
0 Tuner Monster 1 Flip Monster 0 Gemini Monster
1 Spirit Monster 0 Union Monster 0 Toon Monster
Spell 15 Types
9Normal Spell 2Equip IconEquip Spell 3Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 1 Continuous IconContinuous Spell 0 Field IconField Spell
Trap 5 Types
1 Normal Trap 2 Continuous IconContinuous Trap 2 Counter IconCounter Trap
Enhanced Category : 3
Magician:5 Types / Infernoid, Void:1 Types / Mythical Beast:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order322 / 644 view num36848 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Dark Eradicator Warlock
Ultra
▶︎ Deck
6.3 21
[35149]
JP001 Dark Eradicator Warlock  Effect Monster
- 7 Spellcaster 2500 2100
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Dark Magician", and cannot be Special Summoned by other ways. Each time a Normal Spell Card is activated, inflict 1000 damage to your opponent immediately after it resolves.
Mythical Beast Cerberus
Normal
▶︎ Deck
4.3 16
[14217]
JP002 Mythical Beast Cerberus  Effect Monster
- 4 Spellcaster 1400 1400
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 500 ATK for each Spell Counter on it. At the end of the Battle Phase, if this card battled, remove all Spell Counters on it.
Dark Magician
Normal
▶︎ Deck
8.8 95
[340370]
JP003 Dark Magician  Normal Monster
- 7 Spellcaster 2500 2100
The ultimate wizard in terms of attack and defense.
Gemini Elf
Normal
▶︎ Deck
4.7 28
[30446]
JP004 Gemini Elf  Normal Monster
- 4 Spellcaster 1900 900
Elf twins that alternate their attacks.
Magician of Faith
Normal
▶︎ Deck
8.3 44
[48586]
JP005 Magician of Faith  Effect Monster
Flip Monster
- 1 Spellcaster 300 400
FLIP: Target 1 Spell in your GY; add that target to your hand.
Skilled Dark Magician
Normal
▶︎ Deck
5.6 17
[49855]
JP006 Skilled Dark Magician  Effect Monster
- 4 Spellcaster 1900 1700
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Dark Magician" from your hand, Deck, or GY.
Apprentice Magician
Normal
▶︎ Deck
7 11
[76386]
JP007 Apprentice Magician  Effect Monster
- 2 Spellcaster 400 800
If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position.
Chaos Command Magician
Normal
▶︎ Deck
4 13
[15409]
JP008 Chaos Command Magician  Effect Monster
- 6 Spellcaster 2400 1900
Negate any monster effects that target this 1 card.
Breaker the Magical Warrior
Normal
▶︎ Deck
8.4 54
[161410]
JP009 Breaker the Magical Warrior  Effect Monster
- 4 Spellcaster 1600 1000
If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.
Royal Magical Library
Normal
▶︎ Deck
6.9 24
[132080]
JP010 Royal Magical Library  Effect Monster
- 4 Spellcaster 0 2000
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.
Tsukuyomi
Normal
▶︎ Deck
7.2 29
[66604]
JP011 Tsukuyomi  Effect Monster
Spirit Monster
- 4 Spellcaster 1100 1400
Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
Chaos Sorcerer
Normal
▶︎ Deck
8.6 58
[208162]
JP012 Chaos Sorcerer  Effect Monster
- 6 Spellcaster 2300 2000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.
White Magician Pikeru
Normal
▶︎ Deck
3.4 20
[30331]
JP013 White Magician Pikeru  Effect Monster
- 2 Spellcaster 1200 0
During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field.
Blast Magician
Normal
▶︎ Deck
3.4 16
[14199]
JP014 Blast Magician  Effect Monster
- 4 Spellcaster 1400 1700
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. You can remove any number of Spell Counters from this card, then target 1 face-up monster on the field with ATK less than or equal to the number of counters you removed x 700; destroy that target.
Ebon Magician Curran
Normal
▶︎ Deck
4 18
[27257]
JP015 Ebon Magician Curran  Effect Monster
- 2 Spellcaster 1200 0
During your Standby Phase, inflict 300 damage to your opponent for each monster they control.
Rapid-Fire Magician
Normal
▶︎ Deck
5.7 15
[25077]
JP016 Rapid-Fire Magician  Effect Monster
- 4 Spellcaster 1600 1200
Inflict 400 damage to your opponent each time you activate a Normal Spell Card.
Magical Blast
Normal
▶︎ Deck
3.8 16
[9964]
JP017 Magical Blast  Normal Spell
Inflict 200 damage to your opponent for each Spellcaster monster you control. During your Draw Phase, if this card is in your GY, before you draw: You can give up your normal draw this turn, and if you do, add this card to your hand.
Mystical Space Typhoon
Normal
▶︎ Deck
9.4 167
[1935300]
JP018 Mystical Space Typhoon  Quick-Play Spell
Target 1 Spell/Trap on the field; destroy that target.
Nobleman of Crossout
Normal
▶︎ Deck
6.6 38
[51568]
JP019 Nobleman of Crossout  Normal Spell
Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.
Premature Burial
Normal
▶︎ Deck
9.8 50
[58420]
JP020 Premature Burial Forbidden Equip Spell
Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.
Swords of Revealing Light
Normal
▶︎ Deck
8 69
[214745]
JP021 Swords of Revealing Light  Normal Spell
After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.
Mage Power
Normal
▶︎ Deck
7 40
[78544]
JP022 Mage Power  Equip Spell
The equipped monster gains 500 ATK/DEF for each Spell/Trap you control.
Heavy Storm
Normal
▶︎ Deck
9.9 115
[1545954]
JP023 Heavy Storm Limited Normal Spell
Destroy all Spell and Trap Cards on the field.
Diffusion Wave-Motion
Normal
▶︎ Deck
4.9 16
[35770]
JP024 Diffusion Wave-Motion  Normal Spell
(This card is not treated as a "Fusion" card.)
If your opponent controls a monster: Pay 1000 LP, then target 1 Level 7 or higher Spellcaster monster you control; this turn, it must attack all monsters your opponent controls once each, also other monsters you control cannot attack. The effects of monsters destroyed by these attacks cannot activate and are negated.
Reload
Normal
▶︎ Deck
5.3 24
[66435]
JP025 Reload  Quick-Play Spell
Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
Dark Magic Attack
Normal
▶︎ Deck
7.2 32
[76412]
JP026 Dark Magic Attack  Normal Spell
If you control "Dark Magician": Destroy all Spells and Traps your opponent controls.
Spell Absorption
Normal
▶︎ Deck
4.4 15
[19437]
JP027 Spell Absorption  Continuous Spell
Each time a Spell Card is activated, gain 500 LP immediately after it resolves.
Lightning Vortex
Normal
▶︎ Deck
7.3 58
[198943]
JP028 Lightning Vortex  Normal Spell
Discard 1 card; destroy all face-up monsters your opponent controls.
Magical Dimension
Normal
▶︎ Deck
7.6 29
[133823]
JP029 Magical Dimension  Quick-Play Spell
If you control a Spellcaster monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster monster from your hand, then you can destroy 1 monster on the field.
Mystic Box
Normal
▶︎ Deck
5.3 25
[51004]
JP030 Mystic Box  Normal Spell
Target 1 monster your opponent controls and 1 monster you control; destroy the first target, then give control of the second target to your opponent.
Nightmare's Steelcage
Normal
▶︎ Deck
4.2 24
[27077]
JP031 Nightmare's Steelcage  Normal Spell
This card remains on the field for 2 of your opponent's turns. While this card is face-up on the field, no monsters can attack.
Call of the Haunted
Normal
▶︎ Deck
8.7 91
[1167249]
JP032 Call of the Haunted  Continuous Trap
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
Spell Shield Type-8
Normal
▶︎ Deck
5.1 17
[19434]
JP033 Spell Shield Type-8  Counter Trap
Activate 1 of these effects.
●When a Spell Card is activated that targets exactly 1 monster on the field: Negate the activation, and if you do, destroy it.
●When a Spell Card is activated: Send 1 Spell Card from your hand to the Graveyard; negate the activation, and if you do, destroy it.
Pitch-Black Power Stone
Normal
▶︎ Deck
4.5 11
[13924]
JP034 Pitch-Black Power Stone  Continuous Trap
Activate this card by placing 3 Spell Counters on it. Once per turn, during your turn: You can target 1 other face-up card on the field that you can place a Spell Counter on; remove 1 Spell Counter from this card, and if you do, place 1 Spell Counter on that target. When the last Spell Counter(s) is removed from this card, destroy it.
Divine Wrath
Normal
▶︎ Deck
7.6 27
[90714]
JP035 Divine Wrath  Counter Trap
When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.
Magic Cylinder
Normal
▶︎ Deck
8.3 86
[252606]
JP036 Magic Cylinder  Normal Trap
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
Structure Deck "Judgment of the Wizard" Card List
6.4 /10.0 pt
Number of card ratings : 1429
User Review : 1429

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